I'm using Admob to display smart banner ads in my Android puzzle game and I've received some user complaints that the banner animations are distracting (they're mostly simple text animations, not full video). I've noticed other puzzle games that seem to display only static, non-animating banners (often exact copies of my own ads, apart from being static).
So, is there some way to ask Admob to only serve static banners, or is there some other ad network with this option?
Related
I have one app in which I want to display multiple ads in same screen.
App has one recycler view & which is scrollable more than 200 items. After in each 6 items, I have planed display the ads from admob. Are we able to do this using admob.?
I have tried with single ad unit id, with this all displaying ads are same.
How to get different ads in same screen with more secure way & without violating policies ?
Please help!!
You can have more than one ad in the same Activity, but only one should be on the screen at any given time. If you're using a RecyclerView and mixing ads with content, just make sure you have enough space between ads that they don't share the screen.
Because display sizes vary so much from device to device (especially from phone to tablet), you should check the device dimensions and use them to decide how far apart to space your ads.
My app runs a full interstitial on open of our app, which is powered by the Facebook Audience Network, we have a very high request to filled ration (90%) but we have a very low filled to impressions (30%).
How is this possible since it is a full screen interstitial, shouldn't it be 1:1 since the whole ad will be viewable?
Every time I test the app the ads work fine with test tokens.
The ratio between filled and impression can often not be 1:1 for several reasons. Interstitials are first requested, and then shown. If there is a drop off between these two steps then it can lead to you having a higher number of filled requests than impressions.
For example, if you request an interstitial at the start of a level in a game, and show it after the game over screen, then any drop off of users before this screen will cause a difference in the filled to impression metrics.
I am adding ads to the game I am making and I was wondering how it works? Do you have multiple ads each set to a specific part of the game i.e Menu, Pause, Store and whatnot? Or do they have one ad which they toggle on if the user is in the menu and off when the player is playing the game?
I don't think it really matters and more depends on your app.
For me and my libgdx game, I just have a single style of ad across the whole app. It is just a basic banner that I used over and over and over again in the same style whenever I need it. This is even easier for games as often the whole game (main screen, game screen, pause etc) is all rendered on one canvas so you only need one android layout for the entire game.
However, you might have different formats/sizes of ad in different places - e.g. a 320x50 on the main game screen but an interstitial on the menu page. If this were the case I'd go for separate ad units for each style of ad.
Wondering if there are any android advertisement platform/SDK's that would let me pick the size for the ad? I have attached a screen shot of an app layout and I am interested in replacing one or two of the tiles with an Ad... Is there an android ad platform that you would recommend?
I have been digging into some of the ad sdk's and the closest I could find was the rectangle ad's offered by millennial media. Although I am not sure if they would let me pick an aspect ratio/size that is closest to their recommended aspect ratio of 1.2
I also looked at AdMob but it looks like only support banners or full page ads..
I can confirm that Admob does only offer banner or interstitial ads.
Until now, I was using only admob for ads on my mobile apps.
Using SMART_BANNER, I was able to have full width banner on all screen sizes.
Now, I want to start using mediation but SMART_BANNER isn't support by other ads network.
How can I do to have full width ads without SMART_BANNER?
Thanks in advance
SMART_BANNER was introduced as specifically a feature for AdMob. Most other networks don't have an equivalent full-screen format, and therefore their adapters may not return ads for full-width requests. Until more networks start supporting this ad type, you pretty much have to make a decision on full=width ads vs. Mediation.