I am trying to make a game with Unity for my appleTv. I am using Firebase as database. The game works fine and I can build the game on my phone, but when I wan't to build the game for my appleTv I get an error. The building also stops
This is the error:
Generation of the Firebase Android resource file google-services.xml from Assets/google-services.json failed.
If you have not included a valid Firebase Android resources in your app it will fail to initialize.
I don't know why an appleTv project complains for an Android rescource file and why the build stops every time.
Anny help?
Firebase SDKs for Unity are currently only supported on Android and iOS devices.
https://firebase.google.com/docs/unity/setup
Related
I am working on unity 2018.3.7f1 for Android.
The game was working fine as far as we were sending apks on android but now we are giving 64-bit support and making android app bundles from unity.
The problem I'm facing is when a user downloads the game from the play store it is stuck after one scene. I have checked the logs and it says dll not found exception: Unable to load dll 'AkSoundEngine': The specified module could not be found.
I am using wwise for sounds in the project.
I have setup a project in Firebase to run Instrumented Test for my app. I created the project from Android Studio, then I went to the Firebase Console and moved the project to Blaze Plan. I logged in and setup the project in Android Studio, so far so good, the thing is that when I try to run the test in Firebase using the Sample Spark Configuration but Android Studio never finishes to upload the APK, I don't have any error neither, what I get in Android Studio RUN console are the following lines:
Testing started at 11:29 ...
Using Cloud Storage Bucket location test-bucket-id
Uploading app APK ...
So, it seems there are some issue witht the bucket or with the project, but I'm not able to read any error anywhere. So, where can I access any log to know what is going on? Does a firebase project expose logs though its web UI or does Android Studio allows me to get some kind of logs besides what I get on the build window?
I had the same issue. Turned out there wasn't anything wrong with the project or the bucket. All I had to do was specify the package of my instrumented tests instead of using the "all in module" option in the run configuration.
I have built an Android application that uses AWS S3. I am successful in building the application. The application works fine if I compile and execute on a simulator.
If I try to release the application (built using progaurd), when I try to run the application it crashes with the message "Failed to parse regional endpoints". I tried different progaurd configurations, trying different way of including JARs but nothing is working.
I am using AWS sdk 1.7.1.1.
Please let me know if you have faced similar issue and found a solution.
Thanks
- SVJK
I am developing an app for android with endpoints in the server side and I need to use GCM to push notifications. If I run localy it's all fine, I don't have any errors. But when I deploy the project on app engine and I sent a notification I have this error
com.google.api.server.spi.SystemService invokeServiceMethod: com/google/android/gcm/server/Sender
java.lang.NoClassDefFoundError: com/google/android/gcm/server/Sender
I added gcm-server.jar correctly to the build path, proof is I can run locally without errors.
Thanks.
You have the gcm-server.jar file to the Build Path and that helps out locally when trying to compile, build and run locally.
When deploying to the App Engine environment, please put your additional JAR files in the WEB-INF\lib folder also. Deploy it after that.
I have created an app on local machine Android everything is working fine. Maps / Image Sliders/ Price Sliders / Splash Screens. I have tested entire app to be working fine on simulator and real android device.
But When I upload the zip Soln & Run Cloud build and Install cloud build nothing seems to be working.
Splash Not coming. Only landing page is showing. I can not navigate
to other pages Server requests are not working.
Application is purly html based no intents or plugins are used in it.
Actually issue was in Adobe cloud. We worked with same build the day after and it started working. But still the splash screen is not working.
We plan to have 2 Builds for android and iOS. Android build we will do on our server by installing SDK. IOS build we will be doing on cloud.
Since cloud build apk Size is >6mb while Local Build apk is <2mb