How to install same app concurrently on multiple devices using Android studio - android

I wonder if there is a way to install and run an android application concurrently on multiple devices/emulator with a single server that is from development machine.
Do such thing exists?

Actually yes. When launcing your app through Android Studio, you can shift+click on the devices you want to run your application on. Discussed in more detailed in here

When you see the list of devices come up after launching the app,
just press (shift or control) + click each device you want it to launch on.

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How to run flutter app on a real device without having to install the sdk on your phone evrytime

I use my mobile device to run my flutter applications. I know all about the hot reload but I'm so tired of having to wait every time I connect back to my phone again maybe the next day and then the app has to be re installed and the gradle task assembler has to be built again. Please I want to ask if there is a way to reconnect easily and a way for the apps to run easily again any time I want to work on a project again after a while.
There are a couple of alternatives to building the APK and installing it on a physical device:
Use an emulated android device
You can use an android emulator. The easiest way to set that up is probably the graphical interface in Android Studio (see https://developer.android.com/studio/run/managing-avds), but you can also use flutter emulators --create [--name <Name>] to create a new virtual device. Then use the button in the bottom right of VS Code to select that device, before launching the debugger.
Build for desktop
Depending on the dependencies of your app, you could try building the app for the platform you're developing on (Windows, Linux, or macOS). This has the same visual result as an Android app, but does not need an emulator or physical device. The rendering engine is the same (Skia) on all platforms. The obvious downside is that some plugins may not be available for desktop.
See https://docs.flutter.dev/development/platform-integration/desktop on how to set that up.

debug multiple device simultaneously in android studio

I made one App based on Client-Server programming. I can run that App on multiple devices simultaneously, now I want to debug that App in multiple devices simultaneously so I can check the flow of both client and server simultaneously.
Is it possible in Android studio?? If yes then How can I achieve that??
You can do it by creating multiple launch/debug configurations and assign them the same module. Then just run debug each configuration on different device.
I believe you can start multiple instants by ctrl selecting your devices in the 'Deployment Target Options' pane.
There's annotation prepended in the 'Run' pane on which device is outputting... [DEVICE]-[DEVICE_NAME]-[SERIAL_NUM]

Another way to debug an android app

I want to debug my android application, I have Eclipse Installed fully setup for android developement.
The problem is,
1) I can't run android emulator(Hardware Concerns).
2) I can't attach phone to my computer(Driver Concerns).
Now,
Is there a way to get debug functionality by putting directly the apk into the phone storage and installing it from there.
I wanted get the logcat of the application that I'll be running.
Basically I'm quite naive in android, I'm not quite sure of the terms I said but, What I want is a way to test my app on my phone without the role of my PC.
If you have root you can use Wifi ADB
Also you can remove drivers for this device and install other driver from your device manufacturer.
If you can run standard emulator you can use Genymotion.

Android application is crashed, when build from my machine, but not from other machine

I'm using a mac machine to build a android application, but it will crashed when run on device. but with the same code and key I build the application using another machine (windows). it is working well on devices.
Using my mac I already build several other apps and those are working well.
Can any one give me a solution?
First get the feedback of your client device as Kumar suggested.
get the clients device specifications,screenshots and try to reproduce on emulator.Exactly what caused the error may want you to ask him what steps to follow to reproduce the error.etc
is it possible to test this app on emulator with out any code changes?
Yes.You have a DDMS perspective.Just go to the top right corner above the coding window.There's a sort of plus (+) button there.From there you have a DDMS perspective.In this perspective,you can control emulator.You can feed the GPS co-ordinates here.
Look at this
Sounds like you are using some new API that your client doesn't have. He might be running an older OS. Run Android Lint checks and see if you get an API warnings.
Check your client's OS version and your own. Create emulator with your client's OS version and see if it's crashing.

How do you load two apps onto the android emulator?

I am using Eclipse to develop a couple of apps for Android phones. I want to experiment with one app starting the other via startActivity(). What is unclear to me, is how to I get both apps loaded onto the emulator. How do I get both apps onto the emulator so, I can test their ability to start each other?
First start one from Eclipse (it will be installed). Then start the next. Now both are in your emulator.

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