Hello I am using appcelerator studio version 7.1.1.GA and am porting an iphone app to android for a client. I tried a bunch of things but am unable to get admob ads to show up in the app and the error message I get is ==>
[WARN] : Ads: Invoke Firebase method getInstance error.
[WARN] : Ads: The Google Mobile Ads SDK will not integrate with Firebase. Admob/Firebase integration requires the latest Firebase SDK jar, but Firebase SDK is either missing or out of date
I am using version 2.2.0 of the 'firebase.core' module, version 4.0.0 of the 'ti.admob' module, version 11.0.40 of ti.playservices (whatever is included with Appcelerator Studio I believe) and version 4.2.0 of the 'ti.map' module. I am also using version 2.0.0 of the ti.googlesignin module. Everything else the map and google signin work fine. I tried a bunch of different things including ti.playservices, not including it and also when I had version 4.1.0 of the 'ti.admob' module installed I was getting dexer linking errors which did not seem right and when I reverted to the 4.0.0 version of 'ti.admob' the linker errors went away.
This is the last thing I need to do to release this app to the Google Play Store I have managed to get everything else is working but it would be a bummer not to have ads in the app. I really don't want to disappoint my client.
I figured out what the issue is. It is real simple I just had to pass the ad unit id in as the publisher id in Admob.createView({ publisherId: 'ad unit id', ... }); Talk about confusing!
Related
I have developed my mobile application in react-native, where I have used #react-native-firebase/crashlytics to track crashes in my application. Everything is working fine.
In my last upload .aab to PlayStore, google warn me to update firebase Crashlytics and they will not support after march.
Here is the message I got from them.
We detected an issue in this version of the Crashlytics Android SDK. We strongly recommend either using v18.2.13 or earlier or upgrading to v18.3.1+. For more info see: https://github.com/firebase/firebase-android-sdk/issues/4223
Starting from March 18, 2023 00:00 (UTC) you won't be able to release new versions which contain this SDK version.
I have used latest #react-native-firebase/crashlytics npm in my project, but still it showing the same sdk in my android project. Check in screenshot.
How to I upgrade Android firebase-crashlytics-SDK ?
I'm implementing ads with Unity LevelPlay.
I followed everything in the documentation and installed these adapters:
ironSource 7.2.6
UnityAds 4.3.29.1
When I test on device, I have two different errors in these situations:
If I make a local build and install it immediately using "Build & Run", the game starts, but the call to IronSource.Agent.init(appKey) ends up with INIT_FAILED. Everything else in the game keeps working except for ads.
If I upload the build on Google Play Console for internal testing and install from there, the game doesn't even start and crashes immediately complaining about Google AdMob not being initialized correctly. I don't understand why as I'm not even using AdMob adapter.
You can see both errors in the attached screenshot, unfortunately not being very explicative.
Why could I be getting these errors and what can I try in order to solve them?
Unity Version: 2020.3.42f1;
LevelPlay Version: 7.2.6;
Unity LevelPlay compatible with Unity version 2021.3
We have followed all steps mention Integrating Facebook Audience Network with Mediation
Added Xamarin.Facebook.AudienceNetwork.Android nuget package Version 5.6.0 to Xamarin Android
Downloaded .aar package from here
Created binding using guidance from here & added to Xamarin Android project
App is building successfully but no test ad from FAN
On Facebook Monétisation Manager - App Status is in review, Integrate the audience network SDK into your app is ticked (Done)
I tried to find monetisation test suite package in Xamarin but without any success.
You can download mediation test suite arr file here
and create binding.
Facebook Audience Network is available on nuget, You do not need to create binding.
I have the same problem as you, if I manage to start, I will speak to you
UPDATE:
I used mediation-test-suite version 1.0.0 because I had problems with the higher version. In addition, I had to install libraries such as:
FlexboxLayoutXamarinBindingAndroid
GoogleGson
Constraint.Layout
Xamarin.Bindings.Volley
After doing this, the Mediation Test Suite works properly.
I am trying to integrate Facebook Authentication in my Android app, but it is throwing This Server Error 1675030 with error executing "ProxyAuthAppLoginQuery".
I have double checked everything and everything seems in place. The authentication does succeed if there is no facebook app installed but fails while authenticating with Facebook app installed.
Some Information regarding stuff:
Facebook SDK : 4.22.1
Facebook API : v2.9
Android Compile and Target SDK version : 25
Android Build Tools : 25.0.3
Other than that I have also set app available to public so there may be no permission restriction even while testing
So after trying many different combination and fixes it turned out there was nothing wrong with api, sdk or anything.
Basically I was a Beta tester for facebook app and had its beta version installed, leaving the beta tester position uninstalling and installing the stable version of facebook worked for me
Hope it helps someone out there..
I recently have received an email update that AdMob will stop serving ads on 17 Oct 2016 to the SDK versions listed in this link https://firebase.google.com/docs/admob/android-legacy-release-notes and has to be amended to one included in this link https://firebase.google.com/docs/admob/release-notes#android
I am currently using Android Eclipse and was generating ads by the library GooglePlayServices, with codes as follows:
Code:
Question:
How could I check the GooglePlayServices library version? I opened the Android SDK Manager and found no updates of GooglePlayServices library is available.
How could I ensure Admob implementation is ok for ads to continue? Is the prerequisite necessary for Admob ads? I am still using Eclipse.
Running Android Studio 1.0 or higher
Developing for Android level 9 or higher
An Android Studio project
search for version.xml inside your google-play-services_lib
<integer name="google_play_services_version">4323000</integer>
find detail explanation here Upgrade your Android Google Mobile Ads SDK to ensure ads keep serving