I am a beginner at android. I tried adding facebook ads to my app. but I couldn't success I am getting a lot of error. I heard mopub has the easy integrating solution. can I use it to show Facebook ads? how please help.
just go to Mopub mediation adapters on Github and add the Facebook adapters to your project, you don't need to write the custom event yourself
Although you can easily do that following the guide here: MoPub mediation guide on mediation, if I was the one here, I'd instead go with Google AdMob mediation. They support tons of ad networks, and the integration is far easier than MoPub. For AdMob, you just have to add the ad networks in the Admob console and add the SDKs for the ad networks in your app. But if you choose to go with MoPub, just follow the guide above. It is beginner friendly, and self explanatory.
Related
I follow this link to integrate UnityAds into Admob via Mediation. But it was not working, whenever I start the video ads, nothing shows at all.
If I do not using mediation, and implement UnityAds in normal way, it worked.
I also noticed the UnityAdapter class, but I did not know how to use it. Currently via mediation, I also have InMobi and it is OK.
Note: apply the mediation for the iOS version and everything is fine.
Finally, it worked. Instead of adding its ".AAR" file, I have to place its library zip file in our libs folder.
Made me feel really annoyed was the instruction from Google Admob Mediation, it just outdated and completely unhelpful.
For example, I have to contact InMobi team to get their latest adapter since the SDK provided on Google Admob Mediation was just outdated.
I am trying to implement mopub native ad in recycler view , I got success till getting test native ads, I tried disabling test order from mopub account but I am not able to get real ad on the device !
Please suggest what step I need to follow!
Any help will be really appreciated !
Many thanks
Full instructions for integrating the ad networks can be found here:
AdColony
AdMob
Chartboost
Conversant
Facebook Audience Network
Millennial Media
Tapjoy
Vungle
use above ads, for more description refer below link :https://github.com/mopub/mopub-android-sdk/wiki/Integrating-Third-Party-Ad-Networks
Hey I want ask a question and I'll brief my question below.
I am using Admob in my project and it works awesome. but now I want to enable Admob Mediation. for this I implement my first mediator (MOBFOX) and when I implement this. I create an account on MOBFOX(or any other Mediator) and add this on my ADMOB account. so after Creating account on MOBFOX I download the SDK. and download the Adapter JAR file. I add the Adapter to my Libs folder so my QUESTION is that is this compulsory to implement the SDK of MOBFOX? (According to Google tutorial on youtube we only need to add the Adapter file and compile SDK file on gradle.build). if it is necessary to implements its SDK code then there is a conflict between both code ADMOB code and MOBFOX InterstitialAd. its only allow me to have one InterstitialAd OBJECT. and If I Implement the MOBFOX SDK code in my Interstitial Activity then where I will implement my ADMOB code. because I want ADMOB as my Primary and others Mediators as secondary. Please help my out from this. Thanks in advance.
You should not need to directly use the MobFox SDK's API in your app. As long as you compile the MobFox SDK and adapter into your app and make sure your ad unit ID has MobFox in its mediation configuration, the AdMob SDK will automatically use the adapter to interact with the MobFox SDK on your behalf.
I have admob banner ads integrated in my Android app, but I want to show only 'House Ads' and no Google 3rd party ads.
For this, I got a suggestion from Admob team, that I can use DFP for the same, below is their reply:
"In AdMob it is not directly possible to disable all third-party ad networks from serving in mediation. What you can do is to deprioritize the networks in your mediation stack (based on eCPM values) in order to fetch ads from desired sources.
Or, you can check out DFP, which allows you to set up and manage your own inventory. DFP also integrates with the Mobile Ads SDK, so that means you can use your existing code base to make requests to the DFP network."
I've been digging into this since then, but found nowhere to start from.
They say I need to create an Inventory, but I'm not finding this tab anywhere.
Anyone? Worked with this, please guide how to add customized ad and generate ad unit.
Below is the link for adding DFP to android app:
DFP integration in Android app
Thanks in advance.
I have been working on some android and iOS applications with cocos2dx 2.2.6 and have recently added AdMob integration. I understand this is a general question but I was wondering if anyone had any tips with how to make the most money with Admob. Specifically I have been having trouble with setting up Admob Mediation. I have tried to add Adcolony ads in addition to regular admob ads to my game but for the life of me I can't figure out how to get it out of the "pending" phase. Also if it did get out of this phase will I have to do anything special codewise to make it work? or will it just fill the container wtih Adcolony ads sometimes. If anyone has any knowledge of how this process works or how to optimally set up admob mediation that would be of great help to me. thanks.
I generally get Adcolony out of the pending state by Integrating it as a standalone SDK. Once i see a test ad with Ad Colony, I then use Admob for mediation and add the Ad colony details to it. Also the documentation provided via Admob for mediation is fairly simple and straightforward and requires no additional coding to get it to work.