Strange language problem with Android Studio, how to change default locale? - android

I'm in the UK, I've created a strings.xml and different graphics for the US English speakers as they call animals by a different name and they spell things differently. I've noticed when creating my app the default in Android Studio is "en-us", how do I change this?
Now, the issue I am having is:
Our phones are set to English (United Kingdom)
They are showing the default images (not the "drawable-en_rUS" ones - USA)
But showing the "strings-en-rUS" strings rather than the default strings.
I've copied the default strings into a generic English folder ("strings-en" & drawable-en), but then in Android Studio if I choose "English(en)" from the drop down, it shows the US images and strings rather than the ones in the "-en" folders.
Clicking "Default(en-us)" in Android Studio then shows all the defaults (UK English).
Really confused by this, I'm assuming there should be a way to set Android Studio to "en-uk" but I cannot find it or anything online to help me. I'm wanting the defaults to be the main one so any other English speakers get the non-US spellings and words.
Any help appreciated.

Means, you want generic strings (UK) needs to be the default for everywhere that speaks English except for the US.
Copy all (UK) string in default string file and copy all (US) string to values-en-rUS directory and implement this code maybe it'll help you:
if(Locale.getDefault().country.equals("US")) {
val locale = Locale("en", "US")
Locale.setDefault(locale)
}
Use this code in start of the app, Application class might be best for it.

Related

How to know if Android resolved to use a localized strings.xml file or the default one?

The motivation of this question comes from this other question:
How do I get the current language my app is in? (Not the device's language as specified in the Settings. I want the language that Android resolved to use for my app).
This question has been asked several times on the site, but it fails to consider this corner-case:
Imagine the user has only one preferred language in his device: say German, for example.
My app two strings.xml files: The default one, and one in French (values-fr/strings.xml).
Obviously, Android will resolve to use the default strings.xml in this case.
But if I do any of the following, it will return German:
Locale.getDefault()
getResources().getConfiguration().getLocales().get(0)
getResources().getConfiguration().locale.
(And many other suggestions that I have found on the site)
And who told Android that the default strings.xml file was in German? Why did it made that assumption? The default file could be in Spanish, Italian, Polish...whatever.
Ideally, I would like a method that returns null in this case. Some method that tells me that no match was found for German and Android had to fall-back to the default strings.xml.
Does such method exist?
Put the language name in both strings.xml files. For example, as languageName.
When you get the string for R.string.languageName, it will be the language chosen by Android among the ones you support.
Those functions all return the phone's locale. They have nothing to do with resource localization. So nobody said the strings.xml file was German. The user set the phone to German, and the resource subsystem decided strings.xml was the best match for that. Basically you have the way it works backwards.
I don't think there is a way to get what you want for two reasons:
1)It's supposed to be transparent to the programmer.
2)It doesn't pick one file over the other. It picks independently for each string. So if you have a strings.xml with two strings A and B, and had a german strings file with only A, it would give you the german A and the default B.

Catalan and Basque strings in Android not being used [duplicate]

When you want to add locale-specific resources in Android, you have to add the lowercase ISO-3166-1 code of the language to the resource folder's name. So far so good.
Now I want to add Catalan and Basque strings to my application. According to the ISO list, I would have to add values-ca and values-eu. But will that work, actually?
Edit: With a custom language chooser in your app, you can provide support for languages even when they're not in the device's settings menu. I've made the library that I use for this available on GitHub:
https://github.com/delight-im/Android-Languages
I don't know if Android supports all ISO codes and if these "minor" languages will be displayed at all. If Android is not available in these languages, perhaps the device will not even recognize this language as its default locale and just use es for Spanish.
Can someone help?
Many devices ship with a limited selection of languages in the settings menu, but can actually be set to any system locale using an app such as LocaleSwitch.
It should be pretty easy to test whether Basque is supported by adding a custom locale in LocaleSwitch and then adding the resource folder to see if the system loads the resources from this folder automatically.
Finally, Gingerbread 'support' for Catalan may only reference the inclusion of android.R values since 2.3, though I can't see them in the framework repository.
Actually not all languages are documented at Android docs and many brands did your custom version of Android which may change its list, but be sure that if a device has Catalan and/or Basque suports it will use ISO standard, and the values will got rigth as it is converted with string comparision.
Maybe it would be a good choice to put a handed changer if you got that most devices do not have this support on your tests.
The thing is, if the language is not listed in the language selection list on the device, the resources can never be used as the device can never be put in this configuration by the user.
On the other hand, if the device allows you to select Basque, it will be using this format, and your resources will be used.
We can now create our "values-eu-rES" folder and have our app in Basque, Android Lollipop has made it.
We can create a folder
Basque strings ->
value-eu [Basque]
another folder
Catalan strings ->
value-ca [Catalan]
Adding a new language in LocaleSwitch, you need to type the ISO 639-1 code. For instance, if you want to switch to basque you need to enter "eu". Afterwards, you will see the new locale as "vasco".
That makes me think that basque locale is supported by android.

It is possible to have zh_HK not use values-zh-rTW strings?

I want my android app to display chinese (using the zh-rTW strings) when the device is in zh_TW and display the default language (english in this case) for zh_HK. Is that possible?
I am testing on Android 7.1.1, only 1 locale in the setting: zh_HK. The app has multiple strings.xml, which contains zh_rTW. When I open the app, I can see everything in zh.
if only for display you can take the locale "zh_HK" and change it to "en_US" whenever someone choose this language or your device change it.I think it is the same way you create a button that changes the language. You take the default locale and change it to the one you want.If i understood the question correct.

Using strings from #android:string

I am a bit noob in Android and recently I found out that I can use the predefined string that Android provides as #android:string/cancel or #android:string/ok. At first I thought it was a good idea to use them because is a way to reuse code, but now I am not so sure about that.
What if somebody with a device configured with a language that I don't support install my app?
I assume that the app will use a default language, probably english, but those string from #android:string will get translated to the user's language, so he will end up with a mix of languages.
It this true? What do you think about use #android:string?
Thanks!
EDIT: Apparently my question hasn't been understood properly. I am NOT asking about how to support different languages. My question is about the convenience of use strings defined on #string:android, if it is correct to use them or can be lead to undesirable situation like a mix up of languages in the same application.
To ensure that your strings are appearing properly on devices configured with different languages, you'll want to create different values directories for different languages. For example, your default string values would be kept under values/strings.xml and French string values would be kept under values-fr/strings.xml.
The Android Developer website gives you plenty of information for supporting different languages in your application. http://developer.android.com/training/basics/supporting-devices/languages.html
The android: values (strings, icons, themes, etc.) will differ between devices and Android versions. If you want to use them, it's safest to copy them into your project. So for strings, you wouldn't have to worry about partial translation.
In the ressource folder of your app (res), ther is a folder "values" in it, and in this folder is the string ressource xml (strings.xml).
Usually, your app selects the strings from this file.
But you can add other value folders like this: Just create a new folder and name it "values-countryCode", for example "values-ch" for Switzerland ;)
Your app automaticly chooses the right string ressource, depending on your device's langague settings. If the langague of your device isn't available, it just takes the sting ressource of the default "values" folder.
A list if the country-codes is here.
Further information can be found here.
Hope I helped, and this is what you're looking for!

Adding/Removing the language entries in the "Settings" -> "Select Locale" from Android phone

My question:
How can I add or remove the language entries in the "Settings" -> "Language & keyboard settings" -> "Select Locale"(or "Select Language") in the Android phone from the source code level?
I'll provide more details on what I want and what I have done. Please excuse me if I present any silly understanding or information. I'm pretty new to Android development, starting to learn it several days ago. There is still a lot that I don't know.
More info on what I want:
I'm recently working on a task to localize the entire phone product with new languages(I mean, I'm not working on a specific application. This is why I need to add a new locale in the Settings). When I got the development phone, I found there are only several language entries available in the "Select Locale", such as "English", "French" and "Spain". So first of all, I need to add and display some new language entries to this list, such as "Japanese", "Chinese", "Korean".
I have all the source code of Android platform and my own code, so I think this task can be done by modifying the source code or the resource files somewhere. Unfortunately, I don't know where the code and files are.
The "Hello, L10N" tutorial shows a way to add a new locale from "Custom Locale" at run-time. But what I want is to add the new locales at build time so when the phone is started up, the new locales will be displayed in the "Select Locale" directly without any other actions.
What I have done:
I did a lot of research on the internet before I come here. Here is what I found:
Sinkiru in Stackoverflow asked a question about what I am exactly looking for. See it here. However, nobody else replied him. His own reply only tells where to query the CURRENT language setting, which is not what I want. I personally sent him an email for this question but haven't got his reply.
I searched a lot in Stackoverflow, with the keywords "android locale", "android language", "android new locale" and something similar. Most of the questions in this site are asking how to change the locale of an app, how to add multi-language support for an app, etc.. They are NOT what I want.
I searched a lot in the android-platform Google group(http://groups.google.com/group/android-platform). Some people are asking my question, but after reading through the messages I still don't get my answer.. :-( Here is a list of the posts I read in the group(and I do not get what I want from them):
"OS localization" - I'll talk more below.
"How to add new locale and it's associated font in android source"
"How to add new L0cale"
"Addition and Removal of language from Android Phone"
"Localization, committing new language"
"Additional languages support"
"Localization - new locale - HELP"
Back to the entry "(a)" listed above. In the "OS localization" message thread, Dianne Hackborn, an Android framework engineer, said the following:
"The settings app just shows you all of
the locales that are available in the
platform resources. Adding strings
for a new locale should automatically
have those shown in settings. You
tell the build system which locale
resources to include when it does the
build... unfortunately I can't help
you on that part, but maybe someone
else can."
His words in bold suggest that my task might be done automatically by adding new locale resource to the source code, and by setting up or changing something in the build system. I'm wondering if someone here has ever done the similar thing before? I'm going to give a try tomorrow.
Last but not least, I searched in the official Android developer site. In the "Run and Test the Localized Application" of the "Hello, L10N" tutorial it says something about the available locales in the "Settings" application, but that is basically talking about what to do in the emulator and this shouldn't be what I need. I want it done on a real phone.
I had also dived into the Android platform source code trying to discover something. I started at the $(ANDR_SRC_ROOT)/Packages/app/Settings/src/.../LocalePicker.java. In the LocalePicker::onCreate() method, I noticed this line of code:
String[] locales = getAssets().getLocales();
The code below this line tries to set all the obtained locale names to an ArrayAdapter and then set the adapter to the list view to show. Thus I think the "getLocales()" method is the key to the solution.
I then looked into the getLocales() code. getLocales() is a member method of AssetManager and is declared as native, hence I stepped into the $(ANDR_SRC_ROOT)/frameworks/base/libs/utils/AssetManager.cpp which I GUESS should be the actual implementation of the java getLocales() method. The C++ AssetManager::getLocales() finally leads me to the C++ ResTable::getConfigurations() method in which a member variable "mPackageGroups" is scanned through to retrieve all the available ResTable_config items. Thus I think all the available locales should be added into this mPackageGroups during the system started up. However, I lost in the code at last and couldn't find where the locales are added to the mPackageGroups.
you have to create "values" folder in "res" folder of android's framework-res package. Name of that new folder have to contain country code of your need ie. values-pl-rPL (the rPL part is required) for polish language (for british english: en-rGB, etc), that should be enough - if not - create strings.xml file in that folder, and add there empty "resources" node.
on HTC phones you must also modify /system/customize/CID/default.xml ... That is the file they use to specify locales on their stock roms. If the rom is a WWE, supposedly editing CID is all one need do, but this doesn't always hold true.
I think that a normal application should not add locations to the phone. There are special packages like MoreLocale 2 for that purpose. If you'd add a locale, you'd be responsible not only to provide localisation for your own application but for the whole system!
To create or add multiple languages to your application, first you have to define all you string values in the string.xml in the values folder rather than hard coding them in you program. Then you also have to have different Value folders for different languages, e.g. Value-es for Spanish and Value-fr for french. This should do the job. I dont think the application can change locale by default.
I think you have to edit the
PRODUCT_LOCALES
Present in build/target/product/languages_full.mk , and add and remove the strings assigned to this.
You can define your custom string like zz_zz and add folder values_zz_zz in each of your res folders.
Have not tried this but this might work.
Note: PRODUCT_LOCALES might be overridden somewhere else depending on your build system
For removing languages, if we remove the locale string from PRODUCT_LOCALES, it will work.
I am also looking for a way to add new languages, but just adding to this doesn't help. I think we need to update some low level files or libraries in order to add new languages.

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