Check if bitmap exists on server before start download - android

Good morning,
I have following code to download bitmpa from server
/*SAVE IMAGE++++++++++++++++++++*/
public void saveImage(Context context, Bitmap b, String imageName) {
FileOutputStream foStream;
try {
foStream = context.openFileOutput(imageName, Context.MODE_PRIVATE);
b.compress(Bitmap.CompressFormat.JPEG, 100, foStream);
foStream.close();
UPDTV_FOTO.setBackgroundColor(Color.GREEN);
image.setImageBitmap(loadImageBitmap(getApplicationContext(), Giocatore));
UPDTV_FOTO.setText("Download "+Giocatore+ " Complete");
}
catch (FileNotFoundException e) {
Log.d("saveImage", "file not found");
e.printStackTrace();
// UPDTV_FOTO.setText("FILE NOT FOUND");
}
catch (IOException e) {
Log.d("saveImage", "io exception");
e.printStackTrace();
// UPDTV_FOTO.setText("SAVE IMAGE ERROR");
}
}
/*SAVE IMAGE+++++++++++++++++++++++++*/
/*DOWNLOAD IMAGE++++++++++++++++++++++*/
private class DownloadImage extends AsyncTask<String, Void, Bitmap> {
private String TAG = "DownloadImage";
private Bitmap downloadImageBitmap(String sUrl) {
Bitmap bitmap = null;
try {
InputStream inputStream = new URL(sUrl).openStream(); // Download Image from URL
bitmap = BitmapFactory.decodeStream(inputStream); // Decode Bitmap
inputStream.close();
} catch (Exception e) {
Log.d(TAG, "Exception 1, Something went wrong!");
e.printStackTrace();
// UPDTV_FOTO.setText("DOWNLOAD ERROR");
}
return bitmap;
}
#Override
protected Bitmap doInBackground(String... params) {
return downloadImageBitmap(params[0]);
}
protected void onPostExecute(Bitmap result) {
saveImage(getApplicationContext(), result, Giocatore);
}
}
/*DOWNLOAD IMAGE++++++++++++++++++++++*/
/*LOAD IMAGE*+++++++++++++++++++++++++++++++++++++*/
public Bitmap loadImageBitmap(Context context, String imageName) {
Bitmap bitmap = null;
FileInputStream fiStream;
try {
fiStream = context.openFileInput(imageName);
bitmap = BitmapFactory.decodeStream(fiStream);
fiStream.close();
} catch (Exception e) {
Log.d("saveImage", "Exception 3, Something went wrong!");
e.printStackTrace();
// UPDTV_FOTO.setText("LOAD ERROR");
}
return bitmap;
}
/*LOAD IMAGE+++++++++++++++++++++++++++*/
if the bitmap I try to download is available on server all works fine with
new DownloadImage().execute(myurl);
else if is not available, my app crashes.
So I would like to check if bitmap is available on servere before starting download.
I try
if (URLUtil.isValidUrl(URL+FotoGiocatore)==true);
and also
How can I programmatically test an HTTP connection?
Check if file exists on remote server using its URL

You can also use below code to check if the image is present
URL url = new URL("YOUR URL");
HttpURLConnection urlConnection = (HttpURLConnection) url.openConnection();
urlConnection.setRequestMethod("GET");
urlConnection.connect();
`int status = urlConnection.getResponseCode();`
and only start download if status==200

Related

Android: How can i make an Image Download Button when Image-Url is given and save it on internal storage

I have a String with an url to an image.
Can somebody give me the code to realize it?
All what ive done before is not working.
code so far:
dlbtn.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
new DownloadImage().execute(id);
}
});
public void saveImage(Context context, Bitmap b, String imageName)
{
FileOutputStream foStream;
try
{
foStream = context.openFileOutput(imageName, Context.MODE_PRIVATE);
b.compress(Bitmap.CompressFormat.PNG, 100, foStream);
foStream.close();
}
catch (Exception e)
{
Log.d("saveImage", "Exception 2, Something went wrong!");
e.printStackTrace();
}
}
private class DownloadImage extends AsyncTask<String, Void, Bitmap> {
private String TAG = "DownloadImage";
private Bitmap downloadImageBitmap(String sUrl) {
Bitmap bitmap = null;
try {
InputStream inputStream = new URL(sUrl).openStream(); // Download Image from URL
bitmap = BitmapFactory.decodeStream(inputStream); // Decode Bitmap
inputStream.close();
} catch (Exception e) {
Log.d(TAG, "Exception 1, Something went wrong!");
e.printStackTrace();
}
return bitmap;
}
#Override
protected Bitmap doInBackground(String... params) {
return downloadImageBitmap(params[0]);
}
protected void onPostExecute(Bitmap result) {
saveImage(getApplicationContext(), result, "my_image.png");
}
}
public Bitmap loadImageBitmap(Context context, String imageName) {
Bitmap bitmap = null;
FileInputStream fiStream;
try {
fiStream = context.openFileInput(imageName);
bitmap = BitmapFactory.decodeStream(fiStream);
fiStream.close();
} catch (Exception e) {
Log.d("saveImage", "Exception 3, Something went wrong!");
e.printStackTrace();
}
return bitmap; }
but nothing happens.
no stored image in gallery and no toast will be shown
Use Picasso Library for this task
http://square.github.io/picasso/

Can't Find Image After Download

I use this code to download an Image
public void buttonCondivisione(View view) {
//onShareItem(view);
String url = Utilities.removeString(mImages[POSITION_IMAGE].getLink());
new DownloadImage().execute(url);
}
private class DownloadImage extends AsyncTask<String, Void, Bitmap> {
private String TAG = "DownloadImage";
private Bitmap downloadImageBitmap(String sUrl) {
Bitmap bitmap = null;
try {
InputStream inputStream = new URL(sUrl).openStream(); // Download Image from URL
bitmap = BitmapFactory.decodeStream(inputStream); // Decode Bitmap
inputStream.close();
} catch (Exception e) {
Log.d(TAG, "Exception 1, Something went wrong!");
e.printStackTrace();
}
return bitmap;
}
#Override
protected Bitmap doInBackground(String... params) {
return downloadImageBitmap(params[0]);
}
protected void onPostExecute(Bitmap result) {
saveImage(getApplicationContext(), result, "my_image.png");
}
}
public void saveImage(Context context, Bitmap b, String imageName) {
FileOutputStream foStream;
try {
foStream = context.openFileOutput(imageName, Context.MODE_PRIVATE);
b.compress(Bitmap.CompressFormat.PNG, 100, foStream);
foStream.close();
Toast.makeText(CategoryActivity.this, "FATTO", Toast.LENGTH_SHORT).show();
} catch (Exception e) {
Log.d("6SENSE_APP Save Image", "Exception 2, Something went wrong!");
Toast.makeText(CategoryActivity.this, "No FATTO", Toast.LENGTH_SHORT).show();
e.printStackTrace();
}
}
But i can't find the image after the download. It's all ok because i see the Toast message after few seconds. I try different way to download my images but every method don't work for me. Stackoverflow is my last chance.

load image from URL and save on memory in android

How to load image from URL and save that on memory of device in android? Dont say me use Picasso or oser laibrary.
I need to:
If device get internet conection I load image to ImageView from url and save it on memory of device, else I need to load one of save image to imageView. Thank`s for helps
P.S. Sorry me, I can make some mistakes in question because I don`t very good know English.
This my class:
public class ImageManager {
String file_path;
Bitmap bitmap = null;
public Bitmap donwoaledImageFromSD() {
File image = new File(Environment.getExternalStorageDirectory().getPath(),file_path);
BitmapFactory.Options bmOptions = new BitmapFactory.Options();
bitmap = BitmapFactory.decodeFile(image.getAbsolutePath(),bmOptions);
return bitmap;
}
private void savebitmap() {
File file = new File("first");
file_path = file.getAbsolutePath();
try {
FileOutputStream fileOutputStream = new FileOutputStream(file);
bitmap.compress(Bitmap.CompressFormat.JPEG, 90,fileOutputStream);
} catch (Exception e) {
e.printStackTrace();
}
}
public void fetchImage(final String url, final ImageView iView) {
new AsyncTask<String, Void, Bitmap>() {
protected Bitmap doInBackground(String... iUrl) {
try {
InputStream in = new URL(url).openStream();
bitmap = BitmapFactory.decodeStream(in);
savebitmap();
} catch (Exception e) {
donwoaledImageFromSD();
}
return bitmap;
}
protected void onPostExecute(Bitmap result) {
super.onPostExecute(result);
if (iView != null) {
iView.setImageBitmap(result);
}
}
}.execute(url);
}
}
Try to use this code:
Method for loading image from imageUrl
public Bitmap getBitmapFromURL(String imageUrl) {
try {
URL url = new URL(imageUrl);
HttpURLConnection connection = (HttpURLConnection)
url.openConnection();
connection.setDoInput(true);
connection.connect();
InputStream inputStream = connection.getInputStream();
Bitmap imageBitmap = BitmapFactory.decodeStream(inputStream);
return imageBitmap;
} catch (IOException e) {
e.printStackTrace();
return null;
}
}
And You should use it in a separate thread, like that:
new Thread(new Runnable() {
#Override
public void run() {
try {
Bitmap bitmap = getBitmapFromURL(<URL of your image>);
imageView.setImageBitmap(bitmap);
} catch (Exception e) {
e.printStackTrace();
e.getMessage();
}
}
}).start();
But using Picasso - indeed a better way.
Update:
For saving Bitmap to file on external storage (SD card) You can use method like this:
public static void writeBitmapToSD(String aFileName, Bitmap aBitmap) {
if (!Environment.getExternalStorageState().equals(Environment.MEDIA_MOUNTED)) {
return;
}
File sdPath = Environment.getExternalStorageDirectory();
File sdFile = new File(sdPath, aFileName);
if (sdFile.exists()) {
sdFile.delete ();
}
try {
FileOutputStream out = new FileOutputStream(sdFile);
aBitmap.compress(Bitmap.CompressFormat.PNG, 100, out);
out.flush();
out.close();
} catch (Exception e) {
}
}
Remember that You need
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
for it.
And for loading `Bitmap` from file on external storage You can use method like that:
public static Bitmap loadImageFromSD(String aFileName) {
Bitmap result = null;
if (Environment.getExternalStorageState().equals(Environment.MEDIA_MOUNTED)) {
try {
FileInputStream fis = new FileInputStream(new File(Environment.getExternalStorageDirectory(), aFileName));
result = BitmapFactory.decodeStream(fis);
fis.close();
} catch (FileNotFoundException e) {
Log.d(TAG, "loadImageFromSD: " + e.getMessage());
} catch (IOException e) {
e.printStackTrace();
}
}
return result;
}
You need
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
to do this.
Update 2
Method getBitmapFromURL(), but ImageView should be updated from UI thread, so You should call getBitmapFromURL(), for example, this way:
new Thread(new Runnable() {
#Override
public void run() {
try {
final Bitmap bitmap = getBitmapFromURL("<your_image_URL>");
runOnUiThread(new Runnable() {
#Override
public void run() {
imageView.setImageBitmap(bitmap);
}
});
} catch (Exception e) {
e.printStackTrace();
e.getMessage();
}
}
}).start();
I had this same issue and I hope this helps. First, To download Image from URL into your app, use the code below:
private class DownloadImageTask extends AsyncTask<String, Void, Bitmap> {
ImageView bmImage;
public DownloadImageTask(ImageView bmImage) {
this.bmImage = bmImage;
}
protected Bitmap doInBackground(String... urls) {
String urldisplay = urls[0];
Bitmap mIcon11 = null;
try {
InputStream in = new java.net.URL(urldisplay).openStream();
mIcon11 = BitmapFactory.decodeStream(in);
} catch (Exception e) {
Log.e("Error", e.getMessage());
e.printStackTrace();
}
return mIcon11;
}
In order for the image to be displayed inside the app, use the method below in your onCreate method:
new DownloadImageTask((ImageView) -your imageview id-)
.execute(-your URL-);
In order for the image to be saved INTERNALLY inside the app/phone, use the code below:
#SuppressLint("WrongThread")
protected void onPostExecute(Bitmap result) {
if (result != null) {
File dir = new File(peekAvailableContext().getFilesDir(), "MyImages");
if(!dir.exists()){
dir.mkdir();
}
File destination = new File(dir, "image.jpg");
try {
destination.createNewFile();
ByteArrayOutputStream bos = new ByteArrayOutputStream();
result.compress(Bitmap.CompressFormat.PNG, 0, bos);
byte[] bitmapdata = bos.toByteArray();
FileOutputStream fos = new FileOutputStream(destination);
fos.write(bitmapdata);
fos.flush();
fos.close();
} catch (IOException e) {
e.printStackTrace();
}
bmImage.setImageBitmap(result);
}
}
To load the image from the internal storage, use the code below:
private void loadImageFromStorage(String path)
{
try {
File f=new File(path, "image.jpg");
Bitmap b = BitmapFactory.decodeStream(new FileInputStream(f));
ImageView img=(ImageView)findViewById(R.id.businessCard_iv);
img.setImageBitmap(b);
}
catch (FileNotFoundException e)
{
e.printStackTrace();
}
}
Things to note: 1. path is the a string containing the path of the file. 2. "image.jpg" is the file name so ensure that matches with yours. 3. "MyImages" is a folder in your path which contains the actual saved image.

Converting a String to an Integer in Android

I'm trying to use WallpaperManager in a ViewPager. I've got a button which is supposed to set the current image in the ViewPager to wallpaper. My problem comes with the line of code wallpManager.setResource(newInt);... the integer it comes up with is always 0 (zero), and so the app crashes and LogCat says there's no Resource at ID #0x0. As a test to see if I'm getting the correct image URL I've done this:
String newStr = images[position];
CharSequence cs = newStr;
Toast.makeText(UILPager.this, cs, Toast.LENGTH_SHORT).show();
And the resulting Toast shows the correct image URL. I can't figure out how to convert the URL which is in the form of "http://www.example.com/image.jpg" to an Integer so that the WallpaperManager can use it. Here's what the whole button code looks like:
wallp_BTN.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
WallpaperManager wallpManager = WallpaperManager.getInstance(getApplicationContext());
String newStr = images[position];
int newInt = 0;
try{
newInt = Integer.parseInt(newStr);
} catch(NumberFormatException nfe) {
}
CharSequence cs = newStr;
try {
wallpManager.setResource(newInt);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
Toast.makeText(UILPager.this, cs, Toast.LENGTH_SHORT).show();
}
});
Set wallpaper from URL
try {
URL url = new URL("http://developer.android.com/assets/images/dac_logo.png");
Bitmap bitmap = BitmapFactory.decodeStream(url.openStream());
wallpaperManager.setBitmap(bitmap);
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
Enjoy =)
A method wallpaperManager.setResource() requires resource id from your application. Example: I've ImageView with id "myImage" then call the method will look like as wallpaperManager.setResource(R.id.myImage).
In your case your id not valid.
Instead of wallpManager.setResource(0) you should use the wallpManager.setResource(R.drawable.yourimage) since it's expecting a drawable and there is none in your app with id = 0.
In your code
String newStr = images[position];
int newInt = 0;
try{
newInt = Integer.parseInt(newStr);
} catch(NumberFormatException nfe) {
}
Since newStr is never a number, always a url so NumberFormatException is caught always. Hence the value of newInt is always initialized to 0. Hence the error.
I realized that I have to download the image before I can set it as wallpaper! Thanks for your help AndroidWarrior and Owl. When I get the download code worked out, I'll post it. Owl showed me how to download the wallpaper:
//--- Wallpaper button
wallp_BTN.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
try {
vpURL = new URL(images[position]);
} catch (MalformedURLException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
WallpaperManager wallpManager = WallpaperManager.getInstance(getApplicationContext());
try {
Bitmap bitmap = BitmapFactory.decodeStream(vpURL.openStream());
wallpManager.setBitmap(bitmap);
Toast.makeText(UILPager.this, "The wallpaper has been set!", Toast.LENGTH_LONG).show();
} catch (MalformedURLException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
});
//--- END Wallpaper button
... and I also figured out how to download the ViewPager image as well (I need to do both in different areas of my app):
//--- Wallpaper button
wallp_BTN.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
String vpURLStr = images[position];
GetVPImageTask downloadVPImageTask = new GetVPImageTask();
downloadVPImageTask.execute(new String[] { vpURLStr });
}
});
//--- END Wallpaper button
//--- Download ViewPager Image AsyncTask
private class GetVPImageTask extends AsyncTask<String, Void, Bitmap> {
ProgressDialog getVPImageDia;
#Override
protected void onPreExecute() {
super.onPreExecute();
getVPImageDia = new ProgressDialog(UILNPPager.this);
getVPImageDia.setMessage("Grabbing the image...");
getVPImageDia.setIndeterminate(false);
getVPImageDia.show();
}
#Override
protected Bitmap doInBackground(String... urls) {
Bitmap map = null;
for (String url : urls) {
map = downloadImage(url);
}
return map;
}
// Sets the Bitmap returned by doInBackground
#Override
protected void onPostExecute(Bitmap result) {
try {
getVPImageDia.dismiss();
getVPImageDia = null;
} catch (Exception e) {
// nothing
}
Toast.makeText(UILNPPager.this, "The image be Downloaded!", Toast.LENGTH_SHORT).show();
//downloaded_iv.setImageBitmap(result);
}
// Creates Bitmap from InputStream and returns it
private Bitmap downloadImage(String url) {
Bitmap bitmap = null;
InputStream stream = null;
BitmapFactory.Options bmOptions = new BitmapFactory.Options();
bmOptions.inSampleSize = 1;
try {
stream = getHttpConnection(url);
bitmap = BitmapFactory.
decodeStream(stream, null, bmOptions);
stream.close();
} catch (IOException e1) {
e1.printStackTrace();
}
return bitmap;
}
// Makes HttpURLConnection and returns InputStream
private InputStream getHttpConnection(String urlString)
throws IOException {
InputStream stream = null;
URL url = new URL(urlString);
URLConnection connection = url.openConnection();
try {
HttpURLConnection httpConnection = (HttpURLConnection) connection;
httpConnection.setRequestMethod("GET");
httpConnection.connect();
if (httpConnection.getResponseCode() == HttpURLConnection.HTTP_OK) {
stream = httpConnection.getInputStream();
}
} catch (Exception ex) {
ex.printStackTrace();
}
return stream;
}
}
//--- END Download ViewPager Image AsyncTask

android - download the image from url not displaying correctly

In my app, when you click on the button then I am downloading the images from the url's. It displaying the images some time correctly but some time it display empty. *problem is some times bitmap object(i.e, "result" in code ) return null.*please can anybody help me.
Following is my code
try
{
String ImageUrl = ((eachReview)RB_Constant.revht.get(title_value)).UserImageUrl;
System.out.println("Image Url:"+ImageUrl);
if(ImageUrl != null)
{
DownLoadImageInAThreadHandler(ImageUrl,holder);
}
else
{
System.out.println("Image url is null then display the default image");
holder.userImage.setImageResource(R.drawable.defaultuserimage);
}
}
catch(Exception e){
System.out.println("Error from Userimage fetching.."+e.toString());
}
private void DownLoadImageInAThreadHandler(final String imgurl,final ViewHolder holder)
{
//Thread for getting the attributes values
Thread t = new Thread()
{
public void run()
{
try
{
Bitmap drawable = getDrawableFromUrl(imgurl);
System.out.println("Drawable(after downloading):"+drawable);
if(drawable != null)
{
holder.userImage.setImageBitmap(drawable);
}
else
{
System.out.println("after downloading drawable is null then set the default image");
holder.userImage.setImageResource(R.drawable.defaultuserimage);
}
}
catch(Exception exp)
{
System.out.println("Exception in DownLoadImageInAThread : " + exp.getMessage());
}
}
private Bitmap getDrawableFromUrl(String imageUrl)
{
try
{
URL myFileUrl = new URL(imageUrl);
HttpURLConnection conn = (HttpURLConnection) myFileUrl.openConnection();
conn.setDoInput(true);
conn.connect();
InputStream is = conn.getInputStream();
final Bitmap result = BitmapFactory.decodeStream(is);
is.close();
new Thread() {
public void run() {
ByteArrayOutputStream bytes = new ByteArrayOutputStream();
if(result != null)
{
result.compress(Bitmap.CompressFormat.JPEG, 40, bytes);
}
}
}.start();
return result;
}
catch (FileNotFoundException e)
{
e.printStackTrace();
}
catch (MalformedURLException e)
{
e.printStackTrace();
}
catch (IOException e)
{
e.printStackTrace();
}
return null;
}
};
t.start();
}
Try making you getDrawableFromUrl as:
public static Drawable getDrawableFromUrl(String url) {
Drawable image = null;
try {
InputStream in = (java.io.InputStream) new java.net.URL(url).getContent();
if (in != null) {
image = Drawable.createFromStream(in, "image");
in.close();
}
} catch (Exception ex) {
ex.printStackTrace();
}
return image;
}
Also do not compress image within same function. Try Doing it after you successfully receive an image. One thing more that write getDrawableFromUrl function out of the thread but in same class. Hope this works for you.

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