Checking whether or not Facebook Android SDK has been initialized - android

So Facebook's android SDK has been known to take some time (100ms-500ms) to spin up and load all of its necessary resources.
Facebook AccessToken.getAccessToken is null on opening of app even after first login
So what I have been doing is just using a callback that waits until the sdk has finished loading before executing the necessary operations
FacebookSdk.sdkInitialize(getApplicationContext(), new FacebookSdk.InitializeCallback()
{
#Override
public void onInitialized()
{
// running this here, since AccessToken.getCurrentAccessToken
// might not be initialized otherwise
if(AccessToken.getCurrentAccessToken() == null)
{
// redirect to login activity
}
else
{
// redirect to profile activity
}
}
});
But now in the newer versions of the sdk, FacebookSdk.sdkInitialize has been deprecated. And now I dont know how to insure that the sdk is initialized before calling AccessToken.getCurrentAccessToken
Only thing I can think of right now is just having the thread wait for 100ms-500ms, but this seams like the jankiest of patches.

Related

Flexible In-App update installed while app is in background

I'm using Android Play Core Library's new feature In-App Updates.
So the documentation says that for a Flexible In-App Update, I need an InstallStateUpdatedListener which would listen for when the update is downloaded in the background, and then we need to show a UI or in my case a Snackbar to the user, describing that the user now needs to install the already downloaded update. This works fine when I'm in the foreground for the whole time, but when I go to the background before the in-app update is downloaded and then return to the foreground of the app after some time, my app automatically gets updated without showing any UI to the user asking them to install the update. This should not happen ideally as per the docs.
I've tried removing all kind of listeners, commenting out the code which completes the update, but to no avail.
appUpdateManager = AppUpdateManagerFactory.create(getAppContext());
if (appUpdateInfo.updateAvailability() != UpdateAvailability.UPDATE_AVAILABLE && appUpdateInfo.isUpdateTypeAllowed(AppUpdateType.FLEXIBLE)) {
final InstallStateUpdatedListener listener =
new InstallStateUpdatedListener() {
#Override
public void onStateUpdate(InstallState installState) {
if (installState.installStatus() ==
InstallStatus.DOWNLOADED) {
showUpdateCompletedSnackbar();
}
}
};
appUpdateManager.registerListener(listener);
try {
Log.d("BaseApp","Starting Flexible in app update");
appUpdateManager.startUpdateFlowForResult(
appUpdateInfo,
AppUpdateType.FLEXIBLE,
getActivity(),
2000);
} catch (IntentSender.SendIntentException exception) {
Log.e("BaseApp",exception);
}
}
private static void showUpdateCompletedSnackbar() {
Snackbar snackbar =
Snackbar.make(getContainer(),
appContext.getString(R.string.in_app_update_snackbar_text),
Snackbar.LENGTH_INDEFINITE);
snackbar.setAction("INSTALL", new View.OnClickListener() {
#Override
public void onClick(View v) {
appUpdateManager.completeUpdate();
}
});
snackbar.setActionTextColor(
ContextCompat.getColor(getAppContext(), R.color.blue));
snackbar.show();
}
Okay, so actually the documentation was not that clear about this, but one caveat in the Flexible In-app update is that, once you start downloading the in-app update and you continue using the app, the update will download in the background and then will notify the user through a UI that the Update has been downloaded and we need to install the update (this showing of UI and all will be handled by the developer).
But the second case, of which I had an issue, was that what if, before the update is downloaded, I move my app to the background. In that case, if the update is downloaded while the app is in the background, then it will install the update too without informing the user to the new version and then when you take your app to the foreground, you'll see the updated app, instead of any UI.
The Flexible update was for this only, that if the user is using the app, the update will be downloaded in the background without the user having the trouble to close the app and updating it leaving the work which they were doing in the app, and then post the update is downloaded the user will have a choice to finally install the update using a UI shown to them whenever they want or when they complete their ongoing work in the app.
There are more caveats in the app and this medium article would be helpful for you all to see more of the edge cases https://proandroiddev.com/android-in-app-updates-common-pitfalls-and-some-good-patterns-9024988bbbe8

AppAuth Relogin

After some back and forth I finally got this to work but I had to use version 0.2.0 because I followed the google guide presented in the Readme.
Anyway, Im struggling with handling what will happen when the oAuth token times out. Then it needs to open the browser again to log in or is there a background process available for this as it automatically redirects back to the app because the server remembers the user so there is no need for a new username/password input?
Im getting a refresh token like this :
if(mAuthService == null){
mAuthService = new AuthorizationService(context);
}
mAuthState.performActionWithFreshTokens(mAuthService, new AuthState.AuthStateAction() {
#Override public void execute(
String accessToken,
String idToken,
AuthorizationException ex) {
if (ex != null) {
return;
}
// Getting the access token...
}
});
Thats working fine but after the user is idle for some time it wont work. How to handle this properly?
Solution for my problem was this:
I changed to using offline_access for the token in the scope. Depending on the site/service you're login into if they accept it or not. For me it was accepted and will keep the user logged in for a long time and removes the need to re-login.

AzureAD for Android throws ADALError.AUTH_REFRESH_FAILED_PROMPT_NOT_ALLOWED

I have an app in which user authentificates in Office365 with AzureAD library for Android.
It works well, users can authentificate and work with the app. Unfortunately, after a while they start hitthing AuthenticationException with ADALError.AUTH_REFRESH_FAILED_PROMPT_NOT_ALLOWED as an error code.
I checked the source code of AzurelAD. The only place, which is throughing this issue is acquireTokenAfterValidation() method:
private AuthenticationResult acquireTokenAfterValidation(CallbackHandler callbackHandle,
final IWindowComponent activity, final boolean useDialog,
final AuthenticationRequest request) {
Logger.v(TAG, "Token request started");
// BROKER flow intercepts here
// cache and refresh call happens through the authenticator service
if (mBrokerProxy.canSwitchToBroker()
&& mBrokerProxy.verifyUser(request.getLoginHint(),
request.getUserId())) {
.......
Logger.v(TAG, "Token is not returned from backgroud call");
if (!request.isSilent() && callbackHandle.callback != null && activity != null) {
....
} else {
// User does not want to launch activity
String msg = "Prompt is not allowed and failed to get token:";
Logger.e(TAG, msg, "", ADALError.AUTH_REFRESH_FAILED_PROMPT_NOT_ALLOWED);
callbackHandle.onError(new AuthenticationException(
ADALError.AUTH_REFRESH_FAILED_PROMPT_NOT_ALLOWED, msg));
}
// It will start activity if callback is provided. Return null here.
return null;
} else {
return localFlow(callbackHandle, activity, useDialog, request);
}
}
My source code:
authenticator.getAccessTokenSilentSync(getMailService());
public class Authenticator {
..............
public String getAccessTokenSilentSync(ServiceInfo serviceInfo) {
throwIfNotInitialized();
return getAuthenticationResultSilentSync(serviceInfo).getAccessToken();
}
private AuthenticationResult getAuthenticationResultSilentSync(ServiceInfo serviceInfo) {
try {
return authenticationContext.acquireTokenSilentSync(
serviceInfo.ServiceResourceId,
Client.ID,
userIdentity.getAdUserId());
} catch (AuthenticationException ex) {
// HERE THE EXCEPTION IS HANDLED.
}
}
..............
}
Stacktrace I'm getting:
<package name>.data_access.error_handler.AuthenticationExceptionWithServiceInfo: Refresh token is failed and prompt is not allowed
at com.microsoft.aad.adal.AuthenticationContext.localFlow(AuthenticationContext.java:1294)
at com.microsoft.aad.adal.AuthenticationContext.acquireTokenAfterValidation(AuthenticationContext.java:1229)
at com.microsoft.aad.adal.AuthenticationContext.acquireTokenLocalCall(AuthenticationContext.java:1123)
at com.microsoft.aad.adal.AuthenticationContext.refreshToken(AuthenticationContext.java:1609)
at com.microsoft.aad.adal.AuthenticationContext.localFlow(AuthenticationContext.java:1261)
at com.microsoft.aad.adal.AuthenticationContext.acquireTokenAfterValidation(AuthenticationContext.java:1229)
at com.microsoft.aad.adal.AuthenticationContext.acquireTokenLocalCall(AuthenticationContext.java:1123)
at com.microsoft.aad.adal.AuthenticationContext.refreshToken(AuthenticationContext.java:1609)
at com.microsoft.aad.adal.AuthenticationContext.localFlow(AuthenticationContext.java:1261)
at com.microsoft.aad.adal.AuthenticationContext.acquireTokenAfterValidation(AuthenticationContext.java:1229)
at com.microsoft.aad.adal.AuthenticationContext.acquireTokenLocalCall(AuthenticationContext.java:1123)
at com.microsoft.aad.adal.AuthenticationContext.access$600(AuthenticationContext.java:58)
at com.microsoft.aad.adal.AuthenticationContext$4.call(AuthenticationContext.java:1072)
at com.microsoft.aad.adal.AuthenticationContext$4.call(AuthenticationContext.java:1067)
at java.util.concurrent.FutureTask.run(FutureTask.java:237)
Version of AzureAD library I'm using: 1.1.7 (to prevent blaming too old version - I've checked the changelist since from 1.1.7 to 1.1.11 and haven't found anything related to question)
Problem: Right now, I'm treating this error, as a signal to through the user to the login screen. In my opinion, it leads to a poor experience for the user. The fact that it happens very often and affects many users make it even worse.
Question: Is there anything I can do different to avoid this AuthenticationException or workaround it somehow (i.e. avoid user enters credentials once again).
Have you verified that AuthenticationContext.acquireTokenSilentSync() is truly the method that you wish to invoke?
The docs indicate that this method will explicitly not show a prompt. From the docs:
This is sync function. It will first look at the cache and automatically checks for the token expiration. Additionally, if no suitable access token is found in the cache, but refresh token is available, the function will use the refresh token automatically. This method will not show UI for the user. If prompt is needed, the method will return an exception.
The refresh token you are issued should last two weeks per this AAD book. After the refresh token expires users are expected to reauthenticate. Can you inspect net traffic with Fiddler or Charles and inspect the expiry of the tokens? If you can verify that the tokens are failing to refresh before their expiry it may indicate a bug in the AD library.
To clarify the difference in methods on AuthenticationContext - there are two categories of methods: "silent" methods (which will not present a dialog to user in the event that they need to reauthenticate), and non-silent. Non-silent methods will, in the event of requiring reauthentication (or consent) from the user, start a new Activity containing the AAD login. At that point the authentication flow is restarted.
Additionally, if you make changes to your application's registration in Azure such as adding new permission scopes your users will be required to re-grant consent for the application to continue to handle their data.
This is because you need to refresh your token and implement this in your code so the user won't be prompt to login every time the access token is expired. please check out how to implement refresh token here:
https://msdn.microsoft.com/en-us/library/azure/dn645538.aspx
Hope this helps.

Java - Android : Thread being called (run) twice

I would like some help regarding Java - Android MultiThreading
While learning to develop my app in a multi-threading way in order to take advantage of the ever-growing multi-core devices market share (most devices are quad core now, some even octo-core), I ran in a situation where my threads are either being calling twice or running twice.
I just don't why and how.
[EDIT 3]
Alright, I narrowed down the issue : I called the AsyncTask from the onResume() method. Although my app did not lost focus (which would mean a call to onPause() then back to onResume() upon return of focus in which case my threads would be run twice) during the tests, I solved the issue by moving away the call to FetchFriendsList to another place.
So far so good, but since in my tests the app did not loose focus or perhaps it did but I could not witness it (!), I think there is another reason behind so I'd say my problem is not entirely solved ... at least for the moment. It does work though. Perhaps I did solve the issue but I do not know how :(
[end of EDIT 3]
I am implementing last Facebook SDK and I am using it to fetch the end-user friends list, which seems to do the work.
Since I am running this operation in an AsyncTask, I am not using request.executeAsync().
Instead I am using request.executeAndWait(). Facebook JavaDoc does state that this method must only be used if I am not in a the Main UI Thread which is my case otherwise I would get a NetworkOnMainThreadException.
Anyway, this is where the weird behavior is happening.
private final ArrayList<GraphUser> userFriendsList = new ArrayList<GraphUser>();
public final void fetchFriendsList() {
if (this.session != null && this.session.isOpened()) {
final Request requestUserFriendsList = Request.newMyFriendsRequest(
this.session, new Request.GraphUserListCallback()
public final void onCompleted(final List<GraphUser> users, final Response response) {
if (users != null && users.size() > 0) {
Log.v("Retrieved Friends List -> ", String.valueOf(users.size()));
userFriendsList.addAll(users);
}
}
}
);
if (this.asyncFlag)
requestUserFriendsList.executeAsync();
else
requestUserFriendsList.executeAndWait();
}
}
In my case, asyncFlag is set to false because I need to do stuff synchronously in that specific order :
Fetch User Friends List (not on the Main (UI) Thread)
Save friends list on device (separate new thread)
Save friends list on a server (separate new thread)
Following this pattern, the line userFriendsList.addAll(users); is called twice.
In the logcat, the Log.vis showed twice as well, and finally looking with the debugger, the content of the user friends list is made of duplicates.
But that's not all ... step 2 and 3 are indeed two separate threads which are both created and spawned within the same method : public final void asyncSaveFacebookFriendsList().
And guess what, this method is even called twice !
just why ?
At the beginning I was calling the method for step 2 and 3 like this :
[...]
userFriendsList.addAll(users);
asyncSaveFacebookFriendsList(); // it was private before
[...]
This is where the issue started as both line were running twice.
So I thought, alright, I'll call it later like this :
[...]
fetchFriendsList();
asyncSaveFacebookFriendsList(); // it is now public
[...]
But the issue remains still.
If I don't call public final void asyncSaveFacebookFriendsList(), then nothing is run twice.
Why does this issue happen ? Is there something I did not get in Java Threads ?
I do not think this is somehow related to the Facebook SDK because following the same pattern (and doing it also at the same time), I have the same issues when fetching and storing the end-user Twitter friends list.
So I do believe I am doing something wrong. Does someone have any idea in what possible case a thread is called twice ?
Note : all threads are started this way : thread.start(). I am not using any ThreadPool nor the ExecutorService.
In case you need more background context :
Content of AsyncTask : (no need to wonder why Void and Long, I remove the irrelevant code related to it)
private final class FetchFriendsLists extends AsyncTask<Long, Integer, Void> {
protected final Void doInBackground(final Long... params) {
if (params[0] != Long.valueOf(-1)) {
[...]
twitterAPI.fetchUserFriendsList();
publishProgress(1, -1);
}
if (params[1] == Long.valueOf(0)) {
[...]
facebookAPI.fetchFriendsList();
publishProgress(-1, 0);
}
return null;
}
protected final void onProgressUpdate(Integer... flags) {
super.onProgressUpdate(flags);
if (flags[0] != -1)
twitterAPI.asyncSaveFacebookFriendsList();
if (flags[1] == 0)
facebookAPI.asyncSaveFacebookFriendsList();
}
}
As you can see, I start step 2 and 3 in onPublishProgress() which runs on the Main UI Thread. Brefore it was in the doInBackground() method : the issue happens in both cases!
[EDIT]
After further test, it would seem any kind of code is in fact running twice.
I created a simple method called test in which in print a counter. The counter incremente twice as well !
Why you use onProgressUpdate?¿?
onProgressUpdate(Progress...), [...]. This method is used to display any form of progress in the
user interface while the background computation is still executing.
For instance, it can be used to animate a progress bar or show logs in
a text field.
This is used not at the finish of the petition, but when progress increased.
Read this:
http://developer.android.com/reference/android/os/AsyncTask.html
You need to use:
protected void onPostExecute(Long result) {

Facebook Android Unity can't post screenshot

I made a unity project and included facebook in it. Everything worked fine until I used OBB spliter.
Actually, I just wanted to share a screenshot of the game so I did this:
private void CallFBLogin()
{
print ("test");
FB.Login("email,publish_actions", LoginCallback);
StartCoroutine (TakeScreenshot ());
print ("test2");
}
When I push a button, this function is called but the problem is that the process finishes before I'm logged with Facebook. When I'm logged in, I'm already out of this function. What's the best way to log, wait to be logged and then launch the coroutine?
I haven't used the Facebook api yet so I can't give you exact code but based on what I see here you need to launch your coroutine from inside the LoginCallback function.
This way it will automatically execute after the user is logged in.
As TheValar stated, you need to do the following..
private void CallFBLogin()
{
print ("test");
FB.Login("email,publish_actions", MyLoginCallback);
print ("test2");
}
void MyLoginCallback(FBResult result)
{
// Do whatever you need, or nothing. You can check if you are logged in correctly
StartCoroutine (TakeScreenshot ());
}
This will guarantee that the take screenshot gets called after you are logged in Facebook

Categories

Resources