Projects in firebase console have disappeared but application works fine [duplicate] - android

This question already has answers here:
Is the Firebase Console is dead (not showing projects)?
(3 answers)
Closed 2 years ago.
I didn't do anything with database. Everything was fine. But one moment and in console I don't see ANY of my projects in firebase. But my applications still working which means database exists. How it is possible? What should I do?
P.S. People if you do -1 please let me know what is the problem with question?

As I answered in another same question, all https://firebase.clients6.google.com requests are getting 500 error
Services are OK, but you can not list, edit, add projects, and neither you can deploy to them
See this answer from a Firebaser here https://stackoverflow.com/a/61103273/2583487
The Firebase console is indeed not listing projects at the moment.
We are investigating the issue. We'll post updates to the status dashboard, and I'll update here too.

It is working now, we can continue development

Related

Firebase flutter app was released on Google PlayStore. But fatal issue occurred with google sign in [closed]

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Closed 2 years ago.
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I recently successfully published my first flutter app connected to firebase with firebase-googleSignInAuth. I tested it several times by building apk with command line. In this case, googleSignIn just worked fine. But when I downloaded my own app from playStore after well reviewed by google, following problem occurred:
I clicked a button calling googleSignIn(connected to firebase) function, then google pop-up came up. I entered my google account which is already listed on my firebase db, and the logIn process just worked fine with the pop-up screens. At this point, the problem occurred: I entered correct google account info and the pop-up from google was gone. But NOTHING happened and the logIn screen was there again. Several more same trials with restarting, re-downloading, but all didn't worked at all.. In my code, if the auth function called user info properly, home screen comes, otherwise the logIn screen comes, which means that the googleSignIn didn't work well. So I built apk from same codebase of the aab(appbundle file) uploaded to playStore, then tested it in various android devices. Unfortunately, they all worked okay with that googleSignIn issue. It seem like the problem must be in process that publishing the appBundle to playStore.
Does anyone know how to solve this playStore problem? I'm new to publishing apps so cannot find out proper solution for this issue and so devastated after all.
Of course, flutter doctor said no issue found ]:
Clear answers so appreciated! Thank you in advance! [:
I think the problem you have is in adding a SHA-1 certificate fingerprint to the uploaded application. You can add it in the Firebase project.
First: Go to Google Play Console > Release Management > App Signing > Copy SHA-1 certificate fingerprint.
Second: Go to the Firebase project > Settings > Add fingerprint.
After applying these steps, you can try the application without
re-updating the .abb version.
SHA-1 is defined as:
It is a standard for the implementation of a 'secure hash algorithm' - a one-way cryptographic function that can be used to act as a 'signature' of a sequence of bytes. It is very unlikely that 2 different byte sequences would produce the same value (though not impossible).
You can read more with Documentation.

Google Play Console gives error. "Произошла ошибка. Повторите попытку позже." [duplicate]

This question already has answers here:
Google Play Console unhelpful error message
(2 answers)
Closed 2 years ago.
I Want to Update my app. But I cannot update, even I cannot enter its detail window. When I try to log in to any of my app Google console gives me the following error.
I can create a new application, it does not give me an error. But after leaving and reentering to Google play console I can not enter that app also.
Yesterday I updated one of my apps, but now I can not even enter it. I don`t know why I am getting this error. Thanks for spending time reading and answering.
I have the same problem right now. But if you try new version of console, it must be works correctly: https://play.google.com/console

App Rejected from play store "designed for families" [closed]

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This is the first game I have written and I am trying to publish it to Google Play store in the Designed For Families section. The app keeps getting rejected with the following feedback:
Apps in Designed for Families must include metadata text and images
that accurately reflect the app experience.
I have read all the guidelines and policies and I cant work out where I am going wrong! I have revised the short and full description and I feel they fully reflect the app. The images are all screen shots from game play so they should accurately reflect the experience.
I have changed the "family category" to be "Brain Games" as this is the best fit for the app. I m happy to include the full description and short description and the images that i have used for the release but I didnt want to bombard the thread with to much information...
Have I totally missed understood the feedback??? is it actually referring to the metadata in the androidManifest?
I know there are lots of thread about getting rejected from the play store but none of those address this particular issue.
Thanks for reading I hope someone can help as I am really stuck!
We experienced this problem with 2 apps:
First App: I received a message saying that my update was rejected because of the violation on the Family program alleging that it was crashing or giving an error (pretty generic message without any detail at all), I enter in contact on the support form and they send an email asking for me to read the terms and to update my APK number and submit again, I read the terms, I already had complied with everything so I replied saying that, we already comply with everyhting and we tested the APK and OBB installation and game play, all good, please send more details, they replied copying and pasting the same message, I once more insisted and asked for them to explain the problem, they replied asking for update my APK version and submit again, I said this will solve no crashes, please explain what is the problem and the support called Sara highlighted in the message asking to update the APK version, kind of talking with a machine that do not responded what I asked, but I updated my APK version, submitted again and... Worked. Why? For some reason they will not explain, my guess is they just marked my APK as dirty as an attempt to remove apps that the developers don't update, there's no other logical thing I can think off.
Second App: This one I didn't had a happy end as the previous one, I tried the technique of updating the APK version 6 times, none worked, I asked help on the form (many times), they just copy and paste the message about read the Terms, I started to insist for some details, provided them with many proves that my APK+OBB files sent to Google Play are working fine, and asked for any clue about this "problem", like a device model and Android Version that they experienced it (isn't the minimum they suppose to provide us?) but after requesting this many times, for the first time the support guy called Arthur didn't copied and pasted and finally wrote an email, his answer was:
Hi Developer,
Thanks again for contacting the Google Play Team.
As much as I'd like to help, due to policy, I’m not able to provide any more information or a better answer to your question. In our previous email, I made sure to include all the information available to me.
If you have a different question about Google Play policies, please let me know.
Regards,
Arthur
The Google Play Team
It means, he has no information at all about what is the problem, I've trying to solve this for 2 months, our flagship game is threatened of been removed from the store and they can't even explain why, the support team can just copy and paste a generic message without any understanding of our problem and we have no other channel to ask for help.
I'm really disappointed with Google for such poor support for developers.
Well maybe you are missing something, may you are not, and even what Ricky Levi wrote about his case could be just a matter of sending again and none of his changes made any difference. All this process is a mess and there's no channel we can ask for help. (Well technically we can ask for help, the problem is the person that will reply has no idea of your problem and can only copy and paste a non sense message)
In my case it was:
API level was really really low ( 22 vs latest 26+ )
Adding more images to the Play store
Adding privacy policy to the store listing ( at the bottom of the page )

android app not available on Google Play [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Publishing an App on Google Play
Like two hours ago i uploaded and published my android application. But my application isnt available on Google Play. Im really worried because i cant find it using direct link with my app package name. (https://market.android.com/details?id=com.xxx.xxx)
My package name begins with "com.", is that fine ?
Im searching my app from pc btw. On my dev page i see my app is available for 1600+ devices.
My apk file is "active" and all other required fields im filled(like pic and description).
It can take more than a couple days for the app to be found by all devices.
Nothing to worry. Try.
https://play.google.com/store/apps/details?id=com.xxx.xxx
You need a couple of hours for it to show. I remember mine took 5hours. Some other apps could take days.

New update application android? [duplicate]

This question already has answers here:
Closed 11 years ago.
What is the best way to let the users know that I have an update. I had seen once an application with update dialog but I really don't know how they did it. Can someone guide me with this? Thanks in advance!
I guess they either use unofficial android market api to get the latest app version or they pull own server which knows about updates.
Maby let your application query an internet server on startup :) Pretty straightforward but it will do just fine.

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