How to resolve encoding error on loading files? - android

I have encountered a problem in Android Studio. It seems like the error "File was loaded in the wrong encoding:'UTF-8'" persists in 90% of my java files.
I have made some upgrades: Gradle version -> 4.6 and Android plugin version -> 3.2.1
However, I don't think the upgrade is the problem. This thing occured after I clicked by mistake on Android Studio and then I forcely closed it while there were running proceses (gradle build, indexing, etc.).
I found 2 solutions on stack: #1 Tried to reload in another encoding (didn't work for any encoding type in the list); #2. Made another copy of the project (It worked but not for long; After another reload the encoding error appeared again).
This is an exemple of content from a java file.
�PNG
IHDR �R9� QIDATH�c�
$��)�e���#��F�b7�*�b1�Z�MEsQ������n.�hZ�2�F��Lף�q47�����8�Gs��͍ ���!
�D IEND�B`�
Please tell me if I need to update the question with mode information.

Close your Android Studio, open your files with notepad++, save them and open again Android Studio.
Other solutions posted at Stack should work, but it seems that it is not working for some people.

Related

How to resume a stuck code analysis in Android Studio?

I recently noticed a behaviour, that the default code analysis does not finish anymore in one of my android projects, in particular in kotlin files - unfortunately without an error message. With a stuck analysis I am not able to identify errors in my code anymore and basic stuff like autocompletion does not work, which makes it unable to work.
In the top right corner of the opened file I constantly get Analyzing...
I already tried restarting Android Studio, invalidating its cache, deleting and cloning my project again, rebooting and deleting all kind of gradle and Android Studio cache files but without success.
I finally got it working again with the help of the idea.log file, which can be found via Help > Show Log in Explorer in Android Studio.
The log stated an Exception while analyzing expression at different locations in my files, caused by java.lang.IllegalStateException: #NotNull method org/jetbrains/kotlin/builtins/KotlinBuiltIns.getBuiltInClassByFqName must not return null.
Since it looked like a Kotlin related issue, I upgraded org.jetbrains.kotlin:kotlin-stdlib-jdk7 in my build.gradle from 1.4.10 to 1.5.10 and it worked instantly again. I hope the info helps anyone!
Please remove butterknife plugin in Settings-> Plugin. It is worked for me in java files.

Visual Studio 2017 - Xamarin - The file "obj\Debug\android\bin\packaged_resources" does not exist

I'm fighting with that issue for 2 days already and can't find any solution.
I have an Xamarin Android app in Visual Studio 2017 consisting of three projects:
Xamarin.Android project (main one)
Android-specific unit tests run on the device - project of type NUnit 3 Test Project (Android) created using NUnit Templates for Visual Studio
Platform-independent unit tests project (project of type Unit Test Project (.NET Framework))
Everything worked just fine until now. When I selected my main project as the Startup one, my app was deployed to the device/emulator. When I selected my Android-specific unit tests project, the test project was deployed and unit tests executed by nUnit Xamarin Runners on the device/emulator.
However few days ago I updated my Visual Studio 2017 with the newest available update and now, when trying to build this android-specific unit tests project I get the following error:
The file "obj\Debug\android\bin\packaged_resources" does not exist.
I've searched everywhere, including this and this SO topics. I also totally reinstalled Visual Studio 2017 and Xamarin with Android SDK included. Nothing helped. From what I read I suspect there is something wrong with the versions of Android SDK Build-tools I have installed. Here's what I have currently installed in SDK Manager:
As the other SO threads suggested, I tried uninstalling the newest Android SDK Build-tools (25.0.2) and installed version 23.0.3 (all my projects target Android 6.0), but it also doesn't help, I still have the same error.
Maybe it's worth adding that this issue may have started to happen when I tried to implement RecyclerView in my app reading this tutorial, where they suggested to install Android 7.1.1 (API 25) in SDK Manager. However I undoed my all changes after that and even reintalled VS2017 + Xamarin.
Do you have any other idea why this can be ? I'd really appreciate any help. Thanks!
EDIT 2017-04-09:
Egh, I removed VS2017, installed VS2015 with brand new Android SDK and still the same issue :(
I've finally found what was the issue. It wasn't related to any component from SDK Manager or VS version.
Following localization tutorial from developer.xamarin.com, I played a bit with Strings.xml in my Android project. I wanted to have my Activities Label taken from resources as well, so in the ActivityAttribute I defined:
[Activity(Label = "#string/peopleListTitle")]
and added this value in Strings.xml file:
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-------Other resources values ----->
<string name="peopleListTitle">People List</string>
</resources>
In that case my build is failing with above-mentioned error:
The file "obj\Debug\android\bin\packaged_resources" does not exist
When I change ActivityAttribute to use a string directly:
[Activity(Label = "People List")]
the build is passing without any issues.
I managed to find a solution, but actually I don't know why it's not building when I try to use Label text defined in Strings.xml.
BTW, I managed to find what's the problem by setting build output verbosity to Diagnostic in Tools -> Options -> Projects and Solutions -> Build and Run which gives a detailed info why the build failed in the Output window.
I had the same problem. After removing the dash "-" sign from the image file name, the problem is solved. Bad error message! It should not be:
The file "obj\Debug\android\bin\packaged_resources" does not exist.
Writing an error message like this causing the Developer to think about something else while the problem is the illegal file name.
I had the same issue when I added a new image as a resource.
There was a '-' in the file name (Invalid resource name character). I renamed & removed that character and all good.
Resource name can only consist of 0-9,a-z or A-Z or combination of any.
I had the same problem, and i removed all image file name have "-" character. My problem solved
Another reason for this error is that you may have a float number as your version number. In my case I changed it to a integer and everything worked fine. (I found the error by switching the build output to Detailed)
Simply it worked.
In one case I copied and pasted previous working "packaged_resources"
in the bin folder.[the problem was it did not reflect the UI changes]
Other I opened the visual studio as
administrator.
Next changed the "Minimum target to Android" to lower
apis in the project properties windows.
I suggest not touching the code behind of the design. If you get this error simply pull some button from the tool bar into the design and visual studio will come to its consciousness that there is change in UI. Next click on save all so that it make necessary change in the designer file.
Mine was a different solution (and only half a day lost): I was having trouble getting Hockey app to match crashes against the correct version of the app and realised it uses VersionCode not VersionName so I change my code to "0.0.34" the same as the name. For some still unknown reason the app built and deployed to devices for about 3 days before I started getting this error The file "obj\Debug\android\bin\packaged_resources" does not exist. Setting it back to a numeric value fixed the problem.
I found the problem by looking back through my GIT logs and rebuild each push until I found the one that caused the problem.
It just because the Version Code,I set Code by '1.0',The file "obj\Debug\android\bin\packaged_resources" does not exist.;And I set it by '1',everything is ok.
Had the same error, the way I got over it was crank up the Android SDK manager and install all updates and remove any obsolete packages. This happened to me because I was targeting something newer which was not installed.
Check to see if there are any unused entries in resources.designer.cs if there are any manually remove those entries.
This will fix the issue.
After following several online suggestions - updating SDK, updating Xamarin etc - none of which worked for me.
Finally found that I had an activity for a Android provider to Alarm clock in my AndroidManifest file as below
<activity
android:name="com.njcommuter.droid/android.provider.AlarmClock"
android:label="AlarmClock"
.....
/>
Removing this line - and rebuilding worked fine without any errors and was able to deploy solution successfully.
Note : testing this by putting the line back, and I get same error again on rebuilding.
It can be linked to using any android provider which creates the package for it, not necessarily AlarmClock only.
This error is, somewhat of, a wrapper for what can be multiple reasons that that the file was not created. The key is to look in the detailed output and look for the underlying error causing the file creation failure.
In my case, I had corrupted icon.png files (generated right from from the VS xamarin nunit template, no less!). Once I put in valid png files, everything was built fine.
Another reason for this error, if that the android NDK (not android SDK) isn't right, change de version can resolve the problem: go to Tools/Options/Xamarin/android Configurator and change de folder, in my case I've three, the last one can't compile, but the second folder with version xx.r11c do it.
For me it was Target Android Version.I had it set to
but changing it to Compiling version(for me it was the latest platform) resolved the issue.

unable to instantiate application - ClassNotFoundException

EDIT: This problem has not already been resolved in the other suggested SO question
I had a fully working app on the market for over a year, with very few crash reports. Then recently I changed my app into a library, so that it could be included within multiple different "wrapper" projects. This was so that I could easily make different version - free, paid, non-google markets, with/without in-app purchasing etc etc.
The new "library+wrapper" app appeared to work fine. I could run it multiple times, without error. But then a day later (when presumably the OS had closed some or all of the app's activities) I tried to run it and it reported
Unable to instantiate application com.mycompany.mygamelibrary.MyGameApplicationClass: java.lang.ClassNotFoundException: com.mycompany.mygamelibrary.MyGameApplicationClass
The class it failed to find is the first class that runs when the program starts up, MyGameApplicationClass - which extends Application. This class is part of the library.
I suspect something goofy in one of the two manifest files.
The manifest of the wrapper project contains the lines...
<application android:icon="#drawable/mygame_icon"
android:screenOrientation="portrait" android:label="My Game Name"
android:name="com.mycompany.mygamelibrary.MyGameApplicationClass">
Any ideas what could have gone wrong?
EDIT: The library was referenced "the correct way" as defined by yorkw's answer to this SO question.
EDIT: I can not repeat the crash at the moment :-( I don't know what it is the OS does when the app is not used for a day or two.
There are two possibilities. Either you, like me, have a spelling error in your manifest file. Have a co-worker or friend read it to make sure the name is correct. Or you have not referenced the project correctly.
The official document describes how to properly link projects in its documentation.
Why it would first seem to work and later stop working is a bit of a mystery. However, I guess that the VM might still have had the necessary references ready to resolve the classes in the library just fine. A restart of the VM removed all those references and trying to resolve them was unsuccessful.
Update: Regarding the edits in the OP: As you confirm that you have correctly referenced the other project, you can check if the project is included in APK, just to be sure. You can rename and open an APK as any other archive (.rar works fine for me). Sometimes, it happened to me, the project is not correctly included in the APK. A cleaning of your workspace usually remedies the problem and so could a restart of your IDE depending on what you are using. To manually conduct a clean in Eclipse for example, use Project->Clean... or try Android Tools->Fix Project Properties by right-clicking on your project.
As you seem to also have fixed the problem by restarting your device, it could be that the libraries were linked incorrectly. A problem that I have never seen myself but as a very common quote says: "Have you tried turning it off and on again?".
For Android Studio:
Build --> Clean Project
Fixed issue.
Have you tried to make a new subclass of MyGameApplicationClass in your 'main' project and set it in the manifest as Application class?
I had a slew of bugs with Android Studio 3.0 Canary 4 and the way I fixed them was by editing the AndroidManifest.xml by adding in some jibberish to the application name. Then, I clicked build. Obviously, a whole mess of new error messages appeared. I changed the name back to what it should be, built the app, and it just ran.
Sometimes, I just don't know...
EDIT: Just ran into this issue on Android Studio 3.0 Canary 4 on my laptop when switching over. I again went through the same process of changing AndroidManifest.xml file to contain a typo, building, and changing back. That didn't work.
I then noticed that instant run was still enabled. Going into settings (by clicking command + , (comma key)) and typing "instant run", I was able to disable instant run, built the app, and the error of class not found went away.
Summary of Steps to Fix [FOR ME]
Invalidate cache / restart
Clean the project
Manually delete the build folder (need to be in project view for this one)
Make an intentionally errant edit to your AndroidManifest.xml file, build the app, observe the errors, remove the errant edit and build again
Disable instant run
Again, I don't mean to insinuate that this will fix everyone's error, but I have now used some combination of these steps on two different machines (MacOS Sierra) and it has been resolved for me. Hope it helps.
In my case, application id and package were mismatched. This should be same as presented in following images...
AndroidManifest.xml
app/build.gradle
In this case you can see, applicationId and package both are same that is com.mycompany.mygamelibrary
May be its a Build Path Configuration problem.I did the following to solve the issue.
1.Right click on your project and go to Java Build Path.
2.Click on Order and Export tab.
3.Check Android Private Libraries and other 3rd part libraries if you have added.
4.Press ok and clean the project.
I hope it will solve the issue.
Once I had the same error message, but maybe the cause isn't the same.
I did a code and worked for a while, then I wanted to improve it and got the same error and I couldn't run it.
I could fix the problem with
the correct Build Path order (as I can see you've already did this)
I check on the Order and Export tab the android-suppor-v4.jar
and the key was the Android SDK Managert->Upgrade everything and (next) Eclipse->Help->Check for updates.
After I upgraded to the latest android plugin and SDK my app compiled and ran again.
I hope this will help you!
I'm not very sure about this but it might be that your system's debug.keystore license validity has expired as it is valid for only 365 days. You just need to delete the debug.keystore from your computer. The debug.keystore will be generated automatically by Eclipse when you compile your Android App.
Same message seen ... this time it turned out to be different output folders for MyApp/gen and MyApp/src in the Build Path (caused by Maven integration).
Unchecking "Allow output folders for source folders" solved the problem.
I had this issue in an Android application that needed an Application class which was created in wrong path inside the Android Studio project. When I moved the class file to the correct package, it was fixed.
This all Process work for me to solve application class Exception.
Step 1: Open Run(window+R) Search -> Prefetch Remove all file (Some file not Delete)
Step 2: Open Run(window+R) Search -> %temp% Remove all file (Some File not Delete)
Step 3: Open Android Studio -> Build -> Clean Project
OR
Select File > Invalidate Caches / Restart > Invalidate and Restart from Android Studio toolbar.
OR
Close and reopen Android project.
OR
Restart System
I ran into this issue several times and both times it seemed to be caused by some instant run feature.
In my case, deleting the application from the device and then installing it from Android Studio again resolved the issue.
I ran into this problem today. The project runs well for over a year but today it reports this issue, and cannot debug on my testing device.
I fixed it by updating to latest gradle version. Hope this can solve your problem.

Android: Conversion to dalvik format failed with error 1 ADT 2.1

This error during the export process is driving me crazy. It appeared after updating the ADT and adding ActionBarSherlock library, not sure which one is causing the trouble. I've already removed all the libraries and added them again, I've created a new project and copied the code over, didn't work either.
What other things can I try? (And don't tell me clean the project I've done that thousends of times)
This really sounds as though it can't be true but it works for me, so hopefully it also works for you if the problem isn't related to library linking stuff...
When you are in Eclipse, just turn off automatic build and then export without getting this error.

Android Packaging Problem: resources.ap_ does not exist

I am trying to fix a problem in Eclipse for like 3 hours and I haven't made any progress. Tomorrow is the customer coming to look at my app, and I have no time left. This is really frustrating!
This morning when I was coding and I wanted to run my app on my device Eclipse crashed all of a sudden. 'aapt.exe has stopped working'
After this Eclipse wasn't starting anymore. It froze at the splash image.
I looked on the internet and tried different solutions like going back to Java SE 6 update 20, changing .ini file etc. in the end reinstalling Eclipse did the job.
Shortly after that the 'aapt.exe has stopped working' returned. I found a solution by changing my projects target. 1.5, 1.6, 2.2 doesn't matter, as long as it's different than the one before.
Now I get the Error generating final archive: java.io.FileNotFoundException: C:\xxx\bin\resources.ap_ does not exist error.
I tried clean but that doesn't work. Deleting and automatically regenarting R.java also didn't work.
I ran the same code in Netbeans with the Android plugin and there it gives me the 'aapt.exe has stopped working' again :(
Please guys, how can I fix this?
Edit:
I think I may have found the reason. These are the error lines in the console:
org.xmlpull.v1.XmlPullParserException: Binary XML file line #3: <bitmap> requires a valid src attribute
at android.graphics.drawable.BitmapDrawable.inflate(BitmapDrawable.java:341)
at android.graphics.drawable.Drawable.createFromXmlInner(Drawable.java:779)
at android.graphics.drawable.Drawable.createFromXml(Drawable.java:720)
at com.android.layoutlib.bridge.ResourceHelper.getDrawable(ResourceHelper.java:150)
at com.android.layoutlib.bridge.BridgeTypedArray.getDrawable(BridgeTypedArray.java:668)
at android.view.View.<init>(View.java:1846)
at android.view.View.<init>(View.java:1795)
at android.view.ViewGroup.<init>(ViewGroup.java:282)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:619)
at org.eclipse.equinox.launcher.Main.basicRun(Main.java:574)
at org.eclipse.equinox.launcher.Main.run(Main.java:1407)
at org.eclipse.equinox.launcher.Main.main(Main.java:1383)
[2011-01-17 16:37:20 - gegevens.xml] Unable to resolve drawable "com.android.layoutlib.utils.ResourceValue#267e33de" in attribute "background"
The file it's talking about is 'bg.png'. It's a small png file which I repeat in a .xml file.
<?xml version="1.0" encoding="utf-8"?>
<bitmap xmlns:android="http://schemas.android.com/apk/res/android"
android:src="#drawable/bg" android:tileMode="repeat" />
This file has worked from the first time without any problems.
I deleted it from the drawable folder, waited for an error message, and then added it back. The red x next to the foldername got away, but still nothing different...
A shot in the dark, but if it's just the one PNG file could you delete it from the project and add it back? There must be something breaking the resources file.
I just encountered the same error after performing an SDK update withing Eclipse (Indigo). Normally I would either delete the errors and try to rebuild or clean with success, however this time it didn't fix the problem.
Finally I went to the android sdk folder and manually updated. Upon coming back into eclipse I got the error again, but without rebuilding or cleaning I was able to launch the application onto the device by pressing play for a second time.
EDIT:Apparently this problem is intermittent, as I am now once again unable to run on the device, or export the signed apk.
SOLVED: The problem stems from a corruption in the .metadata folder. I discovered this by re-installing Indigo, but when doing so I didn't remove the original workspace folder. The problem of course showed up again. I deleted the .metadata folder completely, which effectively resets all of your eclipse configuration settings. All deployments and signing work flawlessly now. Just had to setup the environment to my liking again, which takes a few minutes as opposed to the hours I spent troubleshooting this.
I just ran into this same problem after importing my project from another machine, but didn't have any errors in the console like the OP. I unchecked Project->Build Automatically and then did Project->Clean and this solved my problem. I was actually missing several files in the bin/ directory for my project and this fixed them all.
I think this error can come up for a variety of reasons. The following solution is only known to be specific to the same error message appearing when using ADT 14 (released yesterday) with build output set to Verbose:
I ran into the same error using Eclipse 3.7 (Indigo) after upgrading to ADT 14 and SDK 14 on all projects including newly created ones. I found a workaround someone posted on the ADT bug tracker, which is basically to switch Eclipse Settings->Android->Build->Build Output from "Verbose" to "Normal". The post is here.
In my scenario, yesterday upon open Eclipse was trying to download updates and I cancelled it since I was using my cellphone hotspot. I tried the metadata folder delete solution mentioned here and didn't work for me. Going to Window->SDK Manager and updating everything seems to be my solution.
I had the same issue in that I added some images into each resource directory and unfortunately named them .png. There were in fact jpegs and the eclipse plugin was flagging this (unbeknown to me in the console)
The issue I found was that if you clear the console then the logging info is lost and it doesn't log anything again!
Changing the extension from .png to .jpg fixed my issue
Above solution didn't worked for me.
The way I did that is updating not only ADT but SDK as well. To do that just go to Android SDK Manager and just download updates.
IT WORKS!
It's very meaningless but changing build mode from verbose to silent did the trick! Nothing else (cleaning project, re-opening , re-installing) did.
Try running clean, but also uncheck build automatically and click "build project" under the "Project" menu. Once you build manually, you can re-check the "build automatically".
I would also shutdown eclispe, and then kill adb
> adb kill-server
Sometimes this error happens when you create ninepatch with wrong black dots/lines. For example right and bottom lines must be solid with no dashes or empty regions.
Try in
windows-> peferences -> android -> Build -> Build Output
Silent
http://code.google.com/p/android/issues/detail?id=20395
In some cases, this error will disappear after fixing upstream errors. In my case that was a version incompatibility in 'fullwebview.xml'.
There, 'layout_width'/height was set to a value not supported in my build target, 2.1. Changing the value to 'fill_parent' solved the issue.
I encountered this same error but then I saw that my layout.xml was not catching an error for a TextView whose android:text="#string/my_unmapped_string string resource was not mapped in strings.xml. So when I viewed the graphical layout it was showing:
Couldn't resolve .....
When I mapped the resource properly and ran the project again, it worked fine and that bin\resources.ap_ does not exist error was gone :)
In my case, it was the file add-icon.175x175-75.png (valid file name, but invalid resource name) copied into res/drawable by mistake. After removing this file, Eclipse did (in April 2015) a few successful builds with incorrect sources, and only then began to behave sensibly, showing me missing resources and malformed XML (I changed the layout).

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