I am trying to write an app that passes the coordinates of a ball to Arduino via BT. The coordinates are being sent every 4 ms. For this test I send "123" instead of full coordinates. What am I getting now (on Arduino serial monitor) is "123123123123123..." and it refreshes only after I close the application.
What I want to achieve is "123" in every line, that shows immediately after the message is sent.
Android code BT:
private class ConnectThread extends Thread {
private final BluetoothSocket mmSocket;
private final BluetoothDevice mmDevice;
private OutputStream outStream ;
UUID uuid = UUID.fromString("00001101-0000-1000-8000-00805f9b34fb");
public ConnectThread(BluetoothDevice device) {
// Use a temporary object that is later assigned to mmSocket
// because mmSocket is final.
BluetoothSocket tmp = null;
mmDevice = device;
try {
// Get a BluetoothSocket to connect with the given BluetoothDevice.
// MY_UUID is the app's UUID string, also used in the server code.
tmp = device.createInsecureRfcommSocketToServiceRecord(uuid);
} catch (IOException e) {
Log.e(TAG, "Socket's create() method failed", e);
}
mmSocket = tmp;
}
public void run() {
// Cancel discovery because it otherwise slows down the connection.
mBluetoothAdapter.cancelDiscovery();
try {
// Connect to the remote device through the socket. This call blocks
// until it succeeds or throws an exception.
mmSocket.connect();
Log.i(TAG, "run: CONNECTED");
} catch (IOException connectException) {
Log.i(TAG, "run: NOT CONNECTED");
}
}
// Closes the client socket and causes the thread to finish.
public void cancel() {
try {
mmSocket.close();
if(outStream != null)
outStream.close();
finish();
} catch (IOException e) {
Log.e(TAG, "Could not close the client socket", e);
}
}
//Sending Message
public void writeData(String data){
String info = data;
try {
outStream = mmSocket.getOutputStream();
outStream.write(info.getBytes());
Log.i(TAG, "writeData: MSG SENT");
} catch (IOException e) {
e.printStackTrace();
Log.i(TAG, "run: CANT SEND MSG");
}
}
public boolean isConnected(){
return mmSocket.isConnected();
}
}
In my main function I call:
if(connectThread.isConnected())
connectThread.writeData("123");
Arduino code:
String incomingByte;
void setup() {
//pinMode(53, OUTPUT);
Serial.begin(9600);
}
void loop() {
// see if there's incoming serial data:
if (Serial.available() > 0) {
// read the oldest byte in the serial buffer:
incomingByte = Serial.readString();
Serial.println(incomingByte);
delay(10);
}
}
There is no concept of messages in serial communication, unless you make it yourself.
Serial.readString() delimits your "messages" with time (1 second by default) and you are sending "messages" 4 ms apart. This obviously concatenates your "messages".
To actually send messages you need to delimit them. You can do that by sending lines.
On Android, you need to end the message with a new line character:
outStream.write(info.getBytes());
outStream.write(10); // send a new line character (ASCII code 10)
And on Arduino, you need to read, until you find a new line character:
incomingByte = Serial.readStringUntil('\n');
Serial.read(); // remove the leftover new line character from the buffer
You need to put at least \n (or maybe \r\n) after the coordinates, or the Bluetooth module just keeps buffering.
Related
I have a client on a PC and a server on a tablet. I know the MAC addresses for both which means I do not do discoveries.
1. On the client if I use
connectString = "btspp://" + MACaddress + ":4;authenticate=false;encrypt=false;master=false";
It connects fine.
If I change the CN number (4) to anything else, it does not work. How is this number determined?
2. Everything works fine if the tablet is a Samsung with Android 5.0.2 When I use a Qunyico tablet with Android 10, it does not work. I get an error: Failed to connect; [10051] A socket operation was attempted to an unreachable network. What is the problem?
Client on PC – code taken from “Bluetooth-java-client-master”
public class IrcBluetoothClient {
private static void openConnection(String MACaddress) throws IOException {
// Tries to open the connection.
String connectString = "btspp://" + MACaddress + ":4;authenticate=false;encrypt=false;master=false";
StreamConnection connection = (StreamConnection) Connector.open(connectString);
if (connection == null) {
System.err.println("Could not open connection to address: " + MACaddress);
System.exit(1);
}
// Initializes the streams.
OutputStream output = connection.openOutputStream();
InputStreamReader isr = new InputStreamReader(System.in);
BufferedReader reader = new BufferedReader(isr);
// Starts the listening service for incoming messages.
ExecutorService service = Executors.newSingleThreadExecutor();
service.submit(new IncomingMessagesLoggingRunnable(connection));
// Main loop of the program which is not complete yet
LocalDevice localDevice = LocalDevice.getLocalDevice();
while (true) {
String toSend = reader.readLine();
byte[] toSendBytes = toSend.getBytes(StandardCharsets.US_ASCII);
output.write(toSendBytes);
System.out.println("[" + localDevice.getFriendlyName() + " - " +
localDevice.getBluetoothAddress() + "]: " + toSend);
System.exit(1);
}
Server on tablet – code taken from https://developer.android.com/guide/topics/connectivity/bluetooth
private static final UUID A_UUID = UUID.fromString("00001101-0000-1000-8000-00805F9B34FB");
public BTacceptConnections( BluetoothAdapter mBluetoothAdapter) {
// Use a temporary object that is later assigned to mmServerSocket
// because mmServerSocket is final.
BluetoothServerSocket tmp = null;
try {
// A_UUID is the app's UUID string, also used by the client code.
tmp = mBluetoothAdapter.listenUsingRfcommWithServiceRecord(NAME, A_UUID);
} catch (IOException e) {
Log.e(TAG, "Socket's listen() method failed", e);
}
mmServerSocket = tmp;
// Closes the connect socket and causes the thread to finish.
public void cancel(){
try {
mmServerSocket.close();
}catch (IOException e){
}
runFlag = 1;
}
//***********************************************************************************************
//
// This thread runs all the time listening for incoming connections.
//
public void run() {
BluetoothSocket socket = null;
// Keep listening until exception occurs or a socket is returned.
while (runFlag == 0) {
try {
socket = mmServerSocket.accept();
} catch (IOException e) {
Log.e(TAG, "Socket's accept() method failed", e);
break;
}
if (socket != null) { // If a connection was accepted
// A connection was accepted. Perform work associated with
// the connection in a separate thread.
// manageMyConnectedSocket(socket);
}else{
try {
mmServerSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
break;
}
}
I know the MAC addresses for both which means I do not do discoveries.
Official Linux Bluetooth protocol stack BlueZ uses D-BUS API to establish bluetooth communication. If you check adapter-api, scanning will create device objects that you need to establish a communication which means discovering is not only done to retrieve MAC addresses only.
Your case might be the same, I would suggest doing discovery first.
i m still a beginner in android and i want to make a bluetooth connection but while reading the offecial android documentation i didn't understood MY_UUID used as a parameter in device.createRfcommSocketToServiceRecord(MY_UUID) in android bluetooth api ? and why when i add this thread in my app i got the
manageConnectedSocket(mmSocket) with red color .
private class ConnectThread extends Thread {
private final BluetoothSocket mmSocket;
private final BluetoothDevice mmDevice;
public ConnectThread(BluetoothDevice device) {
// Use a temporary object that is later assigned to mmSocket,
// because mmSocket is final
BluetoothSocket tmp = null;
mmDevice = device;
// Get a BluetoothSocket to connect with the given BluetoothDevice
try {
// MY_UUID is the app's UUID string, also used by the server code
tmp = device.createRfcommSocketToServiceRecord(MY_UUID);
} catch (IOException e) { }
mmSocket = tmp;
}
public void run() {
// Cancel discovery because it will slow down the connection
mBluetoothAdapter.cancelDiscovery();
try {
// Connect the device through the socket. This will block
// until it succeeds or throws an exception
mmSocket.connect();
} catch (IOException connectException) {
// Unable to connect; close the socket and get out
try {
mmSocket.close();
} catch (IOException closeException) { }
return;
}
// Do work to manage the connection (in a separate thread)
manageConnectedSocket(mmSocket);
}
/** Will cancel an in-progress connection, and close the socket */
public void cancel() {
try {
mmSocket.close();
} catch (IOException e) { }
}
}
If you are connecting to some device you did not build yourself, you need to use one of his UUID.
ParcelUuid[] idArray = device.getUuids();
java.util.UUID uuidYouCanUse = java.util.UUID.fromString(idArray[i].toString());
You may need to figure which Uuid corresponds to which device feature by yourself.
You will fail to connect with some Uuid, but succeed with the others.
If you are the creator of the server and the client side applications, then UUID is the value YOU create and use in both applications when designing connections.
java.util.UUID myOwnUUID = UUID.randomUUID();
String stringVersionOfUUID = myOwnUUID.toString();
I'm working on an application which should be quite the same as Bluehood, an application which is on the google market .
So now I'm working on Bluetooth . The fact is, I want to transfer strings (JSON) between two devices . I've seen lots of posts on stackoverflow and some examples on the internet but it's not so clear for me .
I know that I've to use createInsecureRfcommSocketToServiceRecord for sending informations and listenUsingInsecureRfcommWithServiceRecord for receiving them , but I'm searching some simple tutorial to explain how it works and how to transfer data between two devices .
Thank in advance for your explanations...
It's hard to know if I am answering this effectively, as you say you have searched the web and I find one of the most useful tutorials at android com on Bluetooth. I have supplied parts of the code, not the full thread classes, but the bones to give you an idea of how temp sockets are used until sockets are found and made final, for the duration of the connection, and how threads manage each stage of the connection process.
listenUsingRfcommWithServiceRecord(NAME, MY_UUID); is used to create a server socket. It listens for a connection. It acts like a server. This is on the device that is acting as a server or listening for incoming connections.
This is done is a separate thread.
public AcceptThread() {
BluetoothServerSocket tmp = null;
// Create a new listening server socket
try {
tmp = mAdapter.listenUsingRfcommWithServiceRecord(NAME, MY_UUID);
} catch (IOException e) {
}
mmServerSocket = tmp;
}
public void run() {
BluetoothSocket socket = null;
// Listen to the server socket if we're not connected
while (mState != STATE_CONNECTED) {
try {
// This is a blocking call and will only return on a
// successful connection or an exception
socket = mmServerSocket.accept();
} catch (IOException e) {
break;
}
// If a connection was accepted
if (socket != null) {
synchronized (BluetoothConnection.this) {
switch (mState) {
case STATE_LISTEN:
case STATE_CONNECTING:
// Situation normal. Start the connected thread.
connected(socket, socket.getRemoteDevice());
break;
case STATE_NONE:
case STATE_CONNECTED:
// Either not ready or already connected. Terminate new socket.
try {
socket.close();
} catch (IOException e) {
}
break;
}
}
}
}
}
There is a separate thread to act as a client, seeking a connection. It goes looking for a connection. This is on the device that seeks the connection with the server device. (These can be interchangeable).
public ConnectThread(BluetoothDevice device) {
mmDevice = device;
BluetoothSocket tmp = null;
// Get a BluetoothSocket for a connection with the
// given BluetoothDevice
try {
tmp = device.createRfcommSocketToServiceRecord(MY_UUID);
} catch (IOException e) {
}
mmSocket = tmp;
}
public void run() {
// Always cancel discovery because it will slow down a connection
mAdapter.cancelDiscovery();
// Make a connection to the BluetoothSocket
try {
// This is a blocking call and will only return on a
// successful connection or an exception
mmSocket.connect();
} catch (IOException e) {
// Close the socket
try {
mmSocket.close();
} catch (IOException e2) {
}
connectionFailed();
return;
}
You then need a thread to manage the actual connection. When the client meets the server. Also in a separate thread.
public ConnectedThread(BluetoothSocket socket) {
mmSocket = socket;
InputStream tmpIn = null;
OutputStream tmpOut = null;
// Get the BluetoothSocket input and output streams
try {
tmpIn = socket.getInputStream();
tmpOut = socket.getOutputStream();
} catch (IOException e) {
}
mmInStream = tmpIn;
mmOutStream = tmpOut;
}
public void run() {
byte[] buffer = new byte[1024];
int bytes;
// Keep listening to the InputStream while connected
while (true) {
try {
// Read from the InputStream
bytes = mmInStream.read(buffer);
// Send the obtained bytes to the UI Activity
mHandler.obtainMessage(MESSAGE_READ, bytes, -1, buffer).sendToTarget();
} catch (IOException e) {
connectionLost();
// Start the service over to restart listening mode
BluetoothConnection.this.start();
break;
}
}
}
Within this thread you also have your code to manage writing data through this connection.
There are samples supplied through android.com.
I also found this tutorial good, as a simple background into bluetooth discovery and connection, although it doesn't give you all you need to read and write data.
In terms of reading and writing the data, the following snippet is an example of a way to handle reading data and parsing it to something usable. Calling the handler from within the connection thread. In this case I am appending the data to a textView, but you can do whatever you want with it, it shows how to put it into a String. (which is what you are looking for).
private final Handler mHandler = new Handler() {
#Override
public void handleMessage(Message msg) {
switch (msg.what) {
case MESSAGE_READ:
byte[] readBuf = (byte[]) msg.obj;
// construct a string from the valid bytes in the buffer
String readMessage = new String(readBuf, 0, msg.arg1);
textView1.append("\nMessage " + messageCount + ": " + readMessage);
....
Likewise there is some code to write messages - this is in the connected thread class. However, I grab this information using an OnClick event with the button to send. Grab the text from the EditText and send it to a function to parse the String to bytes.
where message is a String and mChatService is calling the write method from the Connected thread.
Converting the string to a byte array, so it can be sent.
// Get the message bytes and tell the BTManager to write
byte[] send = message.getBytes();
mChatService.write(send);
Write method from connected thread:
public void write(byte[] buffer) {
try {
mmOutStream.write(buffer);
// Share the sent message back to the UI Activity
mHandler.obtainMessage(MESSAGE_WRITE, -1, -1, buffer).sendToTarget();
} catch (IOException e) {
}
}
It is worth noting that the states of the devices must be monitored (you can have a look a the tutorial for that).
It is also important to keep the background threads away from the UI. So that is where the skill comes in (and a handler) to transfer data to and from the UI to the socket connection.
I'm trying to establish a bluetooth communication between an android phone/tablet (4.0.3), and a bluetooth device, which is an earring reader (Destron Fearring DTR3E, in case you want to know, which I don't suppose you do).
I paired the phone with the reader (the reader has the pairing passcode on a tag) from the bluetooth settings, bluetooth is on of course, and now I'm trying to listen to reads from the device, by means of BluetoothServerSocket. The problem is that the accept call never returns, so obviously I am doing something wrong. The communication is done using RFCOMM.
Code:
private class AcceptThread extends Thread {
private final BluetoothServerSocket mmServerSocket;
public AcceptThread() {
// Use a temporary object that is later assigned to mmServerSocket,
// because mmServerSocket is final
BluetoothServerSocket tmp = null;
try {
// MY_UUID is the app's UUID string, also used by the client code
String uuid = "00001101-0000-1000-8000-00805F9B34FB";
tmp = bluetoothAdapter.listenUsingInsecureRfcommWithServiceRecord("pdfParserServer", UUID.fromString(uuid));
} catch (Exception e) {
e.printStackTrace();
}
mmServerSocket = tmp;
}
public void run() {
BluetoothSocket socket = null;
// Keep listening until exception occurs or a socket is returned
while (true) {
try {
socket = mmServerSocket.accept();
} catch (IOException e) {
break;
}
// If a connection was accepted
if (socket != null) {
// Do work to manage the connection (in a separate thread)
try {
mmServerSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
break;
}
}
}
/** Will cancel the listening socket, and cause the thread to finish */
public void cancel() {
try {
mmServerSocket.close();
} catch (IOException e) { }
}
}
Is there something I am missing?
Thank you!
The only reason that could cause the code never to come back from accept is that, the device "Destron Fearring DTR3E" you are trying to connect to, has actually a bluetoothserver socket and not a bluetooth client, hence, the device might be waiting for you to actually connect to it, in stead of you creating a bluetoothserver socket and waiting for it to connect to your android device, you should read the specs on the device and make sure that actually is you the one that has to open a connection on "Destron Fearring DTR3E" socket...
Hope this helps...
Regards!
I want to create an application in android that will send bits continuously to another bluetooth device. I have done everything, I just don't know how to send bit or a single character a text message will also work upon receiving the bluetooth device will perform some task like turn LEDs on or off.
The remote bluetooth device is linvor bluetooth.
My current code is:
import java.io.IOException;
import java.util.UUID;
import android.bluetooth.BluetoothDevice;
import android.bluetooth.BluetoothSocket;
public class ConnectThread extends Thread {
private final BluetoothSocket mmSocket;
private final BluetoothDevice mmDevice;
public ConnectThread(BluetoothDevice device) {
// Use a temporary object that is later assigned to mmSocket,
// because mmSocket is final
BluetoothSocket tmp = null;
mmDevice = device;
// Get a BluetoothSocket to connect with the given BluetoothDevice
try {
// MY_UUID is the app's UUID string, also used by the server code
tmp = device.createRfcommSocketToServiceRecord(UUID.fromString("device uuid"));
} catch (IOException e) { }
mmSocket = tmp;
}
public void run() {
// Cancel discovery because it will slow down the connection
MyService.mBluetoothAdapter.cancelDiscovery();
try {
// Connect the device through the socket. This will block
// until it succeeds or throws an exception
mmSocket.connect();
} catch (IOException connectException) {
// Unable to connect; close the socket and get out
try {
mmSocket.close();
} catch (IOException closeException) { }
return;
}
// Do work to manage the connection (in a separate thread)
//manageConnectedSocket(mmSocket);
}
/** Will cancel an in-progress connection, and close the socket */
public void cancel() {
try {
mmSocket.close();
} catch (IOException e) { }
}
}
Right now it just crashes when I try to initialize an object of this class.
As Gabe Sechan said, you will create an output stream and then call write method for the output stream.
private final OutputStream mmOutStream;
\\ other lines of code ...
mmOutStream = mmSocket.getOutputStream();
/**
* Write to the connected OutStream.
* #param buffer The bytes to write
*/
public void write(byte[] buffer) {
try {
mmOutStream.write(buffer);
}
catch(IOException e)
{
Log.e(TAG, "Exception during write", e);
}
}
You can also view the example of Bluetooth Chat from where you have installed Android. It is located on android-sdk\samples\android-7\BluetoothChat. Here is the version for api 7.
Hope it helps.
After you connect the socket, call mmSocket.getOutputStream(). That will get the output stream. Then just write to it like any other output stream in Java