Android Two threads Read/Write on the same socket - android

I'm trying to get working a Service that hosts a server, and whenever it receives data from it's one client it sends the data off to another server. Both of which are connected by a tcp socket that remains open indefinitely. I'm having trouble implementing single tcp sockets that both read and write correctly.
I'm receiving XML from both ends, and they're well defined. Some processing is done on the xml received and it needs to be added to a queue that handles it's order.
Ideally the connection going in either direction should remain open indefinitely.
But so far I'm seeing the Sockets just keep closing both this Service and the ServerCode are getting closed sockets and I'm not sure why.
Is there a way to establish connections to my two endpoints and keep the sockets open indefinitely?
public class routing extends Service {
private static final String TAG = "[RoutingService]";
private final IBinder mBinder = new RoutingBinder();
private final ScheduledThreadPoolExecutor mRoutingThreadPool = new ScheduledThreadPoolExecutor(2);
private boolean running = false;
private URI serverAddress;
private URI clientAddress;
private Thread serverServiceThread = new ClientService();
private Thread clientServiceThread = new ServerService();
private PriorityBlockingQueue<String> clientQueue;
private PriorityBlockingQueue<String> serverQueue;
public void setClientAddress(URI testServer) {
this.serverAddress = testServer;
this.mRoutingThreadPool.remove(clientServiceThread);
this.mRoutingThreadPool.scheduleWithFixedDelay(clientServiceThread, 0, 100, TimeUnit.MILLISECONDS);
}
public URI getServerAddress() {
return serverAddress;
}
public void setServerAddress(URI testServer) {
startRunning();
this.serverAddress = testServer;
this.mRoutingThreadPool.remove(serverServiceThread);
this.mRoutingThreadPool.scheduleWithFixedDelay(serverServiceThread, 0, 100, TimeUnit.MILLISECONDS);
}
public void startRunning() {
running = true;
}
public void stopRunning() {
running = false;
}
#Override
public void onCreate() {
super.onCreate();
serverQueue = new PriorityBlockingQueue<>();
clientQueue = new PriorityBlockingQueue<>();
}
#Override
public void onDestroy() {
stopRunning();
super.onDestroy();
}
#Nullable
#Override
public IBinder onBind(Intent intent) {
return mBinder;
}
#Override
public int onStartCommand(#Nullable Intent intent, int flags, int startId) {
clientAddress = URI.create("127.0.0.1:8054");
serverAddress = URI.create("192.168.2.1:7087");
startRunning();
setClientAddress(clientAddress);
setServerAddress(serverAddress);
return Service.START_STICKY;
}
public class RoutingBinder extends Binder {
public routing getService() {
return routing.this;
}
}
class ClientService extends Thread {
private Socket socket;
private Runnable ClientReader = new Runnable() {
#Override
public void run() {
if (socket != null && socket.isConnected()) {
try (InputStreamReader sr = new InputStreamReader(socket.getInputStream())) {
StringBuilder xml = new StringBuilder();
char[] buffer = new char[8192];
String content = "";
int read;
while ((read = sr.read(buffer, 0, buffer.length)) != -1) {
serverQueue.add(new String(buffer));
}
} catch (IOException e) {
Log.e("clientReader", "Error in testReading Thread.", e);
}
}
}
};
private Runnable ClientWriter = new Runnable() {
#Override
public void run() {
if (socket != null && socket.isConnected()) {
while (serverQueue != null && !serverQueue.isEmpty()) {
try (OutputStream os = socket.getOutputStream()) {
String xml = serverQueue.poll();
os.write(xml.getBytes());
os.flush();
} catch (IOException e) {
Log.e("clientWriter", "Error in testReading Thread.", e);
}
}
}
}
};
#Override
public void run() {
try (ServerSocket server = new ServerSocket(clientAddress.getPort())) {
try (Socket socket = server.accept()) {
socket.setSoTimeout(0);
Log.d("SOCKET", String.format("Local Port: %s. Remote Port: %s", socket.getLocalPort(), socket.getPort()));
this.socket = socket;
//Make the Threads
Thread reader = new Thread(ClientReader);
Thread writer = new Thread(ClientWriter);
//Start the Threads
reader.start();
writer.start();
//Start the Server
startRunning();
//Join on the Threads so this driver thread will wait until they finish.
reader.join();
writer.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
} catch (IOException e) {
e.printStackTrace();
}
stopRunning();
}
}
class ServerService extends Thread {
private Socket socket;
private Runnable ServerReader = new Runnable() {
#Override
public void run() {
if (socket != null && !socket.isClosed()) {
try (InputStreamReader sr = new InputStreamReader(socket.getInputStream())) {
StringBuilder xml = new StringBuilder();
char[] buffer = new char[8192];
String content = "";
int read;
while ((read = sr.read(buffer, 0, buffer.length)) != -1) {
clientQueue.add(new String(buffer));
}
} catch (IOException e) {
Log.e("ServerReader", "Error in testReading Thread.", e);
}
}
}
};
private Runnable ServerWriter = new Runnable() {
#Override
public void run() {
if (socket != null && socket.isConnected()) {
try (OutputStream os = socket.getOutputStream()) {
while (clientQueue != null && !clientQueue.isEmpty()) {
String xml = clientQueue.poll();
os.write(xml.getBytes());
os.flush();
}
} catch (IOException e) {
Log.e("ServerWriter", "Error in testReading Thread.", e);
}
}
}
};
#Override
public void run() {
if (running) { //Service will keep spinning unti the testService ends the loop
try (Socket socket = new Socket(serverAddress.getHost(), serverAddress.getPort())) {
socket.setSoTimeout(0);
Log.d("SOCKET", String.format("Local test Port: %s. Remote test Port: %s", socket.getLocalPort(), socket.getPort()));
this.socket = socket;
//Make the Threads
final Thread writer = new Thread(ServerWriter);
final Thread reader = new Thread(ServerReader);
//Start the Threads
writer.start();
reader.start();
//Join on the Threads so this driver thread will wait until they finish.
writer.join();
reader.join();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}

Closing the input or output stream of a socket closes the other stream and the socket.

Related

Thread stops when creating TCP connection

I am building an application that starts a Connection via a Thread but when i initialize the Connection the Application doesn't connect and stops (it continues to work but it does nothing).
1 week ago it did work without any troubles, but when i updated Android Studio it started causing me this problem.
This is the abstract class of the Connection:
public abstract class Connection implements Runnable{
private Socket socket;
private PrintWriter writer;
private BufferedReader reader;
private Semaphore semaphore;
private ArrayList<String> messageQueue;
private Thread connection;
//private String state; // CONNECTED,RUNNING,STOPPED,RESTARTED,CLOSED
Connection(InetAddress address, int port) {
try {
socket = new Socket(address,port);
onConnectionEstablished(socket);
writer = new PrintWriter(new OutputStreamWriter(socket.getOutputStream()));
reader = new BufferedReader(new InputStreamReader(socket.getInputStream()));
semaphore = new Semaphore(1);
messageQueue = new ArrayList<>();
} catch (Exception e) {
close();
}
}
#Override
public void run() {
connection = Thread.currentThread();
while(!connection.isInterrupted()){
this.read();
}
}
// Checks if connection is established
boolean isConnectionEstablished(){
return socket != null && !socket.isClosed();
}
public abstract Socket onConnectionEstablished(Socket socket);
// Restarts the connection
public abstract void onConnectionClose();
// Launched when message is received
public abstract String onMessageReceived(String message);
// Launched when message is posted
public abstract String onMessagePosted(String message);
// Launched when message is sent
public abstract String onMessageSent(String message);
// Post message
public void postMessage(String message){
messageQueue.add(message);
sendMessage();
}
// Send Message
private void sendMessage() {
final String message = messageQueue.get(0);
onMessagePosted(message);
new Thread(new Runnable() {
#Override
public void run() {
try {
semaphore.acquire();
System.out.println(Colors.color("[*] Sending: \'"+message+"\' [*]","blue"));
writer.print(message);
writer.flush();
messageQueue.remove(0);
semaphore.release();
} catch (Exception e) {
close();
}
}
}).start();
onMessageSent(message);
}
// Read messages
private void read(){
try {
String message = reader.readLine();
if(message != null && message.length() > 0)
onMessageReceived(message);
else
throw new Exception();
} catch (Exception e) {
close();
}
}
// Close the connection
private void close(){
try{
connection.interrupt();
this.writer.close();
this.reader.close();
this.socket.close();
}catch(Exception e){
System.out.println(Colors.color("[X] Error while closing [X]","red"));
}
onConnectionClose();
}
// Restart the connection
void restart(){
new Thread(new Runnable() {
#Override
public void run() {
try {
TimeUnit.SECONDS.sleep(5);
} catch (InterruptedException e) {
System.out.println(Colors.color("[X] Error while restarting [X]","red"));
}
new Thread(new ConnectionInitializer()).start();
}
}).start();
}
}
While doing some debugging i found out that it apparently blocks when the socket is instantiated.

TextToSpeech stops working after a few hours

I'm trying to make an app reading a string coming from a socket connection, but after a few hours the app stops talking (without exceptions). I'm sure the app is still running because the server sending the string continues to detect the response echo after sending it.
public class MainActivity extends AppCompatActivity {
TextToSpeech textToSpeech;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textToSpeech = new TextToSpeech(getApplicationContext(), new TextToSpeech.OnInitListener() {
#Override
public void onInit(int status) {
if(status != TextToSpeech.ERROR) {
textToSpeech.setLanguage(Locale.ITALY);
}
}
});
Thread socketT = new Thread(new SocketThread());
socketT.start();
}
#Override
public void onDestroy() {
if (textToSpeech != null) {
textToSpeech.stop();
textToSpeech.shutdown();
}
super.onDestroy();
}
private class SocketThread extends Thread {
static final int socketPort = 3333;
#Override
public void run() {
try {
ServerSocket serverSocket = new ServerSocket(socketPort);
try {
while(true) {
Socket clientSocket = serverSocket.accept();
try {
new ServerThread(clientSocket);
} catch(IOException e) {
clientSocket.close();
} }
}
catch (IOException e) {
}
serverSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
class ServerThread extends Thread {
private int counter = 0;
private int id = ++counter;
private Socket socket;
private BufferedReader in;
private PrintWriter out;
public ServerThread(Socket s) throws IOException {
socket = s;
in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
OutputStreamWriter osw = new OutputStreamWriter(socket.getOutputStream());
out = new PrintWriter(new BufferedWriter(osw), true);
start();
}
public void run() {
try {
while (true) {
String str = in.readLine();
textToSpeech.speak(str, TextToSpeech.QUEUE_FLUSH, null);
}
} catch (IOException e) {}
try {
socket.close();
} catch(IOException e) {}
}
}
}
}
TextToSpeech instance will be available after connect to system service, not after invoke constructor.
So, your plan need to edit like this:
Call TextToSpeech constructor.
Check your TextToSpeech instance is finish to connect to system service through TextToSpeech.OnInitListener.onInit().
Then, connect to your custom service.
Try this as below:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
textToSpeech = new TextToSpeech(getApplicationContext(), new TextToSpeech.OnInitListener() {
#Override
public void onInit(int status) {
if(status != TextToSpeech.ERROR) {
int res = textToSpeech.setLanguage(Locale.ITALY);
if (res >= TextToSpeech.LANG_AVAILABLE) {
// TextToSpeech instance is available after connect to system service!
Thread socketT = new Thread(new SocketThread());
socketT.start();
}
}
}
});
// At this time, your TextToSpeech instance may be not available yet.
//Thread socketT = new Thread(new SocketThread());
//socketT.start();
}

Android AsyncTask + Handler, no data updated to Main Activity UI

We have an main activity with a Text View which is requested to auto-retrieve data from TCP server in LAN.
We enabled AsyncTask in updateData() to call Connect to call Handler to update TextView named mTvVoc, and refresh connection by beginConnect().
The problem is the mTvVoc is not updated, it seems the AsyncTask does not function as expected?
public class MainActivity extends Activity {
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
updateData();
}
public void updateData(final String order) {
Connect(HOST, PORT, order);
new AsyncTask<Void, Void, Void>() {
#Override
protected Void doInBackground(Void... params) {
System.out.println("get data from order--->" + order);
beginConnect(HOST, PORT, order);
return null;
}
#Override
protected void onPostExecute(Void aVoid) {
super.onPostExecute(aVoid);
}
}.execute();
}
public String Connect(final String HOST, final int PORT, final String OderType) {
new Thread(new Runnable() {
#Override
public void run() {
try {
socket = new Socket(HOST, PORT);
bufferedInputStream = new BufferedInputStream(socket.getInputStream());
System.out.println("bufferedInputStream--->" + bufferedInputStream);
printWriter = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(socket.getOutputStream())),
true);
if (socket.isConnected()) {
if (!socket.isOutputShutdown()) {
printWriter.println(Integer.toHexString(Integer
.parseInt(OderType)));
}
}
while (true) {
if (!socket.isClosed() && socket.isConnected() && !socket.isInputShutdown()) {
int temp = 0;
byte[] buf = new byte[1024];
while ((temp = bufferedInputStream.read(buf)) != -1) {
isConn(socket);
Log.d("Data received", new String(buf, 0, temp));
acceptinfo = new String(buf, 0, temp);
System.out.println("Data received====》" + acceptinfo);
Message message = new Message();
message.what = 1;
message.obj = acceptinfo;
handler.sendMessage(message);
}
}
}
} catch (UnknownHostException e) {
System.out.println("UnknownHostException-->connection failed");
stopConnect();
e.printStackTrace();
} catch (IOException e) {
System.out.println("IOException-->connection failed");
stopConnect();
e.printStackTrace();
}
}
}).start();
return acceptinfo;
}
public String beginConnect(final String HOST, final int PORT, final String OderType) {
new Thread(new Runnable() {
#Override
public void run() {
try {
socket = new Socket(HOST, PORT);
bufferedInputStream = new BufferedInputStream(socket.getInputStream());
System.out.println("bufferedInputStream--->" + bufferedInputStream);
printWriter = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(socket.getOutputStream())),
true);
if (socket.isConnected()) {
if (!socket.isOutputShutdown()) {
printWriter.println(Integer.toHexString(Integer.parseInt(OderType)));
}
}
} catch (UnknownHostException e) {
System.out.println("UnknownHostException-->connection failed");
stopConnect();
e.printStackTrace();
} catch (IOException e) {
System.out.println("IOException-->connection failed");
stopConnect();
e.printStackTrace();
}
}
}).start();
return acceptinfo;
}
public Handler handler = new Handler() {
#Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
Log.i("message", msg.obj.toString());
if (msg.what == 0) {
mIvContent.setImageResource(R.drawable.wangluo_gray);
Toast.makeText(MainActivity.this, "Server connection failed", Toast.LENGTH_SHORT).show();
reGetData();
}
if (msg.what == 1) {
String info = msg.obj.toString();
if (info.length() != 18) {
mIvContent.setImageResource(R.drawable.wangluo_gray);
System.out.println("data verification failed");
reGetData();
return;
}
String iszeroupString = info.substring(1, 3);
String temperature = Integer.toString(Integer.parseInt(info.substring(3, 5), 16));
String vocValue = Integer.toString(Integer.parseInt(info.substring(7, 9), 16));
mTvVoc.setText(getVOC((Integer.valueOf(vocValue ) / 100.00)));
}
}
}
You cannot directly communicate from background thread to UI thread to
update any UI components.
Use this in your background thread to update textview from AsyncTask.
new Handler(Looper.getMainLooper()).post(new Runnable() {
#Override
public void run() {
Log.d("UI thread", "I am the UI thread");
// update your text here
}
});
To update on UI, you need to run the codes in UIThread. See code below and put in your handler:
runOnUiThread(new Runnable() {
#Override
public void run() {
Log.i("message", msg.obj.toString());
if (msg.what == 0) {
mIvContent.setImageResource(R.drawable.wangluo_gray);
Toast.makeText(MainActivity.this, "Server connection failed", Toast.LENGTH_SHORT).show();
reGetData();
}
if (msg.what == 1) {
String info = msg.obj.toString();
if (info.length() != 18) {
mIvContent.setImageResource(R.drawable.wangluo_gray);
System.out.println("data verification failed");
reGetData();
return;
}
String iszeroupString = info.substring(1, 3);
String temperature = Integer.toString(Integer.parseInt(info.substring(3, 5), 16));
String vocValue = Integer.toString(Integer.parseInt(info.substring(7, 9), 16));
mTvVoc.setText(getVOC((Integer.valueOf(vocValue ) / 100.00)));
}
}
});
Pretty bad to code that handler to update the gui. Do away with it as AsyncTask provides already the functionality to do so.
You should have looked better at the many examples.
Use publishProgress() and onProgressUpdate() to update a progress bar and/or other gui elements.
And do not wrap your code in a thread if it has to be executed in doInBackground().

Android bluetooth repeated connections programmatically

I'm trying to get two android phones to connect via bluetooth. I'm following the instructions here from the android online howto's, and I'm following pretty closely.
http://developer.android.com/guide/topics/connectivity/bluetooth.html
I can get bluetooth to connect once, but I have to restart the android device or the app itself in order to get it to connect a second time. This is not a problem during development because with each edit of the code the android studio program re-loads the app. It starts it and restarts it, so that during testing I can connect over and over. During actual use I have to restart the android phone or go to the applications manager option under settings and physically stop that app.
From the code below I can connect if I call these lines:
generateDefaultAdapter();
startDiscovery();
startThreadAccept();
startThreadConnect();
How do I get it so that the bluetooth connection can be initiated over and over again? I see the message 'unable to connect' from the inner class 'ConnectThread' and an IO error from a 'printStackTrace()' from that part of the code. The second time I try, I seem to be able to call the method 'stopConnection()' and then the lines above (starting with 'generateDefaultAdapter()') but I find I cannot connect.
package org.test;
//some import statements here...
public class Bluetooth {
public boolean mDebug = true;
public BluetoothAdapter mBluetoothAdapter;
public UUID mUUID = UUID.fromString(BLUETOOTH_UUID);
public Thread mAcceptThread;
public Thread mConnectThread;
public ConnectedThread mManageConnectionAccept;
public ConnectedThread mManageConnectionConnect;
public APDuellingBluetooth() {
}
public void generateDefaultAdapter() {
mBluetoothAdapter = BluetoothAdapter.getDefaultAdapter();
if (mBluetoothAdapter == null) {
// Device does not support Bluetooth
}
if (mBluetoothAdapter != null && !mBluetoothAdapter.isEnabled() ) {
Intent enableBtIntent = new Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE);
(mDialogDuel.getActivity()).startActivityForResult(enableBtIntent, INTENT_ACTIVITY_BLUETOOTH_REQUEST_ENABLE);
}
}
public void cancelDiscovery() { if (mBluetoothAdapter != null) mBluetoothAdapter.cancelDiscovery();}
public void startDiscovery() { mBluetoothAdapter.startDiscovery();}
public BluetoothAdapter getBluetoothAdapter() {return mBluetoothAdapter;}
public void stopConnection () {
try {
if (mAcceptThread != null) {
mAcceptThread.interrupt();
//mAcceptThread.join();
mAcceptThread = null;
}
if (mConnectThread != null) {
mConnectThread.interrupt();
//mConnectThread.join();
mConnectThread = null;
}
if (mManageConnectionConnect != null) {
mManageConnectionConnect.cancel();
mManageConnectionConnect.interrupt();
mManageConnectionConnect = null;
}
if (mManageConnectionAccept != null) {
mManageConnectionAccept.cancel();
mManageConnectionAccept.interrupt();
mManageConnectionAccept = null;
}
}
catch(Exception e) {
e.printStackTrace();
}
}
public void startThreadAccept () {
if (mAcceptThread != null && !mAcceptThread.isInterrupted()) {
if (mDebug) System.out.println("server already open");
//return;
mAcceptThread.interrupt();
mAcceptThread = new AcceptThread();
}
else {
mAcceptThread = new AcceptThread();
}
if (mAcceptThread.getState() == Thread.State.NEW ){
//mAcceptThread.getState() == Thread.State.RUNNABLE) {
mAcceptThread.start();
}
}
public void startThreadConnect () {
BluetoothDevice mDevice = mBluetoothAdapter.getRemoteDevice(mChosen.getAddress());
//if (mDebug) System.out.println(mDevice.getAddress() + " -- " + mChosen.getAddress() );
if (mConnectThread != null && !mConnectThread.isInterrupted()) {
if (mDebug) System.out.println("client already open");
//return;
mConnectThread.interrupt();
mConnectThread = new ConnectThread(mDevice);
}
else {
mConnectThread = new ConnectThread(mDevice);
}
if (mConnectThread.getState() == Thread.State.NEW){// ||
//mConnectThread.getState() == Thread.State.RUNNABLE) {
mConnectThread.start();
}
}
public void manageConnectedSocketAccept(BluetoothSocket socket) {
String mTemp = mBluetoothAdapter.getName();
if (mDebug) {
System.out.println("socket accept from " + mTemp);
System.out.println("info accept " + socket.getRemoteDevice().toString());
}
if (mManageConnectionAccept != null && !mManageConnectionAccept.isInterrupted()) {
//mManageConnectionAccept.cancel();
//mManageConnectionAccept.interrupt();
if (mAcceptThread == null) System.out.println(" bad thread accept");
}
else {
mManageConnectionAccept = new ConnectedThread(socket, "accept");
}
if (mManageConnectionAccept.getState() == Thread.State.NEW ){//||
//mManageConnectionAccept.getState() == Thread.State.RUNNABLE) {
mManageConnectionAccept.start();
}
}
public void manageConnectedSocketConnect(BluetoothSocket socket) {
String mTemp = mBluetoothAdapter.getName();
if (mDebug) {
System.out.println("socket connect from " + mTemp);
System.out.println("info connect " + socket.getRemoteDevice().toString());
}
if (mManageConnectionConnect != null && !mManageConnectionConnect.isInterrupted()) {
//mManageConnectionConnect.cancel();
//mManageConnectionConnect.interrupt();
if (mConnectThread == null) System.out.print(" bad thread connect ");
}
else {
mManageConnectionConnect = new ConnectedThread(socket, "connect");
}
if (mManageConnectionConnect.getState() == Thread.State.NEW){// ||
//mManageConnectionConnect.getState() == Thread.State.RUNNABLE) {
mManageConnectionConnect.start();
}
}
public void decodeInput (String mIn, ConnectedThread mSource) {
// do something with info that is returned to me...
}
public void encodeOutput (String mMac1, String mMac2, int mLR1, int mLR2) {
String mTemp = composeOutputString ( mServer, mMac1,mMac2, mLR1, mLR2);
if (mManageConnectionConnect != null && mManageConnectionConnect.isConnected()) {
mManageConnectionConnect.write(mTemp.getBytes());
mManageConnectionConnect.flush();
}
if (mManageConnectionAccept != null && mManageConnectionAccept.isConnected()) {
mManageConnectionAccept.write(mTemp.getBytes());
mManageConnectionAccept.flush();
}
mTemp = composeOutputString ( mClient, mMac1,mMac2, mLR1, mLR2);
if (mManageConnectionConnect != null && mManageConnectionConnect.isConnected()) {
mManageConnectionConnect.write(mTemp.getBytes());
mManageConnectionConnect.flush();
}
if (mManageConnectionAccept != null && mManageConnectionAccept.isConnected()) {
mManageConnectionAccept.write(mTemp.getBytes());
mManageConnectionAccept.flush();
}
}
public String composeOutputString (SocketConnectData mData, String mMac1, String mMac2, int mLR1, int mLR2) {
// make a string here with the data I want to send...
String mTemp = new String();
return mTemp;
}
/////////////////////////////////////////////
private class AcceptThread extends Thread {
private final BluetoothServerSocket mmServerSocket;
private boolean mLoop = true;
public AcceptThread() {
// Use a temporary object that is later assigned to mmServerSocket,
// because mmServerSocket is final
mLoop = true;
BluetoothServerSocket tmp = null;
try {
// MY_UUID is the app's UUID string, also used by the client code
tmp = mBluetoothAdapter.listenUsingRfcommWithServiceRecord(mServiceNameReceive, mUUID );
} catch (IOException e) {
System.out.println("rfcomm problem ");
}
mmServerSocket = tmp;
}
public void run() {
BluetoothSocket socket = null;
// Keep listening until exception occurs or a socket is returned
while (mLoop) {
try {
if (mmServerSocket != null) {
socket = mmServerSocket.accept();
}
} catch (IOException e) {
if (mDebug) System.out.println("rfcomm accept problem");
e.printStackTrace();
break;
}
// If a connection was accepted
if (socket != null && ! isConnectionOpen() ) {
// Do work to manage the connection (in a separate thread)
manageConnectedSocketAccept(socket);
try {
mmServerSocket.close();
}
catch (IOException e) {}
break;
}
}
}
/** Will cancel the listening socket, and cause the thread to finish */
public void cancel() {
try {
mLoop = false;
mmServerSocket.close();
} catch (IOException e) { }
}
}
/////////////////////////////////////////////
private class ConnectThread extends Thread {
//private final BluetoothSocket mmSocket;
private BluetoothSocket mmSocket;
private final BluetoothDevice mmDevice;
public ConnectThread(BluetoothDevice device) {
// Use a temporary object that is later assigned to mmSocket,
// because mmSocket is final
BluetoothSocket tmp = null;
mmDevice = device;
try {
tmp = device.createRfcommSocketToServiceRecord(mUUID);
if (mDebug) System.out.println("connect -- rf socket to service record " + tmp);
} catch (Exception e) {
System.out.println("exception -- rf socket to service record problem " + tmp);
}
mmSocket = tmp;
}
public void run() {
// Cancel discovery because it will slow down the connection
mBluetoothAdapter.cancelDiscovery();
try {
// Connect the device through the socket. This will block
// until it succeeds or throws an exception
mmSocket.connect();
}
//catch (InterruptedException e ) {System.out.println("interrupted exception");}
catch (IOException e) {
// Unable to connect; close the socket and get out
if (mDebug) System.out.println("unable to connect ");
e.printStackTrace(); // <---- I see output from this spot!!
try {
mmSocket.close();
} catch (IOException closeException) {
System.out.println("unable to close connection ");
}
return;
}
// Do work to manage the connection (in a separate thread)
if (mmSocket.isConnected() && ! isConnectionOpen()) {
manageConnectedSocketConnect(mmSocket);
}
}
/** Will cancel an in-progress connection, and close the socket */
public void cancel() {
try {
mmSocket.close();
} catch (IOException e) { }
}
public boolean isConnected() {
return mmSocket.isConnected();
}
}
/////////////////////////////////////////////
private class ConnectedThread extends Thread {
private final BluetoothSocket mmSocket;
private final InputStream mmInStream;
private final OutputStream mmOutStream;
public String mTypeName = "";
private boolean mLoop = true;
public StringWriter writer;
public ConnectedThread(BluetoothSocket socket, String type) {
mTypeName = type;
mLoop = true;
mmSocket = socket;
InputStream tmpIn = null;
OutputStream tmpOut = null;
// Get the input and output streams, using temp objects because
// member streams are final
try {
tmpIn = socket.getInputStream();
tmpOut = socket.getOutputStream();
} catch (IOException e) { }
mmInStream = tmpIn;
mmOutStream = tmpOut;
try {
writer = new StringWriter();
}
catch (Exception e) {}
}
public void run() {
byte[] buffer = new byte[1024]; //
int bytes; // bytes returned from read()
String [] mLines ;
// Keep listening to the InputStream until an exception occurs
while (mLoop) {
try {
// Read from the InputStream
bytes = mmInStream.read(buffer);
if (bytes == -1 || bytes == 0) {
if (mDebug) System.out.println("zero read");
return;
}
writer.append(new String(buffer, 0, bytes));
mLines = writer.toString().split("!");
if (mDebug) System.out.println( "lines " +mLines.length);
for (int i = 0; i < mLines.length; i ++ ) {
if (true) {
if (mDebug) System.out.println(" " + mLines[i]);
decodeInput (mLines[i], this);
}
}
} catch (Exception e) {
e.printStackTrace();
if (mDebug) System.out.println("read buffer problem");
break;
}
}
}
/* Call this from the main activity to send data to the remote device */
public void write(byte[] bytes) {
try {
mmOutStream.write(bytes);
} catch (IOException e) {
e.printStackTrace();
if (mDebug) System.out.println("bad write");
}
}
/* Call this from the main activity to shutdown the connection */
public void cancel() {
try {
mLoop = false;
mmSocket.close();
mmOutStream.close();
mmInStream.close();
} catch (IOException e) { }
}
public boolean isConnected() {
boolean mIsOpen = false;
try {
mIsOpen = mmSocket.isConnected() ;
} catch (Exception e) {}
return mIsOpen;
}
public void flush() {
try {
mmOutStream.flush();
}
catch (IOException e) {e.printStackTrace();}
}
}
///////////////////////////////////////////////
}
Thanks for your time.
EDIT: this is the error msg:
W/System.err﹕ java.io.IOException: read failed, socket might closed or timeout, read ret: -1
W/System.err﹕ at android.bluetooth.BluetoothSocket.readAll(BluetoothSocket.java:553)
W/System.err﹕ at android.bluetooth.BluetoothSocket.waitSocketSignal(BluetoothSocket.java:530)
W/System.err﹕ at android.bluetooth.BluetoothSocket.connect(BluetoothSocket.java:357)
W/System.err﹕ at org.davidliebman.test.Bluetooth$ConnectThread.run(Bluetooth.java:761)
Try this:
Instead of restarting the app. Turn off the Bluetooth on the Android device and turn it back on after a 5-sec delay. If you could make the connection successfully, it typically a sign that you did not close the connection and socket completely. Log your code. Make sure the closing socket routine is smoothly executed. Check if the IOException you have in your cancel method of your ConnectedThread is not catching any exception:
/* Call this from the main activity to shutdown the connection */
public void cancel() {
try {
// ADD LOG
mLoop = false;
mmSocket.close();
mmOutStream.close();
mmInStream.close();
// ADD LOG
} catch (IOException e) {
// ADD LOG}
}

Android BluetoothSocket immediately disconnects after connecting

I'm pretty new to Android. Right now I'm trying to make a two-player Pong game using the Bluetooth API. I've more or less tried to copy the BluetoothChat tutorial on the Android website, but I still get an error where the socket immediately disconnects after I switch over to the ConnectedThread. Would anyone have any idea why this is?
I have each of the three types of threads as a private class on a screen of a menu. ConnectThread is split into reading and writing, and is placed inside the screen of the game.
public abstract class FindScreen extends EngineView {
private GUIFactory guiFact;
private TextButton backButton;
private ScrollingList buttonList;
public ConnectThread connectThread;
private BluetoothAdapter adapter;
public FindScreen(Context c, AndroidView aView) {
super(c, aView, 1);
adapter = BluetoothAdapter.getDefaultAdapter();
guiFact = new GUIFactory(new Vector2d(EngineConstants.CENTER_X,
EngineConstants.CENTER_Y), 8, 8, EngineConstants.VIRTUAL_W,
EngineConstants.VIRTUAL_H, EngineConstants.VIRTUAL_W / 32);
GUITask backTask = new GUITask() {
public void execute() {
goBack();
}
};
backButton = guiFact.newGradientTextButton(1, 6, 7, 7, backTask, "Back");
this.add(backButton, 0);
buttonList = guiFact.newScrollingList(1,1,7,6);
this.add(buttonList, 0);
}
#Override
public boolean onTouchEvent(MotionEvent e) {
backButton.executeIfContained(e.getX(), e.getY());
buttonList.executeIfContained(e.getX(), e.getY());
return true;
}
public void onIn() {
// Register for broadcasts when a device is discovered
IntentFilter filter = new IntentFilter(BluetoothDevice.ACTION_FOUND);
context.registerReceiver(receiver, filter);
// Register for broadcasts when discovery has finished
filter = new IntentFilter(BluetoothAdapter.ACTION_DISCOVERY_FINISHED);
context.registerReceiver(receiver, filter);
buttonList.clearButtons();
if(!adapter.startDiscovery()) { // if discovery doesn't start successfully, leave the screen
goBack();
}
}
public void onOut() {
if (adapter.isDiscovering()) {
adapter.cancelDiscovery();
}
context.unregisterReceiver(receiver);
if (connectThread != null) {
connectThread.cancel();
}
}
/**
* Return to the previous screen, the menu screen
*/
public abstract void goBack();
/**
* Do something after we've connected
* #param socket
*/
public abstract void connected(BluetoothSocket socket);
/**
* Broadcast receiver;
* Listens for discovered devices
* When discovery is finished, changes the list of discovered devices
* When discoverability is changed, changes text
*/
private final BroadcastReceiver receiver = new BroadcastReceiver() {
#Override
public void onReceive(Context context, Intent intent) {
String action = intent.getAction();
if (BluetoothDevice.ACTION_FOUND.equals(action)) {
BluetoothDevice device = intent
.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE);
// if (device.getBondState() != BluetoothDevice.BOND_BONDED) {
buttonList.addButton(device.getName(), new ConnectTask(device.getAddress()));
// }
// doDiscovery();
}
}
};
private class ConnectTask extends GUITask {
private String address;
public ConnectTask(String addr) {
address = addr;
}
#Override
public void execute() {
BluetoothDevice device = adapter.getRemoteDevice(address);
if (connectThread != null) {
connectThread.cancel();
}
connectThread = new ConnectThread(device);
connectThread.start();
}
}
private class ConnectThread extends Thread {
private final BluetoothSocket socket;
private final BluetoothDevice device;
public ConnectThread(BluetoothDevice dev) {
// Use a temporary object that is later assigned to mmSocket,
// because mmSocket is final
BluetoothSocket tmp = null;
device = dev;
// Get a BluetoothSocket to connect with the given BluetoothDevice
try {
// MY_UUID is the app's UUID string, also used by the server code
tmp = device.createRfcommSocketToServiceRecord(EngineConstants.MY_UUID);
} catch (IOException e) { }
socket = tmp;
}
public void run() {
// Cancel discovery because it will slow down the connection
if (adapter.isDiscovering()) {
adapter.cancelDiscovery();
}
try {
// Connect the device through the socket. This will block
// until it succeeds or throws an exception
socket.connect();
} catch (IOException connectException) {
// Unable to connect; close the socket and get out
try {
socket.close();
} catch (IOException closeException) { }
return;
}
// Do work to manage the connection (in a separate thread)
connected(socket);
}
/** Will cancel an in-progress connection, and close the socket */
public void cancel() {
try {
socket.close();
} catch (IOException e) { }
}
}
public abstract class HostScreen extends EngineView {
private GUIFactory guiFact;
private TextButton backButton;
private TextLabel waitText;
private BluetoothAdapter adapter;
public AcceptThread acceptThread;
private static final int DISCOVERY_LENGTH = 300;
public HostScreen(Context c, AndroidView aView) {
super(c, aView, 1);
adapter = BluetoothAdapter.getDefaultAdapter();
guiFact = new GUIFactory(new Vector2d(EngineConstants.CENTER_X,
EngineConstants.CENTER_Y), 8, 8, EngineConstants.VIRTUAL_W,
EngineConstants.VIRTUAL_H, EngineConstants.VIRTUAL_W / 32);
GUITask backTask = new GUITask() {
public void execute() {
goBack();
}
};
backButton = guiFact.newGradientTextButton(1, 6, 7, 7, backTask, "Back");
this.add(backButton, 0);
waitText = guiFact.newLabel(2, 3, 6, 4, Color.WHITE, "...");
this.add(waitText, 0);
}
public void onIn() {
if (adapter.getScanMode() != BluetoothAdapter.SCAN_MODE_CONNECTABLE_DISCOVERABLE) {
Intent discoverableIntent = new Intent(BluetoothAdapter.ACTION_REQUEST_DISCOVERABLE);
discoverableIntent.putExtra(BluetoothAdapter.EXTRA_DISCOVERABLE_DURATION, DISCOVERY_LENGTH);
((Activity) context).startActivityForResult(discoverableIntent, EngineConstants.REQUEST_DISCOVERABLE);
}
if (!adapter.isEnabled()) {
Intent enableIntent = new Intent(
BluetoothAdapter.ACTION_REQUEST_ENABLE);
context.startActivity(enableIntent);
}
}
public void onOut() {
if (acceptThread != null) {
acceptThread.cancel();
}
}
public void discoverableAccepted() {
if (acceptThread != null) {
acceptThread.cancel();
}
acceptThread = new AcceptThread();
acceptThread.start();
}
public void discoverableDeclined() {
goBack();
}
/**
* Do something after we've connected
* #param socket
*/
public abstract void connected(BluetoothSocket socket);
#Override
public boolean onTouchEvent(MotionEvent e) {
backButton.executeIfContained(e.getX(), e.getY());
return true;
}
/**
* Return to the previous screen, the menu screen
*/
public abstract void goBack();
private class AcceptThread extends Thread {
private final BluetoothServerSocket serverSocket;
public AcceptThread() {
// Use a temporary object that is later assigned to mmServerSocket,
// because mmServerSocket is final
BluetoothServerSocket tmp = null;
try {
// MY_UUID is the app's UUID string, also used by the client code
tmp = adapter.listenUsingRfcommWithServiceRecord(EngineConstants.NAME, EngineConstants.MY_UUID);
} catch (IOException e) { }
serverSocket = tmp;
}
public void run() {
BluetoothSocket socket = null;
// Keep listening until exception occurs or a socket is returned
while (true) {
try {
socket = serverSocket.accept();
} catch (IOException e) {
break;
}
// If a connection was accepted
if (socket != null) {
// Do work to manage the connection (in a separate thread)
connected(socket);
try {
serverSocket.close();
} catch (IOException e) {
android.util.Log.d("Accept thread", "Could not close serverSocket");
}
break;
}
}
}
/** Will cancel the listening socket, and cause the thread to finish */
public void cancel() {
try {
serverSocket.close();
} catch (IOException e) { }
}
}
}
public class GameScreen extends EngineView {
public ConnectedThread connectedThread;
public ConnectedWriteThread writeThread;
private PacketHandler handler;
private final static int N_LAYERS = 4;
// layer 0 = walls
// layer 1 = puck
// layer 2 = paddles
// layer 3 = GUI
public Paddle enemyPaddle, playerPaddle;
public Puck puck;
private GUIFactory guiFact;
private TextLabel playerLabel, enemyLabel;
public int playerScore = 0, enemyScore = 0;
private boolean isHeld;
private float startX, startTouchX, moveToX;
private final static float MIN_X = Paddle.RADIUS, MAX_X = EngineConstants.VIRTUAL_W - MIN_X;
public float myPaddlePrevPosX;
public boolean enemyScoreChanged = false;
private final static long PACKET_RATE = 200;
private long packetTime = 0;
public GameScreen(Context c, final AndroidView aView) {
super(c, aView, N_LAYERS);
enemyPaddle = new Paddle(new Vector2d(EngineConstants.CENTER_X, EngineConstants.VIRTUAL_H/8f), 255, 255, 100, 100);
playerPaddle = new Paddle(new Vector2d(EngineConstants.CENTER_X, EngineConstants.VIRTUAL_H*7f/8f), 255, 100, 255, 100);
puck = new Puck();
this.add(enemyPaddle, 2);
this.add(playerPaddle, 2);
this.add(puck, 1);
guiFact = new GUIFactory(new Vector2d(EngineConstants.CENTER_X, EngineConstants.CENTER_Y), 8, 10, EngineConstants.VIRTUAL_W, EngineConstants.VIRTUAL_H, 0);
playerLabel = guiFact.newLabel(2, 4, 3, 5, Color.rgb(100, 150, 100), "0");
enemyLabel = guiFact.newLabel(7, 3, 8, 4, Color.rgb(150, 100, 100), "0");
this.add(playerLabel, 3);
this.add(enemyLabel, 3);
this.constraints.add(new BoxConstraint(puck, false, false, 0 + Puck.RADIUS));
this.constraints.add(new BoxConstraint(puck, false, true, EngineConstants.VIRTUAL_W - Puck.RADIUS));
myPaddlePrevPosX = playerPaddle.pos.x;
}
public void onOut() {
if (connectedThread != null) {
connectedThread.cancel();
}
if (writeThread != null) {
writeThread.cancel();
}
}
public void update(long interval) {
super.update(interval);
EngineFunctions.collide(playerPaddle, puck);
EngineFunctions.collide(enemyPaddle, puck);
if (puck.pos.y < 0) {
score(true);
} else if (puck.pos.y > EngineConstants.VIRTUAL_H) {
score(false);
}
packetTime += interval;
if (packetTime > PACKET_RATE) {
// android.util.Log.d("fillQueue", "called");
packetTime = 0;
writeThread.fillQueue();
}
}
private void score(boolean isPlayer) {
if (isPlayer) {
playerScore++;
playerLabel.setText(String.valueOf(playerScore));
} else {
enemyScore++;
enemyLabel.setText(String.valueOf(enemyScore));
enemyScoreChanged = true;
}
puck.pos.x = EngineConstants.CENTER_X;
puck.pos.y = EngineConstants.CENTER_Y;
puck.prevPos.x = EngineConstants.CENTER_X;
puck.prevPos.y = EngineConstants.CENTER_Y;
}
#Override
public boolean onTouchEvent(MotionEvent e) {
switch(e.getAction()) {
case MotionEvent.ACTION_DOWN:
if (playerPaddle.touching(e.getX(), e.getY())) {
isHeld = true;
startX = playerPaddle.pos.x;
startTouchX = e.getX();
}
break;
case MotionEvent.ACTION_MOVE:
if (isHeld) {
myPaddlePrevPosX = playerPaddle.pos.x;
moveToX = startX + (e.getX() - startTouchX);
if (moveToX < MIN_X) {
moveToX = MIN_X;
} else if (moveToX > MAX_X) {
moveToX = MAX_X;
}
playerPaddle.pos.x = moveToX;
playerPaddle.prevPos.x = moveToX;
}
break;
case MotionEvent.ACTION_UP:
isHeld = false;
break;
}
return true;
}
public void startNewConnectedThread(BluetoothSocket soc, boolean isServer) {
if (connectedThread != null) {
connectedThread.cancel();
}
connectedThread = new ConnectedThread(soc, handler);
connectedThread.start();
if (writeThread != null) {
writeThread.cancel();
}
writeThread = new ConnectedWriteThread(soc, handler, isServer);
writeThread.start();
}
public void setHandler(PacketHandler h) {
handler = h;
}
public class ConnectedThread extends Thread {
private final BluetoothSocket socket;
private final InputStream inStream;
private final BufferedReader in;
private PacketHandler handler;
public ConnectedThread(BluetoothSocket soc, PacketHandler pHandler) {
socket = soc;
handler = pHandler;
InputStream tmpIn = null;
// Get the input and output streams, using temp objects because
// member streams are final
try {
tmpIn = socket.getInputStream();
} catch (IOException e) {
}
inStream = tmpIn;
in = new BufferedReader(new InputStreamReader(inStream));
}
public void run() {
/*
// Keep listening to the InputStream until an exception occurs
android.util.Log.d("connectedThread", "started");
String str;
try {
inStream.read();
inStream.read();
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
android.util.Log.d("connectedThread", "normal read is fine");
while (true) {
try {
// Read from the InputStream
str = in.readLine();
byte type = Byte.valueOf(str);
android.util.Log.d("connectedThread", "read");
handler.handlePacket(in, type);
} catch (IOException e) {
break;
}
}*/
for (int i = 0; i < 20; i++) {
try {
String str = in.readLine();
android.util.Log.d("read", str + " ");
} catch (IOException e) {
// TODO Auto-generated catch block
android.util.Log.d("io exception", e.getMessage() + " " + e.getLocalizedMessage() + " " + e.getCause());
}
}
while (true) {
}
}
/* Call this from the main Activity to shutdown the connection */
public void cancel() {
try {
socket.close();
} catch (IOException e) { }
}
}
public class ConnectedWriteThread extends Thread {
public ConcurrentLinkedQueue<String> que;
private final BluetoothSocket socket;
private final OutputStream outStream;
private final BufferedWriter out;
private PacketHandler handler;
private boolean isServ;
public ConnectedWriteThread(BluetoothSocket soc, PacketHandler pHandler, boolean isServer) {
socket = soc;
handler = pHandler;
isServ = isServer;
OutputStream tmpOut = null;
que = new ConcurrentLinkedQueue<String>();
// Get the input and output streams, using temp objects because
// member streams are final
try {
tmpOut = socket.getOutputStream();
} catch (IOException e) { }
outStream = tmpOut;
out = new BufferedWriter(new OutputStreamWriter(outStream));
}
public void run() {
// Keep listening to the InputStream until an exception occurs
android.util.Log.d("connectedThread", "started");
/*
try {
if (isServ) {
out.write(String.valueOf(EngineConstants.PACKET_SYNC) + '\n');
out.write(String.valueOf(0) + '\n');
}
} catch (IOException e1) {
android.util.Log.d("connectedThread", "io exception " + e1.getMessage() + " " + e1.getLocalizedMessage() + " " + e1.getCause());
}
//android.util.Log.d("connectedThread", "sent initial packet");
while (true) {
if (!que.isEmpty()) {
try {
out.write(que.poll());
out.flush();
// android.util.Log.d("connectedThread", "sent packet");
} catch (IOException e) {
android.util.Log.d("write thread", "io exception " + e.getMessage());
}
}
}*/
try {
outStream.write(3);
out.write("343567\n");
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
while (true) {
}
}
public void fillQueue() {
// android.util.Log.d("fillQueue", "in method");
handler.queuePacket(que);
}
/* Call this from the main Activity to send data to the remote device */
public void write(String str) {
try {
out.write(str);
} catch (IOException e) { }
}
/* Call this from the main Activity to shutdown the connection */
public void cancel() {
try {
socket.close();
} catch (IOException e) { }
}
}
Try to use reflection:
try {
BluetoothDevice mDevice = mBluetoothAdapter.getRemoteDevice("MAC of remote device");
Method m = mDevice.getClass().getMethod("createRfcommSocket",
new Class[] { int.class });
mSocket = (BluetoothSocket) m.invoke(mDevice, Integer.valueOf(1));
mSocket.connect();
} catch (NoSuchMethodException e) {
} catch (SecurityException e) {
} catch (IllegalArgumentException e) {
} catch (IllegalAccessException e) {
} catch (InvocationTargetException e) {
} catch (Exception e) {}
And after some time in your thread
mInStream = mSocket.getInputStream();
mOutStream = mSocket.getOutputStream();
mInStream is InputStream() and mOutStream is OutputStream().
I came across this problem when used bluetooth connection on HTC device.

Categories

Resources