In continuation with this question. I am asking this question.
I installed Android Studio. I installed Unity 3D. I followed tutorials of Java-Android Studio and Unity. Nothing worked well because of the reason that they need the latest version of ARCore and neither my mobile nor emulator is compatible with it. I am exhausted searching for alternatives.
I didn't find any tutorial or guidance related to developing Augmented Reality Android apps. Please suggest me a reference that works on Ubuntu system without the need of the physical mobile, but with an emulator, if possible.
Note: Please provide a reference that is relatively easy to test small app initially so that I can proceed forward. I am saying this because of the reason that I am working from almost 3 months but didn't run a small AR app either in the emulator or in my mobile (Redmi Note - 4).
You should check 8thWall. It runs on almost all phones and it has SLAM as well. You can not use it with emulator but it has an application called XR Remote in which you can test your code without building for Android or iOS. Minimum requirement for Android is Android Kitkat (4.4) or higher and for iOS Minimum iOS 7.0 or later is required.
As the owner of the question stated 8thWall can not be used with Linux. As an alternative [ARToolKit] can be used. It is an open source AR framework. For more details you can refer here and here
Related
I am exploring tango sdk and find some things that i am not able to understand
there is an app called
istaging :- https://play.google.com/store/apps/details?id=com.iStaging.furniture
and there is another app
istaging for tango:- https://play.google.com/store/apps/details?id=com.istaging.furniture.tango
The simple app works for all normal android devices and app which says for tango shows "app is not compatible with your device
now my question is
is there any possibility that can develop app with tango sdk and works for normal android devices?
if yes please guide me how to do that.
Tango SDK only works on Tango-enabled devices, which at the time of writing, are the Yellowstone Devkit and the Phab Pro 2.
If you want to create an app that works on both Android and Tango, first use PackageManager to check if com.google.tango is installed on the device, so you can flag whether the phone is Tango-enabled or not. Learn how to do that here
Then build an AR experience using any AR SDK or OpenCV as to service the general Android market, and then a seperate, specific Tango experience for the ever-growing Tango phone market.
Hope you found my answer useful.
I would like to develop Android app with Android Studio, but the only device I have for now is an iPhone (5 and 6).
Is there a way to have a live-preview of an app on iOS? For installing Android OS on iPhone I've seen solutions like iDroid, but they seem to be not supported and not exactly working in this kind of way.
Is there a way to have a live-preview of an app on iOS?
No, sorry.
You will not be able to run your android app on iOS. But what you can do to test it is use the Android Virtual Emulator. It is built an to android studio. This will run an instance of Android on whatever computer you are programming with. You will be able to test your app easily on that.
If you have a Mac and an iPhone 7, you can install a hack called Project Sandcastle. It is still in beta, and probably won't be updated ever. It doesn't support GPU, and supports only iPhone 7. The device heats as hell. I do not recommend installing this hack, just buy a cheap android device in store.
i just started learning unity and i am stuck at linking my Android Phone to unity to test run. Is it possible to test games on android phone from unity? i try with emulator but couldn't work it properly Emulator's Screen goes blue, it did show welcome screen of unity.
My device is xperia arc Android 4.0.4
is their any synchronization software for unity and android?
There are two things you can do.
One, as already pointed by Jerdak, is installing your android device drivers and the android SDK. There's no better steps to take here than what already pointed in the docs, and I see no reason to replicate the steps here.
The second thing is using the "magical" Unity Remote. It's far from ideal for testing games, but it may be useful for some testing and it is a lot faster and simpler to run. You just need to install it on the device, have it on the same wifi as your running Unity Editor and hit play.
Unity remote is replaced by unity remote 4. Kindly proceed it with unity remote 4.Make sure only 1 sdk platform is installed on your system.
I want to know if exists any form to have the Android SDK into a tablet with Honeycomb.
I ask this because I´ve a tablet with honeycomb and I like to programm into this device.
It is now possible to developed on an Android table with AIDE. See more details here https://plus.google.com/101304250883271700981
Running IDE in your tablet? This wouldn't be very practical. Anyway, you could use Android Scripting Engine to edit and run primitive scripts on your tablet.
You can get the SDK here: http://developer.android.com/sdk/index.html
And there is no need to install anything into your tablet. Just download the SDK for your PC and start developing.
Writing replies like -not very practical- doesnt help, that is something relative to each of us, we have tablets with good hardware and comfortable keyboard docks, not to mention quad core tablets with tegra3 that are comming in dicember. I still don't understand why Google has no SDK for Android OS yet. Android already runs great even on PCs (via de Android x86 project).
In fact, i'm a developer and i use some interesting applications to develop from muy tablet, i recommend you to visit JavaIDEdroid and Terminal IDE wich are some examples of projects that are far from being Eclipse but already let us develop applications for Android and also for Java SE. There also more resources in the XDA forum (look for 'Asus Transformer' for example) even if those projects are not enough, there are guides to install Ubuntu dual boot and other posible solutions to your problem.
I'm trying to build an Augmented Reality application for androids. I just want it to show some 3d models when it recognizes my different markers.
I used this excellent SDK, https://ar.qualcomm.at/qdevnet/sdk and followed the steps, but unfortunately when I created the application and ran it on my android, it showed a message "Your device is not supported". That's probably because that guide is for 2.1 androids, and mine is 2.2
Is there any way to "convert" it? I just want to make it play on my phone.
Is there any way to "convert" it? I just want to make it play on my phone.
Not that I know of. The QCAR SDK actually checks for device compatibility based on explicit conditions (e.g. a snapdragon processor) and fails to initialize if the device is not supported. There's a list of supported devices available on their dev forum - https://ar.qualcomm.at/qdevnet/forums
Most Android (and iOS) devices are now supported by QCAR SDK.