I am developing an Android app in which I would be adding admob ads. I want to first make a good userbase so is it possible to enable advertising manually after my app has reached certain downloads? I don't want to show ads until some amount of download occurs?
If there are other more convenient advertising platforms then do suggest them also.
This isn't really a programming question.
But yes in admobs dashboard you can turn on ads and turn them off. So put the code into the game and just turn ads off in the dashboard.
Then when you hit x number of downloads turn them on in the dashboard.
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I published an android application and it has banner ads.
when application published on google play store banner ads display in application but after one week banner ads disappears.
what is the problem then ? and how to solve it ?
Most probably, admob has placed limits on your account. If your app is new, this is not uncommon. Make sure the implementation of your app is correct (for ads), and wait for a few days. If you are not indulged in any activities that violate Google's ad policies, the ads will start displaying again. It may take upto a month. Also, please consider reading about things on the web first before asking on StackOverflow
Banner ads will only show on App installed through Play Store and wait for a minute to let it load ads(this solved the above described problem once that I was too facing)
I have read a few places that Google is going to bring interactive video advertisements to their AdMob platform for Android developers. However, on their site, I cannot find any information on how to implement it, how much they usually pay per impression/click (average, not actual earnings), and there is even such a service from them. No SDK, no resources, no webpage, and no code; it seems non-existent. However, I have found a lot of sites that state that Google is bringing thease to Android.
What could be going on? Did they cancel it? How can I implement these if I want to? Do I use the normal SDK? Does anybody know any of the average/typical earnings with this per impression or click?
EDIT: I found this article and it says that there is a new SDK, but they are only bringing it to certain apps?!?! Any advice would be appreciated.
I believe you mean Admob interstitial ads. These are available now using the Admob SDK. Instead of using an instance of AdView you want to use an instance of com.google.ads.InterstitialAd but otherwise it is not too dissimilar.
You are paid on a CPC basis unless Admob has specifically tapped you on the shoulder for a pay per impression service (you need a fair amount of traffic for that). I find that eCPM for the interstitials is about 3 to 5 times that of banner ads.
All- I was wondering if there is a way to control what ads go on my app when I am using AdMob or if I have no say at all. The only reason why I care is that I don't want users to come to the conclusion that my apps are say violent when they have ads for shooting games. Thanks for your time.
Sure, you can select which kind of ads to show. All the settings are available in the AdMob control panel.
on AdMob Sites & Apps page look at Manage Settings near your application , there you can choose what kind of ads types to show and also filter by text/URL
So, I'm making an Android app, and I have thought of a strategy to get more clicks:
The free version of the app works with ads in almost all screens. To access a certain feature of the app, the user must have clicked an ad in the last 24h. Also, by clicking an ad I "reward" the free user with 24 hours of no ads.
Is that a legit way of using AdMob? Does it go against AdMob ToS?
I don't think that this should anyway violate the Tos. It is upto you to decide when and where to display ads using Admob. Many softwares use a similar strategy to the one which you plan to use.
Inviting user to click on Ads is a violation against AdMob ToS, but on the other hand inviting them to view an ad is OK
https://support.google.com/admob/answer/3342054?hl=en&ref_topic=2745287
I'm adding AdMob ads (say that five times fast) to my finished, published Android app. I added the code from the PDF included with AdMob, following their instructions to a tee. The test ads show up fine on my emulators and specified test devices. They just don't appear in the published marketplace app when you download and run it. I still get impressions on my AdMob page however. Any ideas?
Admob sometimes doesn't have ads to display. This is worse for some apps than others. There are a few things to do to help mitigate this problem:
Enable adsense ads - this gives a larger pool of ads
Ensure that you have house ads available for all of your apps in Admob. That way, if they can't find paying ads, they'll at least show your house ads. This will significantly raise your fill rate, but not directly raise your income (depends on what you do with the house ads).
I know that the admob code does not display anything until it connects to the server and receives an ad. In my app it can take several seconds for the ad to display, but not usually longer than that.
I notice this fairly often with admob on one of my apps, while another seems to serve up ads just fine. Can't figure it out either, but I suspect it has to do with AdMob not having any campaigns that tailor to your application description and keywords.
I'm seeing exactly the same behavior. Does your app perform any network tasks on startup? If so, here is a thread on admob's support group which might provide an explanation:
https://groups.google.com/d/topic/admob-publisher-discuss/hR7zs_GBSRw/discussion
Unfortunately for me delaying my app's network activity while waiting for admob isn't really an option, so I wish admob/google would release a fix.