I am developing an application in which user can subscribe to various channels in my app itself. So to save api request i want to know whether user has already subscribed a youtube channel or not. While researching I have found some code and modified that to my requirements:
static public boolean checkIfUserAlreadySubscribed(String channelyoutubeid) {
SubscriptionListResponse response = null;
try {
HashMap<String, String> parameters = new HashMap<>();
parameters.put("part", "snippet,contentDetails");
parameters.put("forChannelId", channelyoutubeid);
parameters.put("mine", "true");
YouTube.Subscriptions.List subscriptionsListForChannelIdRequest = MainActivity
.mService.subscriptions().list(parameters.get("part").toString());
if (parameters.containsKey("forChannelId") && parameters.get("forChannelId") != "") {
subscriptionsListForChannelIdRequest.setForChannelId(parameters
.get("forChannelId").toString());
}
if (parameters.containsKey("mine") && parameters.get("mine") != "") {
boolean mine = (parameters.get("mine") == "true") ? true : false;
subscriptionsListForChannelIdRequest.setMine(mine);
}
response = subscriptionsListForChannelIdRequest.execute();
} catch (IOException e) {
e.printStackTrace();
}
if (response != null) {
//What should i do here
} else {
//whta should i pass
}
}
On executing my code response value is always not null whether user has subscribed or not .Can anyone suggest me what to do??
To retrieve channels which a user has already subscribed, you may want to try using Activities: list with mine parameter set to true. A successful request will return response body with activity resource:
"contentDetails": {
"subscription": {
"resourceId": {
"kind": string,
"channelId": string,
}
}
}
contentDetails.subscription.resourceId.channelId is the ID that YouTube uses to uniquely identify the channel that the user subscribed to.
Related
When I first log into my app, I go through the following code:
auth = new Xamarin.Auth.OAuth2Authenticator(
"my-google-client-id.apps.googleusercontent.com",
string.Empty,
"openid",
new System.Uri("https://accounts.google.com/o/oauth2/v2/auth"),
new System.Uri("com.enigmadream.storyvoque:/oauth2redirect"),
new System.Uri("https://www.googleapis.com/oauth2/v4/token"),
isUsingNativeUI: true);
auth.Completed += Auth_Completed;
StartActivity(auth.GetUI(this));
Which triggers this activity:
[Activity(Label = "GoodleAuthInterceptor")]
[IntentFilter(actions: new[] { Intent.ActionView }, Categories = new[] { Intent.CategoryDefault, Intent.CategoryBrowsable },
DataSchemes = new[] { "com.enigmadream.storyvoque" }, DataPaths = new[] { "/oauth2redirect" })]
public class GoodleAuthInterceptor : Activity
{
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
Android.Net.Uri uri_android = Intent.Data;
Uri uri_netfx = new Uri(uri_android.ToString());
MainActivity.auth?.OnPageLoading(uri_netfx);
Finish();
}
}
And finally this code to link the account to Cognito:
private void Auth_Completed(object sender, Xamarin.Auth.AuthenticatorCompletedEventArgs e)
{
if (e.IsAuthenticated)
{
var idToken = e.Account.Properties["id_token"];
credentials.AddLogin("accounts.google.com", idToken);
AmazonCognitoIdentityClient cli = new AmazonCognitoIdentityClient(credentials, RegionEndpoint.USEast2);
var req = new Amazon.CognitoIdentity.Model.GetIdRequest();
req.Logins.Add("accounts.google.com", idToken);
req.IdentityPoolId = "us-east-2:79ebf8e1-97de-4d1c-959a-xxxxxxxxxxxx";
cli.GetIdAsync(req).ContinueWith((task) =>
{
if ((task.Status == TaskStatus.RanToCompletion) && (task.Result != null))
{
ShowMessage(string.Format("Identity {0} retrieved", task.Result.IdentityId));
}
else
ShowMessage(task.Exception.InnerException != null ? task.Exception.InnerException.Message : task.Exception.Message);
});
}
else
ShowMessage("Login cancelled");
}
This all works great, and after the login, I am able to use my identity/credentials to retrieve data from DynamoDB. With this object:
Amazon.DynamoDBv2.AmazonDynamoDBClient ddbc = new Amazon.DynamoDBv2.AmazonDynamoDBClient(credentials, RegionEndpoint.USEast2);
The second time I run my app, this code runs:
if (!string.IsNullOrEmpty(credentials.GetCachedIdentityId()) || credentials.CurrentLoginProviders.Length > 0)
{
if (!bDidLogin)
{
var idToken = credentials.GetIdentityId();
ShowMessage(string.Format("I still remember you're {0} ", idToken));
And if I try to use the credentials with DynamoDB (or anything, I assume) at this point, I get errors that I don't have access to the identity. I have to logout (credentials.Clear()) and login again to obtain proper credentials.
I could require that a user go through the whole login process every time my app runs, but that's a real pain because the Google login process requires the user to know how to manually close the web browser to get back to the application after authenticating. Is there something I'm missing about the purpose and usage of cached credentials? When I use most apps, they aren't requiring me to log into my Google account every time and close a web browser just to access their server resources.
It looks like the refresh token needs to be submitted back to the OAuth2 provider to get an updated id token to add to the credentials object. First I added some code to save and load the refresh_token in a config.json file:
private Dictionary<string, string> config;
const string CONFIG_FILE = "config.json";
private void Auth_Completed(object sender, Xamarin.Auth.AuthenticatorCompletedEventArgs e)
{
if (e.IsAuthenticated)
{
var idToken = e.Account.Properties["id_token"];
if (e.Account.Properties.ContainsKey("refresh_token"))
{
if (config == null)
config = new Dictionary<string, string>();
config["refresh_token"] = e.Account.Properties["refresh_token"];
WriteConfig();
}
credentials.AddLogin("accounts.google.com", idToken);
CognitoLogin(idToken).ContinueWith((t) =>
{
try
{
t.Wait();
}
catch (Exception ex)
{
ShowMessage(ex.Message);
}
});
}
else
ShowMessage("Login cancelled");
}
void WriteConfig()
{
using (var configWriter = new System.IO.StreamWriter(
Application.OpenFileOutput(CONFIG_FILE, Android.Content.FileCreationMode.Private)))
{
configWriter.Write(ThirdParty.Json.LitJson.JsonMapper.ToJson(config));
configWriter.Close();
}
}
public void Login()
{
try
{
if (!string.IsNullOrEmpty(credentials.GetCachedIdentityId()) || credentials.CurrentLoginProviders.Length > 0)
{
if (!bDidLogin)
{
var idToken = credentials.GetIdentityId();
if (ReadConfig())
{
LoginRefreshAsync().ContinueWith((t) =>
{
try
{
t.Wait();
if (!t.Result)
FullLogin();
}
catch (Exception ex)
{
ShowMessage(ex.Message);
}
});
}
else
{
credentials.Clear();
FullLogin();
}
}
}
else
FullLogin();
bDidLogin = true;
}
catch(Exception ex)
{
ShowMessage(string.Format("Error logging in: {0}", ex.Message));
}
}
private bool ReadConfig()
{
bool bFound = false;
foreach (string filename in Application.FileList())
if (string.Compare(filename, CONFIG_FILE, true) == 0)
{
bFound = true;
break;
}
if (!bFound)
return false;
using (var configReader = new System.IO.StreamReader(Application.OpenFileInput(CONFIG_FILE)))
{
config = ThirdParty.Json.LitJson.JsonMapper.ToObject<Dictionary<string, string>>(configReader.ReadToEnd());
return true;
}
}
Then refactored the code that initiates the interactive login into a separate function:
public void FullLogin()
{
auth = new Xamarin.Auth.OAuth2Authenticator(CLIENTID_GOOGLE, string.Empty, "openid",
new Uri("https://accounts.google.com/o/oauth2/v2/auth"),
new Uri("com.enigmadream.storyvoque:/oauth2redirect"),
new Uri("https://accounts.google.com/o/oauth2/token"),
isUsingNativeUI: true);
auth.Completed += Auth_Completed;
StartActivity(auth.GetUI(this));
}
Refactored the code that retrieves a Cognito identity into its own function:
private async Task CognitoLogin(string idToken)
{
AmazonCognitoIdentityClient cli = new AmazonCognitoIdentityClient(credentials, RegionEndpoint.USEast2);
var req = new Amazon.CognitoIdentity.Model.GetIdRequest();
req.Logins.Add("accounts.google.com", idToken);
req.IdentityPoolId = ID_POOL;
try
{
var result = await cli.GetIdAsync(req);
ShowMessage(string.Format("Identity {0} retrieved", result.IdentityId));
}
catch (Exception ex)
{
ShowMessage(ex.Message);
}
}
And finally implemented a function that can retrieve a new token based on the refresh token, insert it into the current Cognito credentials, and get an updated Cognito identity.
private async Task<bool> LoginRefreshAsync()
{
string tokenUrl = "https://accounts.google.com/o/oauth2/token";
try
{
using (System.Net.Http.HttpClient client = new System.Net.Http.HttpClient())
{
string contentString = string.Format(
"client_id={0}&grant_type=refresh_token&refresh_token={1}&",
Uri.EscapeDataString(CLIENTID_GOOGLE),
Uri.EscapeDataString(config["refresh_token"]));
System.Net.Http.HttpContent content = new System.Net.Http.ByteArrayContent(
System.Text.Encoding.UTF8.GetBytes(contentString));
content.Headers.Add("content-type", "application/x-www-form-urlencoded");
System.Net.Http.HttpResponseMessage msg = await client.PostAsync(tokenUrl, content);
string result = await msg.Content.ReadAsStringAsync();
string idToken = System.Json.JsonValue.Parse(result)["id_token"];
credentials.AddLogin("accounts.google.com", idToken);
/* EDIT -- discovered this is not necessary! */
// await CognitoLogin(idToken);
return true;
}
}
catch (Exception ex)
{
ShowMessage(ex.Message);
return false;
}
}
I'm not sure if this is optimal or even correct, but it seems to work. I can use the resulting credentials to access DynamoDB without having to prompt the user for permission/credentials again.
There's a very different solution I'm trying to fit with the other answer. But it's so different, I'm adding it as a separate answer.
It appears the problem was not so much related to needing to explicitly use a refresh token to get an updated access token (I think this is done implicitly), but rather needing to remember the identity token. So rather than include all the complexity of manually applying a refresh token, all that's needed is to store the identity token (which can be done in a way similar to how the refresh token was being stored). Then we just need to add that same identity token back to the credentials object when it's missing.
if (!string.IsNullOrEmpty(credentials.GetCachedIdentityId()) || credentials.CurrentLoginProviders.Length > 0)
{
if (config.Read())
{
if (config["id_token"] != null)
credentials.AddLogin(currentProvider.Name, config["id_token"]);
Edit: The problem of needing to use a refresh token does still exist. This code works if the token hasn't expired, but attempting to use these credentials after the token has expired will fail, so there is still some need to use a refresh token somehow in some cases.
I am trying to get my friend name and ids with Graph API v2.0, but data returns empty:
{
"data": [
]
}
When I was using v1.0, everything was OK with the following request:
FBRequest* friendsRequest = [FBRequest requestForMyFriends];
[friendsRequest startWithCompletionHandler: ^(FBRequestConnection *connection,
NSDictionary* result,
NSError *error) {
NSArray* friends = [result objectForKey:#"data"];
NSLog(#"Found: %i friends", friends.count);
for (NSDictionary<FBGraphUser>* friend in friends) {
NSLog(#"I have a friend named %# with id %#", friend.name, friend.id);
}
}];
But now I cannot get friends!
In v2.0 of the Graph API, calling /me/friends returns the person's friends who also use the app.
In addition, in v2.0, you must request the user_friends permission from each user. user_friends is no longer included by default in every login. Each user must grant the user_friends permission in order to appear in the response to /me/friends. See the Facebook upgrade guide for more detailed information, or review the summary below.
If you want to access a list of non-app-using friends, there are two options:
If you want to let your people tag their friends in stories that they publish to Facebook using your App, you can use the /me/taggable_friends API. Use of this endpoint requires review by Facebook and should only be used for the case where you're rendering a list of friends in order to let the user tag them in a post.
If your App is a Game AND your Game supports Facebook Canvas, you can use the /me/invitable_friends endpoint in order to render a custom invite dialog, then pass the tokens returned by this API to the standard Requests Dialog.
In other cases, apps are no longer able to retrieve the full list of a user's friends (only those friends who have specifically authorized your app using the user_friends permission). This has been confirmed by Facebook as 'by design'.
For apps wanting allow people to invite friends to use an app, you can still use the Send Dialog on Web or the new Message Dialog on iOS and Android.
UPDATE: Facebook have published an FAQ on these changes here: https://developers.facebook.com/docs/apps/faq which explain all the options available to developers in order to invite friends etc.
Although Simon Cross's answer is accepted and correct, I thought I would beef it up a bit with an example (Android) of what needs to be done. I'll keep it as general as I can and focus on just the question. Personally I wound up storing things in a database so the loading was smooth, but that requires a CursorAdapter and ContentProvider which is a bit out of scope here.
I came here myself and then thought, now what?!
The Issue
Just like user3594351, I was noticing the friend data was blank. I found this out by using the FriendPickerFragment. What worked three months ago, no longer works. Even Facebook's examples broke. So my issue was 'How Do I create FriendPickerFragment by hand?
What Did Not Work
Option #1 from Simon Cross was not strong enough to invite friends to the app. Simon Cross also recommended the Requests Dialog, but that would only allow five requests at a time. The requests dialog also showed the same friends during any given Facebook logged in session. Not useful.
What Worked (Summary)
Option #2 with some hard work. You must make sure you fulfill Facebook's new rules: 1.) You're a game 2.) You have a Canvas app (Web Presence) 3.) Your app is registered with Facebook. It is all done on the Facebook developer website under Settings.
To emulate the friend picker by hand inside my app I did the following:
Create a tab activity that shows two fragments. Each fragment shows a list. One fragment for available friend (/me/friends) and another for invitable friends (/me/invitable_friends). Use the same fragment code to render both tabs.
Create an AsyncTask that will get the friend data from Facebook. Once that data is loaded, toss it to the adapter which will render the values to the screen.
Details
The AsynchTask
private class DownloadFacebookFriendsTask extends AsyncTask<FacebookFriend.Type, Boolean, Boolean> {
private final String TAG = DownloadFacebookFriendsTask.class.getSimpleName();
GraphObject graphObject;
ArrayList<FacebookFriend> myList = new ArrayList<FacebookFriend>();
#Override
protected Boolean doInBackground(FacebookFriend.Type... pickType) {
//
// Determine Type
//
String facebookRequest;
if (pickType[0] == FacebookFriend.Type.AVAILABLE) {
facebookRequest = "/me/friends";
} else {
facebookRequest = "/me/invitable_friends";
}
//
// Launch Facebook request and WAIT.
//
new Request(
Session.getActiveSession(),
facebookRequest,
null,
HttpMethod.GET,
new Request.Callback() {
public void onCompleted(Response response) {
FacebookRequestError error = response.getError();
if (error != null && response != null) {
Log.e(TAG, error.toString());
} else {
graphObject = response.getGraphObject();
}
}
}
).executeAndWait();
//
// Process Facebook response
//
//
if (graphObject == null) {
return false;
}
int numberOfRecords = 0;
JSONArray dataArray = (JSONArray) graphObject.getProperty("data");
if (dataArray.length() > 0) {
// Ensure the user has at least one friend ...
for (int i = 0; i < dataArray.length(); i++) {
JSONObject jsonObject = dataArray.optJSONObject(i);
FacebookFriend facebookFriend = new FacebookFriend(jsonObject, pickType[0]);
if (facebookFriend.isValid()) {
numberOfRecords++;
myList.add(facebookFriend);
}
}
}
// Make sure there are records to process
if (numberOfRecords > 0){
return true;
} else {
return false;
}
}
#Override
protected void onProgressUpdate(Boolean... booleans) {
// No need to update this, wait until the whole thread finishes.
}
#Override
protected void onPostExecute(Boolean result) {
if (result) {
/*
User the array "myList" to create the adapter which will control showing items in the list.
*/
} else {
Log.i(TAG, "Facebook Thread unable to Get/Parse friend data. Type = " + pickType);
}
}
}
The FacebookFriend class I created
public class FacebookFriend {
String facebookId;
String name;
String pictureUrl;
boolean invitable;
boolean available;
boolean isValid;
public enum Type {AVAILABLE, INVITABLE};
public FacebookFriend(JSONObject jsonObject, Type type) {
//
//Parse the Facebook Data from the JSON object.
//
try {
if (type == Type.INVITABLE) {
//parse /me/invitable_friend
this.facebookId = jsonObject.getString("id");
this.name = jsonObject.getString("name");
// Handle the picture data.
JSONObject pictureJsonObject = jsonObject.getJSONObject("picture").getJSONObject("data");
boolean isSilhouette = pictureJsonObject.getBoolean("is_silhouette");
if (!isSilhouette) {
this.pictureUrl = pictureJsonObject.getString("url");
} else {
this.pictureUrl = "";
}
this.invitable = true;
} else {
// Parse /me/friends
this.facebookId = jsonObject.getString("id");
this.name = jsonObject.getString("name");
this.available = true;
this.pictureUrl = "";
}
isValid = true;
} catch (JSONException e) {
Log.w("#", "Warnings - unable to process Facebook JSON: " + e.getLocalizedMessage());
}
}
}
Facebook has revised their policies now. You can’t get the whole friendlist anyway if your app does not have a Canvas implementation and if your app is not a game. Of course there’s also taggable_friends, but that one is for tagging only.
You will be able to pull the list of friends who have authorised the app only.
The apps that are using Graph API 1.0 will be working till April 30th, 2015 and after that it will be deprecated.
See the following to get more details on this:
User Friends
Facebook Application Development FAQ
In Swift 4.2 and Xcode 10.1:
If you want to get the friends list from Facebook, you need to submit your app for review in Facebook. See some of the Login Permissions:
Login Permissions
Here are the two steps:
1) First your app status is must be in Live
2) Get required permissions form Facebook.
1) Enable our app status live:
Go to the apps page and select your app
https://developers.facebook.com/apps/
Select status in the top right in Dashboard.
Submit privacy policy URL
Select category
Now our app is in Live status.
One step is completed.
2) Submit our app for review:
First send required requests.
Example: user_friends, user_videos, user_posts, etc.
Second, go to the Current Request page
Example: user_events
Submit all details
Like this submit for all requests (user_friends , user_events, user_videos, user_posts, etc.).
Finally submit your app for review.
If your review is accepted from Facebook's side, you are now eligible to read contacts, etc.
As Simon mentioned, this is not possible in the new Facebook API. Pure technically speaking you can do it via browser automation.
this is against Facebook policy, so depending on the country where you live, this may not be legal
you'll have to use your credentials / ask user for credentials and possibly store them (storing passwords even symmetrically encrypted is not a good idea)
when Facebook changes their API, you'll have to update the browser automation code as well (if you can't force updates of your application, you should put browser automation piece out as a webservice)
this is bypassing the OAuth concept
on the other hand, my feeling is that I'm owning my data including the list of my friends and Facebook shouldn't restrict me from accessing those via the API
Sample implementation using WatiN:
class FacebookUser
{
public string Name { get; set; }
public long Id { get; set; }
}
public IList<FacebookUser> GetFacebookFriends(string email, string password, int? maxTimeoutInMilliseconds)
{
var users = new List<FacebookUser>();
Settings.Instance.MakeNewIeInstanceVisible = false;
using (var browser = new IE("https://www.facebook.com"))
{
try
{
browser.TextField(Find.ByName("email")).Value = email;
browser.TextField(Find.ByName("pass")).Value = password;
browser.Form(Find.ById("login_form")).Submit();
browser.WaitForComplete();
}
catch (ElementNotFoundException)
{
// We're already logged in
}
browser.GoTo("https://www.facebook.com/friends");
var watch = new Stopwatch();
watch.Start();
Link previousLastLink = null;
while (maxTimeoutInMilliseconds.HasValue && watch.Elapsed.TotalMilliseconds < maxTimeoutInMilliseconds.Value)
{
var lastLink = browser.Links.Where(l => l.GetAttributeValue("data-hovercard") != null
&& l.GetAttributeValue("data-hovercard").Contains("user.php")
&& l.Text != null
).LastOrDefault();
if (lastLink == null || previousLastLink == lastLink)
{
break;
}
var ieElement = lastLink.NativeElement as IEElement;
if (ieElement != null)
{
var htmlElement = ieElement.AsHtmlElement;
htmlElement.scrollIntoView();
browser.WaitForComplete();
}
previousLastLink = lastLink;
}
var links = browser.Links.Where(l => l.GetAttributeValue("data-hovercard") != null
&& l.GetAttributeValue("data-hovercard").Contains("user.php")
&& l.Text != null
).ToList();
var idRegex = new Regex("id=(?<id>([0-9]+))");
foreach (var link in links)
{
string hovercard = link.GetAttributeValue("data-hovercard");
var match = idRegex.Match(hovercard);
long id = 0;
if (match.Success)
{
id = long.Parse(match.Groups["id"].Value);
}
users.Add(new FacebookUser
{
Name = link.Text,
Id = id
});
}
}
return users;
}
Prototype with implementation of this approach (using C#/WatiN) see https://github.com/svejdo1/ShadowApi. It is also allowing dynamic update of Facebook connector that is retrieving a list of your contacts.
Try /me/taggable_friends?limit=5000 using your JavaScript code
Or
try the Graph API:
https://graph.facebook.com/v2.3/user_id_here/taggable_friends?access_token=
If you are still struggling with this issue on a development mode.
Follow the same process as mentioned below:
create a test app of your main app,
create test users, automatically install app for test users and assign them 'user_friend' permission.
Add your test users as a friend with each other.
I followed the same process after going through alot of research and finally it worked.
In the Facebook SDK Graph API v2.0 or above, you must request the user_friends permission from each user in the time of Facebook login since user_friends is no longer included by default in every login; we have to add that.
Each user must grant the user_friends permission in order to appear in the response to /me/friends.
let fbLoginManager : FBSDKLoginManager = FBSDKLoginManager()
fbLoginManager.loginBehavior = FBSDKLoginBehavior.web
fbLoginManager.logIn(withReadPermissions: ["email","user_friends","public_profile"], from: self) { (result, error) in
if (error == nil) {
let fbloginresult : FBSDKLoginManagerLoginResult = result!
if fbloginresult.grantedPermissions != nil {
if (fbloginresult.grantedPermissions.contains("email")) {
// Do the stuff
}
else {
}
}
else {
}
}
}
So at the time of Facebook login, it prompts with a screen which contain all the permissions:
If the user presses the Continue button, the permissions will be set. When you access the friends list using Graph API, your friends who logged into the application as above will be listed
if ((FBSDKAccessToken.current()) != nil) {
FBSDKGraphRequest(graphPath: "/me/friends", parameters: ["fields" : "id,name"]).start(completionHandler: { (connection, result, error) -> Void in
if (error == nil) {
print(result!)
}
})
}
The output will contain the users who granted the user_friends permission at the time of login to your application through Facebook.
{
data = (
{
id = xxxxxxxxxx;
name = "xxxxxxxx";
}
);
paging = {
cursors = {
after = xxxxxx;
before = xxxxxxx;
};
};
summary = {
"total_count" = 8;
};
}
My app is simple as it requires four steps
Step 1:
UserA can create a questionnaire and send it to userB.
Step 2:
UserB receives the questionnaire with three options represented in radio button
Step 3:
UserB chooses the preferable answer that presented in radio button and click submit button
Step 4:
Upon clicking submit button userA receives an email with given answer from userB
However, I used parse for this app and I just started recently learning about cloud code and how to use it since I am trying to fetch sender's (UserA) email from User table but still I am not getting the desired results as I feel I am missing something
My main.js
Parse.Cloud.define("getEmail", function(request, response) {
Parse.Cloud.useMasterKey();
var userQuery = new Parse.Query(Parse.User);
var senderName = userEmail.get("senderId");
userQuery.equalTo("email", request.params.email);
userQuery.get("email", {
success: function(userEmail) {
// the object was retrieved
if ( email == senderName) {
status.message(email + "found");
return getEmail.save;
}
else {
status.message("Invalid email address");
}
},
error: function(object, error) {
status.error("something went wrong")
}
});
});
My android, cloud code function
private void callCodeCloud() {
HashMap<String, String> params = new HashMap<String, String>();
params.put("objectId", objectId);
params.put("email", email);
ParseCloud.callFunctionInBackground("getEmail", params, new FunctionCallback<String>() {
public void done(String email, ParseException e) {
if (e == null) {
Toast.makeText(getApplication(), "Vote Sent", Toast.LENGTH_SHORT).show();
} else {
Toast.makeText(getApplication(), "Error", Toast.LENGTH_SHORT).show();
}
}
});
}
private String returnVoteAnswer() {
int nIdRadio = radioVoteGroup.getCheckedRadioButtonId();
if (nIdRadio == R.id.optionone) {
optionONE.setText(mO);
callCodeCloud();
}
else if (nIdRadio == R.id.optiontwo) {
optionTWO.setText(mT);
callCodeCloud();
}
else if (nIdRadio == R.id.optionthree) {
optionTHREE.setText(mH);
callCodeCloud();
}
else{
}
return null;
}
I have been really struggling with this for a while now and I need guidance please. It will be really great achievement for me and fresher by finishing this app as this problem has become an obstacle for me in finishing this app.
Thanks in advance
I am using couchbase mobile for an application and I want to use facebook for authentication. As per documentation, couchbase offers it's own implementation for authentication, the only required thing would be the token which I retrieve from the android facebook login flow.
The code for Synchronize class looks something like this:
public class Synchronize {
public Replication pullReplication;
public Replication pushReplication;
public static class Builder {
public Replication pullReplication;
public Replication pushReplication;
public Builder(Database database, String url, Boolean continuousPull) {
if (pullReplication == null && pushReplication == null) {
URL syncUrl;
try {
syncUrl = new URL(url);
} catch (MalformedURLException e) {
throw new RuntimeException(e);
}
pullReplication = database.createPullReplication(syncUrl);
pullReplication.setContinuous(true);
pushReplication = database.createPushReplication(syncUrl);
pushReplication.setContinuous(true);
}
}
public Builder facebookAuth(String token) {
if (!TextUtils.isEmpty(token)) {
Authenticator facebookAuthenticator = AuthenticatorFactory.createFacebookAuthenticator(token);
pullReplication.setAuthenticator(facebookAuthenticator);
pushReplication.setAuthenticator(facebookAuthenticator);
}
return this;
}
public Builder basicAuth(String username, String password) {
Authenticator basicAuthenticator = AuthenticatorFactory.createBasicAuthenticator(username, password);
pullReplication.setAuthenticator(basicAuthenticator);
pushReplication.setAuthenticator(basicAuthenticator);
return this;
}
public Builder addChangeListener(Replication.ChangeListener changeListener) {
pullReplication.addChangeListener(changeListener);
pushReplication.addChangeListener(changeListener);
return this;
}
public Synchronize build() {
return new Synchronize(this);
}
}
private Synchronize(Builder builder) {
pullReplication = builder.pullReplication;
pushReplication = builder.pushReplication;
}
public void start() {
pullReplication.start();
pushReplication.start();
}
public void destroyReplications() {
if (pullReplication != null && pushReplication != null) {
pullReplication.stop();
pushReplication.stop();
pullReplication.deleteCookie("SyncGatewaySession");
pushReplication.deleteCookie("SyncGatewaySession");
pullReplication = null;
pushReplication = null;
}
}
}
And I use it like this:
...
public void startReplicationSync(String facebookAccessToken) {
if (sync != null) {
sync.destroyReplications();
}
final String url = BuildConfig.URL_HOST + ":" + BuildConfig.URL_PORT + "/" + DATABASE_NAME;
sync = new Synchronize.Builder(databaseManager.getDatabase(), url, true)
.facebookAuth(facebookAccessToken)
.addChangeListener(getReplicationChangeListener())
.build();
sync.start();
}
...
My sync gateway json config file:
{
"interface":":4984",
"adminInterface":":4985",
"log":["REST"],
"facebook":{
"register" : true
},
"databases":{
"sync_gateway":{
"server":"http://localhost:8091",
"bucket":"sync_gateway",
"users": {
"GUEST": {"disabled": false}
},
"sync":`function(doc) {channel(doc.channels);}`
}
}
}
I also tried with "GUEST": {"disabled": true}, no luck
My problem is that if I do this
pullReplication.setAuthenticator(facebookAuthenticator);
pushReplication.setAuthenticator(facebookAuthenticator);
Nothing will ever get replicated/pulled from the server. However if I don't set an authenticator, everything is pulled. Is it something I am doing wrong? I really need to use the authenticator in order to prevent some documents to not being replicated for non-authenticated users.
Note! The token is good, as if I am looking in the users section of sync gateway admin, I can see the right profile id of the logged in user token I passed to the couchbase facebook authenticator.
In the Sync Gateway config you provided, the Sync Function is function(doc, oldDoc) {channel(doc.channels);} which means that if the document processed by Sync Gateway contains a string(s) under the channels field, the document will be mapped to this/these channel(s). Let's assume the following config file:
{
"log": ["CRUD"],
"databases": {
"db": {
"server": "walrus:",
"users": {
"GUEST": {"disabled": false, "admin_channels": ["*"]}
},
"sync": `
function sync(doc, oldDoc) {
channel(doc.channels);
}
`
}
}
}
If the channels field doesn't exist then the document will be mapped to a channel called undefined. But the GUEST account has access to the * channel (a placeholder to represent all channels). So, all unauthenticated replications will pull all documents. Let's now introduce the facebook login field in the config file. This time, replications authenticated with a facebook token represent a new user which has only access to the ! channel by default (watch this screencast to understand the ! channel, a.k.a the public channel https://www.youtube.com/watch?v=DKmb5mj9pMI). To give a user access to other channels, you must use the access API call in the Sync Function (read more about all Sync Function API calls here).
In the case of facebook authentication, the user's facebook ID is used to represent the user name. Supposing that the document has a property holding the user's facebook ID (user_id: FACEBOOK_ID), you can map the document to a channel and give the user access to it. The new Sync Function would look like this:
function(doc, oldDoc) {
channel(doc._id);
access(doc.user_id, doc._id);
}
You can retrieve the user's facebook ID with the Facebook Android SDK and save on a document field.
I can use the code below with getEncryptionState to determine whether the phone is encrypted.
To proceed, I need to verify thet the user input password is correct or not.
So I tried the verifyEncryptionPassword(), but it doesn't work well: every time I call this method, I always get the same return value: 0.
That means it takes any string as a correct encryption password which is apparently wrong.
IMountService mountService = IMountService.Stub.asInterface(ServiceManager.getService("mount"));
boolean isEncrypted;
try {
isEncrypted = (mountService.getEncryptionState() != MountService.ENCRYPTION_STATE_NONE);
if (isEncrypted) {
int result = mountService.verifyEncryptionPassword(candidatePw);
if (result == 0) {
Log.d(TAG, "Pw verifies");
} else if (result != -2) {
Log.d(TAG, "Pw mismatch");
} else {
Log.e(TAG, "verified failed");
}
}
} catch (Exception e) {
}
How can you verify the encryption password?