I have an app that have two processes, one for the ui and one for a service. Currently, when a change is made on the ui, i send the object through a bundle to the service in the other process. Currently, it looks too hard to do this way, parcelling and unparcelling data. Will like to know if its safe to save those changes to realm on the ui process and then notify the other process (service) of the change, fetching the data from realm there ?.
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Will the Object be around for as long as the app is in the background? Does anyone know when a Kotlin Object get removed from memory and reset in Android? Should I just use a ViewModel instead?
When the app is in the background, you can't know what the system will do with it so you can't store in memory data you want to persist.
You have different solutions:
If it's data from a server, you can make the call again if the app has been destroyed between the moment the user put it in the background and the app is brought back.
You can store the data locally.
In the second case you have 3 solutions:
Persist the data into a SQL database, using a solution like Room for instance. This is usually the way to do it.
Persist the data into the Shared Preferences. Used for light data, like settings or small preferences
Store them into a file (usually not a good approach)
A ViewModel is not a way to persist data. It will only persist data in memory. It is good to keep the data when the UI has been destroyed (app changes orientation, or Fragment put in the backstack for instance)
But if the app is killed (for any reason), so will be the ViewModel and everything it contains.
However following a MVP or MVVM (using ViewModel) pattern is a good way to build you app as it decouples the UI from the logic and helps with tests.
I've been reading about how to share data between an Activity and a Service. I found some answers here and here. I'm planning on creating a singleton class as this seems like the lowest overhead mechanism to share state.
For my application, I have a service which is acquiring and logging various sensor data and is filling a data structure with the most current state, and then notifying the activity to update the UI with this info, if the activity is visible. If the activity is not visible, then when it becomes visible it consults the state information to update the UI.
I don't see any mention of whether synchronization is necessary. For instance, isn't it possible that the UI thread might be pulling data out of the structure and get interrupted by the service which then puts new data in, resulting in the UI being rendered incorrectly? Also, I want to put a flag on various pieces of data so the front end knows which pieces have been updated: the service would set a boolean and the activity would clear it. It seems like a similar problem could occur here.
Do I need to worry about this, or is it impossible for the UI thread in the activity and the (e.g.) Listener or Receiver thread in the service to interrupt each other. If they can, is it sufficient to use synchronized methods to access the data structure?
For instance, isn't it possible that the UI thread might be pulling data out of the structure and get interrupted by the service which then puts new data in, resulting in the UI being rendered incorrectly?
Possibly. A Service usually has background threads, whether you create them or you get them from specific Service implementations (e.g., the thread used by IntentService for onHandleIntent()). Synchronization is not an issue of components (activities, services, etc.), but rather an issue of threads.
If they can, is it sufficient to use synchronized methods to access the data structure?
Well, personally, I try to use synchronized objects and collections from java.util.concurrent and java.util.concurrent.atomic. Depending on what you're doing and how you're doing it, synchronized methods may be a fine solution.
There are couple of things that are bugging me in the process of downloading data and notifying the UI in Android. I'm using (Intent)Services to download the data, which works good enough.
I'm not sure how to deal with notifying the UI that data has been retrieved though. After some research and discussion in Downloading data using IntentService - Lifecycle Changes, and Which is the best way to communicate between service and activity?, I'm arriving at a point where I'm not sure which method to use anymore.
The alternatives I'm looking at are:
Service + LocalBroadcasts + Databases
An Activity would start the Service
The Service would download the data into a database
The Service would send out the Broadcast with a 'done' notification
The Activity would pick up this Broadcast and retrieve the data from the database using an AsyncTask
The Activity would retrieve the data from the database using an AsyncTask every time it is shown to the user (onResume, for cases it has missed the broadcast due to the user navigating away).
Service + ResultReceivers + Databases
An Activity would start the Service
The Service would download the data into a database
The Service would notify the ResultReceiver that it's done
The Activity would retrieve the data from the database using an AsyncTask
Instead of retrieving the data every time, the ResultReceiver is reused across lifecycle changes, and notifications are not lost.
Service + ResultReceivers + Bundle
An Activity would start the Service
The Service would download the data (optionally into a database)
The Service would notify the ResultReceiver that it's done, and supplies the data in a Bundle.
The Activity would retrieve the data from the Bundle (No AsyncTask needed).
Instead of retrieving the data every time, the ResultReceiver is reused across lifecycle changes, and notifications are not lost.
Options 1 and 2 require the user waiting for the database read/write operations. Option 3 is therefore quicker, but I've seen many sources recommend not using Broadcasts or ResultReceivers to transfer data (I'm not sure exactly why though).
For now, I am sticking with option 3, but I'm not sure if this is actually a proper approach, and if I'm missing something.
Can someone shed some light on this?
While some people (possibly righteously) vote this question to be opinion based, I am looking for pitfalls I am possibly overlooking. Furthermore, I'm looking for the answer as to why using ResultReceivers or Broadcasts for sending result data is recommended against.
Carefully using some sort of DataManager singleton instance, backed up by a database seems to be a robust solution. Using ResultReceivers, the UI gets notified and pulls the data from the DataManager.
I have also found out that using ResultReceivers and Broadcasts to send data has a negative impact on performance, because the objects need to be serialized. This is a costly operation, and GC might kick in because of it.
im wondering if it would be a bad idea to create a Singleton that is used between some Android Activities and a Android Service. As far as I know the static fields, in my case the Singleton, is available as long as the whole Process is alive.
My plan is to use a singleton instead of Parcelable to share data between my activities and a Background service. So my Activity1 will add some data by calling MySingleton.getInstance().addData(foo); then I would sent an Intent to inform my Service that new Data has been added to the singleton. Next my BackgroundService would handle the intent and call MySingleton.getInstance().getLatestData(); then it would process the data (takes some time). The result of the service would next be "post" back by using the singleton and fire a broadcast intent, which are handled by the Activity1 (if alive) and the Activity1 will retrieve the result from the singleton.
Do you guys think thats a bad idea?
EDIT:
What I want to implement is an peace of software that downloads data from a web server parse it and return the result. So my Activity would create DownloadJob Object. The DownloadJob-Object would be put into the DownloadScheduler (Singleton) which queues and manage all DownloadJobs. The DownloadScheduler would allow to run 5 DownloadJobs at the same time and use a queue to store the waiting. The effective Download would be done by the DownloadService (IntentService), which gets informed over an Intent that the a new DownloadJob should now be executed (downloaded) right now. The DowanlodService would retrieve the next job from the DownloadSchedulers queue (PriorityBlockingQueue) and return the Result by setting DownloadJob.setResult(...) and fires up an broadcast intent, that the Result is ready, which will be received by the DownloadScheduler which would remve the job from the queue and inform the Activity that the download is complete etc.
So in my scenario I would use the singleton to access the DownloadJobs from the DownloadService instead of making a DownloadJob Parcelable and pass it with the Intent. So i would avoid the problem, that I have two DownloadJobs in memory (one on the "Activity Site" and one on "Service site").
Any suggestions how to solve this better?
Is it true that static instances, like DownloadScheduler(Singleton), would be used by freed by the android system on low memory? So would subclassing the Application and hold there the reference (non static) avoid this problem?
If you are using the singleton just as shared memory between a background service which I assume is performing operations on a different thread, you may run into synchronization issues and or read inconsistent data.
If the data in the singleton is not synchronized, you have to be careful because you are relying on your "protocol" to be sure that nobody is reading while your background thread is writing (which may lead to errors).
On the other hand, if it is synchronized, you are risking to face anr error because the activity which reads the data may be blocked waiting the service to finish to write the data in the singleton.
As the other said, you also have to keep in mind that your singleton may be freed if the os needs resources, and that your data may not be there anymore.
I'd rather use an event bus such as otto or eventbus
EDIT:
Using a singleton as the entry point of background (intent) service is the approach suggested in 2010 Virgil Dobjanschi talk about building rest client applications for android.
The suggested approach is having a singleton that performs as controller of ongoing requests. Please consider also that request to intent service are already queued by the os, so you can throw several intents that will be processed sequentially by the intent service.
Some time ago I also tried take that as a starting point for a library, which still remains unfinished. YOu can find the sources here
What I would certainly not do is to store your data in the singleton. The approach I would prefer is to store the data in some persistent storage (such as sql / preferences / file / content provider) and let the client know of the change through a broadcast message (or, if you are using a content provider, through an observer).
Finally, to some extent this is the approach followed by the robospice library, which looks quite mature and ships a lot of interesting features such as caching.
A better idea is to subclass Application and put any long living objects in there. By subclassing Application you can properly handle startup and shutdown of the application something you can't easily do with a singleton. Also by using an Application Activites and Services can share access to the models within your program without resorting to parcelables. And you can avoid all of the problems Singletons bring to your program.
You also don't have to resort to storing everything in a database which requires lots of boiler plate code just to shove a bunch of data in there. It doesn't do anything for sharing behavior between parts of your application and doesn't do anything to facilitate communication and centralization of activities. If you really need to persist state between shutdowns great use it, but if not you can save yourself a lot of work.
You could also look into using something like Roboguice which makes injecting shared models into your Activities and services.
You might find this helpful:
what's design pattern principle in the Android development?
Using a singleton like this is not necessarily a bad idea, but you will lose it's state if Android decides to stop your process. You may want to consider storing your state instead in a SQLite database or a persistent queue (take a look at tape for a good example).
world!
I'm building an application that has to retrieve data from a server in several different Activitys. Some data is cached to a SQLite database (and retrieved from there instead in future), and some must be called fresh from the server every time. I need to know what the best multi-threaded architecture would be for this application. Multiple Activitys will be connecting to the server.
I'm thinking a bound Service would be best, but of course I'm not sure. If that's the way to go, how exactly do I implement multi-threading in it?
Thanks
The android classes such as IntentService and AsynTask are thread safest because they will not keep your activity open when your activity's finish method is called. If you create your own Thread implementation you must remember to stop the thread on Activity finish so that the process' memory will be reclaimed.
In a situation like yours I am going with a set of singleton factory classes to access local SQLite db and a background service doing asynchronous replication