return int value from dataStore preferences - android

I have an application where I'm saving int value using datastore preferences , when I get the value , I execute the code and want to return that int value so that I can use it in different places in my code but could not figure it out , if anyone can help , thank you in advance
I tried to make a global member to assign that value and then return but since the value is returned asynchronously , it is crashing the app .
This is my code
private fun setTextSize() : Int {
val dataStore = requireContext().createDataStore("textSize")
lifecycleScope.launch {
dataStore.data.collect {
val textSize = it[Common.TEXT_SIZE_PREFERENCE]
}
}
}

If you want to get the value directly you should use runBlocking.
Something like this should do the trick:
val textSize = runBlocking { dataStore.data.first() }[Common.TEXT_SIZE_PREFERENCE]

You can add suspend modifier to your function and access it using CoroutineScope as
suspend fun setTextSize() = dataStore.data.firstOrNull()[Common.TEXT_SIZE_PREFERENCE] ?: -1
While accesing
lifeCycleScope.launch{
val textSize = setTextSize()
}

Related

MutableStateFlow is not updating value

I have problem working with MutableStateFlow, I cannot understand how it is working or I am mistaken somewhere. For example purpose I created simpler classes to get the idea what I am doing.
First I have data class which holds the values and controller which update values in the data class
data class ExampleUiState(
val dataFlag: Boolean = false
)
class ExampleController {
private val _exampleUiState = MutableStateFlow(ExampleUiState())
val exampleUiState = _exampleUiState.asStateFlow()
fun onChangeFlag(flag: Boolean) {
_exampleUiState.update { it.copy(dataFlag = flag) }
}
}
I am using koin, and I created Example controller singleton.
Second I am injection it in my ViewModel where I have two functions there
class ExampleViewModel(
private val exampleController: ExampleController
) : ViewModel() {
val exampleUiState = exampleController.exampleUiState.stateIn(
viewModelScope,
SharingStarted.WhileSubscribed(5000),
ExampleUiState()
)
//called second
private fun useFlagInViewModelFun() {
//here the value is not updated
exampleUiState.value.dataFlag
}
//called first from UI
fun changeValueFromUi(flag: Boolean) {
//change it from default false to true
exampleController.onChangeFlag(flag)
useFlagInViewModelFun()
}
}
The idea is when I call changeValueFromUi from some compose function, I update the value with my controller function, and after it I call other function where I want to use already updated state of data class, but I don't get the correct value.
Where I am mistaken?
Is there any time needed for onChangeFlag() to react and update the value?
Am I mistaken the way that I am trying to get the value after exampleUiState.value.dataFlag ?

Jetpack Compose: MutableState<Boolean> not working as intended

In our Android app we want to introduce Compose to a simple debug screen, where we can enable/disable SharedPreferences. I'm trying to get that running using Compose' interface MutableState - but it does not work how I think it does. My plan is to temporarily use MutableState to set a boolean in SharedPreferences (before migrating to DataStore later).
Here is what I had in mind:
private class MyOwnState(startWith: Boolean) : MutableState<Boolean> {
override var value: Boolean = startWith
override fun component1(): Boolean = value
override fun component2(): (Boolean) -> Unit = { value = it }
}
// then, in composable:
var value by remember { MyOwnState(false) }
Of course in real life I would overwrite the getter+setter of the value - but this example is enough, because it does not work. The state change is not propagated and the UI is not updated.
To illustrate this, I but together the code snippets by remember { mutableStateOf(false) } and by remember { MyOwnState(false) }. The first one works (switch is updated), the second one does not.
Full code:
#Composable
fun SomeStateExamples() {
Column {
SwitchWorks()
SwitchDoesNotWork()
}
}
#Composable
fun SwitchWorks() {
var value by remember { mutableStateOf(false) }
Switch(checked = value, onCheckedChange = { value = it })
}
#Composable
fun SwitchDoesNotWork() {
var value by remember { MyOwnState(false) }
Switch(checked = value, onCheckedChange = { value = it })
}
private class MyOwnState(startWith: Boolean) : MutableState<Boolean> {
override var value: Boolean = startWith
override fun component1(): Boolean = value
override fun component2(): (Boolean) -> Unit = { value = it }
}
The first switch is togglable, the second one is not:
What am I missing? The MutableState interface is pretty simple, and stable - and I didn't find any extra methods (aka invalidate, notifyListeners, ...) that I need to call.
Thank you for your help! 🙏
Adding to Johan's answer, it looks like you also need to implement StateObject to fetch the value and update thd snapshot system. By having a look at SnapshotMutableStateImpl
override var value: T
get() = next.readable(this).value
set(value) = next.withCurrent {
if (!policy.equivalent(it.value, value)) {
next.overwritable(this, it) { this.value = value }
}
}
private var next: StateStateRecord<T> = StateStateRecord(value)
override val firstStateRecord: StateRecord
get() = next
You will see that using StateObject makes you work with StateRecords where you store the updatable value, read it and update it.
In your MyOwnState class you have to implement private mutableState value like this:
private class MyOwnState(startWith: Boolean) : MutableState<Boolean> {
private var _value by mutableStateOf(startWith)
override var value: Boolean = startWith
get() = _value
set(value) {
_value = value
field = value
}
override fun component1(): Boolean = value
override fun component2(): (Boolean) -> Unit = { value = it }
}
When you will try to change value inside composable, composition will recompose because you also changed MutableState _value. Read more about how state works in Jetpack Compose here.
Not an answer directly, but looking at how mutableStateOf works, it's also calling createSnapshotMutableState(value, policy) behind the scenes.
So I don't think just inheriting MutableState and changing that will cause Compose to initiate a recomposition and thus updating the UI.
I would probably instead try to pass in the state of the UI from outside as a model with ViewModel or LiveData and mutate that model data.

How to execute the same method continuously and return a value in each execution?

What I would like to do is make a method continually run in the background and, on each run, return a value. Also, I have a model and I would like to store the value returned by the method in this model so that I can use this value in another class. Is it possible to do this?
Method:
fun generatePair(): Pair<String?, String?> {
val rand = Random.nextInt(0, 10)
val num1: String? = "x$rand"
val num2: String? = "y$rand"
return Pair(num1, num2)
}
Model:
data class PairData(
val xData: Long,
val yData: String
)
I want to have the generatePair method running continuously and every time it runs, get a new Pair and store it in data class. After that, I want to get the Pair in other class. How is posible to do this? Maybe with a service?
You could save the collection in a singleton arrayList somewhere in your code:
object accessibleVariables{
val pairList = arrayListOf<PairData>()
}
Then you could do something like this:
fun loopMethod(){
// Start a new thread to prevent blocking other code
Thread{
// You could change this to a variable, to stop the loop when you would like
while(true){
accessibleVariables.pairList.add( generatePair() )
}
}.start()
}

Why Android Datastore always returns same value with runblocking

I've been using Datastore for a long time. Today i had to read the values in the main thread. After reviewing the documentation, I decided to use runblocking. I created a long value which name is lastInsertedId.
I reading lastInsertedId in Fragment A then navigated to Fragment B and I'm changing the value of lastInsertedId. When i pop back to Fragment A i read lastInsertedId again. But lastInsertedId's value was still same. Actually it's value is changing but i can't read its last value.
I think it was because Fragment A was not destroyed. Only onDestroyView called and created from onCreateView. What i want is i need to access lastInsertedID's current value whenever i want in main thread.
When i create it as a variable, it always returns the same value. But when i convert it to function it works well. But i don't think this is the best practices. What's the best way to access this value?
Thanks.
private val Context.dataStore: DataStore<Preferences> by preferencesDataStore(name = "main")
#Singleton
class DataStoreManager #Inject constructor(#ApplicationContext appContext: Context) {
private val mainDataStore = appContext.dataStore
suspend fun setLastInsertedId(lastId: Long) {
mainDataStore.edit { main ->
main[LAST_INSERTED_ID] = lastId
}
}
// Returns always the same value
val lastInsertedId: Long = runBlocking {
mainDataStore.data.map { preferences ->
preferences[LAST_INSERTED_ID] ?: 0
}.first()
}
// Returns as expected
fun lastInsertedId(): Long = runBlocking {
mainDataStore.data.map { preferences ->
preferences[LAST_INSERTED_ID] ?: 0
}.first()
}
// This is also work perfectly but i need to access in main thread.
val lastInsertedId : Flow<Long> = mainDataStore.data.map { preferences ->
preferences[LAST_INSERTED_ID] ?: Constants.DEFAULT_FOOD_ID
}
companion object {
private val LAST_INSERTED_ID = longPreferencesKey("last_inserted_id")
}
}
You must add get() to your val definition like this.
val lastInsertedId: Long get() = runBlocking {
mainDataStore.data.map { preferences ->
preferences[LAST_INSERTED_ID] ?: 0
}.first()
}
You seems don't understand the differece between variable and function, take a look at this:
fun main() {
val randomNum1 = (1..10).random()
repeat(5) { println(randomNum1) }
repeat(5) { println(getRandomNum()) }
}
fun getRandomNum() = (1..10).random()
Output:
2
2
2
2
2
8
7
8
10
1
Variable holds a value, and it doesn't change until you assign it a new value.

Set value of a field without calling set method - Kotlin

I've been using Kotlin to develop some apps in Android and what i want to do currently is to set a field value inside the defining class without calling the setter method.
Here is the code inside my class:
var projectList: List<Project>? = null
set(value) {
saveProjects(value as ArrayList<Project>)
field = value
}
//GO to the database and retrieve list of projects
fun loadProjects(callback: Project.OnProjectsLoadedListener) {
database.projectDao().getAll().subscribeOn(Schedulers.io()).observeOn(AndroidSchedulers.mainThread())
.subscribe(
{ success ->
callback.onProjectsLoaded(success)
//Here i don't want to save the projects, because i've loaded them from the database
this.projectList = success
},
{ error -> GenericErrorHandler.handleError(error,callback.retrieveContext())}
)
}
Does anybody know a way to do this without calling the set(value) method?
You can only gain access to the field directly from the setter. Inside a setter, the field can be accessed through the invisible field variable.
There are perhaps some other ways around your requirements though. Here are 2 examples. You wouldn't have to follow them exactly, but could instead also combine them to make whatever solution you want.
You could use another shell property to act as the setter for your actual property:
class Example1 {
var fieldProperty: Int = 0
var setterPropertyForField: Int
get() = fieldProperty
set(value) {
fieldProperty = value
}
}
You could use setters as you actually would in Java with a JVM field and a set method. The #JvmField is probably not necessary.
class Example2 {
#JvmField var fieldProperty: Int = 0
fun setField(value: Int) {
fieldProperty = value
}
}
You could probably access the field and change it through reflection, but I don't recommend that approach. That would likely only lead to problems.

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