My Android studio is version 3.3.2 and i trying to link gradle to my native library, my module's build.gradle is:
android {
compileSdkVersion 28
defaultConfig {
minSdkVersion 18
targetSdkVersion 28
versionCode 1
versionName "1.0"
ndk {
moduleName "MyModule"
abiFilters 'x86', 'armeabi-v7a'
}
}
externalNativeBuild {
cmake {
version "3.10.2" // The key line
path file('CMakeLists.txt')
}
}
}
If i don't specify the cmake version to '3.10.2', I am getting the following error:
CMake '3.6.0' was not found in PATH or by cmake.dir property.
- CMake '3.10.2' found in SDK did not match requested version '3.6.0'.
- CMake '3.12.1' found in PATH did not match requested version '3.6.0'.
Install CMake 3.6.0
So I'am confused why is so! Why does it ask for the version of cmake itself to be 3.6.0.
Kindly review and give feedback.
Try to add the configuration below to your gradle:
externalNativeBuild {
cmake {
version "3.10.2" // here
}
}
Related
I try to build Skia for Android, there is my configuration:
ndk = "/root/workspace/ndk/android-ndk-r22/"
ndk_api=22
target_os="android"
target_cpu="arm"
is_official_build=false
is_component_build=false
After building skia successfully, I get libskia.a file, But cant work on my computer, its say:
error: undefined symbol atof
referenced by pngget.c
error picture
Android gradle configuration is:
android {
compileSdkVersion 29
buildToolsVersion "30.0.3"
defaultConfig {
applicationId "com.impactjs.ejecta"
minSdkVersion 18
targetSdkVersion 29
versionCode 1
versionName "1.0"
ndk {
abiFilters 'armeabi-v7a'
}
externalNativeBuild {
cmake {
arguments '-DGCANVAS_WEEX=0', '-DGSTANDALONE=1'
}
}
}
ndkVersion '22.0.7026061'
}
My Cmake configuration is:
target_link_libraries(
iwanmg
z
log
jnigraphics
gcanvas
${CMAKE_CURRENT_SOURCE_DIR}/v8/libs/${ANDROID_ABI}/libwee8.a
${CMAKE_CURRENT_SOURCE_DIR}/skia/libs/${ANDROID_ABI}/libskia.a
)
please help~
According to the new Play Store policy * that will take effect in August * I need to ensure that my app provides not only the 32-bit version, but also a 64-bit version, but when I try to generate that version through NDK, I always get the same libs. After trying and trying and trying, I just received an apk without any kind of "lib" folder.
I've tried to set NDK with abiFilters on gradle and got no changes...
defaultConfig {
applicationId "com.myproject.supermidia"
minSdkVersion 17
targetSdkVersion 26
versionCode 20192201
versionName "2.4"
multiDexEnabled true
vectorDrawables.useSupportLibrary = true
}
In order to build for ARM (and the x86 emulator), the splits should look alike this. x86_64 might be a little useless, because the x86_64 emulator is slow and there is no hardware I'd be aware of ...
android {
defaultConfig {
...
externalNativeBuild {
cmake {
arguments "-DANDROID_ARM_NEON=TRUE", "-DANDROID_CPP_FEATURES=rtti exceptions"
}
}
}
externalNativeBuild {
cmake {
path file('src/main/cpp/CMakeLists.txt')
}
}
splits {
abi {
enable true
reset()
include "armeabi-v7a", "arm64-v8a", "x86"
universalApk true
}
}
}
I have Android app which builds armeabi-v7a and arm64-v8a. Here is the build.gradle:
apply plugin: 'com.android.library'
allprojects {
repositories {
jcenter()
google()
}
}
android {
compileSdkVersion 28
defaultConfig {
minSdkVersion 21
targetSdkVersion 28
versionCode 1
versionName "1.0"
externalNativeBuild {
cmake {
// Linker flags and Visibility options keeps the size of the library small
cppFlags "-std=c++11"
arguments "-DANDROID_STL=gnustl_static",
"-DANDROID_CPP_FEATURES=rtti exceptions",
"-DANDROID_TOOLCHAIN=gcc"
}
}
}
buildTypes {
release {
ndk {
abiFilters 'armeabi-v7a', 'arm64-v8a'
}
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
externalNativeBuild {
cmake {
cppFlags "-Wl,--exclude-libs=ALL -Wl,--gc-sections -fvisibility=hidden -fvisibility-inlines-hidden -ffunction-sections"
}
}
}
debug {
ndk {
abiFilters 'armeabi-v7a', 'arm64-v8a'
}
}
}
externalNativeBuild {
cmake {
path 'CMakeLists.txt'
}
}
}
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
}
I am using the minSdkVersion = 21 to support arm64. I would like to change the minSdkVersion based on the abiFilters i.e., use 16 for v7 and use 21 for arm64.
You don't need to do anything mentioned in the selected answer. Just set minSdkVersion 16 and the 64-bit ABIs will automatically use minSdkVersion 21 because that's the lowest available API for 64-bit.
For how the minSdkVersion property works, see below quotes from official documentation:
If there exists a platform version for the ABI equal to minSdkVersion, CMake uses that version.
Otherwise,
if there exists platform versions lower than minSdkVersion for the ABI, CMake uses the highest of those platform versions. This is a reasonable choice because a missing platform version typically means that there were no changes to the native platform APIs since the previous available version.
Otherwise, CMake uses the next available platform version higher than minSdkVersion.
And it has ever been mentioned in may answer to your another question: Android Studio CMake/Ninja Not Used for Building an NDK project.
I am using the minSdkVersion = 21 to support arm64. I would like to change the minSdkVersion based on the abiFilters i.e., use 16 for v7 and use 21 for arm64.
My understanding is that you are trying to support older (api level lower than 21) 32-bit devices without 64-bit native binaries. I would like to say "productFlavor" is the right direction to go. E.g. you can have your gradle configuration like below to achieve what you expect:
android {
...
flavorDimensions "api", "mode"
productFlavors {
minApi16 {
dimension "api"
minSdkVersion 16
versionCode android.defaultConfig.versionCode
versionNameSuffix "-minApi16"
ndk {
abiFilters 'armeabi-v7a'
}
}
minApi21 {
dimension "api"
minSdkVersion 21
versionCode android.defaultConfig.versionCode
versionNameSuffix "-minApi21"
ndk {
abiFilters 'arm64-v8a'
}
}
}
...
}
The minSdkVersion 16 and minSdkVersion 21 will help you choose the best suitable NDK version.
Edit #1
How to choose different minSdkVersion for different android ABI?
minSdkVersion is the property telling the minimum Android version that your app can install on. For one single APK, this is an unconditional characteristic. So:
If you want to have one single APK to support all the devices starting from api 16, then you have to set your minSdkVersion to 16.
If you want to have one single APK to support both 32-bit devices and 64-bit devices, you have to provide a complete set of ALL the shared libraries both 32-bit and 64-bit.
Or else, you have to provide different APKs split by ABIs and minSdkVersion.
I'm working on a PDF viewer application using ebookdroid & MuPDF CPP files. I am having lots of problem with NDK integration in Gradle. I've gone through many answers but they have not fixed my problem.
Gradle is giving me the following error message:
Error:Execution failed for task ':app:compileDebugNdk'.
Error: Your project contains C++ files but it is not using a supported native build system.
Consider using CMake or ndk-build integration with the stable Android Gradle plugin:
https://developer.android.com/studio/projects/add-native-code.html
or use the experimental plugin:
http://tools.android.com/tech-docs/new-build-system/gradle-experimental.
Edit your build.gradle, add defaultConfig.externalNativeBuild.ndkBuild, externalNativeBuild.ndkBuild and sourceSet.main.jni.srcDir options. See the comments below.
android {
compileSdkVersion 22
buildToolsVersion "27.0.0"
defaultConfig {
minSdkVersion 18
targetSdkVersion 22
versionCode 1
versionName "1.0"
//add arguments passed to ndkBuild
externalNativeBuild {
ndkBuild {
arguments "NDK_TOOLCHAIN_VERSION=clang", "APP_SHORT_COMMANDS=true", "APP_ALLOW_MISSING_DEPS=true"
arguments "-j" + Runtime.runtime.availableProcessors()
cFlags "-fexceptions"
}
}
ndk {
abiFilters "armeabi-v7a"
}
}
//specify jni source file path
sourceSets.main {
java.srcDir "src"
res.srcDir "res"
jni.srcDir "jni"
}
buildTypes {
debug {
debuggable true
jniDebuggable true
}
}
//specify makefile / CMake file
externalNativeBuild {
ndkBuild {
path 'jni/Android.mk'
}
}
}
In the past I used eclipse for NDK projects, the Android.mk file was perfectly suited for compiling the NDK with API level 9 while letting the app (SDK) compile on API level 22. But it seems that this is not possible when using the experimental Gradle build system (2.5) with Android Studio 1.3 RC1.
What can I do to compile ONLY the NDK on API level 9?
My typical Android.mk file looks like this:
APP_PLATFORM := android-9
APP_STL := stlport_static
APP_ABI := all
# Enable c++11 extentions in source code
APP_CPPFLAGS += -std=c++11
#Enable optimalization in release mode
APP_OPTIM := release
My new gradle file looks like this:
apply plugin: 'com.android.model.application'
model {
android {
compileSdkVersion = 22
buildToolsVersion = "23.0.0 rc3"
defaultConfig.with {
applicationId = "com.example"
minSdkVersion.apiLevel = 9
targetSdkVersion.apiLevel = 22
versionCode = 1
versionName = "1.0"
}
}
android.ndk {
moduleName = "NativeLibrary"
cppFlags += "-I${file("src/main/jni/some_folder")}".toString()
cppFlags += "-std=c++11"
//What should be added here to compile the NDK on API 9???
CFlags += "-DNDEBUG"
CFlags += "-fvisibility=hidden"
cppFlags += "-fvisibility=hidden"
ldLibs += ["log"]
stl = "stlport_static"
}
android.buildTypes {
release {
isMinifyEnabled = true
proguardFiles += file('D:/path/proguard-rules.pro')
}
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
compile 'com.android.support:support-v4:22.2.0'
}
I investigated the Gradle source and it seems that the NDK build target is hard-coded the same as the compileSdkVersion. Is there an method to avoid or alter this behavior?
NdkCompile.groovy (make file creation)
// target
IAndroidTarget target = getPlugin().loadedSdkParser.target
if (!target.isPlatform()) {
target = target.parent
}
commands.add("APP_PLATFORM=" + target.hashString())
Sdk.groovy (target is fetched form the compileSdkVersion)
public SdkParser loadParser() {
checkNotNull(extension, "Extension has not been set")
// call getParser to ensure it's created.
SdkParser theParser = getParser()
if (!isSdkParserInitialized) {
String target = extension.getCompileSdkVersion()
if (target == null) {
throw new IllegalArgumentException("android.compileSdkVersion is missing!")
}
FullRevision buildToolsRevision = extension.buildToolsRevision
if (buildToolsRevision == null) {
throw new IllegalArgumentException("android.buildToolsVersion is missing!")
}
theParser.initParser(target, buildToolsRevision, logger)
isSdkParserInitialized = true
}
return theParser
}
If you are using the experimental plugin version 0.4. you can set
android.ndk {
platformVersion = "19"
}
Ok, this is a terrible hack, but it is very easy. Find the NDK, it should be in android-sdk/ndk-bundle. Go into the platforms folder. Rename android-21 to something else. Make a copy of android-19, and then copy the three 64-bit folders from android-21 into it, then rename it android-21. Gradle will THINK it's using android-21, and it will for 64-bit targets, but for 32-bit targets it will use android 19.
I'm not 100% sure this is safe, but I tested it on a few devices and I've got an app in Beta Test right now. I think it's cleaner than making gradle tasks for ndk-build. Whenever Google fixes experimental gradle, nothing needs to change other than to reinstall the ndk.
model {
android {
compileSdkVersion = 22
buildToolsVersion '20'
defaultConfig.with {
applicationId = "com.example"
minSdkVersion.apiLevel = 9
targetSdkVersion.apiLevel = 22
versionCode = 1
versionName = "1.0"
}
}
gradle version is 3.1.2
defaultConfig {
applicationId "com.xxx.player"
minSdkVersion 19
targetSdkVersion 28
versionCode 1
versionName "1.0"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
externalNativeBuild {
cmake {
cppFlags ""
abiFilters 'armeabi-v7a'
arguments "-DANDROID_PLATFORM=android-21" //config ANDROID_PLATFORM version on here
}
}
}