Leaderboard android Google Play Game - android

I would like to add a leaderboard to my android game.
Of course the easiest is to use Google Paly Game. But I'm afraid my users won't like being obliged to install Google play Game.
Can we avoid this installation?
Is it really a bad experience for the users?
Is there another solution?

Referring to this documentation, when you add Leaderboards in an Android game, installing and setting-up Google Play Services is required.
But, AFAIK, your users only need to have Google Play Services for that game feature which is already installed by default on all Android devices. So, your users won't be obliged to install it.
See this thread and this blog for additional insights.

Related

Using Google Play Licensing In a Nativescript App

I'm deploying my Nativescript app to Google Play and would like to use the Play Stores licensing tools so that the app can't be distributed in a malicious way. Is it possible to use these tools with a Nativescript app currently? It seems I need to use the Play services SDK but not sure how I can approach this. Support for the play services in NS are seem lacking. I'm just looking for some guidance and a decent approach.
I found an npm package for nativescript-google-sdk but that seems purely maps focused. It also hasn't been updated in quite some time.
I think the moment you upload your APK in the Google Play Store as mentioned in Native script docs, you'll have the option to configure the Licensing there. So you shouldn't worry. This SO thread might offer additional info as well.

Getting a error when implement leaderboard and achievement in Android

I have a issue when using Game Service of Google. I use Leaderboard and Achievement in my game. But when I run direct from PC to Device, all things is normal.
But when I export apk file and upload it on Goole Play, I got a issue in below image.
Please check the given quality checklist which is presented with minimum requirements, best practices, and good-to-have enhancements to deliver the best possible product to your players.
In addition to that, since nothing shows in logcat, you may also try going through these references and/or tutorial:
Troubleshooting Issues in Your Android Game
Google Play Game Services: Leaderboards

Google glass app distribution

I am developing Google glass app using GDK. I am aware that apk files can be installed in Google Glass using adb tools. But is there any other way to distribute the gdk apps, similar to Google Play Store?
Notes:
I have only GDK app and no mirror API app.
I have gone through https://developers.google.com/glass/distribute/ and https://developers.google.com/glass/distribute/update. But there is no sufficient information about how much time Google requires for testing and approval of submitted app and how to update next version(release)
Thanks in advance.
The only official Google Glass distribution channel is the Glassware.
Submission details can be found here.
Unfortunately, the Glass team generally doesn't give any time frame...
Since the Glass apps are still being tested and monitored regularly by Google, there is no fixed time frame for the same. You can always submit your app to the Glassware and post your suggestions on the update form.
Google Play Store only has the collection for Phone and Watch apps.

Google Play Game Services - testing leaderboards/achievements

I am about to integrate my Android game with GP Game Services, and was wondering if there are any tools for separating data generated during testing from actual players' data. For example, I do not want my achievements/leaderboard scores that belong to my testing accounts to show up at all in production.
What is the usual approach here, what kind of tools do I have? I did not anything useful so far, which suggests I have to live with the problem. Alternatively I could create another game (for testing) on the Play console, use that for testing, while the production APK would use the 'normal' game... any suggestions?
You can use the Play Games Services Managment Tools to do that.
The following is possible using this tool (as specified on the linked site):
Reset, show, hide, and unlock Achievements
Perform administration on Leaderboards such as hiding players
Test and administrate Events and Quests
Inspect Snapshot data

Difference between games services and application

I've made an app that using google play games services. I'm looking at the developers console now, and I see two tabs...
The top one is Applications and the one below it is Games Services. It seems that I can fill out both and publish both. I don't want to make any rash decisions before I know what these do exactly. Can some one help me out.
The Applications tab is for publishing apps/games (using apk files) to Android. These will show up in the Play store.
The Games Services is for configuring your Games Services for all platforms - this includes achievements, leaderboards, etc. These are done separately from the Android app because the same information can be used for multiple platforms, so your Android, iOS, and web versions share the exact same achievements, leaderboards, etc.
This means that for an Android app you will need to complete both of these sections and publish them. However, you can also setup the Games Services only and link them to, for example, a web app, without creating a matching entry in Applications.

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