How to adjust play speed of video on android? [closed] - android

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I need to implement a requriment of adjust play speed when playing a video, how can I do that using Android API (MediaPlayer) or other 3rd-party library? I google it, and no any idea by far. Any suggestions welcome, thank you.

Media player does not provide what you want.
You have to use some other android api.
check link. Speed Control of MediaPlayer in Android
Or you can use media player with PlaybackParams(added in 23 api)
https://developer.android.com/reference/android/media/PlaybackParams.html

You can also use different media playback library than android built in, for example ExoMedia that also works below android 23 ,has same api as video view and allow you to set the PlaybackParams including speed.

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How to play music in android app using spotify sdk or web APIs? [closed]

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I am trying to build an mobile application which can use Spotify APIs and play music (Not remote control app) just like Spotify. So far I've implemented authentication, getting playlists and tracks using web APIs. Now I can not see any API which can help me play music (or maybe I missed it). Could you please help me to achieve or tell me if this service is not provided by you?
Unfortunately, what you want to do does not seem possible.
The Spotify SDK allows your application to interact with the Spotify app running in the background as a service. The capabilities of this API include getting metadata for the currently playing track and context, issuing basic playback commands and initiating playback of tracks.

How to show YouTube browsing in my android app? [closed]

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This is my android app :
My media player can play YouTube videos if we give HTTP URL. So I can launch YouTube app on a button Click. It's working fine.
Requirement:
After user tapping on video, I want to close that YouTube app and get the downloadable URL of that video. How can I do that? Is there any tutorials for that? If this is not possible kindly suggest me possible ways. Thank You.
YouTube Android Player API
The YouTube Android Player API enables you to incorporate video playback functionality into your Android applications. The API defines methods for loading and playing YouTube videos (and playlists) and for customizing and controlling the video playback experience.
This page has a getting started at the end of the page which will help you.

Live audio-video streaming to server, using network internet (not wi-fi) [closed]

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I want to create Android app, that will enable users to stream in real time audio and video from their phone to specified server. In addition, that server should save such recording to some file, to view it latter, but now it's not so important.
My question is: are there any simple or well documented ways of streaming video to remote server (not via wi-fi, I guess it can be important info)
I'm not sure how well Android handles WebRTC currently but I recommend you check it out! It uses Web-Protocols alongside Javascript/HTML5 components to stream-video/audio in real-time via the web-browser. I use it in 2 of my projects for similar applications. The only thing that differentiates is that you are wanting to store the video on your server.I'm guessing would also be possible but I haven't tried it! You can find all the documentation here.

how to play video with augmented reality in android [closed]

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i found many AR tutorial just show 3D object when detect a pattern, i need some advice to make application that can play video with AR application using android camera?
To play video on marker detection in Augmented Reality you should use the https://ar.qualcomm.at/sdk> "Vuforial SDK" it has sample named as video play that will help you to play video on marker
Simplest way to do this is to use the Creator. Load a tracking image and then drag and drop the video onto the tracking image. You can then launch to iOS or Android. No coding needed.
If you want to code, here's a tutorial with sample codes, tracking pattern, and sample video files using the Metaio SDK.

How to draw waveform of Android's music player? [closed]

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one of the default live wallpapers that came with my phone was a wallpaper that displayed the wave form of music playing in the background in real time. I was wondering how one could go about doing this. It seems I should somehow access the streaming data of the background music and compute the samples in real time, but I have no idea how to get the streaming data. I think I can display the wave form by following this tutorial http://codeidol.com/java/swing/Audio/Build-an-Audio-Waveform-Display/, but I'm not exactly sure how to do it. Help would be greatly appreciated/
There is an Android class called Visualizer that lets you access audio being played
http://developer.android.com/reference/android/media/audiofx/Visualizer.html
In addition, since Android is all open source, you can look at how the live wallpaper does it!
https://android.googlesource.com/platform/packages/wallpapers/MusicVisualization/

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