Google does not accept my abb file " You uploaded an APK or Android App Bundle which has an activity, activity alias, service or broadcast receiver with intent filter, but without the 'android:exported' property set. This file can't be installed on Android 12 or higher. See: developer.android.com/about/versions/12/behavior-changes-12#exported " Everywhere says add " android:exported="true" " for them it works, but mine does not work for some reason. My Unity version is 2021.3.9f1 and Android studio 2021.2.1 patch 2. What could be the problem? Am I doing something wrong?
This is my android manifest
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" package="com.unity3d.player" android:versionCode="1" android:versionName="1.0">
<application android:label="#string/app_name" android:extractNativeLibs="true" android:icon="#mipmap/app_icon"
tools:targetApi="m">
<!-- The MessagingUnityPlayerActivity is a class that extends
UnityPlayerActivity to work around a known issue when receiving
notification data payloads in the background. -->
<activity
android:name="com.google.firebase.MessagingUnityPlayerActivity"
android:screenOrientation="portrait"
android:launchMode="singleTask"
android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density"
android:resizeableActivity="false"
android:hardwareAccelerated="false"
tools:targetApi="n"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
<meta-data android:name="android.notch_support" android:value="true" />
</activity>
<service android:name="com.google.firebase.messaging.MessageForwardingService"
android:permission="android.permission.BIND_JOB_SERVICE">
</service>
<meta-data android:name="unity.splash-mode" android:value="0" />
<meta-data android:name="unity.splash-enable" android:value="True" />
<meta-data android:name="unity.launch-fullscreen" android:value="True" />
<meta-data android:name="unity.allow-resizable-window" android:value="False" />
<meta-data android:name="notch.config" android:value="portrait|landscape" />
</application>
<uses-feature android:glEsVersion="0x00020000"
tools:ignore="ManifestOrder" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
</manifest>
No error
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Related
I currently have an app on the Play Store and have created a version for Android Auto.
The Android Auto version works correctly on the DHU (Desktop Head Unit).
To test it on a real device (vehicle), I have created an Internal Test in Play Store, and in it, I have added the original app together with the Android auto bundle.
When I install it from the Play Store, the app does not appear in the list of available for Android Auto.
I suppose it has to do with the configuration of my "manifest" files, but I don't see where the error could be.
Has anyone had the same problem?
--- CODES UPDATED AFTER FIRST ANSWER -----
This is the "manifest" of the Android Auto app.
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="net.recursoseducativos.programameudis_auto">
<uses-sdk android:minSdkVersion="23" android:targetSdkVersion="32" />
<application
android:allowBackup="true"
android:appCategory="maps"
android:icon="#mipmap/ic_launcher"
android:label="Prográmame-udis"
android:roundIcon="#mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="#style/Theme.Prográmameudis" >
<meta-data
android:name="com.google.android.gms.car.application"
android:resource="#xml/automotive_app_desc"/>
<meta-data
android:name="androidx.car.app.minCarApiLevel"
android:value="1"/>
<service
android:name=".programameudisservice"
android:exported="true">
<intent-filter>
<action android:name="androidx.car.app.CarAppService" />
<category android:name="androidx.car.app.category.NAVIGATION"/>
</intent-filter>
</service>
</application>
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="androidx.car.app.MAP_TEMPLATES"/>
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.hardware.location.network" />
<uses-permission android:name="android.hardware.location.gps" />
<queries>
<package android:name="com.google.android.apps.maps" />
</queries>
<uses-feature android:name="android.hardware.wifi" android:required="false"/>
<uses-feature android:name="android.hardware.screen.portrait" android:required="false"/>
<uses-feature android:name="android.hardware.screen.landscape" android:required="false"/>
<uses-feature android:name="android.hardware.camera" android:required="false"/>
</manifest>
automotive_app_desc.xml
<?xml version="1.0" encoding="utf-8"?>
<automotiveApp xmlns:tools="http://schemas.android.com/tools">
<uses name="template" />
</automotiveApp>
And here is the "manifest" of the phone app (original app)
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.programame_udis">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-feature android:name="android.permission.CAMERA" android:required="false"/>
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"
android:maxSdkVersion="28" />
<uses-permission android:name="android.permission.SCHEDULE_EXACT_ALARM" />
<queries>
<intent>
<action android:name="android.media.action.IMAGE_CAPTURE" />
</intent>
</queries>
<application
android:allowBackup="true"
android:icon="#mipmap/ic_launcher"
android:label="#string/app_name"
android:roundIcon="#mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="#style/AppTheme">
<activity android:name="net.recursoseducativos.programame_udis.canvas_manuscrito"
android:exported="true"
android:theme="#style/Theme.AppCompat.Translucent"
/>
<activity
android:name="net.recursoseducativos.programame_udis.axenda_parte"
android:exported="true"
android:theme="#style/Theme.AppCompat.Translucent" />
<activity
android:name=".aplicacion.alumnado_parte"
android:exported="true"
android:theme="#style/Theme.AppCompat.Translucent" />
<activity
android:name=".aplicacion.diario_parte"
android:exported="true"
android:theme="#style/Theme.AppCompat.Translucent" />
<activity
android:name=".aplicacion.partes_udi"
android:exported="true"
android:theme="#style/Theme.AppCompat.Translucent" />
<activity
android:name=".aplicacion.arquivos"
android:exported="true"
android:theme="#style/Theme.AppCompat.Translucent" />
<activity
android:name=".aplicacion.configuracion"
android:exported="true"
android:theme="#style/Theme.AppCompat.Translucent" />
<activity
android:name="com.canhub.cropper.CropImageActivity"
android:exported="true"
android:theme="#style/Base.Theme.AppCompat" />
<activity
android:name=".aplicacion.cabecera_elector"
android:exported="true"
android:theme="#style/Theme.AppCompat.Translucent" />
<activity android:name=".barcodescanner.lector_qr_camara"
android:exported="true"
/>
<activity android:name=".aplicacion.axenda"
android:exported="true"
/>
<activity
android:name=".aplicacion.alumnado"
android:windowSoftInputMode="stateVisible"
android:exported="true"
/>
<activity android:name=".aplicacion.diario"
android:exported="true"
/>
<activity android:name=".aplicacion.aplicacion"
android:exported="true"
/>
<activity android:name=".login.MainActivity"
android:theme="#style/SplashTheme"
android:background="#color/negro"
android:exported="true"
>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<receiver android:name="net.recursoseducativos.programame_udis.AlarmBroadcastReceiver" />
</application>
</manifest>
I have tested with and without <uses-permission and uses-feature in the Android Auto app, but ever the same result, no way to launch it in the car, because is not available in the android auto list.
Thanks in advance.
Can you add the contents of the automotive_app_desc.xml file? Also, you should declare the minimum Car App API level as a <meta-data> element in the manifest.
I've built and Android App Bundle via Unity using target API level as 32. When I try to upload the .aab file to Google Play, I'm getting this error message:
"You uploaded an APK or Android App Bundle which has an activity, activity alias, service or broadcast receiver with intent filter, but without 'android:exported' property set. This file can't be installed on Android 12 or higher."
I can successfully upload .aab files I've created with API level 30, but I want to fully support Android 12 devices. When I try to build with API level 31 or 32, I get this error. I've already added android-exported tag to all activities, and I'm not sure why I keep getting this error. Minimum API Level is set to 21 (setting it to 23 also didn't work).
I'm using Unity 2020.3.30 (also was getting same error when building with Unity 2019.4.12). Also tried to export project and build .aab via Android Studio 4.4.1, but still no luck.
My Android.Manifest file is set as follows:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" package="com.unity3d.player" android:versionCode="1" android:versionName="1.0">
<application android:label="#string/app_name" android:icon="#mipmap/app_icon">
<!-- The MessagingUnityPlayerActivity is a class that extends
UnityPlayerActivity to work around a known issue when receiving
notification data payloads in the background. -->
<activity android:name="com.unity3d.player.UnityPlayerActivity" android:exported="true" android:screenOrientation="landscape" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density" android:resizeableActivity="false" android:hardwareAccelerated="false">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
<activity android:name="com.facebook.unity.FBUnityLoginActivity" android:exported="false" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="#android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity android:name="com.facebook.unity.FBUnityDialogsActivity" android:exported="false" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="#android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity android:name="com.facebook.unity.FBUnityGamingServicesFriendFinderActivity" android:exported="false" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="#android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity android:name="com.facebook.unity.FBUnityAppLinkActivity" android:exported="true" />
<activity android:name="com.facebook.unity.FBUnityDeepLinkingActivity" android:exported="true" />
<activity android:name="com.facebook.unity.FBUnityGameRequestActivity" android:exported="false"/>
<activity android:name="com.facebook.unity.FBUnityCreateGameGroupActivity" android:exported="false"/>
<activity android:name="com.facebook.unity.FBUnityJoinGameGroupActivity" android:exported="false"/>
<meta-data android:name="com.facebook.sdk.ApplicationId" android:value="xxxx" />
<meta-data android:name="com.facebook.sdk.AutoLogAppEventsEnabled" android:value="false" />
<meta-data android:name="com.facebook.sdk.AdvertiserIDCollectionEnabled" android:value="true" />
<provider android:name="com.facebook.FacebookContentProvider" android:authorities="com.facebook.app.FacebookContentProviderxxxx" android:exported="true" />
<meta-data android:name="unity.splash-mode" android:value="0" />
<meta-data android:name="unity.splash-enable" android:value="True" />
<meta-data android:name="unity.allow-resizable-window" android:value="False" />
<meta-data android:name="unity.build-id" android:value="xxxx" />
<receiver android:name="com.unity.androidnotifications.UnityNotificationManager" android:exported="true" />
<receiver android:name="com.unity.androidnotifications.UnityNotificationRestartOnBootReceiver" android:enabled="false">
<intent-filter>
<action android:name="android.intent.action.BOOT_COMPLETED" />
</intent-filter>
</receiver>
</application>
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="com.google.android.finsky.permission.BIND_GET_INSTALL_REFERRER_SERVICE" />
<uses-feature android:glEsVersion="0x00030000" />
<uses-feature android:name="android.hardware.vulkan.version" android:required="false" />
<uses-permission android:name="android.permission.CHANGE_WIFI_MULTICAST_STATE" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
</manifest>
I've tried methods from answers and comments at other similar questions in StackOverflow, but none of them worked.
I have created an app which needs camera permission and uses the package AR Foundation (AR Core) with Unity. When uploading the build to Google Play Console it says that only 240 devices are supported, when previous apps I have released has 10 000+. What can I do to support more devices?
The only difference between this app and previous successful apps is that this one requires access to camera and uses the AR Core package.
I have a minimum required API level of 24 which is stated in the Google AR documentation.
I changed every uses-feature in the android manifest file to false:
<?xml version="1.0" encoding="utf-8"?>
<uses-sdk
android:minSdkVersion="24"
android:targetSdkVersion="30" />
<supports-screens
android:anyDensity="true"
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="true"
android:xlargeScreens="true" />
<uses-feature android:glEsVersion="0x00030000" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false" />
<uses-feature
android:name="android.hardware.touchscreen.multitouch"
android:required="false" />
<uses-feature
android:name="android.hardware.touchscreen.multitouch.distinct"
android:required="false" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-feature
android:name="android.hardware.camera.ar"
android:required="false" />
<uses-feature
android:name="com.google.ar.core.depth"
android:required="optional" />
<queries>
<package android:name="com.google.ar.core" />
</queries>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<application
android:extractNativeLibs="true"
android:icon="#mipmap/app_icon"
android:label="#string/app_name" >
<activity
android:name="com.unity3d.player.UnityPlayerActivity"
android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density"
android:hardwareAccelerated="false"
android:launchMode="singleTask"
android:screenOrientation="landscape"
android:theme="#style/UnityThemeSelector" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data
android:name="unityplayer.UnityActivity"
android:value="true" />
</activity>
<meta-data
android:name="unity.splash-mode"
android:value="0" />
<meta-data
android:name="unity.splash-enable"
android:value="True" />
<meta-data
android:name="unity.build-id"
android:value="23094d1f-7ffd-4f03-8914-045a212a3e8c" />
<meta-data
android:name="unityplayer.SkipPermissionsDialog"
android:value="true" />
<meta-data
android:name="com.google.ar.core"
android:value="required" /> <!-- The minimal version code of ARCore APK required for an app using this SDK. -->
<meta-data
android:name="com.google.ar.core.min_apk_version"
android:value="202940000" /> <!-- This activity is critical for installing ARCore when it is not already present. -->
<activity
android:name="com.google.ar.core.InstallActivity"
android:configChanges="keyboardHidden|orientation|screenSize"
android:excludeFromRecents="true"
android:exported="false"
android:launchMode="singleTop"
android:theme="#android:style/Theme.Material.Light.Dialog.Alert" />
<activity
android:name="com.unity3d.services.ads.adunit.AdUnitActivity"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:hardwareAccelerated="true"
android:theme="#android:style/Theme.NoTitleBar.Fullscreen" />
<activity
android:name="com.unity3d.services.ads.adunit.AdUnitTransparentActivity"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:hardwareAccelerated="true"
android:theme="#android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity
android:name="com.unity3d.services.ads.adunit.AdUnitTransparentSoftwareActivity"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:hardwareAccelerated="false"
android:theme="#android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity
android:name="com.unity3d.services.ads.adunit.AdUnitSoftwareActivity"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:hardwareAccelerated="false"
android:theme="#android:style/Theme.NoTitleBar.Fullscreen" />
</application>
I am developing an app in Unity and exported it as an AAB file. When uploading it to Google Play Store it says 0 supported devices.
I use Unity version 2020.3.15
The size of the AAB file is around 45 MB
I have the same min and target API level settings as always (API level 24 and highest respectively).
When installing directly to my phone I can play the game and it works as expected.
I have previously released a game which got over 9000 supported device. The only difference is that the new app needs camera permission for the AR Foundation package.
I paste my AndroidManifest file below if that helps. Any idea on why no devices are supported?
<?xml version="1.0" encoding="utf-8"?>
<!-- GENERATED BY UNITY. REMOVE THIS COMMENT TO PREVENT OVERWRITING WHEN EXPORTING AGAIN -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.SGGames.SE"
android:installLocation="preferExternal"
android:versionCode="6"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="24"
android:targetSdkVersion="30" />
<supports-screens
android:anyDensity="true"
android:largeScreens="true"
android:normalScreens="true"
android:smallScreens="true"
android:xlargeScreens="true" />
<uses-feature android:glEsVersion="0x00030000" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false" />
<uses-feature
android:name="android.hardware.touchscreen.multitouch"
android:required="false" />
<uses-feature
android:name="android.hardware.touchscreen.multitouch.distinct"
android:required="false" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-feature
android:name="android.hardware.camera.ar"
android:required="true" />
<uses-feature
android:name="com.google.ar.core.depth"
android:required="true" />
<queries>
<package android:name="com.google.ar.core" />
</queries>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<application
android:extractNativeLibs="true"
android:icon="#mipmap/app_icon"
android:label="#string/app_name" >
<activity
android:name="com.unity3d.player.UnityPlayerActivity"
android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density"
android:hardwareAccelerated="false"
android:launchMode="singleTask"
android:screenOrientation="landscape"
android:theme="#style/UnityThemeSelector" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data
android:name="unityplayer.UnityActivity"
android:value="true" />
</activity>
<meta-data
android:name="unity.splash-mode"
android:value="0" />
<meta-data
android:name="unity.splash-enable"
android:value="True" />
<meta-data
android:name="unity.build-id"
android:value="23094d1f-7ffd-4f03-8914-045a212a3e8c" />
<meta-data
android:name="unityplayer.SkipPermissionsDialog"
android:value="true" />
<meta-data
android:name="com.google.ar.core"
android:value="required" /> <!-- The minimal version code of ARCore APK required for an app using this SDK. -->
<meta-data
android:name="com.google.ar.core.min_apk_version"
android:value="202940000" /> <!-- This activity is critical for installing ARCore when it is not already present. -->
<activity
android:name="com.google.ar.core.InstallActivity"
android:configChanges="keyboardHidden|orientation|screenSize"
android:excludeFromRecents="true"
android:exported="false"
android:launchMode="singleTop"
android:theme="#android:style/Theme.Material.Light.Dialog.Alert" />
<activity
android:name="com.unity3d.services.ads.adunit.AdUnitActivity"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:hardwareAccelerated="true"
android:theme="#android:style/Theme.NoTitleBar.Fullscreen" />
<activity
android:name="com.unity3d.services.ads.adunit.AdUnitTransparentActivity"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:hardwareAccelerated="true"
android:theme="#android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity
android:name="com.unity3d.services.ads.adunit.AdUnitTransparentSoftwareActivity"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:hardwareAccelerated="false"
android:theme="#android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity
android:name="com.unity3d.services.ads.adunit.AdUnitSoftwareActivity"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen"
android:hardwareAccelerated="false"
android:theme="#android:style/Theme.NoTitleBar.Fullscreen" />
</application>
</manifest>
I'm working with a team that's developing an app with a feature to share images into our app.
Now, when I wrote this feature on a separate project, it worked smoothly and I was able to see my test app in the share dialog of other apps. But when this feature was integrated by someone in the main project, they're not able to see the app in share dialog at all. I am pretty new to Android native development, but I'm pretty sure this has to do with conflicts in manifests.
The project is being done in Unity, with a simple jar file written by me to handle the shared data.
This is the working manifest:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.Bigthinx.Droid" xmlns:tools="http://schemas.android.com/tools" android:versionName="1.0" android:versionCode="1" android:installLocation="preferExternal">
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
<application android:theme="#style/UnityThemeSelector" android:icon="#drawable/app_icon" android:label="#string/app_name" android:debuggable="false" android:isGame="true" android:banner="#drawable/app_banner">
<activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="#string/app_name" android:screenOrientation="fullSensor" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER" />
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.SEND"/>
<category android:name="android.intent.category.DEFAULT"/>
<data android:mimeType="text/*"/>
</intent-filter>
<intent-filter>z
<action android:name="android.intent.action.SEND"/>
<category android:name="android.intent.category.DEFAULT"/>
<data android:mimeType="image/*"/>
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
<meta-data android:name="unity.build-id" android:value="515ca393-203c-4ab0-af59-c41a3231f421" />
<meta-data android:name="unity.splash-mode" android:value="0" />
<meta-data android:name="unity.splash-enable" android:value="True" />
<meta-data android:name="android.max_aspect" android:value="2.1" />
</application>
<uses-sdk android:minSdkVersion="16" android:targetSdkVersion="28" />
<uses-feature android:glEsVersion="0x00020000" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
</manifest>
And this is the main project manifest that's not working, even with the SEND intent filters in place:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.bigthinx.lyflikeandroid" android:installLocation="preferExternal">
<supports-screens android:anyDensity="true" android:largeScreens="true" android:normalScreens="true" android:smallScreens="true" android:xlargeScreens="true" />
<application android:icon="#drawable/app_icon" android:label="#string/app_name" android:debuggable="false" android:isGame="true" android:banner="#drawable/app_banner" android:theme="#style/VrActivityTheme">
<activity android:label="#string/app_name" android:name="com.unity3d.player.UnityPlayerActivity" android:screenOrientation="landscape" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER" />
<category android:name="com.google.intent.category.CARDBOARD" />
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.SEND"/>
<category android:name="android.intent.category.DEFAULT"/>
<data android:name="text/*"/>
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.SEND"/>
<category android:name="android.intent.action.DEFAULT"/>
<data android:name="image/*"/>
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
<activity android:configChanges="orientation|screenSize|uiMode|screenLayout|smallestScreenSize" android:hardwareAccelerated="true" android:name="com.plakc.browser.PlakcBrowserActivity" android:windowSoftInputMode="stateAlwaysHidden" />
<activity android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize" android:label="#string/app_name" android:name="com.plakc.videoplayer.player.MyActivity" android:theme="#android:style/Theme.NoTitleBar.Fullscreen" />
<!-- This tag is required to use Google Play Services, which the IMA SDK requires -->
<meta-data android:name="com.google.android.gms.version" android:value="#integer/google_play_services_version" />
<activity android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:name="com.unity.purchasing.googleplay.PurchaseActivity" android:theme="#android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:enableVrMode="com.google.vr.vrcore/com.google.vr.vrcore.common.VrCoreListenerService" android:name="com.unity.purchasing.googleplay.VRPurchaseActivity" android:theme="#style/VrActivityTheme">
<intent-filter>
<action android:name="com.google.vr.vrcore.ACTION_NONE" />
<category android:name="com.google.intent.category.DAYDREAM" />
</intent-filter>
</activity>
<meta-data android:name="unity.build-id" android:value="cbfc80f5-baae-4ebe-b696-e499b3dfdc86" />
<meta-data android:name="unity.splash-mode" android:value="0" />
<meta-data android:name="unity.splash-enable" android:value="False" />
<meta-data android:name="android.max_aspect" android:value="2.1" />
<meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="true" />
<activity android:name="com.facebook.unity.FBUnityLoginActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="#android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity android:name="com.facebook.unity.FBUnityDialogsActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="#android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<activity android:name="com.facebook.unity.FBUnityAppLinkActivity" android:exported="true" />
<activity android:name="com.facebook.unity.FBUnityDeepLinkingActivity" android:exported="true" />
<activity android:name="com.facebook.unity.FBUnityGameRequestActivity" />
<activity android:name="com.facebook.unity.FBUnityCreateGameGroupActivity" />
<activity android:name="com.facebook.unity.FBUnityJoinGameGroupActivity" />
<activity android:name="com.facebook.unity.AppInviteDialogActivity" />
<meta-data android:name="com.facebook.sdk.ApplicationId" android:value="fb256950351806463" />
<provider android:name="com.facebook.FacebookContentProvider" android:authorities="com.facebook.app.FacebookContentProvider256950351806463" android:exported="true" />
<activity android:name="com.facebook.CustomTabMainActivity" />
<receiver android:exported="false" android:name="com.facebook.CurrentAccessTokenExpirationBroadcastReceiver">
<intent-filter>
<action android:name="com.facebook.sdk.ACTION_CURRENT_ACCESS_TOKEN_CHANGED" />
</intent-filter>
</receiver>
<!--
The initialization ContentProvider will call FacebookSdk.sdkInitialize automatically
with the application context. This config is merged in with the host app's manifest,
but there can only be one provider with the same authority activated at any given
point; so if the end user has two or more different apps that use Facebook SDK, only the
first one will be able to use the provider. To work around this problem, we use the
following placeholder in the authority to identify each host application as if it was
a completely different provider.
-->
<provider android:authorities="${applicationId}.FacebookInitProvider" android:exported="false" android:name="com.facebook.internal.FacebookInitProvider" />
<!-- <provider
android:name="com.yasirkula.unity.UnitySSContentProvider"
android:authorities="MY_UNIQUES_AUTHORITY"
android:exported="false"
android:grantUriPermissions="true"
/>
-->
</application>
<uses-sdk android:minSdkVersion="19" android:targetSdkVersion="27" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-feature android:glEsVersion="0x00020000" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-feature android:name="android.hardware.camera" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
<uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
<uses-permission android:name="com.android.vending.BILLING" />
<!-- Indicates use of Android's VR-mode, available only on Android N+ -->
<uses-feature android:name="android.software.vr.mode" android:required="false" />
<!-- Indicates use of VR features that are available only on official "VR-ready" devices -->
<uses-feature android:name="android.software.vr.high_performance" android:required="false" />
<uses-feature android:name="android.hardware.camera.autofocus" android:required="false" />
<uses-feature android:name="android.hardware.camera.front" android:required="false" />
</manifest>
I'll be glad if someone could help me and point out what's wrong in the main project manifest.
Thanks!
<intent-filter>
<action android:name="android.intent.action.SEND"/>
<category android:name="android.intent.category.DEFAULT"/>
<data android:name="text/*"/>
</intent-filter>
android:name of data should be android:mimeType
It was correct in the first manifest but not the second.