Load GIF as background in linear layout through Glide - android

I have to set a GIF image as background in a linear layout. I am using below code
final LinearLayout layoutMain = (LinearLayout) findViewById(R.id.main_layout);
Glide.with(this).load(R.raw.game_screen_background)
.into(new SimpleTarget<Drawable>() {
#Override
public void onResourceReady(Drawable resource, Transition<? super Drawable> transition) {
layoutMain.setBackground(resource);
}
});
But its not setting GIF as background. GIF is in raw folder and I am using below glide dependency
implementation 'com.github.bumptech.glide:glide:4.7.1'
annotationProcessor 'com.github.bumptech.glide:compiler:4.7.1'
Why is the GIF not loading? Am I missing something?

I think final may be cause the problem. You may remove it and try like this way. and You are missing like asGif().
You can load an image in a LinearLayout like this. I'm just showing you the hard part which is setting an image to the background.
For Glide version before 4.X
If the source you provide is not a Gif, and maybe just a regular image, there is no way of registering that issue. Glide accepts Gifs or images as the load() parameter. If you, the developer, expect that the URL is a Gif, which is not the case, Glide can't automatically detect that. Thus, they introduced an additional method to force Glide into expecting a Gif asGif() and you can call asBitmap() to guarantee the display as a regular image.
As per this document https://futurestud.io/tutorials/glide-displaying-gifs-and-videos
Like :
For Glide version before 4.X
LinearLayout layoutMain = (LinearLayout) findViewById(R.id.main_layout);
Glide.with(this).load(R.raw.game_screen_background)
.asGif()
.into(new SimpleTarget<Drawable>() {
#Override
public void onResourceReady(Drawable resource, Transition<? super Drawable> transition) {
layoutMain.setBackground(resource);
}
});
Update for Gide v4 onward:
LinearLayout layoutMain = (LinearLayout) findViewById(R.id.main_layout);
GlideApp.with(this).load(R.drawable.backgroundimage).into(new SimpleTarget<Drawable>() {
#Override
public void onResourceReady(Drawable resource, Transition<? super Drawable> transition) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) {
layoutMain.setBackground(resource);
}
}
});

Related

Hide and show a image with Glide

I load ad image in a map of Google with Glide. I want hide/ the image on same condition. How can I do? there is a something as Visible and Invisible?
Glide.with(getApplicationContext())
.asBitmap()
.load(url)
.error(null)
.into(new SimpleTarget<Bitmap>() {
public void onResourceReady(Bitmap resource, Transition<? super Bitmap> transition) { //code }
}
i dont find anything useful but myself do something like load empty.png that just have 24 * 24 emplty transparent for marker this make your marker seems invisible
You can hold the view reference and change the visibility of it.
SimpleTarget imageView = new SimpleTarget<Bitmap>() {
public void onResourceReady(Bitmap resource, Transition<? super Bitmap> transition) { //code }
};
Glide.with(getApplicationContext())
.asBitmap()
.load(url)
.error(null)
.into(imageView);
Then you can hide/show imageView using setVisibility(View.GONE) or setVisibility(View.VISIBLE) method

How to use Glide's SimpleTarget with databinding?

I use Glide to load my image. I need to modify my image with a SimpleTarget callback, however when the image loaded to my list, and I scroll the list shows first always an other image, and than animate the right image after 1 second to the place. Without image modification and SimpleTarget everything works just fine. Here is my code.
#BindingAdapter("imageSrc")
public static void setImage(ImageView imageView, String url) {
Glide.with(imageView.getContext()).load(url).asBitmap().into(new SimpleTarget<Bitmap>() {
#Override
public void onResourceReady(Bitmap bitmap, GlideAnimation anim) {
//the bitmap modified here
imageView.setImageBitmap(bmp);
}
});
}
is there any solution to avoid the flickering?

How to set setbackground image in android using s3 image url

I have to set Background image of TextView programatically using s3 image url , how to do it ,
I am able to access that image in browser using s3 url
http://elasticbeanstalk-us-west-2-824932500732.s3.amazonaws.com/Images/android-icon-36x36new.png .
You can set the TextView (or any View Background) background using Glide Library .
Glide.with(this).load(imageURL).asBitmap().into(new SimpleTarget<Bitmap>() {
#Override
public void onResourceReady(Bitmap resource, GlideAnimation<? super Bitmap> glideAnimation) {
Drawable drawable = new BitmapDrawable(resource);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN) {
yourTextView.setBackground(drawable);
}
}
});
Glide will get the Image as Bitmap from URL and convert into drawable and use that drawable for background.

Android: Glide not showing large image from URL

I'm trying to load a large hi-res (3225x4800) image from URL into glide for a newspaper company. The image I wanted to load is this High Res Image.
String url = "http://www.businessweekmindanao.com/content/wp-content/uploads/2015/10/fitness-and-wellness-poster-final.jpg";
Glide.with(getActivity()).load(url).asBitmap().into(new SimpleTarget<Bitmap>() {
#Override
public void onResourceReady(Bitmap resource, GlideAnimation<? super Bitmap> glideAnimation) {
imageView.setImageBitmap(resource);
}
});
I'm using Mike Ortiz' TouchImageView from the solution offered here: https://github.com/MikeOrtiz/TouchImageView/issues/135 when loading resource from url. But it seems to only work on small resolution image and it does not load high quality image.
There is an alternative solution I tried from stackoverflow: Android: not displayed ImageView with UIL and TouchImageView which tries to modify the onMeasure() method of Mike's library. It works with:
Glide.with(getActivity()).load(url)
.into(imageViewPreview);
The problem is it loads the image in very low resolution.
Is there a way to load high resolution image like: 7480x3740 for instance using Glide and TouchImageView? How do I do that?
I have found a solution that worked for my requirement. The override() method does the trick. Setting higher numbers for the target resolution seems to be the final workaround, but the bigger the numbers, the longer the time it would take to display the image(s), so it would be wise to implement a preloader/progressbar.
Glide.with(getContext())
.asBitMap() //[for new glide versions]
.load(url)
//.asBitmap()[for older glide versions]
//.placeholder(R.drawable.default_placeholder)
.override(1600, 1600) // Can be 2000, 2000
.into(new BitmapImageViewTarget(imageViewPreview) {
#Override
public void onResourceReady(Bitmap drawable, GlideAnimation anim) {
super.onResourceReady(drawable, anim);
progressBar.setVisibility(View.GONE);
}
});
Custom centered preloader/progressbar placeholder indicator on relativeLayout xml:
<ProgressBar
android:id="#+id/progressBar"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerInParent="true" />
This is neat because another issue related about loading image asBitmap() in Glide will not show placeholders for error and preloader/progress indicator:
Glide.with(getActivity())
.load(url).asBitmap()
.placeholder() //<== will simply not work:
.error() // <== is also useless
.into(new SimpleTarget<Bitmap>() {
#Override
public void onResourceReady(Bitmap resource, GlideAnimation<? super Bitmap> glideAnimation) {
imageView.setImageBitmap(resource);
}
});
In my research, I have also tried a Picasso solution to handle high quality image:
Picasso.with(getContext())
.load(url)
.resize(1500, 0)
.placeholder(R.drawable.default_placeholder)
.error(R.drawable.download_error)
.into(imageViewPreview);
In the end, I was happy with the Glide version.
I hope this will be helpful to anyone that might be facing the same challenge.
I had issue while loading image from url into TouchImageView using Glide. It would show a black screen.
I found a fix which works like this. Pass width and height in Glide override method and after setting bitmap call setZoom of TouchImageView with value 1.
Here is the complete code:
Glide.with('context')
.asBitmap()
.load('url')
.apply(new RequestOptions().override(1600, 1600)) //This is important
.into(new BitmapImageViewTarget('imageview') {
#Override
public void onResourceReady(#NonNull Bitmap resource, #Nullable Transition<? super Bitmap> transition) {
super.onResourceReady(resource, transition);
'imageview'.setImageBitmap(resource);
'imageview'.setZoom(1); //This is important
}
});
Add android:usesCleartextTraffic="true"
Glide will start loading images in android 10
I have same issue and it is due to large image size. resolved it by following way:
Glide
.with(imageView.context)
.load(url)
.placeholder(R.drawable.placeholder)
.apply(RequestOptions().transform(CenterCrop(), RoundedCorners(if (applyCorner) 32 else 1)))
.into(object : CustomTarget<Drawable>(200, 200) {
override fun onLoadCleared(placeholder: Drawable?) {
// called when imageView is cleared. If you are referencing the bitmap
// somewhere else too other than this imageView clear it here
}
override fun onResourceReady(resource: Drawable, transition: Transition<in Drawable>?) {
imageView.setImageDrawable(resource)
}

Show GIF file with Glide (image loading and caching library)

I try to show a GIF image as loading placeholder in image view - with Glide Library:
Glide.with(context)
.load(ImageUrl())
.placeholder(R.drawable.loading2)
.asGif()
.crossFade()
.into(image);
I try to show this file
loading2.gif
but get this error :
Error:(54, 86) error: cannot find symbol method asGif()
How can I show GIF file with Glide in a imageView?
The above answer didn't work for me. The below code works.
ImageView imageView = (ImageView) findViewById(R.id.imageView);
GlideDrawableImageViewTarget imageViewTarget = new GlideDrawableImageViewTarget(imageView);
Glide.with(this).load(R.raw.sample_gif).into(imageViewTarget);
For Glide 4.+
ImageView imageView = (ImageView) findViewById(R.id.imageView);
Glide.with(this).asGif().load(R.raw.image_gif).into(imageView);
For Glide 3.0 you need to set asGif() earlier:
Glide.with(context)
.load(imageUrl)
.asGif()
.placeholder(R.drawable.loading2)
.crossFade()
.into(imageView);
Keep in mind that just using load() will load either a GIF or a Bitmap depending on the type of the data. Unless you want your load to fail if the given url is not a gif, you don't need to specify asGif()
I had this same problem. You can resolve it by moving where the asGif() is located. It must come directly before .load().
So change:
Glide.with(context)
.load(ImageUrl())
.placeholder(R.drawable.loading2)
.asGif()
....
to
Glide.with(context)
.asGif()
.load(ImageUrl())
.placeholder(R.drawable.loading2)
....
Here is another example. I have observed that Glide doesn't play Gif automatically sometimes. This solution worked for me:
In the example, imageView is one of the members in the RecyclerView's ViewHolder class.
Glide.with(itemView.getContext())
.asGif()
.load(thumbPath)
.placeholder(ResourcesCompat.getDrawable(context.getResources(),
R.drawable.image_loading_placeholder, null))
.centerCrop()
.into(new ImageViewTarget<GifDrawable>(imageView) {
#Override
protected void setResource(#Nullable GifDrawable resource) {
imageView.setImageDrawable(resource);
}
});
The method .asGif() needs to be used earlier or it will not be recognized
Use GlideDrawableImageViewTarget. This code works for me.
GlideDrawableImageViewTarget imageViewTarget = new GlideDrawableImageViewTarget(imageView);
Glide.with(this).load(R.drawable.logo_gif).into(imageViewTarget);
Glide automatically plays animated gif files, no need of extra method
Use below code
Glide.with(this)
.load(R.drawable.logo)
.into(imageView);
put your gif in raw folder and the use this below code also add the below
dependency in your gradle
//for glide
implementation 'com.github.bumptech.glide:glide:4.12.0'
annotationProcessor 'com.github.bumptech.glide:compiler:4.12.0'
ImageView layoutAnim;
//load gif file to imageView where layoutanim is my imageView
Glide.with(this).asGif().load(R.raw.backloader).into(layoutAnim);
From Glide version v4 :
Dependency:
implementation 'com.github.bumptech.glide:glide:4.8.0'
annotationProcessor 'com.github.bumptech.glide:compiler:4.8.0'
Visit this link To create GlideApp class:
You can directly give drawable reference on GlideApp
GlideApp.with(this).load(R.drawable.ic_loader).into(mBinding.progressBar);
If you get any error, please let me know.
I'm using Glide version 4.11 and for me it did work setting .asGif() right after Glide.with(context).
But I had another problem, I've also set .dontAnimate() when loading gif into ImageView. Apparently this doesn't work, so I had to remove .dontAnimate() from my setup, and everything worked after that change.
Here is issue for more info https://github.com/bumptech/glide/issues/3395
Here is The Best Way
Glide.with(a).load(item[position])
.thumbnail(Glide.with(a).load(R.drawable.preloader))
.fitCenter()
.crossFade()
.into(imageView);
Try this. It worked for me and will work for your code too.It works for both images as well as gifs too.
ImageView imageView = (ImageView) findViewById(R.id.test_image);
GlideDrawableImageViewTarget imagePreview = new GlideDrawableImageViewTarget(imageView);
Glide
.with(this)
.load(url)
.listener(new RequestListener<String, GlideDrawable>() {
#Override
public boolean onException(Exception e, String model, Target<GlideDrawable> target, boolean isFirstResource) {
return false;
}
#Override
public boolean onResourceReady(GlideDrawable resource, String model, Target<GlideDrawable> target, boolean isFromMemoryCache, boolean isFirstResource) {
return false;
}
})
.into(imagePreview);
}
This solution is kind of work around
<RelativeLayout
android:layout_width="wrap_content"
android:id="#+id/ImageContainer"
android:background="#fff"
android:layout_height="wrap_content">
<ImageView
android:layout_width="wrap_content"
android:id="#+id/loadingImageView"
android:layout_centerInParent="true"
android:layout_height="wrap_content"/>
<ImageView
android:id="#+id/mainImageView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scaleType="centerCrop"
android:layout_centerInParent="true"
/>
</RelativeLayout>
instead of using one, use 2 ImageViews
Put loading gif in first ImageView using the solution given by #Preetam
ImageView loadingImageView = (ImageView) findViewById(R.id.loadingImageView);
GlideDrawableImageViewTarget loadingImageViewTarget = new GlideDrawableImageViewTarget(loadingImageView);
Glide.with(this).load(R.raw.spinner).into(loadingImageViewTarget);
Load Image from network in the second ImageView
(Order is important if you don't want to hide the loading gif once
the image from network is loaded)
ImageView mainImageView = (ImageView) findViewById(R.id.mainImageView);
GlideDrawableImageViewTarget mainImageViewTarget = new GlideDrawableImageViewTarget(mainImageView);
Glide.with(this).load(imageUrl).into(mainImageViewTarget);
Instead of GlideDrawableImageViewTarget use DrawableImageViewTarget
ImageView imageView =findViewById(R.id.imageView);
DrawableImageViewTarget imageViewTarget = new DrawableImageViewTarget (imageView);
Glide.with(this).load(R.raw.image_loader).into(imageViewTarget);
library: implementation 'com.github.bumptech.glide:glide:4.8.0'
annotationProcessor 'com.github.bumptech.glide:compiler:4.8.0'

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