I implemented Admob native ad express into my application, following this video that was posted on google developers YouTube channel. Apon finishing it I read that it was discontinued since October 2017 and will stop being served in March 2018.
I can't find any information about this and what we as developers should do. Should we replace it with banner ads, native ads advance or what? I can't imagine having banner ads in a RecyclerView and there is also not a lot of information out there about impending native advanced ads in a RecyclerView.
Has anyone come across this issue and what did you do?
Yes you are right, Native Ads Express is being deprecated.
I guess you can try integrating Native Ads or Native Ads Advanced
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Here are some examples of Native Ads in a RecyclerView that I found on github, stackoverflow and youtube.
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My game has Unity Ads and Google AdMob. I used Google AdMob for a support button. Button shows rewarded ad, with no prizes. Because this is a support button. Anyway, my ads is not showing. I'm trying to solve this problem. I think i did everything true. I published my game. In my other game Google Ads is showing. Can anybody help me?
First, This is against AdMob's Policies for ads that offer rewards
Publishers may not encourage users to engage with rewarded ads using phrases that indicate the ad engagement will help the publisher directly, such as “support us” or similar language.
I STRONGLY recommend removing the support button because AdMob will find it and give you a violation strike.
Second, regarding your problem I think you are not preloading the ad.
If I apply admob sdk with unity ads on top using admob mediation for my android game made in unity or applying unity ads sdk with admob ads on top using unity mediation. which of them gives better output? if this is location dependent then please answer it for INDIA.
If I were you I would use AdMob mediation with Unity-Ads, for the following reasons:
AdMob is much get better revenue in India
AdMob has better tools for Ads than unity
Google is much better in Ads management than unity and have better support
i have added FAN ads to my apps and all things are working well and good, their are native ads i have used as the FAN ads, the placement ids are live and the request are been recorded well.
But now i have to use AdMob mediation ,
my questions are : Any help will be appreciated
Do i have to remove all the code of my FAN ads which i have implemented and add the Google Admob ads and then link the ad units to the facebook units in the admob console?
their is no option to add "native ads" source group at admob mediation panel see image below. and if i do Admob Mediation do i have to write the code for AdMob Ads , the documentation is not well explained in the site
AdMob native ad is currently in a limited release. You will not be able to mediate between FAN and AdMob using this format for now.
I have admob banner ads integrated in my Android app, but I want to show only 'House Ads' and no Google 3rd party ads.
For this, I got a suggestion from Admob team, that I can use DFP for the same, below is their reply:
"In AdMob it is not directly possible to disable all third-party ad networks from serving in mediation. What you can do is to deprioritize the networks in your mediation stack (based on eCPM values) in order to fetch ads from desired sources.
Or, you can check out DFP, which allows you to set up and manage your own inventory. DFP also integrates with the Mobile Ads SDK, so that means you can use your existing code base to make requests to the DFP network."
I've been digging into this since then, but found nowhere to start from.
They say I need to create an Inventory, but I'm not finding this tab anywhere.
Anyone? Worked with this, please guide how to add customized ad and generate ad unit.
Below is the link for adding DFP to android app:
DFP integration in Android app
Thanks in advance.
I have been working on some android and iOS applications with cocos2dx 2.2.6 and have recently added AdMob integration. I understand this is a general question but I was wondering if anyone had any tips with how to make the most money with Admob. Specifically I have been having trouble with setting up Admob Mediation. I have tried to add Adcolony ads in addition to regular admob ads to my game but for the life of me I can't figure out how to get it out of the "pending" phase. Also if it did get out of this phase will I have to do anything special codewise to make it work? or will it just fill the container wtih Adcolony ads sometimes. If anyone has any knowledge of how this process works or how to optimally set up admob mediation that would be of great help to me. thanks.
I generally get Adcolony out of the pending state by Integrating it as a standalone SDK. Once i see a test ad with Ad Colony, I then use Admob for mediation and add the Ad colony details to it. Also the documentation provided via Admob for mediation is fairly simple and straightforward and requires no additional coding to get it to work.