Android socket connect in background - android

What should I do to keep the server running and listening when the application is in the background?
I'm currently throwing an error: I can't make a connection because the target computer is actively refusing to connect.
I have server on android and client on pc/python.
anyone could explain I will be grateful.
Code with my server.
public class MainActivity extends Activity {
private ServerSocket serverSocket;
Handler updateConversationHandler;
Thread serverThread = null;
private TextView text;
public static final int SERVERPORT = 8080;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
text = (TextView) findViewById(R.id.textView);
updateConversationHandler = new Handler();
this.serverThread = new Thread(new ServerThread());
this.serverThread.start();
}
#Override
protected void onStop() {
super.onStop();
try {
serverSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
class ServerThread implements Runnable {
public void run() {
Socket socket = null;
try {
serverSocket = new ServerSocket(SERVERPORT);
} catch (IOException e) {
e.printStackTrace();
}
while (!Thread.currentThread().isInterrupted()) {
try {
socket = serverSocket.accept();
CommunicationThread commThread = new CommunicationThread(socket);
new Thread(commThread).start();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
class CommunicationThread implements Runnable {
private Socket clientSocket;
private BufferedReader input;
public CommunicationThread(Socket clientSocket) {
this.clientSocket = clientSocket;
try {
this.input = new BufferedReader(new InputStreamReader(this.clientSocket.getInputStream()));
} catch (IOException e) {
e.printStackTrace();
}
}
public void run() {
try {
String read = input.readLine();
updateConversationHandler.post(new updateUIThread(read));
} catch (IOException e) {
e.printStackTrace();
}
}
}
class updateUIThread implements Runnable {
private String msg;
public updateUIThread(String str) {
this.msg = str;
}
#Override
public void run() {
if (msg == null) {
text.setText(msg);
}
else{
text.setText(msg);
createNotification();
}
}
}
void createNotification() {
Intent intent = new Intent(this, MainActivity.class);
PendingIntent pIntent = PendingIntent.getActivity(this, 0, intent, 0);
Bitmap icon = BitmapFactory.decodeResource(getResources(), R.mipmap.ic_launcher);
Notification noti = new NotificationCompat.Builder(this)
.setContentTitle("NOTIFICATION")
.setContentText("NOTIFICATION")
.setTicker("NOTIFICATION")
.setSmallIcon(android.R.drawable.ic_dialog_info)
.setLargeIcon(icon)
.setAutoCancel(true)
.setContentIntent(pIntent)
.build();
NotificationManager notificationManager =
(NotificationManager) getSystemService(NOTIFICATION_SERVICE);
notificationManager.notify(0, noti);
}}

To perform background tasks in Android you should use Services.
A service for the Server would look like:
public class MyService extends Service {
public static final String START_SERVER = "startserver";
public static final String STOP_SERVER = "stopserver";
public static final int SERVERPORT = 8080;
Thread serverThread;
ServerSocket serverSocket;
public MyService() {
}
//called when the services starts
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
//action set by setAction() in activity
String action = intent.getAction();
if (action.equals(START_SERVER)) {
//start your server thread from here
this.serverThread = new Thread(new ServerThread());
this.serverThread.start();
}
if (action.equals(STOP_SERVER)) {
//stop server
if (serverSocket != null) {
try {
serverSocket.close();
} catch (IOException ignored) {}
}
}
//configures behaviour if service is killed by system, see documentation
return START_REDELIVER_INTENT;
}
#Override
public IBinder onBind(Intent intent) {
// TODO: Return the communication channel to the service.
throw new UnsupportedOperationException("Not yet implemented");
}
class ServerThread implements Runnable {
public void run() {
Socket socket;
try {
serverSocket = new ServerSocket(SERVERPORT);
} catch (IOException e) {
e.printStackTrace();
}
while (!Thread.currentThread().isInterrupted()) {
try {
socket = serverSocket.accept();
CommunicationThread commThread = new CommunicationThread(socket);
new Thread(commThread).start();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
class CommunicationThread implements Runnable {
private Socket clientSocket;
private BufferedReader input;
public CommunicationThread(Socket clientSocket) {
this.clientSocket = clientSocket;
try {
this.input = new BufferedReader(new InputStreamReader(this.clientSocket.getInputStream()));
} catch (IOException e) {
e.printStackTrace();
}
}
public void run() {
try {
String read = input.readLine();
//update ui
//best way I found is to save the text somewhere and notify the MainActivity
//e.g. with a Broadcast
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
In your Activity, you can start the Service by calling:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
//will start the server
Intent startServer = new Intent(this, MyService.class);
startServer.setAction(MyService.START_SERVER);
startService(startServer);
//and stop using
Intent stopServer = new Intent(this, MyService.class);
stopServer.setAction(MyService.STOP_SERVER);
startService(stopServer);
}
also you have to declare the Internet permission in your AndroidManifest.xml. Add these to lines above of the tag:
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

Are you testing this on a local area network or through the internet(WAN)?
It must be taken into account that currently many mobile phone providers do not assign public IP addresses to the connected devices, they assign private IP and therefore the device can not act as a server due its ports are inaccessible from the WAN

Related

Thread stops when creating TCP connection

I am building an application that starts a Connection via a Thread but when i initialize the Connection the Application doesn't connect and stops (it continues to work but it does nothing).
1 week ago it did work without any troubles, but when i updated Android Studio it started causing me this problem.
This is the abstract class of the Connection:
public abstract class Connection implements Runnable{
private Socket socket;
private PrintWriter writer;
private BufferedReader reader;
private Semaphore semaphore;
private ArrayList<String> messageQueue;
private Thread connection;
//private String state; // CONNECTED,RUNNING,STOPPED,RESTARTED,CLOSED
Connection(InetAddress address, int port) {
try {
socket = new Socket(address,port);
onConnectionEstablished(socket);
writer = new PrintWriter(new OutputStreamWriter(socket.getOutputStream()));
reader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
semaphore = new Semaphore(1);
messageQueue = new ArrayList<>();
} catch (Exception e) {
close();
}
}
#Override
public void run() {
connection = Thread.currentThread();
while(!connection.isInterrupted()){
this.read();
}
}
// Checks if connection is established
boolean isConnectionEstablished(){
return socket != null && !socket.isClosed();
}
public abstract Socket onConnectionEstablished(Socket socket);
// Restarts the connection
public abstract void onConnectionClose();
// Launched when message is received
public abstract String onMessageReceived(String message);
// Launched when message is posted
public abstract String onMessagePosted(String message);
// Launched when message is sent
public abstract String onMessageSent(String message);
// Post message
public void postMessage(String message){
messageQueue.add(message);
sendMessage();
}
// Send Message
private void sendMessage() {
final String message = messageQueue.get(0);
onMessagePosted(message);
new Thread(new Runnable() {
#Override
public void run() {
try {
semaphore.acquire();
System.out.println(Colors.color("[*] Sending: \'"+message+"\' [*]","blue"));
writer.print(message);
writer.flush();
messageQueue.remove(0);
semaphore.release();
} catch (Exception e) {
close();
}
}
}).start();
onMessageSent(message);
}
// Read messages
private void read(){
try {
String message = reader.readLine();
if(message != null && message.length() > 0)
onMessageReceived(message);
else
throw new Exception();
} catch (Exception e) {
close();
}
}
// Close the connection
private void close(){
try{
connection.interrupt();
this.writer.close();
this.reader.close();
this.socket.close();
}catch(Exception e){
System.out.println(Colors.color("[X] Error while closing [X]","red"));
}
onConnectionClose();
}
// Restart the connection
void restart(){
new Thread(new Runnable() {
#Override
public void run() {
try {
TimeUnit.SECONDS.sleep(5);
} catch (InterruptedException e) {
System.out.println(Colors.color("[X] Error while restarting [X]","red"));
}
new Thread(new ConnectionInitializer()).start();
}
}).start();
}
}
While doing some debugging i found out that it apparently blocks when the socket is instantiated.

Android Two threads Read/Write on the same socket

I'm trying to get working a Service that hosts a server, and whenever it receives data from it's one client it sends the data off to another server. Both of which are connected by a tcp socket that remains open indefinitely. I'm having trouble implementing single tcp sockets that both read and write correctly.
I'm receiving XML from both ends, and they're well defined. Some processing is done on the xml received and it needs to be added to a queue that handles it's order.
Ideally the connection going in either direction should remain open indefinitely.
But so far I'm seeing the Sockets just keep closing both this Service and the ServerCode are getting closed sockets and I'm not sure why.
Is there a way to establish connections to my two endpoints and keep the sockets open indefinitely?
public class routing extends Service {
private static final String TAG = "[RoutingService]";
private final IBinder mBinder = new RoutingBinder();
private final ScheduledThreadPoolExecutor mRoutingThreadPool = new ScheduledThreadPoolExecutor(2);
private boolean running = false;
private URI serverAddress;
private URI clientAddress;
private Thread serverServiceThread = new ClientService();
private Thread clientServiceThread = new ServerService();
private PriorityBlockingQueue<String> clientQueue;
private PriorityBlockingQueue<String> serverQueue;
public void setClientAddress(URI testServer) {
this.serverAddress = testServer;
this.mRoutingThreadPool.remove(clientServiceThread);
this.mRoutingThreadPool.scheduleWithFixedDelay(clientServiceThread, 0, 100, TimeUnit.MILLISECONDS);
}
public URI getServerAddress() {
return serverAddress;
}
public void setServerAddress(URI testServer) {
startRunning();
this.serverAddress = testServer;
this.mRoutingThreadPool.remove(serverServiceThread);
this.mRoutingThreadPool.scheduleWithFixedDelay(serverServiceThread, 0, 100, TimeUnit.MILLISECONDS);
}
public void startRunning() {
running = true;
}
public void stopRunning() {
running = false;
}
#Override
public void onCreate() {
super.onCreate();
serverQueue = new PriorityBlockingQueue<>();
clientQueue = new PriorityBlockingQueue<>();
}
#Override
public void onDestroy() {
stopRunning();
super.onDestroy();
}
#Nullable
#Override
public IBinder onBind(Intent intent) {
return mBinder;
}
#Override
public int onStartCommand(#Nullable Intent intent, int flags, int startId) {
clientAddress = URI.create("127.0.0.1:8054");
serverAddress = URI.create("192.168.2.1:7087");
startRunning();
setClientAddress(clientAddress);
setServerAddress(serverAddress);
return Service.START_STICKY;
}
public class RoutingBinder extends Binder {
public routing getService() {
return routing.this;
}
}
class ClientService extends Thread {
private Socket socket;
private Runnable ClientReader = new Runnable() {
#Override
public void run() {
if (socket != null && socket.isConnected()) {
try (InputStreamReader sr = new InputStreamReader(socket.getInputStream())) {
StringBuilder xml = new StringBuilder();
char[] buffer = new char[8192];
String content = "";
int read;
while ((read = sr.read(buffer, 0, buffer.length)) != -1) {
serverQueue.add(new String(buffer));
}
} catch (IOException e) {
Log.e("clientReader", "Error in testReading Thread.", e);
}
}
}
};
private Runnable ClientWriter = new Runnable() {
#Override
public void run() {
if (socket != null && socket.isConnected()) {
while (serverQueue != null && !serverQueue.isEmpty()) {
try (OutputStream os = socket.getOutputStream()) {
String xml = serverQueue.poll();
os.write(xml.getBytes());
os.flush();
} catch (IOException e) {
Log.e("clientWriter", "Error in testReading Thread.", e);
}
}
}
}
};
#Override
public void run() {
try (ServerSocket server = new ServerSocket(clientAddress.getPort())) {
try (Socket socket = server.accept()) {
socket.setSoTimeout(0);
Log.d("SOCKET", String.format("Local Port: %s. Remote Port: %s", socket.getLocalPort(), socket.getPort()));
this.socket = socket;
//Make the Threads
Thread reader = new Thread(ClientReader);
Thread writer = new Thread(ClientWriter);
//Start the Threads
reader.start();
writer.start();
//Start the Server
startRunning();
//Join on the Threads so this driver thread will wait until they finish.
reader.join();
writer.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
} catch (IOException e) {
e.printStackTrace();
}
stopRunning();
}
}
class ServerService extends Thread {
private Socket socket;
private Runnable ServerReader = new Runnable() {
#Override
public void run() {
if (socket != null && !socket.isClosed()) {
try (InputStreamReader sr = new InputStreamReader(socket.getInputStream())) {
StringBuilder xml = new StringBuilder();
char[] buffer = new char[8192];
String content = "";
int read;
while ((read = sr.read(buffer, 0, buffer.length)) != -1) {
clientQueue.add(new String(buffer));
}
} catch (IOException e) {
Log.e("ServerReader", "Error in testReading Thread.", e);
}
}
}
};
private Runnable ServerWriter = new Runnable() {
#Override
public void run() {
if (socket != null && socket.isConnected()) {
try (OutputStream os = socket.getOutputStream()) {
while (clientQueue != null && !clientQueue.isEmpty()) {
String xml = clientQueue.poll();
os.write(xml.getBytes());
os.flush();
}
} catch (IOException e) {
Log.e("ServerWriter", "Error in testReading Thread.", e);
}
}
}
};
#Override
public void run() {
if (running) { //Service will keep spinning unti the testService ends the loop
try (Socket socket = new Socket(serverAddress.getHost(), serverAddress.getPort())) {
socket.setSoTimeout(0);
Log.d("SOCKET", String.format("Local test Port: %s. Remote test Port: %s", socket.getLocalPort(), socket.getPort()));
this.socket = socket;
//Make the Threads
final Thread writer = new Thread(ServerWriter);
final Thread reader = new Thread(ServerReader);
//Start the Threads
writer.start();
reader.start();
//Join on the Threads so this driver thread will wait until they finish.
writer.join();
reader.join();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}
Closing the input or output stream of a socket closes the other stream and the socket.

TextToSpeech stops working after a few hours

I'm trying to make an app reading a string coming from a socket connection, but after a few hours the app stops talking (without exceptions). I'm sure the app is still running because the server sending the string continues to detect the response echo after sending it.
public class MainActivity extends AppCompatActivity {
TextToSpeech textToSpeech;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textToSpeech = new TextToSpeech(getApplicationContext(), new TextToSpeech.OnInitListener() {
#Override
public void onInit(int status) {
if(status != TextToSpeech.ERROR) {
textToSpeech.setLanguage(Locale.ITALY);
}
}
});
Thread socketT = new Thread(new SocketThread());
socketT.start();
}
#Override
public void onDestroy() {
if (textToSpeech != null) {
textToSpeech.stop();
textToSpeech.shutdown();
}
super.onDestroy();
}
private class SocketThread extends Thread {
static final int socketPort = 3333;
#Override
public void run() {
try {
ServerSocket serverSocket = new ServerSocket(socketPort);
try {
while(true) {
Socket clientSocket = serverSocket.accept();
try {
new ServerThread(clientSocket);
} catch(IOException e) {
clientSocket.close();
} }
}
catch (IOException e) {
}
serverSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
class ServerThread extends Thread {
private int counter = 0;
private int id = ++counter;
private Socket socket;
private BufferedReader in;
private PrintWriter out;
public ServerThread(Socket s) throws IOException {
socket = s;
in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
OutputStreamWriter osw = new OutputStreamWriter(socket.getOutputStream());
out = new PrintWriter(new BufferedWriter(osw), true);
start();
}
public void run() {
try {
while (true) {
String str = in.readLine();
textToSpeech.speak(str, TextToSpeech.QUEUE_FLUSH, null);
}
} catch (IOException e) {}
try {
socket.close();
} catch(IOException e) {}
}
}
}
}
TextToSpeech instance will be available after connect to system service, not after invoke constructor.
So, your plan need to edit like this:
Call TextToSpeech constructor.
Check your TextToSpeech instance is finish to connect to system service through TextToSpeech.OnInitListener.onInit().
Then, connect to your custom service.
Try this as below:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textToSpeech = new TextToSpeech(getApplicationContext(), new TextToSpeech.OnInitListener() {
#Override
public void onInit(int status) {
if(status != TextToSpeech.ERROR) {
int res = textToSpeech.setLanguage(Locale.ITALY);
if (res >= TextToSpeech.LANG_AVAILABLE) {
// TextToSpeech instance is available after connect to system service!
Thread socketT = new Thread(new SocketThread());
socketT.start();
}
}
}
});
// At this time, your TextToSpeech instance may be not available yet.
//Thread socketT = new Thread(new SocketThread());
//socketT.start();
}

Socket closing during lifecycle changes

I'm trying to keep a socket open during lifecycle changes in a headless fragment with setRetainInstance(true); in onCreate. However, when my app comes back the following exception occurs.
E/Client: Receiving thread loop error
java.net.SocketException: Socket closed
at libcore.io.Posix.recvfromBytes(Native Method)
at libcore.io.Posix.recvfrom(Posix.java:189)
at libcore.io.BlockGuardOs.recvfrom(BlockGuardOs.java:250)
at libcore.io.IoBridge.recvfrom(IoBridge.java:549)
at java.net.PlainSocketImpl.read(PlainSocketImpl.java:481)
at java.net.PlainSocketImpl.access$000(PlainSocketImpl.java:37)
at java.net.PlainSocketImpl$PlainSocketInputStream.read(PlainSocketImpl.java:237)
at java.io.InputStreamReader.read(InputStreamReader.java:233)
at java.io.BufferedReader.fillBuf(BufferedReader.java:145)
at java.io.BufferedReader.readLine(BufferedReader.java:397)
at com.gm.popper_6.ConnectionFragment$Client$ReceivingThread.run(ConnectionFragment.java:183)
at java.lang.Thread.run(Thread.java:818)
Here's the code for the fragment
public class ConnectionFragment extends Fragment {
private InetAddress mGoAddress;
private int mGoPort;
private Client mClient;
private static final String TAG = "Connection";
private Server mServer;
private Socket mSocket;
private ConnectionFragmentListener listener;
private String mMessage;
public static ConnectionFragment newInstance(InetAddress address, int port){
Bundle bundle = new Bundle();
bundle.putSerializable("GoAddress", address);
bundle.putInt("GoPort", port);
ConnectionFragment fragment = new ConnectionFragment();
fragment.setArguments(bundle);
return fragment;
}
public interface ConnectionFragmentListener{
void onMessageRcvd(String message);
}
public void setConnectionFragmentListener(ConnectionFragmentListener listener){
this.listener = listener;
}
private void readBundle(Bundle bundle){
if (bundle != null){
mGoAddress = (InetAddress)bundle.getSerializable("GoAddress");
mGoPort = bundle.getInt("GoPort");
}
}
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setRetainInstance(true);
readBundle(getArguments());
mGoAddress = (InetAddress) getArguments().getSerializable("GoAddress");
mGoPort = getArguments().getInt("GoPort");
mServer = new Server();
}
#Override
public void onStart() {
super.onStart();
}
// THE SERVER CLASS
private class Server{ //DECLARATION
ServerSocket mServerSocket = null;
Thread mThread = null;
public Server(){ //CONSTRUCTOR
mThread = new Thread(new ServerThread());
mThread.start();
}
public void tearDown(){
mThread.interrupt();
try {
mServerSocket.close();
} catch (IOException e) {
e.printStackTrace();
Log.e(TAG, "Error closing server socket");
}
}
class ServerThread implements Runnable{
#Override
public void run() {
//REMOVE OR COMMENT OUT FOR FINAL
//android.os.Debug.waitForDebugger();
try {
mServerSocket = new ServerSocket(mGoPort, 50, mGoAddress);
} catch (IOException e) {
e.printStackTrace();
}
while (!Thread.currentThread().isInterrupted()){
try {
mSocket = mServerSocket.accept();
Log.d(TAG, "Connected");
if (mClient == null){
mClient = new Client();
}
} catch (IOException e) {
e.printStackTrace();
return;
}
}
}
}
}
//THE CLIENT CLASS
private class Client { //DECLARATION
private final String CLIENT_TAG = "Client";
private Thread mSendThread;
private Thread mRecThread;
public Client() { //CONSTRUCTOR
Log.d(CLIENT_TAG, "Creating Client");
mSendThread = new Thread(new SendingThread());
mSendThread.start();
}
class SendingThread implements Runnable { //an inner class of Client
BlockingQueue<String> mMessageQueue;
private int QUEUE_CAPACITY = 10;
public SendingThread() {
mMessageQueue = new ArrayBlockingQueue<String>(QUEUE_CAPACITY);
}
#Override
public void run() {
mRecThread = new Thread(new ReceivingThread());
mRecThread.start();
while (true){
try {
String msg = mMessageQueue.take();
sendMessage(msg);
} catch (InterruptedException e) {
Log.d(CLIENT_TAG, "Sending loop interrupted, exiting");
}
}
}
} //closes SendingThread, an inner class of Client
class ReceivingThread implements Runnable{ //an inner class of Client
#Override
public void run() {
BufferedReader input;
try {
//android.os.Debug.waitForDebugger();
input = new BufferedReader(new InputStreamReader(mSocket.getInputStream()));
while (!Thread.currentThread().isInterrupted()){
String messageStr = null;
messageStr = input.readLine(); //Line 183
if (messageStr!= null){
Log.d(CLIENT_TAG, "Read from the stream: " + messageStr);
mMessage = messageStr;
updateMessages(false);
}
else{
Log.d(CLIENT_TAG, "The null!!!");
}
}
input.close();
} catch (IOException e) {
Log.e(CLIENT_TAG, "Receiving thread loop error", e);
e.printStackTrace();
}
} //closes run method
} //closes ReceivingThread, an inner class of Client
public void tearDown(){ //a method of Client
try {
getSocket().close();
} catch (IOException e) {
e.printStackTrace();
}
}
public void sendMessage(String msg){ //a method of Client
try {
Socket socket = getSocket(); //should return mSocket
if (socket == null) {
Log.d(CLIENT_TAG, "Socket is null");
} else if (socket.getOutputStream() == null) {
Log.d(CLIENT_TAG, "Socket output stream in null");
}
PrintWriter out = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(getSocket().getOutputStream())), true);
out.println(msg);
out.flush();
mMessage = msg;
updateMessages(true);
} catch (UnknownHostException e){
Log.d(CLIENT_TAG, "Unkown host", e);
} catch (IOException e) {
Log.d(CLIENT_TAG, "I/O exception", e);
} catch (Exception e){
Log.d(CLIENT_TAG, "Error 3", e);
}
Log.d(CLIENT_TAG, "Message sent: " + msg);
} //closes sendMessage, a method of the inner Client class
} //closes Client class, an inner class of Connection
private Socket getSocket() {
return mSocket;
}
public synchronized void updateMessages(boolean local){
Log.i(TAG, "Updating message: " + mMessage);
if (local){
mMessage = "me: " + mMessage;
}
else{
mMessage = "them: " + mMessage;
}
if (listener!= null){
listener.onMessageRcvd(mMessage);
}
} //closes updateMessages
public void sendMessage(String msg){ //CALL FROM MAIN ACTIVITY
if(mClient != null){ //TO SEND A STRING MESSAGE
mClient.sendMessage(msg);
}
}
public void tearDown(){
mServer.tearDown();
mClient.tearDown();
}
#Override
public void onDestroy() {
tearDown();
super.onDestroy();
}
} //closes class declaration
And here's the main activity
public class MainActivity extends Activity implements ChannelListener, DeviceActionListener,
ConnectionInfoListener, ConnectionFragment.ConnectionFragmentListener{
//CLASS DECLARATIONS
public static final String TAG = "Popper";
private WifiP2pManager manager;
private Boolean isWifiP2pEnabled = false;
ArrayList<Target> mTargets = new ArrayList<Target>(0);
Target mTarget;
TextView rcvd;
TextView ip;
EditText mssg;
String goAddress = "";
InetAddress goInetAddress;
int prefixedPort;
//declare and initialize an intent filter
private final IntentFilter intentFilter = new IntentFilter();
//private final IntentFilter serverFilter = new IntentFilter();
private Channel channel;
private BroadcastReceiver receiver = null;
private ConnectionInfoListener infoListener;
private Intent serverServiceIntent;
ConnectionFragment mConnection;
//????
public void setIsWifiP2pEnabled(boolean isWifiP2pEnabled) {
this.isWifiP2pEnabled = isWifiP2pEnabled;
}
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
//register app w/p2p framework with call to initialize
//channel is my apps connection to the p2p framework
manager = (WifiP2pManager) getSystemService(Context.WIFI_P2P_SERVICE);
channel = manager.initialize(this, getMainLooper(), null);
receiver = new P2pReceiver(manager, channel, this);
rcvd = (TextView)findViewById(R.id.rcvd);
rcvd.setMovementMethod(new ScrollingMovementMethod());
//initialize filter and setup to listen for the following broadcast intents
intentFilter.addAction(WifiP2pManager.WIFI_P2P_STATE_CHANGED_ACTION);
intentFilter.addAction(WifiP2pManager.WIFI_P2P_PEERS_CHANGED_ACTION);
intentFilter.addAction(WifiP2pManager.WIFI_P2P_CONNECTION_CHANGED_ACTION);
intentFilter.addAction(WifiP2pManager.WIFI_P2P_THIS_DEVICE_CHANGED_ACTION);
Resources res = getResources();
prefixedPort = res.getInteger(R.integer.GOport);
}
#Override
public void onMessageRcvd(String message) {
addLine(message);
}
#Override
protected void onResume() {
super.onResume();
receiver = new P2pReceiver(manager, channel, this);
registerReceiver(receiver, intentFilter);
}
#Override
protected void onPause() {
super.onPause();
unregisterReceiver(receiver);
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.action_items, menu);
return super.onCreateOptionsMenu(menu);
}
#Override
public boolean onOptionsItemSelected(MenuItem item) {
switch (item.getItemId()) {
case R.id.atn_direct_discover:
if (!isWifiP2pEnabled) {
NotificationToast.showToast(MainActivity.this, "Enable P2P!!!");
return true;
}
final TargetListFragment fragment = (TargetListFragment) getFragmentManager()
.findFragmentById(R.id.frag_list);
fragment.onInitiateDiscovery();
manager.discoverPeers(channel, new WifiP2pManager.ActionListener() {
#Override
public void onSuccess() {
NotificationToast.showToast(MainActivity.this, "Discovery initiated");
}
#Override
public void onFailure(int reason) {
NotificationToast.showToast(MainActivity.this, "Discovery failed");
}
});
return true;
default:
return super.onOptionsItemSelected(item);
}
}
#Override //this is associated with ChannelListener
public void onChannelDisconnected() { //removal causes error.
}
#Override
public void onConnectionInfoAvailable(WifiP2pInfo info) {
goAddress = info.groupOwnerAddress.getHostAddress(); //this returns a string rep of add.
goInetAddress = info.groupOwnerAddress; //this returns actual inet add.
ip = (TextView) findViewById(R.id.ip);
mssg = (EditText) findViewById(R.id.mssg);
ip.setText(goAddress + ":" + "8080"); //display GO address and IP
startConnectionFragment();
}
//this override method is triggered by TargetListFragment's DeviceActionListener
#Override
public void connect(WifiP2pConfig config) {
manager.connect(channel, config, new ActionListener() {
#Override
public void onSuccess() {
//maybe use this to gray out and disable the listview object that connected
}
#Override
public void onFailure(int reason) {
}
});}
public void startConnectionFragment(){
mConnection = ConnectionFragment.newInstance(goInetAddress, prefixedPort);
FragmentTransaction ft = getFragmentManager().beginTransaction();
ft.add(mConnection, "TAG_1");
ft.commit();
mConnection.setConnectionFragmentListener(this);
}
public void addLine(String line){
final String msg = line;
runOnUiThread(new Runnable(){
#Override
public void run() {
rcvd.append("\n" + msg);
}
});
}
#Override
public void onTargetListClick(Target target) {
mTarget = target;
}
public void stopServer() {
if(serverServiceIntent != null)
{
stopService(serverServiceIntent);
}
}
#Override
protected void onDestroy() {
super.onDestroy();
if (mConnection != null){
//mConnection.tearDown();
}
stopServer();
}
public void SendMessage(View v){
EditText txt = (EditText) this.findViewById(R.id.mssg);
String str = txt.getText().toString();
mConnection.sendMessage(str);
txt.getText().clear();
}
}
Could this have something to do with detaching when the app goes on pause or stop and not re-attaching when it comes back to life? Are there other things I should be considering?
Ultimately the app needs to keep communication open to about 5 or 6 devices over p2p. if there is a better strategy I'm open to suggestions. Thanks.
Update - So I've confirmed that both the onDestroy and onDetach methods of the fragment are firing when the main activity goes onStop. Since I have a method to close the sockets on death of the fragment they are getting closed. The big question now is how to keep the fragment alive?
You should maybe create a helper class that will open/close sockets on behalf of other classes, such as that fragment, that helper class won't be subjected to any life cycle events, and can be kept running as long as the Application process is alive

Android - continuous socket write

I'm working on an application that receives data from a bluetooth sensor, and I need to pass that data to a server socket running on a local machine. The data received is about 40 messages per second.
First, first i tried to solve it by using a seprate AsyncTask for each write, opening the socket, writing the data and closing the socket, and it worked fine, but raised some perfomance issues, so i had to find another solution.
I wrote a service that keeps the socket connection alive, but when I try to write data to the socket, I keep getting a broken pipe exception for each write.
Here's the code for the service:
public class SocketService extends Service {
public static final String SERVERIP = "10.64.64.197";
public static final int SERVERPORT = 4444;
private DataOutputStream out;
private Socket socket;
private final IBinder mBinder = new LocalBinder();
public class LocalBinder extends Binder {
SocketService getService() {
return SocketService.this;
}
}
#Override
public IBinder onBind(Intent intent) {
return mBinder;
}
#Override
public void onCreate() {
super.onCreate();
Runnable connect = new connectSocket();
new Thread(connect).start();
}
public void sendMessage(byte[] message) {
try {
out.write(message);
out.flush();
} catch (IOException e) {
e.printStackTrace();
}
}
class connectSocket implements Runnable {
#Override
public void run() {
try {
Log.e("connectSocket", "Connecting...");
socket = new Socket(SERVERIP, SERVERPORT);
try {
out = new DataOutputStream(socket.getOutputStream());
Log.e("connectSocket", "Done.");
} catch (Exception e) {
Log.e("connectSocket", "Error", e);
}
} catch (Exception e) {
Log.e("connectSocket", "Error", e);
}
}
}
#Override
public void onDestroy() {
super.onDestroy();
try {
socket.close();
} catch (Exception e) {
e.printStackTrace();
}
socket = null;
}
And the code where I call the sendMessage method:
if (action.equals(UartService.ACTION_DATA_AVAILABLE)) {
final byte[] txValue = intent.getByteArrayExtra(UartService.EXTRA_DATA);
try {
mSocketService.sendMessage(txValue);
} catch (Exception e) {
Log.e(TAG, "data_available");
}
}
I'm stuck on this for a while now, so any help would be appreciated!

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