Clear canvas area with special bitmap's form - android

I develop a drawing application and I need to implement eraser tool to clear special areas of pictures. Eraser must erase some circle area unevenly. It means - only center of circle should be erased completely and edges of circle should be erased partially, with alpha.
To achieve this behaviour I created the image that representes eraser's figure
Then, to erase some area of view, I draw the eraser's figure above some picture like this:
private val picture: Bitmap
private val bgPaint = Paint()
private var eraser: Bitmap
private val eraserPaint: Paint = Paint().apply {
val mode: PorterDuff.Mode = PorterDuff.Mode.SRC_OUT
xfermode = PorterDuffXfermode(mode)
color = Color.TRANSPARENT
alpha = 0
}
init {
val options = BitmapFactory.Options()
options.inMutable = true
picture = BitmapFactory.decodeResource(resources, R.drawable.petushara, options)
eraser = BitmapFactory.decodeResource(resources, R.drawable.eraser, options)
setLayerType(View.LAYER_TYPE_SOFTWARE, bgPaint)
}
override fun draw(canvas: Canvas) {
super.draw(canvas)
canvas.drawBitmap(picture, 0f, 0f, bgPaint)
canvas.drawBitmap(eraser, 100f, 300f, eraserPaint)
}
This is whole my view-class, excluding constructors. I expect that area of picture will be erased by figure of eraser, but it erases by figure of square like this:

Okay, I just found out the solution. Write code like this:
private val picture: Bitmap
private val bgPaint = Paint()
private var eraser: Bitmap
private val eraserPaint: Paint = Paint().apply {
val mode: PorterDuff.Mode = PorterDuff.Mode.XOR
xfermode = PorterDuffXfermode(mode)
}
init {
val options = BitmapFactory.Options()
options.inMutable = true
picture = BitmapFactory.decodeResource(resources, R.drawable.petushara, options)
eraser = BitmapFactory.decodeResource(resources, R.drawable.eraser, options)
setLayerType(View.LAYER_TYPE_SOFTWARE, bgPaint)
}
override fun draw(canvas: Canvas) {
super.draw(canvas)
canvas.drawBitmap(picture, 0f, 0f, bgPaint)
canvas.drawBitmap(eraser, 100f, 300f, eraserPaint)
}
Then result picture looks like my expectations:

Related

Create border for custom drawable mask when image transform with Android

I have this masked transformation class, that can receive any mask:
class MaskedTransformation(private val maskDrawable: Drawable) : Transformation {
override fun key(): String = maskDrawable.hashCode().toString()
override fun transform(source: Bitmap): Bitmap? {
val result = Bitmap.createBitmap(source.width, source.height, Bitmap.Config.ARGB_8888)
val mCanvas = Canvas(result)
val o = BitmapFactory.Options()
o.inSampleSize = 2
val mask = Bitmap.createBitmap(source.width, source.height, Bitmap.Config.ARGB_8888)
val tmpCanvas = Canvas(mask)
val maskRaw9Patch = maskDrawable as? NinePatchDrawable
maskRaw9Patch?.setBounds(0, 0, tmpCanvas.width, tmpCanvas.height)
maskRaw9Patch?.draw(tmpCanvas)
val paint = Paint(Paint.ANTI_ALIAS_FLAG)
paint.xfermode = PorterDuffXfermode(PorterDuff.Mode.DST_IN)
mCanvas.drawBitmap(source, 0f, 0f, null)
mCanvas.drawBitmap(mask, 0f, 0f, paint)
paint.xfermode = null
source.recycle()
return result
}
For example, we can have this form: or any other.
How to add border (shape) around it? Please help!

How can I create a shape and change its alpha in a specific place on a surface?

Let's say i have a surface and my background color is Red;
Surface(modifier = Modifier.fillMaxSize().alpha(0.1f)){}
How can i create a shape (example: Rectangle) on surface like hole so i can see the background color not with alpha 0.1f, with alpha 1.0f from inside this rectangle shape?
i want it for tutorial screen in my app, i am open to any idea except my example.
Example of my goal;
https://id.pinterest.com/pin/353814114449134862/
I implemented a sample which can give you a kick-off in your implementation:
#Composable
fun CanvasWithHole(
holeXPosition: Float,
holeYPosition: Float,
holeRadius: Float
) {
androidx.compose.foundation.Canvas(
modifier = Modifier.fillMaxSize(),
onDraw = {
drawIntoCanvas { canvas ->
val w = drawContext.size.width
val h = drawContext.size.height
drawImageWithHole(
canvas.nativeCanvas,
w, h, holeXPosition, holeYPosition, holeRadius,
)
}
}
)
}
fun drawImageWithHole(
canvas: Canvas,
w: Float,
h: Float,
holeXPosition: Float,
holeYPosition: Float,
holeRadius: Float
) {
val bitmap = Bitmap.createBitmap(
w.toInt(), h.toInt(), Bitmap.Config.ARGB_8888
).apply {
eraseColor(Color.TRANSPARENT)
}
val canvasBitmap = Canvas(bitmap)
val eraser = Paint().apply {
color = Color.TRANSPARENT
xfermode = PorterDuffXfermode(PorterDuff.Mode.CLEAR)
}
canvasBitmap.drawColor(Color.parseColor("#cc328fa8"))
canvasBitmap.drawCircle(holeXPosition, holeYPosition, holeRadius, eraser)
canvas.drawBitmap(bitmap, 0f, 0f, null)
}
And here is how you can use it:
#Composable
fun MyScreen() {
Box {
ContentScreen()
CanvasWithHole(
100f,
100f,
400f,
)
}
}
Here's the result:

How to draw border on BottomNavigation MenuItem Icon?

I am developing an android app using:
Jetpack Lifecycle (ViewModel)
Jetpack Navigation
Coil (Image Loader)
I am trying to customize the BottomNavigationMenu.
But one thing is very hard...
The last tab is the User's profile Image with Border.
If the user's profile image background color is white, then the ui is weird.
So I should show the border.
class MainActivity {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
binding = ActivityMainBinding.inflate(layoutInflater)
setContentView(binding.root)
initBottomNav(binding.bottomNav)
vm.initProfileBottomIcon()
}
private fun initBottomNav(bottomNav: BottomNavigationView) {
val navHostFragment = supportFragmentManager.findFragmentById(R.id.nav_host_fragment) as NavHostFragment
bottomNav.setupWithNavController(navHostFragment.navController)
bottomNav.itemIconTintList = null
vm.profileImgUrl.observe(this) { url ->
bottomNav.menu.findItem(R.id.profileFragment).load(this, url) {
transformations(CircleCropTransformation())
}
}
}
}
This code draws the profile image on the BottomNavigationMenu.
But not draw the border.
When I googling, there is no support for CircleCrop with Border on Coil (even Glide).
So I tried the below code, But it doesn't work well..
vm.profileImg.observe(this) { imgBitmap ->
val layerBorder = ResourcesCompat.getDrawable(resources, R.drawable.oval_trans_border1_red, null)
val layerIcon = BitmapDrawable(Resources.getSystem(), imgBitmap)
val layerDrawable = LayerDrawable(arrayOf(layerIcon, layerBorder))
val bottomNavProfile = bottomNav.menu.findItem(R.id.profileFragment)
val request = ImageRequest.Builder(this)
.data(layerDrawable)
.target {
bottomNavProfile.icon = it
}
.apply {
transformations(CircleCropTransformation())
}
.build()
imageLoader.enqueue(request)
}
Somebody help me please?
You can write your own Transformation with border like this:
class BorderedCircleCropTransformation(
private val borderSize: Float = 0f,
#ColorInt private val borderColor: Int = Color.BLUE
) : Transformation {
override fun key(): String = BorderedCircleCropTransformation::class.java.name
override suspend fun transform(pool: BitmapPool, input: Bitmap, size: Size): Bitmap {
val borderOffset = (borderSize * 2).toInt()
val halfWidth = input.width / 2
val halfHeight = input.height / 2
val circleRadius = Math.min(halfWidth, halfHeight).toFloat()
val newBitmap = Bitmap.createBitmap(
input.width + borderOffset,
input.height + borderOffset,
Bitmap.Config.ARGB_8888
)
// Center coordinates of the image
val centerX = halfWidth + borderSize
val centerY = halfHeight + borderSize
val paint = Paint()
val canvas = Canvas(newBitmap).apply {
// Set transparent initial area
drawARGB(0, 0, 0, 0)
}
// Draw the transparent initial area
paint.isAntiAlias = true
paint.style = Paint.Style.FILL
canvas.drawCircle(centerX, centerY, circleRadius, paint)
// Draw the image
paint.xfermode = PorterDuffXfermode(PorterDuff.Mode.SRC_IN)
canvas.drawBitmap(input, borderSize, borderSize, paint)
// Draw the createBitmapWithBorder
paint.xfermode = null
paint.style = Paint.Style.STROKE
paint.color = borderColor
paint.strokeWidth = borderSize
canvas.drawCircle(centerX, centerY, circleRadius, paint)
return newBitmap
}
override fun equals(other: Any?) = other is BorderedCircleCropTransformation
override fun hashCode() = javaClass.hashCode()
override fun toString() = "BorderedCircleCropTransformation()"
private companion object {
val XFERMODE = PorterDuffXfermode(PorterDuff.Mode.SRC_IN)
}
}
internal val Bitmap.safeConfig: Bitmap.Config
get() = config ?: Bitmap.Config.ARGB_8888
then pass it as a transformation to coil and it will draw what you want.
I use this code for drawing border.

How to draw a Button like rectangle with text in Android Canvas?

In Android app , I want to draw a button in canvas , like the image exactly the below image
I tried some stack overflow answers but can't get the exact output , particularly the light shadow below . My worst code is below
val corners = floatArrayOf(
80f, 80f, // Top left radius in px
80f, 80f, // Top right radius in px
0f, 0f, // Bottom right radius in px
0f, 0f // Bottom left radius in px
)
val path = Path()
val rect = RectF(550f, 500f, 100f, 300f)
paint.style = Paint.Style.FILL;
paint.color = Color.WHITE;
path.addRoundRect(rect, corners, Path.Direction.CW)
canvas?.drawPath(path, paint)
paint.style = Paint.Style.STROKE;
paint.color = Color.BLACK;
path.addRoundRect(rect, corners, Path.Direction.CW)
canvas?.drawPath(path, paint)
paint.setColor(Color.RED)
paint.setStyle(Paint.Style.FILL)
val paint2 = Paint()
paint2.setColor(Color.GREEN)
paint2.setTextSize(50f) //set text size
val w: Float = paint2.measureText("VIEW CAMPSITE MAP") / 2
val textSize: Float = paint2.textSize
canvas?.drawText("VIEW CAMPSITE MAP", 300f, 300f ,paint2);
Also I can't set text in correct position
I also need a gradient to show bulging state like a real material button
And also need an click listener in the canvas / paint
I need it in pure canvas and paint not in any views
please help me
Here is one of the ways. Dont forget to move all variables like text, textSize, etc in custom attributes. Also I didnt get what do you mean by "click listener in the canvas"
class CustomView #JvmOverloads constructor(
context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0
) : View(context, attrs, defStyleAttr) {
//constants. move them all to custom attributes
private val boxRadius = convertDpToPixel(10f)
private val boxColor = Color.parseColor("#52618e")
private val boxBackgroundColor = Color.WHITE
private val boxShadowSize = convertDpToPixel(2f)
private val boxStrokeWidth = convertDpToPixel(1f)
private val textColor = Color.parseColor("#21a207")
private val fontSize = convertDpToPixel(30f)
private val text = "View Campsite Plan"
private lateinit var boxShadow: RectF
private lateinit var boxBackground: RectF
private lateinit var boxShadowPaint: Paint
private lateinit var boxBackgroundPaint: Paint
private var textWidth = 0f
private var textSmallGlyphHeight = 0f
private lateinit var textPaint: Paint
override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
boxShadow = RectF(0f, 0f, w.toFloat(), h.toFloat())
boxBackground = RectF(boxStrokeWidth, boxStrokeWidth,
w.toFloat()-boxStrokeWidth, h.toFloat()-boxStrokeWidth-boxShadowSize)
boxShadowPaint = Paint().apply { color = boxColor }
boxBackgroundPaint = Paint().apply { color = boxBackgroundColor }
textPaint = Paint().apply {
color = textColor
textSize = fontSize
typeface = Typeface.create(Typeface.DEFAULT, Typeface.BOLD)
textWidth = measureText(text)
textSmallGlyphHeight = fontMetrics.run { ascent + descent }
}
}
override fun onDraw(canvas: Canvas?) {
canvas?.drawRoundRect(boxShadow, boxRadius, boxRadius, boxShadowPaint)
canvas?.drawRoundRect(boxBackground, boxRadius, boxRadius, boxBackgroundPaint)
val textStartPadding = (width - textWidth)/2f
val textTopPadding = (height - textSmallGlyphHeight)/2f
canvas?.drawText(text, textStartPadding, textTopPadding, textPaint)
}
private fun convertDpToPixel(dp: Float) =
dp*(resources.displayMetrics.densityDpi/DisplayMetrics.DENSITY_DEFAULT)
}

Draw transparent bitmap on backgound

I want to draw transparent bitmaps on a background in a game. However, the bitmap is not transparent, it still has white color in the background. Here is my code
inner class Canvass(context: Context) : View(context) {
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
val frame_paint: Paint = Paint()
frame_paint.style = Paint.Style.FILL
frame_paint.isAntiAlias = true
val framegame = BitmapFactory.decodeResource (resources, R.drawable.frame)
canvas.drawBitmap (framegame, 0f, 0f, frame_paint)
canvas.drawPath(mPath, mPaint)
val tennis_paint: Paint = Paint()
tennis_paint.style = Paint.Style.FILL
tennis_paint.color = Color.TRANSPARENT
tennis_paint.isAntiAlias = true
val tennis = BitmapFactory.decodeResource (resources, R.drawable.tennis_ball)
canvas.drawBitmap (tennis, 50f, 200f, tennis_paint)
}
}
I found this code, it works for me.
val tennis_paint: Paint = Paint()
tennis_paint.style = Paint.Style.FILL
tennis_paint.isAntiAlias = true
val tennis = BitmapFactory.decodeResource (resources, R.drawable.tennis_ball)
var bitmap = transparent_bitmap(tennis)
canvas.drawBitmap (bitmap, 50f, 300f, tennis_paint)
fun transparent_bitmap(bmp:Bitmap):Bitmap{
var bitmap: Bitmap = Bitmap.createBitmap(
bmp.width,
bmp.height,
Bitmap.Config.ARGB_8888
)
bitmap.setHasAlpha(true)
for (x in 1..bmp.width-1){
for (y in 1..bmp.height-1){
var pixel = bmp.getPixel(x,y)
val redValue = Color.red(pixel)
val blueValue = Color.blue(pixel)
val greenValue = Color.green(pixel)
if ((redValue==255)and(blueValue==255)and(greenValue==255)){
bitmap.setPixel(x,y,Color.argb(1,0,0,0))
}else {
bitmap.setPixel(x,y,Color.rgb(redValue,greenValue,blueValue))
}
}
}
return bitmap
}

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