Download image to subsampling scale image view - android

I am using Subsampling scale imageview to display a large image (approximately 3000x3000).
I am aslo using picasso decoder to download image from the internet. The problem is, that when I try to get image from cache, it does not work because picasso can not download it. The decoder is from the official page.
I had an idea to download the image and save it to file beforehand and the just show it. The problem is that then I get som skia exception and other stuff, basically, this doesn't seem to be the correct way.
Any ideas ?

#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
View view = inflater.inflate(R.layout.full_image, container, false);
Glide.with(getActivity()).load("http://t0.geograph.org.uk/stamp.php?id=" + mParam1 + "&font=Helvetica&style=&weight=&gravity=South&pointsize=").asBitmap().into(new SimpleTarget<Bitmap>() {
#Override
public void onResourceReady(Bitmap resource, GlideAnimation<? super Bitmap> glideAnimation) {
SubsamplingScaleImageView hillImageView = (SubsamplingScaleImageView) view.findViewById(R.id.hill_image);
hillImageView.setMinimumDpi(80);
hillImageView.setImage(ImageSource.bitmap(resource));
}
});
return view;
}

Related

Load GIF as background in linear layout through Glide

I have to set a GIF image as background in a linear layout. I am using below code
final LinearLayout layoutMain = (LinearLayout) findViewById(R.id.main_layout);
Glide.with(this).load(R.raw.game_screen_background)
.into(new SimpleTarget<Drawable>() {
#Override
public void onResourceReady(Drawable resource, Transition<? super Drawable> transition) {
layoutMain.setBackground(resource);
}
});
But its not setting GIF as background. GIF is in raw folder and I am using below glide dependency
implementation 'com.github.bumptech.glide:glide:4.7.1'
annotationProcessor 'com.github.bumptech.glide:compiler:4.7.1'
Why is the GIF not loading? Am I missing something?
I think final may be cause the problem. You may remove it and try like this way. and You are missing like asGif().
You can load an image in a LinearLayout like this. I'm just showing you the hard part which is setting an image to the background.
For Glide version before 4.X
If the source you provide is not a Gif, and maybe just a regular image, there is no way of registering that issue. Glide accepts Gifs or images as the load() parameter. If you, the developer, expect that the URL is a Gif, which is not the case, Glide can't automatically detect that. Thus, they introduced an additional method to force Glide into expecting a Gif asGif() and you can call asBitmap() to guarantee the display as a regular image.
As per this document https://futurestud.io/tutorials/glide-displaying-gifs-and-videos
Like :
For Glide version before 4.X
LinearLayout layoutMain = (LinearLayout) findViewById(R.id.main_layout);
Glide.with(this).load(R.raw.game_screen_background)
.asGif()
.into(new SimpleTarget<Drawable>() {
#Override
public void onResourceReady(Drawable resource, Transition<? super Drawable> transition) {
layoutMain.setBackground(resource);
}
});
Update for Gide v4 onward:
LinearLayout layoutMain = (LinearLayout) findViewById(R.id.main_layout);
GlideApp.with(this).load(R.drawable.backgroundimage).into(new SimpleTarget<Drawable>() {
#Override
public void onResourceReady(Drawable resource, Transition<? super Drawable> transition) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) {
layoutMain.setBackground(resource);
}
}
});

Android Glide: How to download bitmap at specific size?

I'm using Glide to load images on Scale ImageView - it is a custom view with pan and zoom gestures. I should pass Bitmap object to this custom view in order to set picture.
So I can use Glide's .asBitmap() with SimpleTarget:
private SimpleTarget target = new SimpleTarget<Bitmap>() {
#Override
public void onResourceReady(Bitmap bitmap, GlideAnimation glideAnimation) {
scaleImageView.setImage(ImageSource.bitmap(bitmap));
}
};
private void loadImageSimpleTarget() {
Glide
.with(context)
.load(url)
.asBitmap()
.into(target);
}
This code snippet works well, but I will get fullsize Bitmap, which can lead to OutOfMemoryErrors. Also I could specify desired Bitmap size on constructor like this: ...new SimpleTarget<Bitmap>(250, 250)..., but I would have to manually calculate dimensions.
Is there a possibility to pass view (instance of CustomView) to Glide's request, so dimensions will calculated automatically and receive Bitmap object as a result?
Continuing the discussion from the comments, you get 0 for width and height when calling it from onCreateView. However, you can set a listener to be notified when the bounds of the view are actually calculated and then you can get the real width and height by calling getWidth or getHeight:
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
// ...
// your other stuff
// ...
// set listener
customView.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
Log.d("debug", "width after = " + customView.getHeight());
// pass the width and height now that it is available
target = new SimpleTarget<Bitmap>(customView.getWidth(), customView.getHeight()) {
#Override
public void onResourceReady(Bitmap bitmap, GlideAnimation glideAnimation) {
scaleImageView.setImage(ImageSource.bitmap(bitmap));
}
};
// remove listener, we don't need to be notified again.
customView.getViewTreeObserver().removeOnGlobalLayoutListener(this);
}
});
}

PhotoView with Picasso: Some images appears smaller on listview

I am using PhotoView with Picasso and when I load images into ListView
1) It makes some images smaller.
2) not all images are loaded on launch, when i scroll down an then up then all the images are loaded.
Without PhotoView images loads just fine. I tried so many ImageView zooming libraries but PhotoView works better and I have also tried it with Glide the result is same.
Is there anyway I could force PhotoView to fit to ImageView attributes (which are Match_Parent)?
Here is my Adapter
#Override
public void onBindViewHolder( final ViewHolder holder, int position) {
Picasso.with(context)
.load((Integer) data.get(position))
.resize(530,999)
.onlyScaleDown()
.centerInside()
.into(holder.image);
holder.mAttacher = new PhotoViewAttacher(holder.image);
holder.image.setTag(holder);
}
#Override
public int getItemCount() {
return data.size();
}
public class ViewHolder extends RecyclerView.ViewHolder {
public PhotoView image;
public PhotoViewAttacher mAttacher;
public ViewHolder(View view) {
super(view);
image = (PhotoView) view.findViewById(R.id.imagview);
I am loading images from resources/drawable not from any url
Unfortunately, there is an issue at Picasso, more details at issue #364
I switched to another library Glide
You can change your attacher scale type:
holder.mAttacher = new PhotoViewAttacher(holder.image);
holder.mAttacher.setScaleType(ImageView.ScaleType.CENTER_CROP);
CENTER_CROP: Scale the image uniformly (maintain the image's aspect ratio) so that
both dimensions (width and height) of the image will be equal to or
larger than the corresponding dimension of the view (minus padding).
The image is then centered in the view.

is there a way to load a default image in picasso

i cannot load an image in picasso from my drawable due to resons known only to picasso, so whever picasso fails to load i want to load a default image please help
#Override
public Object instantiateItem(ViewGroup container, final int position) {
final Context context =getApplicationContext();
final ImageView imageView = new ImageView(getApplicationContext());
int padding = context.getResources().getDimensionPixelSize(
R.dimen.padding_medium);
imageView.setPadding(padding, padding, padding, padding);
PicassoTools.clearCache(Picasso.with(context));
((ViewPager) container).addView(imageView, 0);
imageView.setTag("myview" + position);
Picasso.with(context).load(mImages[position]).resize(320,280).centerInside().placeholder(placeholderDrawable)
.into(imageView,new Callback() {
#Override
public void onError() {
// TODO Auto-generated method stub
imageView.setImageResource(R.drawable.c3);
}
#Override
public void onSuccess() {
// TODO Auto-generated method stub
}
});
iv included callback in the hope to do something but my brain is not working, any1 help
Picasso.with(context).load(www.google.com/image/1).placeholder(context.getResources().getDrawable(R.drawable.default_person_image)).error(context.getResources().getDrawable(R.drawable.default_person_image)).into(pictureView);
This is what i'm currently using (placeholder URL of course). It will try and load the image you provide in the "load()" part, will show the "placeholder()" part before it has downloaded the image, and if it fails it will show the "error()" part.
Personally i have both the placeholder() and error() part to show the same image, but you can load two different images.

Universal Image Loader get original image size

I am using the Android-Universal-Image-Loader library to loading/caching remote images, and have been digging through the source for quite a while trying to find a way to retrieve the original image size (width and height) for my ImageLoadingListener.
The sample code below is just give you an idea of what I'm trying to do.
protected class ViaImageLoadingListener implements ImageLoadingListener {
final SelectableImageView selectableImageView ;
protected ViaImageLoadingListener(SelectableImageView selectableImageView) {
this.selectableImageView = selectableImageView;
}
#Override
public void onLoadingComplete(String imageUri, View view, Bitmap loadedImage) {
selectableImageView.setImageBitmap(loadedImage);
// loadedImage.getWeight() will not return the original
// dimensions of the image if it has been scaled down
selectableImageView.setOriginalImageSize(width, height);
selectableImageView.invalidate();
}
I have tried extending the ImageDecoder class and the ImageLoader class to find a round-about way to linking the decoder (from which I can get the original image size in the #prepareDecodingOptions method) to my custom ImageLoadingListener. But the configuration object is private and the fields (including the decoder) are inaccessible from subclasses (and feels like an overly hacky way of solving the problem anyways).
Have I overlooked a simple "built-in" way of getting the original image size without losing the benefit of the UIL's scaling/memory management?
There is no way to pass original image size from ImageDecoder to listener through params.
I think the solution for you is following.
Extend BaseImageDecoder and create map in it for keeping image sizes:
Map<String, ImageSize> urlToSizeMap = new ConcurrentHashMap<String, ImageSize>();
Then override defineImageSizeAndRotation(...):
protected ImageFileInfo defineImageSizeAndRotation(InputStream imageStream, String imageUri) throws IOException {
ImageFileInfo info = super.defineImageSizeAndRotation(imageStream, imageUri);
urlToSizeMap.put(imageUri, info.imageSize); // Remember original image size for image URI
return info;
}
Note: info.imageSize won't compile because imageSize isn't visible. I'll fix it in next version (1.8.5) but you can use reflection for now.
Set this decoder into configuration and keep reference to this decoder anywhere (or you can make urlToSizeMap static to access from listener).
Then in your listener:
#Override
public void onLoadingComplete(String imageUri, View view, Bitmap loadedImage) {
selectableImageView.setImageBitmap(loadedImage);
ImageSize imageSize = decoder.urlToSizeMap.get(imageUri);
selectableImageView.setOriginalImageSize(imageSize.getWidth(), imageSize.getHeight());
selectableImageView.invalidate();
}
It seems that you do not have to implement own ImageLoadingListener if you want to get original size of loaded image. I use loadImage method and it seems recieved bitmap has origin sizes.
UIL v1.8.6
loader.loadImage(pin_url, option, new SimpleImageLoadingListener() {
#Override
public void onLoadingFailed(String imageUri, View view,
FailReason failReason) {
showErrorLayout();
}
#Override
public void onLoadingComplete(String imageUri, View view,
Bitmap loadedImage) {
// width - device width
// height - OpenGl maxTextureSize
if (width < loadedImage.getWidth() || height < loadedImage.getHeight()) {
// handle scaling
}
iv.setImageBitmap(loadedImage);
}
});

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