According to the new Play Store policy * that will take effect in August * I need to ensure that my app provides not only the 32-bit version, but also a 64-bit version, but when I try to generate that version through NDK, I always get the same libs. After trying and trying and trying, I just received an apk without any kind of "lib" folder.
I've tried to set NDK with abiFilters on gradle and got no changes...
defaultConfig {
applicationId "com.myproject.supermidia"
minSdkVersion 17
targetSdkVersion 26
versionCode 20192201
versionName "2.4"
multiDexEnabled true
vectorDrawables.useSupportLibrary = true
}
In order to build for ARM (and the x86 emulator), the splits should look alike this. x86_64 might be a little useless, because the x86_64 emulator is slow and there is no hardware I'd be aware of ...
android {
defaultConfig {
...
externalNativeBuild {
cmake {
arguments "-DANDROID_ARM_NEON=TRUE", "-DANDROID_CPP_FEATURES=rtti exceptions"
}
}
}
externalNativeBuild {
cmake {
path file('src/main/cpp/CMakeLists.txt')
}
}
splits {
abi {
enable true
reset()
include "armeabi-v7a", "arm64-v8a", "x86"
universalApk true
}
}
}
Related
I am using android studio using Kotlin. when I upload apk to play store it shows bellow error..
I have use defaultConfig in gradle file :
defaultConfig {
applicationId "com.apps"
minSdkVersion 16
targetSdkVersion 29
versionCode 7
versionName "1.5"
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
multiDexEnabled true
ndk {
abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64'
}
splits {
abi {
reset()
universalApk true
include "armeabi-v7a", "x86", "arm64-v8a", "x86_64"
}
}
}
I have use .so file in my project armeabi-v7a folder. here is screen shot
I have got bellow apks Generate Singed Apk
I tried several time but it shows same error. which apk need to upload .Please help me to solve the problem
I was trying to upload the apk since 2 days. Every time I upload the apk I get the 64 bit error. I know there are other questions on Stackoverflow asking the same thing. But most of them saying the solution for flutter.
As per the Google Documentation I used APK Analyze and found that there are .so files in my project.
Based on documentation I added ndk.abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64'. But Still I get the same error.
Please check my build.gradle code.
android {
compileSdkVersion 29
buildToolsVersion '29.0.0'
defaultConfig {
applicationId "com.XXXXX"
minSdkVersion 15
targetSdkVersion 29
versionCode 237
versionName "3.3.20"
multiDexEnabled true
//ndk.abiFilters 'armeabi-v7a','arm64-v8a','x86_64' - not worked
ndk.abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64'
}
applicationVariants.all { variant ->
variant.resValue "string", "versionName", variant.versionName
}
lintOptions {
checkReleaseBuilds false
// Or, if you prefer, you can continue to check for errors in release builds,
// but continue the build even when errors are found:
abortOnError false
}
flavorDimensions "default"
buildTypes {
release {
shrinkResources true
minifyEnabled true
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
dexOptions {
jumboMode true
javaMaxHeapSize "4g"
}
productFlavors {
production {
applicationId 'com.XXXXX'
}
staging {
applicationId 'com.XXXXX.staging'
}
}
// Add this block and enable/disable the parameters as follows
bundle {
density {
// Different APKs are generated for devices with different screen densities; true by default.
enableSplit true
}
abi {
// Different APKs are generated for devices with different CPU architectures; true by default.
enableSplit true
}
language {
// This is disabled so that the App Bundle does NOT split the APK for each language.
// We're gonna use the same APK for all languages.
enableSplit false
}
}}
Please help me to solve the issue.
After signed bundle apk creation the .so files are showing same in armeabi-v7a, arm64-v8a, x86, x86_64 folders.
I tried many solution but didn't work. Later I found that there is a RETAINED APK is existing in play console release and which has 32 bit. Then I deactivated it and uploaded the new apk & It worked successfully
If you say you "found that there are .so files" I assume your project is not compiling but only using them. You then need this native libraries for the missing architectures from the NDK project which produced this libraries. It can't be done just by a different config in your project.
No need to add this line ndk.abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64' (Remove this line)
please add this code in your build.gradle file
-After Release Apk you got 2 file of apk in your release folder
-now you can use app-arm64-v8a-release.apk for playstore release
-I hope this is useful for you
android {
lintOptions{
....
}
splits {
abi {
enable true
reset()
include 'armeabi-v7a', 'arm64-v8a'
universalApk false
}
}
}
hi friend i got another way for build 32 and 64 bit release app or bundle.
please add this code your build.gradle file
defaultConfig {
applicationId "com.XXXXX"
minSdkVersion 15
targetSdkVersion 29
versionCode 237
versionName "3.3.20"
multiDexEnabled true
ndk {
abiFilters 'arm64-v8a', 'x86_64'
}
}
note: remove below function
splits {
abi {
enable true
reset()
include 'armeabi-v7a', 'arm64-v8a'
universalApk false
}
}
We are trying to upload the 64bit & 32bit build, according to the recent Google policy change.
We have included respective abifilter "ndk.abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64'" in the Build.gradle.
We were able to generate the build but when we upload the build to Play console for Beta review. It gives a warning saying "Release is not compliant with 64-bit Google Requirement".
We tried all approach, generating 4 builds (x86,x86_64,armeabi-v7a,arm64-v8a), generating two builds or uploading the universal build with all abifilter, it gives the same warning. We tried all possible approaches.
Please help us out in perfect steps of uploading the build to Play store or if we are making any mistake in generating the build please do let us know on that ends also.
Please check the build.gradle code:
{
minSdkVersion 19
applicationId 'com.xxx.xxx'
targetSdkVersion 28
testInstrumentationRunner 'android.support.test.runner.AndroidJUnitRunner'
versionCode 32 // 27-30
versionName '1.2.1'
ndk.abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64'
proguardFile 'proguard-android.txt'
}
Also, we tried with another approach given below:
splits {
// Configures multiple APKs based on ABI.
abi {
// Enables building multiple APKs per ABI.
enable true
// By default all ABIs are included, so use reset() and include to specify that we only
// want APKs for x86 and x86_64.
// Resets the list of ABIs that Gradle should create APKs for to none.
reset()
// Specifies a list of ABIs that Gradle should create APKs for.
include "x86", "x86_64", "arm64-v8a", "armeabi-v7a"
// Specifies that we do not want to also generate a universal APK that includes all ABIs.
universalApk true
}
}
ext.abiCodes = ["x86": 1, "x86_64": 2, "armeabi-v7a": 3, "arm64-v8a": 4]
import com.android.build.OutputFile
// For each APK output variant, override versionCode with a combination of
// ext.abiCodes * 1000 + variant.versionCode. In this example, variant.versionCode
// is equal to defaultConfig.versionCode. If you configure product flavors that
// define their own versionCode, variant.versionCode uses that value instead.
android.applicationVariants.all { variant ->
// Assigns a different version code for each output APK
// other than the universal APK.
variant.outputs.each { output ->
// Stores the value of ext.abiCodes that is associated with the ABI for this variant.
def baseAbiVersionCode =
// Determines the ABI for this variant and returns the mapped value.
project.ext.abiCodes.get(output.getFilter(OutputFile.ABI))
// Because abiCodes.get() returns null for ABIs that are not mapped by ext.abiCodes,
// the following code does not override the version code for universal APKs.
// However, because we want universal APKs to have the lowest version code,
// this outcome is desirable.
if (baseAbiVersionCode != null) {
// Assigns the new version code to versionCodeOverride, which changes the version code
// for only the output APK, not for the variant itself. Skipping this step simply
// causes Gradle to use the value of variant.versionCode for the APK.
output.versionCodeOverride =
baseAbiVersionCode * 1 + variant.versionCode
}
}
}
After a couple of days of struggle found the working solution here: diego.org
Basically, if you need the 64-bit library you first need to download the correct library from the source site(Respective library site). Check whether you are using the version of the Library whose 64-bit library is available or not.
Then install it to the local maven repository(Basically your Local Maven will be used in generating the 64-bit apk's):
mvn install:install-file -DgroupId= (library group for e.g.org.xwalk) -DartifactId= (library name for e.g.xwalk_core_library) \
-Dversion=(version no for e.g.23.53.589.4-64bit) -Dpackaging=aar \
-Dfile=(file name for e.g.xwalk_core_library-23.53.589.4-64bit.aar) \
-DgeneratePom=true
And update your build gradle so that the repositories point to your local maven repo:
repositories {
mavenLocal()
}
and you compile the correct lib:
compile 'org.xwalk:xwalk_core_library:23.53.589.4' // Use this library for generating "armeabi-v7a" & "x86" build
compile 'org.xwalk:xwalk_core_library:23.53.589.4-64bit' // Use this library for generating "arm64-v8a" & "x86_64" build
Use the gradle Config:
ndk.abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64' // For your flavor or defaultConfig
Following these steps will generate two builds one with 32bit and another with 64bit, doing these will also help you to avoid errors like "Fully Shadowed apk"
Hope this helps.
Use the Android App Bundle Publishing method to avoid these errors.
Your application will be built for all types of devices by google.
FIRST OF ALL YOU SET Universal APK = False
Follow This Gradle
android {
compileSdkVersion 28
defaultConfig {
applicationId "photo.abc.video"
minSdkVersion 17
targetSdkVersion 28
versionCode 2
versionName "2.0"
multiDexEnabled true
ndk {
moduleName "andengine_shared"
}
}
useLibrary 'org.apache.http.legacy'
sourceSets {
main {
jni.srcDirs = []
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
lintOptions {
checkReleaseBuilds false
abortOnError false
}
splits {
abi {
enable true
reset()
include "armeabi-v7a", "arm64-v8a", "x86", "x86_64"
universalApk false
}
}
}
ext.abiCodes = ['x86':1, 'x86_64':2, 'armeabi-v7a':3, 'arm64-v8a':4]
i fix my proplem it is easy you dont need mvn install:install-file
just go to download page
https://download.01.org/crosswalk/releases/crosswalk/android/maven2/org/xwalk/xwalk_core_library/21.51.546.7/
and download 2 library
1- 32 bit
2- 64 bit
this
xwalk_core_library-21.51.546.7-arm64.aar
and this
xwalk_core_library-21.51.546.7-x86.aar
after download you need to open file use winrar
take the x86 libart out and add to arm64 file
so now we have 2 library on the file 32 bit and 64 bit
now add this library to android stiduo
file - new - new module - jar/aar
add you libary
after that
add your library on your project
in your build gradle
defaultConfig {
minSdkVersion 16
targetSdkVersion 28
versionCode 17
versionName "3.2"
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
multiDexEnabled = true
ndk {
abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86' ,'x86_64'
}
that all
apk analyze yes you have 2 library 32 bit and 64 bit now you can Update your application
I have Android app which builds armeabi-v7a and arm64-v8a. Here is the build.gradle:
apply plugin: 'com.android.library'
allprojects {
repositories {
jcenter()
google()
}
}
android {
compileSdkVersion 28
defaultConfig {
minSdkVersion 21
targetSdkVersion 28
versionCode 1
versionName "1.0"
externalNativeBuild {
cmake {
// Linker flags and Visibility options keeps the size of the library small
cppFlags "-std=c++11"
arguments "-DANDROID_STL=gnustl_static",
"-DANDROID_CPP_FEATURES=rtti exceptions",
"-DANDROID_TOOLCHAIN=gcc"
}
}
}
buildTypes {
release {
ndk {
abiFilters 'armeabi-v7a', 'arm64-v8a'
}
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
externalNativeBuild {
cmake {
cppFlags "-Wl,--exclude-libs=ALL -Wl,--gc-sections -fvisibility=hidden -fvisibility-inlines-hidden -ffunction-sections"
}
}
}
debug {
ndk {
abiFilters 'armeabi-v7a', 'arm64-v8a'
}
}
}
externalNativeBuild {
cmake {
path 'CMakeLists.txt'
}
}
}
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
}
I am using the minSdkVersion = 21 to support arm64. I would like to change the minSdkVersion based on the abiFilters i.e., use 16 for v7 and use 21 for arm64.
You don't need to do anything mentioned in the selected answer. Just set minSdkVersion 16 and the 64-bit ABIs will automatically use minSdkVersion 21 because that's the lowest available API for 64-bit.
For how the minSdkVersion property works, see below quotes from official documentation:
If there exists a platform version for the ABI equal to minSdkVersion, CMake uses that version.
Otherwise,
if there exists platform versions lower than minSdkVersion for the ABI, CMake uses the highest of those platform versions. This is a reasonable choice because a missing platform version typically means that there were no changes to the native platform APIs since the previous available version.
Otherwise, CMake uses the next available platform version higher than minSdkVersion.
And it has ever been mentioned in may answer to your another question: Android Studio CMake/Ninja Not Used for Building an NDK project.
I am using the minSdkVersion = 21 to support arm64. I would like to change the minSdkVersion based on the abiFilters i.e., use 16 for v7 and use 21 for arm64.
My understanding is that you are trying to support older (api level lower than 21) 32-bit devices without 64-bit native binaries. I would like to say "productFlavor" is the right direction to go. E.g. you can have your gradle configuration like below to achieve what you expect:
android {
...
flavorDimensions "api", "mode"
productFlavors {
minApi16 {
dimension "api"
minSdkVersion 16
versionCode android.defaultConfig.versionCode
versionNameSuffix "-minApi16"
ndk {
abiFilters 'armeabi-v7a'
}
}
minApi21 {
dimension "api"
minSdkVersion 21
versionCode android.defaultConfig.versionCode
versionNameSuffix "-minApi21"
ndk {
abiFilters 'arm64-v8a'
}
}
}
...
}
The minSdkVersion 16 and minSdkVersion 21 will help you choose the best suitable NDK version.
Edit #1
How to choose different minSdkVersion for different android ABI?
minSdkVersion is the property telling the minimum Android version that your app can install on. For one single APK, this is an unconditional characteristic. So:
If you want to have one single APK to support all the devices starting from api 16, then you have to set your minSdkVersion to 16.
If you want to have one single APK to support both 32-bit devices and 64-bit devices, you have to provide a complete set of ALL the shared libraries both 32-bit and 64-bit.
Or else, you have to provide different APKs split by ABIs and minSdkVersion.
I'm working with AS and I don't need the x86_64 package in realm. The x86_64 package cause some problems with other libs. How to remove the package?
abiFilters will be a good solution. The method will limit the abi and only add the specified abi when building the apk.
defaultConfig {
applicationId "com.example.app"
minSdkVersion 16
targetSdkVersion 24
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi", "armeabi-v7a", "x86"
}
// ...
}
This means only those specified arch-folders will be used and the rest can be deleted.
Well, you can remove any of the architecture folders, but keep in mind, that means the library in question (this case it's realm) will not work on those architectures that you remove.
To be frank, you can just simply remove it, but as I mentioned above, that is no good.
You can include/exclude different architectures from your build by a technique called splitting:
android {
// Rest of Gradle file
splits {
abi {
enable true
reset()
include 'armeabi', 'armeabi-v7a', 'arm64_v8a', 'mips', 'x86'
universalApk true
}
}
}
//Ensures architecture specific APKs have a higher version code
//(otherwise an x86 build would end up using the arm build, which x86 devices can run)
ext.versionCodes = [armeabi:1, 'armeabi-v7a':2, 'arm64-v8a':3, 'mips':4, x86:5]
android.applicationVariants.all { variant ->
// assign different version code for each output
variant.outputs.each { output ->
int abiVersionCode = project.ext.versionCodes.get(output.getFilter(OutputFile.ABI)) ?: 0
output.versionCodeOverride = (abiVersionCode * 10000) + android.defaultConfig.versionCode
}
}