How and where to implement AdMob App Id in unity project? - android

I am a learner and i am working in unity and testing all the features. Now i want to add ads in my project using adMob but the problem is AdMob has provided me an App Id and i don't know how and where to Implement it... I know what's Ad Unit Id but this App ID i am not getting it... I have gone through so many tutorials on you tube but in some video tutorials(a year older) they are not getting any APP ID and in some video(newer ones) they are not at all talking about APP ID and just working with only Ad Unit Id.
I am getting some id's like this
Complete the instructions in the Google Mobile Ads SDK guide using this app ID:
spinaroundca-app-pub-8xxxxx63xxxxxxx8~99xxxxxxxx
Follow the banner implementation guide to integrate the SDK. You'll specify ad type, size, and placement when you integrate the code using this ad unit ID:
bannnerca-app-pub-8xxxxxxx7xxxxxx8/32xxxxxxxx
Review the AdMob policies to ensure your implementation complies.

In the menu goto Assets=>Google Mobile Ads->Settings
There's a textbox in the inspector where you paste the AppId

Related

Is it possible to use more than one ad SDK in an Android app?

Recently updated my app and I want to know if I can use AdMob when I already have another ad SDK.
I'm currently using AdMob and Appodeal to monetize my App.
Definitely you can add more than one Ad SDK in project.
Only thing you need to understand that how you are going to call/use that Ad SDK. Suppose you already have Ad SDK X and now you want to Add AdMob. Options:
AdMob can be the primary Ad Source and X can be added as mediated Ad Source (If supported by AdMob)
X can be the primary Ad Source and AdMob can be added as mediated Ad Source( If supported by X)
If No SDK is primary Ad Source or (X and AdMob) are not in mediated Ad sources to each other then you need to manually write code to call Ads from these Ad Sources depending on Ad Load callbacks.
Hopefully, this will help to understand , how these works!

Ads Mediation (admob + FAN)?

i have added FAN ads to my apps and all things are working well and good, their are native ads i have used as the FAN ads, the placement ids are live and the request are been recorded well.
But now i have to use AdMob mediation ,
my questions are : Any help will be appreciated
Do i have to remove all the code of my FAN ads which i have implemented and add the Google Admob ads and then link the ad units to the facebook units in the admob console?
their is no option to add "native ads" source group at admob mediation panel see image below. and if i do Admob Mediation do i have to write the code for AdMob Ads , the documentation is not well explained in the site
AdMob native ad is currently in a limited release. You will not be able to mediate between FAN and AdMob using this format for now.

Using AdMob Mediation SDK implementation of Different Mediators

Hey I want ask a question and I'll brief my question below.
I am using Admob in my project and it works awesome. but now I want to enable Admob Mediation. for this I implement my first mediator (MOBFOX) and when I implement this. I create an account on MOBFOX(or any other Mediator) and add this on my ADMOB account. so after Creating account on MOBFOX I download the SDK. and download the Adapter JAR file. I add the Adapter to my Libs folder so my QUESTION is that is this compulsory to implement the SDK of MOBFOX? (According to Google tutorial on youtube we only need to add the Adapter file and compile SDK file on gradle.build). if it is necessary to implements its SDK code then there is a conflict between both code ADMOB code and MOBFOX InterstitialAd. its only allow me to have one InterstitialAd OBJECT. and If I Implement the MOBFOX SDK code in my Interstitial Activity then where I will implement my ADMOB code. because I want ADMOB as my Primary and others Mediators as secondary. Please help my out from this. Thanks in advance.
You should not need to directly use the MobFox SDK's API in your app. As long as you compile the MobFox SDK and adapter into your app and make sure your ad unit ID has MobFox in its mediation configuration, the AdMob SDK will automatically use the adapter to interact with the MobFox SDK on your behalf.

Getting started with DFP(Double-click For Publishers) banner ads in Android App

I have admob banner ads integrated in my Android app, but I want to show only 'House Ads' and no Google 3rd party ads.
For this, I got a suggestion from Admob team, that I can use DFP for the same, below is their reply:
"In AdMob it is not directly possible to disable all third-party ad networks from serving in mediation. What you can do is to deprioritize the networks in your mediation stack (based on eCPM values) in order to fetch ads from desired sources.
Or, you can check out DFP, which allows you to set up and manage your own inventory. DFP also integrates with the Mobile Ads SDK, so that means you can use your existing code base to make requests to the DFP network."
I've been digging into this since then, but found nowhere to start from.
They say I need to create an Inventory, but I'm not finding this tab anywhere.
Anyone? Worked with this, please guide how to add customized ad and generate ad unit.
Below is the link for adding DFP to android app:
DFP integration in Android app
Thanks in advance.

How to test AdMob before publishing application to Google Play?

I followed this document to integrate the AdMob to my application.The testing banner is shown correctly. My question is where should I get my own banner_ad_unit_id before I publish the app to Google play?
P.S.: I have an AdMob account and my application is published as beta version to Google Play already. But when I was trying to create ad banner in AdMob, it required me to search the application in Google Play.
After searching and linking the app in your AdMob account, you should be able to go to the ad unit management page and copy your ad unit id. It is right under the description for the banner.
Actually when you create ad banner, there is an option called "add your app manually" and you can use that to add your app.

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