Overlapping two sounds in spinner - android

I'm having trouble with the following:
I have a spinner with different songs in it. In the spinner, users can preview the selected sound. I already developed that part. But my problem is: when I select one song from the list it will play. Then when we select another song from the list, Mediaplayer doesn't stop and plays the previous song also. But what I need is to stop the previous song when a user selects another song.
Here is my code...
//set onClickListner to the onItem SelectedListner
spinner.setOnItemSelectedListener(new AdapterView.OnItemSelectedListener() {
#Override
public void onItemSelected(AdapterView<?> parent, View view, int position, long id) {
choose_ringtone = (int) id;
// Toast.makeText(setAlarm.this,"The selected choice is "+ id,Toast.LENGTH_SHORT).show();
String ringtSound = String.valueOf(parent.getItemAtPosition(position));
//set ringtone options
switch (ringtSound) {
case "alarm Sound 1":
mp = MediaPlayer.create(setAlarm.this, R.raw.wake_up);
break;
case "alarm Sound 2":
mp = MediaPlayer.create(setAlarm.this, R.raw.alarm);
break;
case "alarm Sound 3":
mp = MediaPlayer.create(setAlarm.this, R.raw.wake_up_tone);
break;
case "alarm Sound 4":
mp = MediaPlayer.create(setAlarm.this, R.raw.sweet_alarm);
break;
case "alarm Sound 5":
mp = MediaPlayer.create(setAlarm.this, R.raw.morning_alarm);
break;
default:
break;
}
if(mp!=null) {
mp.start();
}

Before the switch statement, you could do something like
if (mp != null && mp.isPlaying()) {
mp.stop();
}
I am not sure what the rest of your code looks like, but please make sure that it also follows the tips from Android Developers, specifically:
It is also recommended that once a MediaPlayer object is no longer being used, call release() immediately so that resources used by the internal player engine associated with the MediaPlayer object can be released immediately. Resource may include singleton resources such as hardware acceleration components and failure to call release() may cause subsequent instances of MediaPlayer objects to fallback to software implementations or fail altogether. Once the MediaPlayer object is in the End state, it can no longer be used and there is no way to bring it back to any other state.

Try this,,Before start Play call below function.
switch (ringtSound) {
case "alarm Sound 1":
stopPlaying()
mp = MediaPlayer.create(setAlarm.this, R.raw.wake_up);
mp.start();
break;
}
Call the function to stop sound.
private void stopPlaying() {
if (mp != null) {
mp.stop();
mp.release();
mp = null;
}
}

Try mp.stop(); before start any sound...

Related

How to play/stop/play again using MediaPlayer [duplicate]

This question already has answers here:
Media Player start stop start
(8 answers)
Closed 6 years ago.
I have a button when clicked it plays an audio, and while it is playing I can pause it and replay it again and so forth. I have a shake event, where I want to play the audio on shake and replay it when device is shaken again (by first stopping the audio, calling stopAudio?)
I have the following code:
llBtn = (LinearLayout) findViewById(R.id.button);
llBtn.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
//Toast.makeText(MainActivity.this, "LL WAS CLICKED", Toast.LENGTH_SHORT).show();
//IF AUDIO IS NOT PLAYING... PLAY AUDIO
if (tvPS.getText() == "Stop Phrase!") {
StopAudio();
}
else {
PlayAudio();
}
}
});
//the same button is clicked to stop, it is currently setting to Pause.
public void StopAudio() {
mediaPlayer.pause();
Toast.makeText(MainActivity.this, "STOPPED", Toast.LENGTH_SHORT).show();
tvPS.setText("Play Phrase!");
}
public void PlayAudio() {
//stopPlaying(mediaPlayer);
tvPS.setText("Stop Phrase!");
inResId = getResources().getIdentifier("play" , "raw", getPackageName());
mediaPlayer = MediaPlayer.create(getBaseContext(), inResId);
mediaPlayer.seekTo(0);
mediaPlayer.start();
mediaPlayer.setOnCompletionListener(new OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
//Toast.makeText(MainActivity.this, "Done", Toast.LENGTH_SHORT).show();
tvPS.setText("Play Phrase!");
mediaPlayer.pause();
}
});
}
...
public void onShake() {
// Do stuff!
Toast.makeText(getBaseContext(), "Motion detected",
Toast.LENGTH_SHORT).show();
if (mediaPlayer == null) {
PlayAudio();
}
}
How can I modify the code above to handle Play, and then stop if stopped in the middle and then able to replay it again.
The button click works but I am creating a new instance each time and not recycling. When the device is shaken, it plays the audio twice instead of just once.
First of all create the MediaPlayer in onCreate of the context and not in some listener, and don't forget to release it when done, since it consumes a lot of resources,
mediaPlayer.release();
mediaPlayer = null;
Next thing, stop the audio using the stop() function instead of the pause() on completion of the song.
Steps
If you are using a service/activity to play a video create a MediaPlayer instance before it's usage begins, likely in onCreate.
Later use that instance to play/pause/stop the media.
In the onStop of the Service/Activity release the MediaPlayer instance.
Update your playMusic() function to use the MediaPlayer instance you just created, also in the listener use stop() instead of pause()
To change track of an existing MediaPlayer instance
You can use this:
String path = getExternalFilesDir(null).toString()+"/";
mMediaPlayer.setDataSource(path + mediafile);
Link: Changing data source for audio playback using existing MediaPlayer?

Stopping or Pausing MediaPlayer on click using single media player

How can I stop or pause MediaPlayer using only 1 media player?
For example I have Grid View. What I want when I click on button it's playing sound.
But here is tricky part. When I click again on button, its not stopping it but instead it's resting sound and playing it from start.
I tried to add
else{
mp.pause
mp.seekTo(0);
}
But it didn't work. It gave me errors
Here is my Code:
case 24:
if(mp!=null)
{
mp.release();
mp=null;
}
mp = MediaPlayer.create(Glavni.this, R.raw.s25snd);
mp.start();
break;
You should be able to pause the track
Mediaplayer.pause();
length=Mediaplayer.getCurrentPosition();
save length and than resume it with that length
Mediaplayer.seekTo(length);
Mediaplayer.start();
You need something like this:
if (mp == null) {
initMediaPlayer();
}
...
if (mPrepared && mHasStarted && mp.isPlaying()) {
mp.pause();
} else if (mPrepared) {
mHasStarted = true;
mp.start();
}
Where mPrepared is true once the media player has been prepared. If you look really closely at the state diagram and table, you'll notice it's an error to call pause() before the playback has been started. If this is indeed intentional, then you need the mHasStarted flag as well.

Android MediaPlayer not working after multiple starts

I am having trouble with MediaPlayer. In the enclosed code, when a button is touched, a voice cue is activated when the option to do so is selected. However, the voice works for approximately 31 times and then the sound goes off. Using the .release() method (which I have commented out for now) causes the sound to not work at all.
How can I correct this function?
Thank You
....
import android.media.MediaPlayer;
....
MediaPlayer mp = null;
........
// Causes the name of the appropriate cell to be announced
public void sayCellName() {
if(voiceChoice == false) return;
else{
switch(cellName){
case 1:
mp = MediaPlayer.create(this, R.raw.poly);
break;
case 2:
mp = MediaPlayer.create(this, R.raw.lymph);
break;
case 3:
mp = MediaPlayer.create(this, R.raw.mono);
break;
case 4:
mp = MediaPlayer.create(this, R.raw.eo);
break;
case 5:
mp = MediaPlayer.create(this, R.raw.baso);
break;
case 6:
mp = MediaPlayer.create(this, R.raw.band);
break;
default:
break;
} // end switch statement
} // end else statement;
mp.start();
// mp.release();
} // end of sayCellName
} // end of main
The Android OS has a hard-coded limit of audio track resources that may play back sound simultaneously. As it so happens that limit is 32 tracks that have to be shared by all running applications. What you are doing is wasting these tracks by creating fresh MediaPlayers on each button click without releasing them.
For your scenario you should probably create and reuse a single MediaPlayer instance and release it when your Activity stops. It is possible to reset a MediaPlayer and set a different stream data source afterwards.
You have to release the player OnPause or OnDestroy method.
#Override
public void onPause() {
if (mp!= null) mp.release();
}

Unable to stop the execution of media player in the middle

I have the following code snippet. Not sure why, when clicked on the exit button the media player doesn't stop, even though exiting the game should stop all activities in it.
Any help would be appreciated.I have tried stop(), release(), reset() and setting to null. Please let me know where am I going wrong.
public void onClick(View v){
// The background music of the game
MediaPlayer back_music = MediaPlayer.create(getBaseContext(), R.raw.sher_khan);
switch (v.getId()){
case R.id.new_game:
openNewGameDialog();
break;
case R.id.about_game :
Intent i = new Intent(this, About.class);
startActivity(i);
break;
case R.id.exit_game :
if(back_music.isPlaying()){
back_music.release();
back_music.reset();
back_music = null ;
//onDestroy();
}
finish();
break;
case R.id.sound :
// Looping the music
//back_music.setLooping(true);
// Identifying and kind of looping through the sound_selector items
if(v.isSelected()){
v.setSelected(false);
play = false;
//Music start for the media player
back_music.start();
}
else if (!v.isSelected()){
//speaker.setSelected(false);
back_music.stop();
back_music.release();
v.setSelected(true);
play = true;
back_music.release();
}
}
Please try the following :
create your media player on the on create and declare it as a member of your ACTIVITY :
MediaPlayer back_music;
public class MainACtivity(){
....
....
onCreate(){
back_music= MediaPlayer.create(getBaseContext(), R.raw.sher_khan);
.....
}
then delete the the row "MediaPlayer back_music = MediaPlayer.create(getBaseContext(), R.raw.sher_khan);"
and give it a another shot :)
hope it helps you .

Android MediaPlayer SDK

I have a program with a function copied below it plays a sound upon clicking a button. If you click the button 10 times 10 different media players play the same sound that is the way i want it but how can i assign a button to stop all 10 media players at a time like a "STOP ALL BUTTON"
public void onClick(View v){
int resId = 0;
int stopped = 0;
switch (v.getId()){
case R.id.Wail:
resId = R.raw.fedsigwail;
break;
case R.id.Yelp:
resId = R.raw.fedsigyelp;
break;
case R.id.HiLow:
resId = R.raw.hilow;
break;
case R.id.FederalQ:
resId = R.raw.federalq;
break;
case R.id.Horn:
resId = R.raw.fedsignhorn;
break;
case R.id.STOPALL:
mp.stop();
mp.release();
stopped = 1;
break;
}
if (stopped != 1){
mp = MediaPlayer.create(this, resId);
mp.start();
}
}
The code above only stops the last instance of mp.
Any Input would be appreciated
mp.stop(); only stops one instance of a media player, since mp can only be one mediaplayer instance.
If mp is one of your media players, where are the other ones? You mentioned you have
10 different media players
so I would expect something like mp1, mp2, mp3, ..., mp10. But right now it seems you actually only using one media player instance, or at least stopping it.
With each call of
mp = MediaPlayer.create(this, resId)
you lose the reference to the previous created media player, since you 'override' it with a newly created instance.
You need to keep a reference to all your created media players, i.e. via an ArrayList or HashMap or similar.

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