0 supported android devices in Google Play Console - android

I am developing an app in Unity and exported it as an AAB file. When uploading it to Google Play Store it says 0 supported devices.
I use Unity version 2020.3.15
The size of the AAB file is around 45 MB
I have the same min and target API level settings as always (API level 24 and highest respectively).
When installing directly to my phone I can play the game and it works as expected.
I have previously released a game which got over 9000 supported device. The only difference is that the new app needs camera permission for the AR Foundation package.
I paste my AndroidManifest file below if that helps. Any idea on why no devices are supported?
<?xml version="1.0" encoding="utf-8"?>
<!-- GENERATED BY UNITY. REMOVE THIS COMMENT TO PREVENT OVERWRITING WHEN EXPORTING AGAIN -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.SGGames.SE"
android:installLocation="preferExternal"
android:versionCode="6"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="24"
android:targetSdkVersion="30" />
<supports-screens
android:anyDensity="true"
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="true"
android:xlargeScreens="true" />
<uses-feature android:glEsVersion="0x00030000" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false" />
<uses-feature
android:name="android.hardware.touchscreen.multitouch"
android:required="false" />
<uses-feature
android:name="android.hardware.touchscreen.multitouch.distinct"
android:required="false" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-feature
android:name="android.hardware.camera.ar"
android:required="true" />
<uses-feature
android:name="com.google.ar.core.depth"
android:required="true" />
<queries>
<package android:name="com.google.ar.core" />
</queries>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<application
android:extractNativeLibs="true"
android:icon="#mipmap/app_icon"
android:label="#string/app_name" >
<activity
android:name="com.unity3d.player.UnityPlayerActivity"
android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density"
android:hardwareAccelerated="false"
android:launchMode="singleTask"
android:screenOrientation="landscape"
android:theme="#style/UnityThemeSelector" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data
android:name="unityplayer.UnityActivity"
android:value="true" />
</activity>
<meta-data
android:name="unity.splash-mode"
android:value="0" />
<meta-data
android:name="unity.splash-enable"
android:value="True" />
<meta-data
android:name="unity.build-id"
android:value="23094d1f-7ffd-4f03-8914-045a212a3e8c" />
<meta-data
android:name="unityplayer.SkipPermissionsDialog"
android:value="true" />
<meta-data
android:name="com.google.ar.core"
android:value="required" /> <!-- The minimal version code of ARCore APK required for an app using this SDK. -->
<meta-data
android:name="com.google.ar.core.min_apk_version"
android:value="202940000" /> <!-- This activity is critical for installing ARCore when it is not already present. -->
<activity
android:name="com.google.ar.core.InstallActivity"
android:configChanges="keyboardHidden|orientation|screenSize"
android:excludeFromRecents="true"
android:exported="false"
android:launchMode="singleTop"
android:theme="#android:style/Theme.Material.Light.Dialog.Alert" />
<activity
android:name="com.unity3d.services.ads.adunit.AdUnitActivity"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:hardwareAccelerated="true"
android:theme="#android:style/Theme.NoTitleBar.Fullscreen" />
<activity
android:name="com.unity3d.services.ads.adunit.AdUnitTransparentActivity"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:hardwareAccelerated="true"
android:theme="#android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity
android:name="com.unity3d.services.ads.adunit.AdUnitTransparentSoftwareActivity"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:hardwareAccelerated="false"
android:theme="#android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity
android:name="com.unity3d.services.ads.adunit.AdUnitSoftwareActivity"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:hardwareAccelerated="false"
android:theme="#android:style/Theme.NoTitleBar.Fullscreen" />
</application>
</manifest>

Related

Hi guys! Why google does not accepting my abb file?

Google does not accept my abb file " You uploaded an APK or Android App Bundle which has an activity, activity alias, service or broadcast receiver with intent filter, but without the 'android:exported' property set. This file can't be installed on Android 12 or higher. See: developer.android.com/about/versions/12/behavior-changes-12#exported " Everywhere says add " android:exported="true" " for them it works, but mine does not work for some reason. My Unity version is 2021.3.9f1 and Android studio 2021.2.1 patch 2. What could be the problem? Am I doing something wrong?
This is my android manifest
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" package="com.unity3d.player" android:versionCode="1" android:versionName="1.0">
<application android:label="#string/app_name" android:extractNativeLibs="true" android:icon="#mipmap/app_icon"
tools:targetApi="m">
<!-- The MessagingUnityPlayerActivity is a class that extends
UnityPlayerActivity to work around a known issue when receiving
notification data payloads in the background. -->
<activity
android:name="com.google.firebase.MessagingUnityPlayerActivity"
android:screenOrientation="portrait"
android:launchMode="singleTask"
android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density"
android:resizeableActivity="false"
android:hardwareAccelerated="false"
tools:targetApi="n"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
<meta-data android:name="android.notch_support" android:value="true" />
</activity>
<service android:name="com.google.firebase.messaging.MessageForwardingService"
android:permission="android.permission.BIND_JOB_SERVICE">
</service>
<meta-data android:name="unity.splash-mode" android:value="0" />
<meta-data android:name="unity.splash-enable" android:value="True" />
<meta-data android:name="unity.launch-fullscreen" android:value="True" />
<meta-data android:name="unity.allow-resizable-window" android:value="False" />
<meta-data android:name="notch.config" android:value="portrait|landscape" />
</application>
<uses-feature android:glEsVersion="0x00020000"
tools:ignore="ManifestOrder" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
</manifest>
No error
enter image description here

Few supported devices on Google Play Console

I have created an app which needs camera permission and uses the package AR Foundation (AR Core) with Unity. When uploading the build to Google Play Console it says that only 240 devices are supported, when previous apps I have released has 10 000+. What can I do to support more devices?
The only difference between this app and previous successful apps is that this one requires access to camera and uses the AR Core package.
I have a minimum required API level of 24 which is stated in the Google AR documentation.
I changed every uses-feature in the android manifest file to false:
<?xml version="1.0" encoding="utf-8"?>
<uses-sdk
android:minSdkVersion="24"
android:targetSdkVersion="30" />
<supports-screens
android:anyDensity="true"
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="true"
android:xlargeScreens="true" />
<uses-feature android:glEsVersion="0x00030000" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false" />
<uses-feature
android:name="android.hardware.touchscreen.multitouch"
android:required="false" />
<uses-feature
android:name="android.hardware.touchscreen.multitouch.distinct"
android:required="false" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-feature
android:name="android.hardware.camera.ar"
android:required="false" />
<uses-feature
android:name="com.google.ar.core.depth"
android:required="optional" />
<queries>
<package android:name="com.google.ar.core" />
</queries>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<application
android:extractNativeLibs="true"
android:icon="#mipmap/app_icon"
android:label="#string/app_name" >
<activity
android:name="com.unity3d.player.UnityPlayerActivity"
android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density"
android:hardwareAccelerated="false"
android:launchMode="singleTask"
android:screenOrientation="landscape"
android:theme="#style/UnityThemeSelector" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data
android:name="unityplayer.UnityActivity"
android:value="true" />
</activity>
<meta-data
android:name="unity.splash-mode"
android:value="0" />
<meta-data
android:name="unity.splash-enable"
android:value="True" />
<meta-data
android:name="unity.build-id"
android:value="23094d1f-7ffd-4f03-8914-045a212a3e8c" />
<meta-data
android:name="unityplayer.SkipPermissionsDialog"
android:value="true" />
<meta-data
android:name="com.google.ar.core"
android:value="required" /> <!-- The minimal version code of ARCore APK required for an app using this SDK. -->
<meta-data
android:name="com.google.ar.core.min_apk_version"
android:value="202940000" /> <!-- This activity is critical for installing ARCore when it is not already present. -->
<activity
android:name="com.google.ar.core.InstallActivity"
android:configChanges="keyboardHidden|orientation|screenSize"
android:excludeFromRecents="true"
android:exported="false"
android:launchMode="singleTop"
android:theme="#android:style/Theme.Material.Light.Dialog.Alert" />
<activity
android:name="com.unity3d.services.ads.adunit.AdUnitActivity"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:hardwareAccelerated="true"
android:theme="#android:style/Theme.NoTitleBar.Fullscreen" />
<activity
android:name="com.unity3d.services.ads.adunit.AdUnitTransparentActivity"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:hardwareAccelerated="true"
android:theme="#android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity
android:name="com.unity3d.services.ads.adunit.AdUnitTransparentSoftwareActivity"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:hardwareAccelerated="false"
android:theme="#android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity
android:name="com.unity3d.services.ads.adunit.AdUnitSoftwareActivity"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:hardwareAccelerated="false"
android:theme="#android:style/Theme.NoTitleBar.Fullscreen" />
</application>

Unity Android Game requests permission to read phone state but NONE of my manifests have that permission in it

The only permission that i see in the manifest files that i have is :
android.permission.INTERNET
yet whenever i run the game on device, it asks for permission to read phone and contacts information, when i open the manifest inside Temp\StagingArea i do see the request to read phone state, here is the full manifest content :
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" package="com.game.name" android:versionCode="3" android:versionName="2.3" android:installLocation="preferExternal">
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="27" />
<supports-screens android:anyDensity="true" android:largeScreens="true" android:normalScreens="true" android:smallScreens="true" android:xlargeScreens="true" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_PHONE_STATE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
<application android:icon="#drawable/app_icon" android:label="#string/app_name" android:theme="#style/UnityThemeSelector" android:isGame="false" android:banner="#drawable/app_banner">
<activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="#string/app_name" android:screenOrientation="portrait" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
<meta-data android:name="io.fabric.ApiKey" android:value="70418cbaf12012ef266c9d170326ef4293fef28b" />
<meta-data android:name="io.fabric.unity.crashlytics.version" android:value="1.2.5" />
<meta-data android:name="io.fabric.crashlytics.qualified" android:value="com.crashlytics.android.Crashlytics" />
<meta-data android:name="io.fabric.crashlytics.unqualified" android:value="Crashlytics" />
<meta-data android:name="io.fabric.kits" android:value="crashlytics" />
<meta-data android:name="io.fabric.InitializationType" android:value="Automatic" />
<meta-data android:name="unity.build-id" android:value="f221d2f3-918c-4005-a864-613d5419c9b9" />
<meta-data android:name="unity.splash-mode" android:value="0" />
<meta-data android:name="unity.splash-enable" android:value="True" />
<meta-data android:name="android.max_aspect" android:value="2.1" />
</application>
<uses-feature android:glEsVersion="0x00020000" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
</manifest>
is there any solution to know the cause of this, without having to remove all plugins and add them one by one ?
Edit:
Forgot to mention the "plugins" am using in case some of them rings a bell :
Unity IAP
Unity Analytics
Unity Social
Google AdMob Mediation (UnityAds, Vungle and AdMob)
Crashlytics
Games Analytics

How To Avoid Google Play Services Update Required Warning

I'm using Google Maps in my Android app and I'm seeing the following message on some older devices:
I understand the nature of this message and that updating will resolve this issue.
However I would like to avoid users seeing this all together, and just want the map to load on all devices.
Here's what my dependencies look like:
Please note that I added individual parts of Google Play services that I needed rather than the full library as I started receiving an error from Android Studio about too many lines of code - this was the work around as I just have to many libraries as it seems.
Manifest:
<?xml version="1.0" encoding="utf-8"?>
<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="19" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" />
<uses-permission android:name="android.permission.VIBRATE"/>
<uses-permission android:name="android.permission.READ_PHONE_STATE"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="com.android.vending.BILLING" />
<!-- Creating Permission to receive Google Maps -->
<permission android:name="com.xyzapp.it.supportmapfragment.permission.MAPS_RECEIVE" android:protectionLevel="signature"/>
<!-- Permission to receive Google Maps -->
<uses-permission android:name="com.xyzapp.it.supportmapfragment.permission.MAPS_RECEIVE"/>
<!-- Permission to read Google Services -->
<uses-permission android:name="com.google.android.providers.gsf.permission.READ_GSERVICES" />
<!--Maps API needs OpenGL ES 2.0. -->
<uses-feature android:glEsVersion="0x00020000" android:required="true" />
<supports-screens
android:anyDensity="true"
android:resizeable="true"
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="true"
android:xlargeScreens="true" />
<application
android:name=".xyzappitApp"
android:hardwareAccelerated="true"
android:icon="#drawable/app_icon"
android:label="#string/app_name"
android:theme="#style/AppBaseTheme" android:largeHeap="true" >
<activity android:name=".SplashActivity" android:screenOrientation="portrait" >
<intent-filter >
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name=".TabHostActivity" android:configChanges="keyboardHidden|orientation|screenSize" android:icon="#drawable/app_icon" android:exported="true" />
<activity android:name=".StatusActivity" android:screenOrientation="portrait" />
<activity android:name=".StatusDetailsActivity" android:screenOrientation="portrait" />
<activity android:name=".MyAlertsActivity" android:screenOrientation="portrait" />
<activity android:name=".AlertLinesActivity" android:screenOrientation="portrait" />
<activity android:name=".AlertDetailsActivity" android:screenOrientation="portrait" />
<activity android:name=".PreferencesActivity" android:screenOrientation="portrait" android:theme="#style/ActionBarStyle" />
<activity android:name=".RouteListActivity" android:screenOrientation="portrait" />
<activity android:name=".StopListActivity" android:screenOrientation="portrait" />
<activity android:name=".StopTimesActivity" android:screenOrientation="portrait" />
<activity android:name=".UpgradeActivity" android:screenOrientation="portrait" />
<activity android:name=".TransfersActivity" android:screenOrientation="portrait" />
<activity android:name=".TransfersDetailsActivity" android:theme="#style/MyDialog" android:screenOrientation="portrait" />
<activity android:name=".ShareActivity" android:theme="#style/MyDialog" android:screenOrientation="portrait" />
<activity android:name=".ShareDetailsActivity" android:theme="#style/MyDialog" android:screenOrientation="portrait" />
<activity android:name=".MapActivity" android:configChanges="orientation|keyboardHidden" />
<activity
android:name="com.mopub.mobileads.MoPubActivity"
android:configChanges="keyboardHidden|orientation|screenSize" />
<activity
android:name="com.mopub.mobileads.MraidActivity"
android:configChanges="keyboardHidden|orientation|screenSize" />
<activity
android:name="com.mopub.common.MoPubBrowser"
android:configChanges="keyboardHidden|orientation|screenSize" />
<activity
android:name="com.mopub.mobileads.MraidVideoPlayerActivity"
android:configChanges="keyboardHidden|orientation|screenSize" />
<service android:name=".Service.NotificationService" />
<receiver android:name="com.xyzapp.it.Receiver.MyAlarmReceiver" />
<receiver android:name="com.xyzapp.it.Receiver.ConnectionChangedReceiver" android:exported="false">
<intent-filter>
<action android:name="android.net.conn.CONNECTIVITY_CHANGE" />
</intent-filter>
</receiver>
<receiver android:name="com.xyzapp.it.Receiver.BootCompletedReceiver">
<intent-filter>
<action android:name="android.intent.action.BOOT_COMPLETED" />
</intent-filter>
</receiver>
<uses-library android:name="com.google.android.maps" />
<meta-data android:name="com.crashlytics.ApiKey" android:value="123456" />
<meta-data android:name="com.google.android.maps.v2.API_KEY" android:value="123456" />
<meta-data android:name="com.google.android.gms.version" android:value="#integer/google_play_services_version" />
<meta-data android:name="com.google.android.gms.analytics.globalConfigResource" android:resource="#xml/global_tracker" />
</application>
Ideally I would like to know how to have the map just load and not force the user to update as my minSDK=10 and the app supports Android 2.3 devices and up.
Even if that means targeting a lower version of Google Play services to support SDK 10+ I'm ok with that solution.
Thanks!
However I would like to avoid users seeing this all together, and just want the map to load on all devices.
Then don't use Maps V2. Instead, use some other mapping solution (e.g., Open Street Map).
Otherwise, there is no "magic" dependency that will avoid this dialog on all devices. While you are welcome to use some older version of that play-services-maps dependency, there is no guarantee that ~1.5 billion devices will all support that particular version of the Play Services engine without any updates.

My apps is installed on device but i can't find the device. Android

when i clicked on run my console shows the log below but the application didn't lauched.
Performing sync
[Automatic Target Mode: using device '4df17da40d645ff1'
Application already deployed. No need to reinstall.
/projetname/bin/projectname.apk installed on device
Done!
I searched and verify on Apk installed on the device but I don't see it in the apps example but this solution does not work for me.
Here is my manifest file.
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="projectname.app"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="17" />
<supports-screens
android:anyDensity="true"
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="true"
android:xlargeScreens="true" />
<permission
android:name="com.cyrilmottier.android.polaris2demo.permission.MAPS_RECEIVE"
android:protectionLevel="signature" />
<uses-permission android:name="com.example.mapdemo.permission.MAPS_RECEIVE" />
<!-- Copied wrap Google Maps Library/AndroidManifest.xml. -->
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="com.google.android.providers.gsf.permission.READ_GSERVICES" />
<!-- External storage for caching. -->
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<!-- My Location -->
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<!-- Maps API needs OpenGL ES 2.0. -->
<uses-feature
android:glEsVersion="0x00020000"
android:required="true" />
<!-- End of copy. -->
<uses-feature
android:name="android.hardware.camera"
android:required="false" />
<application
android:icon="#drawable/ic_launcher"
android:label="#string/app_name"
android:theme="#style/Theme.Sherlock.Light.DarkActionBar"
android:uiOptions="splitActionBarWhenNarrow"
android:windowSoftInputMode="adjustResize" >
<meta-data
android:name="com.google.android.maps.v2.API_KEY"
android:value="apikey" >
<activity
android:name="projectname.app.SplashPageActivity"
android:label="#string/app_name"
android:screenOrientation="portrait"
android:theme="#android:style/Theme.Light.NoTitleBar" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name="projectname.app.util.Settings"
android:label="#string/title_activity_settings"
android:screenOrientation="portrait" >
</activity>
<activity
android:name="projectname.app.FBLoginActivity"
android:label="#string/title_activity_settings"
android:screenOrientation="portrait"
android:theme="#style/Theme.SlideActivityUp" >
</activity>
<activity
android:name="projectname.app.util.Settings"
android:theme="#style/Theme.SlideActivityUp" >
</activity>
<activity
android:name="projectname.app.QRCode"
android:label="#string/title_activity_qrcode"
android:screenOrientation="portrait" >
</activity>
<activity
android:name="com.dm.zbar.android.scanner.ZBarScannerActivity"
android:label="#string/app_name"
android:screenOrientation="landscape" />
<activity
android:name="projectname.app.Connexion"
android:label="#string/title_activity_connexion"
android:screenOrientation="portrait"
android:theme="#style/Theme.SlideActivityUp" >
</activity>
<activity
android:name="com.facebook.LoginActivity"
android:theme="#android:style/Theme.Translucent.NoTitleBar" />
<activity
android:name="projectname.app.ActToast"
android:label="#string/title_activity_act_toast"
android:theme="#style/Theme.SlideActivityUp" >
</activity>
<activity
android:name="projectname.app.projectnameMenu"
android:label="#string/title_activity_splash_page" >
</activity>
<meta-data
android:name="com.facebook.sdk.ApplicationId"
android:value="#string/app_id" />
<activity
android:name="projectname.app.ContactUs"
android:label="#string/title_activity_contact_us"
android:theme="#style/Theme.SlideActivityUp" >
</activity>
<activity
android:name="projectname.app.map.MapActivity"
android:label="#string/title_activity_map"
android:theme="#style/Theme.SlideActivityUp" >
</activity>
</meta-data>
</application>
</manifest>
what mistake did i made.
Try to use adb uninstall 'your app's packagename' to uninstall your app and retry to install it.

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