Appodeal Banner Ad Covers Screen Android/LibGDX - android

I’m trying to insert Appodeal banner adds into a LibGDX application but the banner ad is covering the screen instead of being placed above it. I cannot find any tutorials for using Appodeal in LibGDX, so I’m working from this tutorial on using Admob in LibGDX. https://github.com/libgdx/libgdx/wiki/Admob-in-libgdx
I cannot figure out how to get the Appodeal banner ad in the form of a View which can be added to the RelativeLayout using the addView() method. I have tried a couple ways to do this which are labeled “ATTEMPT #1” and “ATTEMPT #2” but in both attempts the banner ad does not display at all. The line “Appodeal.show(this, BANNER);” places the banner on top of the screen, so that is commented out. Any help getting this figure out would be greatly appreciated. Thanks.
Here is my AndroidLauncher.java file where I create and show the banner ad.
public class AndroidLauncher extends AndroidApplication {
private final int BANNER = 4;
#Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
// LAYOUT: combines LibGDX View and Ad View
RelativeLayout relativeLayout = new RelativeLayout(this);
// Ad View
Appodeal.initialize(this, "fee50c333ff3825fd6ad6d38cff78154de3025546d47a84f", BANNER);
Appodeal.setTesting(true);
// Appodeal.show(this, BANNER);
// ATTEMPT #1
BannerView bannerView = Appodeal.getBannerView(this);
// ATTEMPT #2
// BannerView bannerView = new BannerView(this, null);
// Appodeal.setBannerViewId(bannerView.getId());
// LibGDX View
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
View libgdxView = initializeForView(new AppodealGDXDemo(), config);
// add to view
relativeLayout.addView(bannerView);
relativeLayout.addView(libgdxView);
// set layout
setContentView(relativeLayout);
}
}

I finally found info on the Appodeal website that helped me out. https://wiki.appodeal.com/en/android/2-5-8-android-sdk-integration-guide/ad-types
It appears they have made a lot of changes to their website as the links to documentation on their website that I found from google redirected to the main page.
I got it working now and here is the updated code.
public class AndroidLauncher extends AndroidApplication {
#Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
// LAYOUT: combines LibGDX View and Ad View
LinearLayout layout = new LinearLayout(this);
layout.setOrientation(LinearLayout.VERTICAL);
// Ad View
Appodeal.initialize(this, "fee50c333ff3825fd6ad6d38cff78154de3025546d47a84f", Appodeal.BANNER_VIEW);
Appodeal.setTesting(true);
BannerView bannerView = Appodeal.getBannerView(this);
Appodeal.show(this, Appodeal.BANNER_VIEW);
// LibGDX View
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
View libgdxView = initializeForView(new AppodealGDXDemo(), config);
// add to layout
layout.addView(bannerView);
layout.addView(libgdxView);
// set layout
setContentView(layout);
}
}

Related

Show AdMob only on specific screen

I have a game on Libgdx and I have been trying to add AdMob banner to it.
I have 2 problems with it,
1) The banner takes like a minute to load and to be shown on the screen and it shouldn't
2) The banner is showing on every screen and I want it to show itself only on the Menu screen and not the Game Screen.
Here is the code I used:
public class AndroidLauncher extends AndroidApplication {
AdView adView ;
#Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
// initialize(new GameMain(), config);
RelativeLayout layout = new RelativeLayout(this);
// Do the stuff that initialize() would do for you
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
// Create the libgdx View
View gameView = initializeForView(new GameMain(),config);
layout.addView(gameView);
adView = new AdView(this);
adView.setAdUnitId("ca-app-pub-4647665408548722/8293730490");
adView.setAdSize(AdSize.BANNER);
AdRequest adRequest = new AdRequest.Builder().build();
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_TOP);
adParams.addRule(RelativeLayout.ALIGN_PARENT_RIGHT);
layout.addView(adView, adParams);
// Hook it all up
adView.loadAd(adRequest);
setContentView(layout);
}
The banner really takes a few minutes to load, so you must to load the banner a little time before show it. About the second question, you should set false when you don't want to show the banner; and set true to show it when you want.
Concerning your first issue,
Loading an ad requires a network request which is quiet slow. You can try defining the ad in a chronological order, though I doubt this will provide a better experience:
adView = new AdView(this);
adView.setAdUnitId("ca-app-pub-4647665408548722/8293730490");
adView.setAdSize(AdSize.BANNER);
AdRequest adRequest = new AdRequest.Builder().build();
// Hook it all up
adView.loadAd(adRequest);
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_TOP);
adParams.addRule(RelativeLayout.ALIGN_PARENT_RIGHT);
layout.addView(adView, adParams);
Concerning your second issue...
There are multiple ways to solve that. The best solution is to use an interface that has the ability to show and hide ads.
Define an interface AdHandler.java in your game's core project:
public interface AdHandler {
public void showAds(boolean show);
}
Then, implement the interface in your android project.
Just follow the official libgdx guide on controlling admob ads.
Go to the topic:
" Control
This example will show you how to turn the AdMob View's visibility on and off from within your libgdx app. "
https://github.com/libgdx/libgdx/wiki/Admob-in-libgdx .
It has all you need.
I read this and implemented it on the code but the ads aren't going away.
here is the android launcher:
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
// initialize(new GameMain(), config);
RelativeLayout layout = new RelativeLayout(this);
// Do the stuff that initialize() would do for you
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
// Create the libgdx View
View gameView = initializeForView(new GameMain(),config);
layout.addView(gameView);
adView = new AdView(this);
adView.setAdUnitId("ca-app-pub-4647665408548722/8293730490");
adView.setAdSize(AdSize.BANNER);
AdRequest adRequest = new AdRequest.Builder().build();
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_TOP);
adParams.addRule(RelativeLayout.ALIGN_PARENT_RIGHT);
layout.addView(adView, adParams);
// Hook it all up
adView.loadAd(adRequest);
setContentView(layout);
}
private final int SHOW_ADS = 1;
private final int HIDE_ADS = 0;
protected Handler handler = new Handler()
{
#Override
public void handleMessage(Message msg) {
switch(msg.what) {
case SHOW_ADS:
{
adView.setVisibility(View.VISIBLE);
break;
}
case HIDE_ADS:
{
adView.setVisibility(View.GONE);
break;
}
}
}
};
#Override
public void showAds(boolean show) {
handler.sendEmptyMessage(show ? SHOW_ADS : HIDE_ADS);
}}
and in the window i dont want the ads to show up i did this:
constructor:
public Main(Game game,AdHandler a)
{
this.game = game;
this.ad =a;
}
and the call to the function:
ad.showAds(false);
what is wrong with the code?
edit: i checked and the showads function in the androidLauncher isn't even been called i cant find the reason
I've found this solution. Please test this one:
Add this into LinearLayout
<com.google.ads.AdView
android:id="#+id/adMob1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
ads:adSize="BANNER"
ads:adUnitId="{AdID}"
ads:loadAdOnCreate="true"/>
Then add this into OnCreate
AdView adView = (AdView) findViewById(R.id.adMob1);
adView.loadAd(new AdRequest());
If it works, you can add your specific code.
For more information https://developers.google.com/mobile-ads-sdk/docs/admob/fundamentals

How to show vertical admob ads on ladscape mode (using libgdx)?

I want something like this two other questions:
Android AdMob Vertical ads
How to show admob ads vertical in landscape mode? (Android)
And I start from this:
https://github.com/TheInvader360/tutorial-libgdx-google-ads
I tried so hard to put left side vertical banner on landscape mode, but I only get vertical admob at the center of screeen, I can't move it to the left.
Also, I am doing it in two differents "layers": banner overlap app view. I want this because I need full screen for app view.
Another point: I need to pause and resume app to show the banner, seems "layout.bringChildToFront" called before ad is loaded so not working.
(I have nothing special at AndroidManifest.xml, I am trying to do it by code)
<activity
android:name="com.google.android.gms.ads.AdActivity"
android:screenOrientation="landscape"
android:orientation="vertical"
android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"
/>
Here is my code: (I'm using LIBGDX)
public class AndroidLauncher extends AndroidApplication {
private static final String AD_UNIT_ID_BANNER = "ca-app-pub-7938591782705263/4150532439";
protected AdView adView;
protected View gameView;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
cfg.useAccelerometer = false;
cfg.useCompass = false;
// Do the stuff that initialize() would do for you
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
FrameLayout layout = new FrameLayout(this);//base container layout
FrameLayout.LayoutParams params = new FrameLayout.LayoutParams(FrameLayout.LayoutParams.MATCH_PARENT, FrameLayout.LayoutParams.MATCH_PARENT);
layout.setLayoutParams(params);
AdView admobView = createAdView();//ads the banner and the app view to the base layout
layout.addView(admobView);
View gameView = createGameView(cfg);
layout.addView(gameView);
setContentView(layout);
startAdvertising(admobView);
layout.bringChildToFront(admobView);//this is currently not working, I need to pause and resume app to show the banner
}
private AdView createAdView() {
adView = new AdView(this);
adView.setAdSize(AdSize.SMART_BANNER);
adView.setAdUnitId(AD_UNIT_ID_BANNER);
adView.setId(12345);
LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT, Gravity.LEFT|LinearLayout.FOCUS_LEFT|Gravity.TOP|LinearLayout.FOCUS_UP);
//last hard try to get vertical banner at left side :/
adView.setRotation(270);
adView.setPadding(0, 0, 0, 0);
adView.setTop(0);
adView.setLeft(0);
adView.setRight(0);
adView.setX(0);
adView.setY(0);
adView.refreshDrawableState();
adView.setLayoutParams(params);
return adView;
}
private View createGameView(AndroidApplicationConfiguration cfg) {
gameView = initializeForView(new Main(), cfg);
FrameLayout.LayoutParams params = new FrameLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
gameView.setLayoutParams(params);
return gameView;
}
private void startAdvertising(AdView adView) {
AdRequest adRequest = new AdRequest.Builder().build();
adView.loadAd(adRequest);
}
#Override
public void onResume() {
super.onResume();
if (adView != null) adView.resume();
}
#Override
public void onPause() {
if (adView != null) adView.pause();
super.onPause();
}
#Override
public void onDestroy() {
if (adView != null) adView.destroy();
super.onDestroy();
}
(...)
Thankss a lot and have a nice day !!! ;)
Solved by having FrameLayout containing GameView and a relative layout which contains AdView with relative layout params (wrap content and align parent left) and changing rotation pivot then rotateview works fine.
But ad still not visible, I tried this: Admob ads appear only after first refresh and didn't work. I have to press home and resume app to see the ad...

Admob ads appear only after first refresh

i added banner ads from admob to my game and the banner add appears only after the first refresh (30 seconds) . And for the first 30 seconds it's there and if you click the bottom of the page where the addvertisment should be it takes you to the advertising page but the ad is not visible.
You can see for yourself when you start the game and click bottom of the screen.
Game #1
And my other game (if you start the intent from the menu in this game ( like facebook) and then return to the menu, ads appear instantly):
Game #2
Anyone had this happen ? What can i do to fix this ?
How I initialize my ads :
#Override
protected void onCreate (Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
RelativeLayout layout = new RelativeLayout(this);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
opener = new AndroidGalleryOpener(this);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
View gameView = initializeForView(new Zaidimas(opener), config);
AdView adView = new AdView(this);
adView.setAdUnitId("xxxxx my secret number xxxxxxxx");
adView.setAdSize(AdSize.BANNER);
adView.loadAd(new AdRequest.Builder()
.build());
layout.addView(gameView);
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
adParams.addRule(RelativeLayout.CENTER_HORIZONTAL);
layout.addView(adView, adParams);
setContentView(layout);
//initialize(new Zaidimas(opener), config);
}
It is hard to say what happens in your case, but I have a suspect that your libgdx screen with the admob banner might show up before the ad finished loading. You can try adding an AdListener that forces the ad-view to draw itself once the ad finished loading. Something like:
adView.setAdListener(new AdListener() {
#Override
public void onAdLoaded() {
System.out.println("ad banner finished loading!");
adView.setVisibility(View.GONE);
adView.setVisibility(View.VISIBLE);
}
});
The code looks a bit odd, but changing visibility should really make sure that your adView gets drawn again ;-)
If you're using a Relative Layout be sure to include the position of the view relative to other layout objects. I was having the same issue until I placed android:layout_below="#+id/adView" on the object directly below my adView object. You could probably just as well place android:layout_above="#+id/someView" on the adView object itself.

How to display banner ad in eclipse using libgdx

I am really new to programming. I have followed the tutorial in Libgdx and google,
but i cannot put a banner ad using admob in my application.
Can someone help me to teach what i should do to put admob banner ad in my application ?
Thank you,
You need to create a View to contain both the adMob View and the Libgdx View, then setContentView() to this layout to which you must add both Views. Is this the tutorial to which you refer? It is very helpful.
Inside your android game-android project open the Activity and create a relative layout that is fullscreen and has no title bar as-
RelativeLayout layout=new RelativeLayout(this);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN);
Now below this change this line-
initialize(new Mygame(), cfg);
to
View gameView=initializeForView(new MyGame() , cfg);
This method initializeForView(new MyGame() , cfg); returns a view which is saved as a instance of view that will be added to the relative layout. Now create adview also to add to relative layout as-
Adview adView=new AdView(this);// create new adview instance
adView.setAdSize(com.google.android.gms.ads.AdSize.BANNER);// set the adsize
adView.setAdUnitId("XXXXXXXXX");// your adunit id
//Create layout params for adview
RelativeLayout.LayoutParams adParams=new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.MATCH_PARENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM,RelativeLayout.ALIGN_PARENT_RIGHT);//set position
//Add both gameview and adview to the relative layout-
layout.addView(gameView);
layout.addView(adView, adParams);
//Now just request ad by creating new instance of AdRequest
AdRequest request=new AdRequest.Builder().build();//.addTestDevice(AdRequest.DEVICE_ID_EMULATOR) to add test device
adView.loadAd(request);
// At last setcontent view to the Relative Layout that has both gameView and adView.
setContentView(layout);
You need to override onPause , onResume and onDestroy also to handle pause , resume or destorying of ad.
#Override
protected void onResume() {
super.onResume();
if(adView!=null){
adView.resume();
}
}
#Override
protected void onPause() {
super.onPause();
if(adView!=null){
adView.pause();
}
}
#Override
protected void onDestroy() {
super.onDestroy();
if(adView!=null){
adView.destroy();
}
}
Upto here adView is added to your game, but if you want to handle on when to show adView.You may want to hide adView when game is running and show when game is over, which can be achieved by creating handler.

AdMob Banners and GLSurfaceview (programmatically)

Finally, I have a banner ad at the top of my GLSurfaceview. However, it appears with a black background that takes up the whole width of the screen and covers the top of my game area like so (I should also point out that the play area is also moved downwards a little so the bottom is also missing).
What I need to do is move the banner to the bottom of the screen and, keep it central and remove this black background so it looks like this:
I tried to use XML but was getting a lot of errors so I switched to doing this completely in Java (and managed to get this far) - however quality information on how to do this with GLSurfaceView is lacking IMHO so I'm hoping someone can tell me where I'm going wrong.
Code
Here is my onCreate() method:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create an ad.
adView = new AdView(this);
adView.setAdSize(AdSize.BANNER);
adView.setAdUnitId(AD_UNIT_ID);
// Add the AdView to the view hierarchy. The view will have no size
// until the ad is loaded.
LinearLayout layout = new LinearLayout(this);
layout.setOrientation(LinearLayout.VERTICAL);
// Create an ad request.
// get test ads on a physical device.
AdRequest adRequest = new AdRequest.Builder()
.addTestDevice(TestDeviceID)
.build();
// Start loading the ad in the background.
adView.loadAd(adRequest);
//Request full screen
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
//Create a displayMetrics object to get pixel width and height
metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
width = metrics.widthPixels;
height = metrics.heightPixels;
//Create and set GL view (OpenGL View)
myView = new MyGLSurfaceView(MainActivity.this);
layout.addView(adView);
layout.addView(myView);
//Create a copy of the Bundle
if (savedInstanceState != null){
newBundle = new Bundle(savedInstanceState);
}
//Set main renderer
setContentView(layout);
}
When the banner changes, it also appears to 'flicker', but I can deal with that in a separate question.
Use a RelativeLayout or a FrameLayout as your parent layout, then just define the layout parameters for the adView to be positioned at the bottom center of the screen like this. Below is a solution:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create an ad.
adView = new AdView(this);
adView.setAdSize(AdSize.BANNER);
adView.setAdUnitId(AD_UNIT_ID);
adView.setBackgroundColor(Color.TRANSPARENT);
// Add the AdView to the view hierarchy. The view will have no size
// until the ad is loaded.
RelativeLayout layout = new RelativeLayout(this);
layout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
// Create an ad request.
// get test ads on a physical device.
AdRequest adRequest = new AdRequest.Builder()
.addTestDevice(TestDeviceID)
.build();
// Start loading the ad in the background.
adView.loadAd(adRequest);
//Request full screen
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
//Create a displayMetrics object to get pixel width and height
metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
width = metrics.widthPixels;
height = metrics.heightPixels;
//Create and set GL view (OpenGL View)
myView = new MyGLSurfaceView(MainActivity.this);
RelativeLayout.LayoutParams adParams =
new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT,
RelativeLayout.LayoutParams.WRAP_CONTENT);
adParams.addRule(RelativeLayout.ALIGN_PARENT_BOTTOM);
adParams.addRule(RelativeLayout.CENTER_HORIZONTAL);
layout.addView(myView);
layout.addView(adView, adParams);
//Create a copy of the Bundle
if (savedInstanceState != null){
newBundle = new Bundle(savedInstanceState);
}
//Set main renderer
setContentView(layout);
}
You have two separate views that are divided when you add them both to a linear layout (surface view and your ad view). I think what you want to accomplish is to overlay the ad on top of your surface view. This page is old but check out http://www.curious-creature.org/2009/03/01/android-layout-tricks-3-optimize-part-1/ for an example on how to do this.

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