Jetpack compose change in uiState doesn't trigger recomposition - android

I think I haven't quite wrapped my head around how compose states work yet. I'm not able to trigger a recomposition when an item in the uiState changes.
I'm building an app that need notification access, so for that I'm navigating the user to the settings and after the user has granted permission they have to navigate back to the app. That's where I want to trigger the recomposition.
I have the permission check in onResume working and the variable in the uiState changes, but the recomposition doesn't get called. What am I missing here?
Composable
#Composable
private fun MainLayout(viewModel: SetupViewModel){
val uiState = viewModel.uiState.collectAsState()
SetupItem(
title = "Notification access",
summary = if(uiState.value.hasNotificationPermission) stringResource(R.string.granted) else stringResource(R.string.not_granted){}
}
SetupUiState.kt
data class SetupUiState(
var hasNotificationPermission: Boolean = false
)
I know for a fact that hasNotificationPermission gets set to true, but the summary in the SetupItem does not update. How do I accomplish that?

The problem here is that the hasNotificationPermission field is mutable (var and not val). Compose is not tracking inner fields for change. You have two options here:
Modify the SetupUiState as a whole, assuming you are using StateFlow in your ViewModel, it can look like this:
fun setHasNotificationPermission(value: Boolean) {
uiState.update { it.copy(hasNotificationPermission = value) }
}
You should also change hasNotificationPermission from var to val.
You can make use of compose's State and do something like this:
class SetupUiState(
initialHasPermission: Boolean = false
) {
var hasNotificationPermission: Boolean by mutableStateOf(initialHasPermission)
}
With this you can then simply do uiState.hasNotificationPermission = value and composition will be notified, since it's tracking State instances automatically.

Related

Update of StateFlow not propagating to the Jetpack Compose UI

I'm trying Jetpack Compose on Android with a viewmodel and StateFlow on a super small game application, and I've followed the codelabs, but when I update my state, nothing happens on the UI. I'm sure I'm missing something stupid, but I'm unable to see it.
Here's my code inside the view model:
private val _uiState = MutableStateFlow(HomeScreenState())
val uiState = _uiState.asStateFlow()
...
private fun popLists() {
uiState.value.apply {
currentLetters = lettersList.pop()
where = wordPartsList.pop()
}
}
in the screen of the app I do
val gameUiState by viewModel.uiState.collectAsState()
and then in the composition
BombDisplay(gameUiState.currentLetters, context)
BombDisplay is a simple custom composable with a Text with predetermined style and a background.
The "HomeScreenState" is also a simple data class with a couple of Strings in it.
There's also a button that when pressed calls a public method from the viewmodel that calls the "popList" function. I followed the entire thing with the debugger and it all actually works, but the UI seems unaware of the changes to the data.
I've retraced all the steps from varius codelabs and tutorials, but I don't get where the mistake is.
The problem is in the popLists method. Instead of updating the old value u should pass the new value, smth like:
private fun popLists() {
val newState = uiState.value.copy(
currentLetters = lettersList.pop(),
where = wordPartsList.pop()
)
uiState.value = newState
}

What/Where is the best way to handle with states on Jetpack Compose?

I've seen some Jetpack Compose projects and I've seen two types of managing states, not realizing which one is better.
For example, let's assume: the input state. I've seen people manage this state in the UI, using remember to save the state of the value.
Another way I've seen is to create this mutableState in the ViewModel and store/use it from there. What's the best way to do this?
In addition to #Thracian's answer.
Let me share my thought process based on my current level of experience in Jetpack Compose. Just a disclaimer, I'm still in the learning curve.
IMO, theres no such thing as "best", things in our field evolves, what might be considered "best" today may become obsolete tomorrow, but there are certain practices that are "recommended", approved and adopted by the community which might save you from dealing with some pitfalls (e.g unwanted re-compositions, infinite navhost calls( you already dealt with this) etc..), but its up to you if you will follow it or not.
So what your'e trying to understand is called State Hoisting. The way I could explain this is by just simply sampling a scenario (again this is based on my own experience with how I apply my knowledge in Jetpack Compose).
Consider a Login use-case with 3 different levels of complexity
A Login UI prototype : — Just showcasing your potential Login Screen design and user interaction
Login UI Mock-up : — With a bit of validation and some toast showing a negative scenario, just an advance version of the prototype
A fully working Login module — where you have to construct view models, bind things to lifecycles, perform concurrent operations etc..
At this point, you already have an idea the different levels of state management based on the use-case above.
For a Login prototype, I won't be needing a state class or a view model, since its just a prototype
#Composable
fun LoginScreen() {
val userName by remember { <mutable string state username> }
val password by remember { <mutable string state password> }
Column {
Text(text = username)
Text(text = password)
Button("Login")
}
}
and because its a very simple UI(composable), I only need to specify basic structure of a composable using remember + state, showcasing an input is happening.
For the Login mock-up with simple validation, we utilized the recommended state hoisting using a class,
class LoginState {
var event;
var mutableUserNameState;
var mutablePasswordState;
fun onUserNameInput() {...}
fun onPasswordInput() {...}
fun onValidate() {
if (not valid) {
event.emit(ShowToast("Not Valid"))
} else {
event.emit(ShowToast("Valid"))
}
}
}
#Composable
fun LoginScreen() {
val loginState by remember { LoginState }
LaunchedEffect() {
event.observe {
it.ShowToast()
}
}
Column {
Text(text = loginState.mutableUserNameState, onInput = { loginState.onUserNameInput()} )
Text(text = loginState.mutablePasswordState, onInput = { loginState.onPasswordInput()} )
Button(loginState.onValidate)
}
}
Now for a full blown Login Module, where your'e also taking lifecylce scopes into consideration
class LoginViewModel(
val userRepository: UserRepository // injected by your D.I framework
): ViewModel {
var event;
var mutableUserNameState;
var mutablePasswordState;
fun onUserNameInput() {...}
fun onPasswordInput() {...}
fun onValidateViaNetwork() {
// do a non-blocking call to a server
viewModelScope.launch {
var isUserValid = userRepository.validate(username, password)
if (isUserValid) {
event.emit(ShowToast("Valid"))
} else {
event.emit(ShowToast("Not Valid"))
}
}
}
}
#Composable
fun LoginScreen() {
val userNameState by viewModel.mutableUserNameState
val passwordState by viewModel.mutablePasswordState
LaunchedEffect() {
event.observe {
it.ShowToast()
}
}
Column {
Text(text = userNameState, onInput = { viewModel.onUserNameInput()} )
Text(text = passwordState, onInput = { viewModel.onPasswordInput()} )
Button(viewModel.onValidateViaNetwork)
}
}
Again, this is just based on my experience and how I decide on hoisting my states. As for the snippets I included, I tried to make them as pseudo as possible without making them look out of context so they are not compilable. Also mock and prototype are considered the same, I just used them in conjunction to put things into context.
It depends on your preference. Using states inside a Composable if you are building a standalone Composable or a library is preferred. Any class you see with rememberXState() keeps state variable. For instance scrollState()
#Composable
fun rememberScrollState(initial: Int = 0): ScrollState {
return rememberSaveable(saver = ScrollState.Saver) {
ScrollState(initial = initial)
}
}
#Stable
class ScrollState(initial: Int) : ScrollableState {
/**
* current scroll position value in pixels
*/
var value: Int by mutableStateOf(initial, structuralEqualityPolicy())
private set
// rest of the code
}
This is a common approach in Jetpack Compose. I use this approach in libraries i build, for instance in this image crop library, i keep state and Animatable. Animatable which is low level default animation class also has hold its own states.
#Suppress("NotCloseable")
class Animatable<T, V : AnimationVector>(
initialValue: T,
val typeConverter: TwoWayConverter<T, V>,
private val visibilityThreshold: T? = null
) {
internal val internalState = AnimationState(
typeConverter = typeConverter,
initialValue = initialValue
)
/**
* Current value of the animation.
*/
val value: T
get() = internalState.value
/**
* Velocity vector of the animation (in the form of [AnimationVector].
*/
val velocityVector: V
get() = internalState.velocityVector
/**
* Returns the velocity, converted from [velocityVector].
*/
val velocity: T
get() = typeConverter.convertFromVector(velocityVector)
/**
* Indicates whether the animation is running.
*/
var isRunning: Boolean by mutableStateOf(false)
private set
/**
* The target of the current animation. If the animation finishes un-interrupted, it will
* reach this target value.
*/
var targetValue: T by mutableStateOf(initialValue)
private set
}
and so on. This approach is doing for ui components that don't involve business logic but Ui logic.
When you need to update your Ui based on business logic like search or getting results from an API you should use a Presenter class which can be ViewModel too.
Last but least people are now questioning whether there should be a ViewModel with Jetpack Compose since we can use states with an AAC ViewModel. And cashapp introduced molecule library, you can check it out either.
Also this link about state holders is good source to read

changing value of a LiveData on click of button only. But the observer's onChange is getting called even on onCreateView of fragment in Kotlin Android

I have a LiveData in my ViewModel:-
private val _toastMessage = MutableLiveData<Long>()
val toastMessage
get() = _toastMessage
And this is the only way I am changing it's value(on click of a submit button in the fragment):-
fun onSubmitClicked(<params>){
Log.i(LOG_TAG, "submit button clicked")
uiScope.launch {
if(!myChecksForEditTextValuesSucceeded())
{
_toastMessage.value = 0
}else{
_toastMessage.value = 1
}
}
}
And in the fragment, I have an observer for this LiveData:-
transactionViewModel.toastMessage.observe(viewLifecycleOwner, Observer { it->
when{
(it.compareTo(0) == 0) -> Toast.makeText(context, resources.getString(R.string.toast_msg_transaction_not_inserted), Toast.LENGTH_SHORT).show()
else -> Toast.makeText(context, resources.getString(R.string.toast_msg_transaction_inserted), Toast.LENGTH_SHORT).show()
}
})
Ideally, I am expecting the onChange of this Observer to be called only on clicking the submit button on my fragment. But, as I can see, it is also getting called even on onCreateView of my fragment.
What could be the possible reasons for this?
The issue is that LiveData pushes new values while you're observing it, but it also pushes the most recent value when you first observe it, or if the observer's Lifecycle resumes and the data has changed since it was paused.
So when you set toastMessage's value to 1, it stays that way - and ViewModels have a longer lifetime than Fragments (that's the whole point!) so when your Fragment gets recreated, it observes the current value of toastMessage, sees that it's currently 1, and shows a Toast.
The problem is you don't want to use it as a persistent data state - you want it to be a one-shot event that you consume when you observe it, so the Toast is only shown once in response to a button press. This is one of the tricky things about LiveData and there have been a bunch of workarounds, classes, libraries etc built around making it work
There's an old post here from one of the Android developers discussing the problem with this use case, and the workarounds available and where they fall short - in case anyone is interested! But like it says at the top, that's all outdated, and they recommend following the official guidelines.
The official way basically goes:
something triggers an event on the ViewModel
the VM updates the UI state including a message to be displayed
the UI observes this update, displays the message, and informs the VM it's been displayed
the VM updates the UI state with the message removed
That's not the only way to handle consumable events, but it's what they're recommending, and it's fairly simple. So you'd want to do something like this:
// making this nullable so we can have a "no message" state
private val _toastMessage = MutableLiveData<Long?>(null)
// you should specify the type here btw, as LiveData instead of MutableLiveData -
// that's the reason for making the Mutable reference private and having a public version
val toastMessage: LiveData<Long?>
get() = _toastMessage
// call this when the current message has been shown
fun messageDisplayed() {
_toastMessage.value = null
}
// make a nice display function to avoid repetition
fun displayToast(#StringRes resId: Int) {
Toast.makeText(context, resources.getString(resId), Toast.LENGTH_SHORT).show()
// remember to tell the VM it's been displayed
transactionViewModel.messageDisplayed()
}
transactionViewModel.toastMessage.observe(viewLifecycleOwner, Observer { it->
// if the message code is null we just don't do anything
when(it) {
0 -> displayToast(R.string.toast_msg_transaction_not_inserted)
1 -> displayToast(R.string.toast_msg_transaction_inserted)
}
})
You also might want to create an enum of Toast states instead of just using numbers, way more readable - you can even put their string IDs in the enum:
enum class TransactionMessage(#StringRes val stringId: Int) {
INSERTED(R.string.toast_msg_transaction_inserted),
NOT_INSERTED(R.string.toast_msg_transaction_not_inserted)
}
private val _toastMessage = MutableLiveData<TransactionMessage?>(null)
val toastMessage: LiveData<TransactionMessage?>
get() = _toastMessage
uiScope.launch {
if(!myChecksForEditTextValuesSucceeded()) toastMessage.value = NOT_INSERTED
else _toastMessage.value = INSERTED
}
transactionViewModel.toastMessage.observe(viewLifecycleOwner, Observer { message ->
message?.let { displayToast(it.stringId) }
// or if you're not putting the string resource IDs in the enum:
when(message) {
NOT_INSERTED -> displayToast(R.string.toast_msg_transaction_not_inserted)
INSERTED -> displayToast(R.string.toast_msg_transaction_inserted)
}
})
It can be a bit clearer and self-documenting compared to just using numbers, y'know?

Jetpack Compose do on compose, but not on recomposition - track ContentViewed

I'm trying to implement some kind of LaunchedEffectOnce as I want to track a ContentViewed event. So my requirement is that every time the user sees the content provided by the composable, an event should get tracked.
Here is some example code of my problem:
#Composable
fun MyScreen(viewModel: MyViewModel = get()){
val items by viewModel.itemsToDisplay.collectAsState(initial = emptyList())
ItemList(items)
// when the UI is displayed, the VM should track an event (only once)
LaunchedEffectOnce { viewModel.trackContentViewed() }
}
#Composable
private fun LaunchedEffectOnce(doOnce: () -> Unit) {
var wasExecuted by rememberSaveable { mutableStateOf(false) }
if (!wasExecuted) {
LaunchedEffect(key1 = rememberUpdatedState(newValue = executed)) {
doOnce()
wasExecuted = true
}
}
}
This code is doing do the following:
Tracks event when MyScreen is composed
Does NOT track when the user enters a list item screen and navigates back to MyScreen
Does NOT track the event on recomposition (like orientation change)
But what I wan't to achieve is the following:
Tracks event when MyScreen is composed
Tracks when the user enters a list item screen and navigates back to MyScreen
Does NOT track the event on recomposition (like orientation change)
My ViewModel looks like that:
class MyViewModel() : ViewModel() {
val itemsToDisplay: Flow<List<Item>> = GetItemsUseCase()
.shareIn(viewModelScope, SharingStarted.WhileSubscribed(), replay = 1)
val contentTracking: Flow<Tracking?> = GetTrackingUseCase()
.distinctUntilChanged { old, new -> old === new }
.shareIn(viewModelScope, SharingStarted.WhileSubscribed(), replay = 1)
fun trackContentViewed(){
// track last element in contentTracking
}
}
I really hope someone can help me and can explain what I'm doing wrong here. Thanks in advance!
Assuming the following are true
your view model is scoped to the Fragment in which MyScreen enters composition
your composables leave the composition when you navigate to an item screen and re-enter composition when you navigate back
then you can simply track inside the view model itself whether specific content was already viewed in this view model's scope. Then when you navigate to any of the items screens you reset that "tracking state".
If you need to track only a single element of content then just a Boolean variable would be enough, but in case you need to track more than one element, you can use either a HashSet or a mutableSetOf (which returns a LinkedHashSet instead). Then when you navigate to any of the item screen you reset that variable or clear the Set.
Your VM code would then change to
class MyViewModel() : ViewModel() {
// ... you existing code remains unchanged
private var viewedContent = mutableSetOf<Any>()
fun trackContentViewed(key: Any){
if (viewedContent.add(key)) {
// track last element in contentTracking
Log.d("Example", "Key $key tracked for 'first time'")
} else {
// content already viewed for this key
Log.d("Example", "Key $key already tracked before")
}
}
fun clearTrackedContent() {
viewedContent.clear()
}
}
and the MyScreen composable would change to
#Composable
fun MyScreen(viewModel: MyViewModel = get()){
// ... you existing code remains unchanged
// Every time this UI enters the composition (but not on recomposition)
// the VM will be notified
LaunchedEffect(Unit) {
viewModel.trackContentViewed(key = "MyScreen") // or some other key
}
}
Where you start the navigation to an item screen (probably in some onClick handler on items) you would call viewmodel.clearTrackedContent().
Since (1) is true when ViewModels are requested inside a Fragment/Activity and if (2) is also true in your case, then the VM instance will survive configuration changes (orientation change, language change...) and the Set will take care of tracking.
If (2) is not true in your case, then you have two options:
if at least recomposition happens when navigating back, replace LaunchedEffect with SideEffect { viewModel.trackContentViewed(key = "MyScreen") }
if your composables are not even recomposed then you will have to call viewModel.trackContentViewed also when navigating back.

Jetpack Compose State Hoisting, Previews, and ViewModels best practices

So it seems like the recommended thing in Jetpack Compose is to hoist state out of your composables, to make them stateless, reusable, and testable, and allow using them in previews easily.
So instead of having something like
#Composable
fun MyInputField() {
var text by remember { mutableStateOf("") }
TextField(value = text, onValueChange = { text = it })
}
You'd hoist the state, like this
#Composable
fun MyInputField(text: String, onTextChange: (String) -> Unit) {
TextField(value = text, onValueChange = onTextChange)
}
This is fine, however what of some more complex uses?
Let's pretend I have a screen represented by a composable, with multiple interactions between the View and the ViewModel. This screen is split into multiple inner composable (think for instance one for a header, one for the body, which in turn is split into several smaller composables)
You can't create a ViewModel (with viewModel() at least, you can instantiate one manually) inside a composable and use this composable in a Preview (previews don't support creating viewmodel like this)
Using a ViewModel inside the inner composables would make them stateful, wouldn't it ?
So the "cleanest" solution I see, would be to instantiate my viewmodel only at the highest composable level, and then pass to the children composables only vals representing the state, and callbacks to the ViewModel functions.
But that's wild, I'm not passing down all my ViewModel state and functions through individual parameters to all composables needing them.
Grouping them in a data class for example could be a solution
data class UiState(
val textInput: String,
val numberPicked: Int,
……
and maybe create another one for callbacks ?
But that's still creating a whole new class just to mimic what the viewmodel already has.
I don't actually see what the best way of doing this could be, and I find nothing about that anywhere
A good way to manage complex states is to encapsulate required complex behavior into a class and use remember function while having stateless widgets as most as you can and change any properties of state whenever it's required.
SearchTextField is a component that uses only state hoisting, SearchBar has back arrow and SearchTextField and also itself is a stateless composable. Communication between these two and parent of Searchbar is handled via callback functions only which makes both SearchTextField re-suable and easy to preview with a default state in preview. HomeScreen contains this state and where you manage changes.
Full implementation is posted here.
#Composable
fun <R, S> rememberSearchState(
query: TextFieldValue = TextFieldValue(""),
focused: Boolean = false,
searching: Boolean = false,
suggestions: List<S> = emptyList(),
searchResults: List<R> = emptyList()
): SearchState<R, S> {
return remember {
SearchState(
query = query,
focused = focused,
searching = searching,
suggestions = suggestions,
searchResults = searchResults
)
}
}
remember function to keep state for this only to be evaluated during the composition.
class SearchState<R, S>(
query: TextFieldValue,
focused: Boolean,
searching: Boolean,
suggestions: List<S>,
searchResults: List<R>
) {
var query by mutableStateOf(query)
var focused by mutableStateOf(focused)
var searching by mutableStateOf(searching)
var suggestions by mutableStateOf(suggestions)
var searchResults by mutableStateOf(searchResults)
val searchDisplay: SearchDisplay
get() = when {
!focused && query.text.isEmpty() -> SearchDisplay.InitialResults
focused && query.text.isEmpty() -> SearchDisplay.Suggestions
searchResults.isEmpty() -> SearchDisplay.NoResults
else -> SearchDisplay.Results
}
}
And change state in any part of UI by passing state to other composable or by ViewModel as
fun HomeScreen(
modifier: Modifier = Modifier,
viewModel: HomeViewModel,
navigateToTutorial: (String) -> Unit,
state: SearchState<TutorialSectionModel, SuggestionModel> = rememberSearchState()
) {
Column(
modifier = modifier.fillMaxSize()
) {
SearchBar(
query = state.query,
onQueryChange = { state.query = it },
onSearchFocusChange = { state.focused = it },
onClearQuery = { state.query = TextFieldValue("") },
onBack = { state.query = TextFieldValue("") },
searching = state.searching,
focused = state.focused,
modifier = modifier
)
LaunchedEffect(state.query.text) {
state.searching = true
delay(100)
state.searchResults = viewModel.getTutorials(state.query.text)
state.searching = false
}
when (state.searchDisplay) {
SearchDisplay.InitialResults -> {
}
SearchDisplay.NoResults -> {
}
SearchDisplay.Suggestions -> {
}
SearchDisplay.Results -> {
}
}
}
}
Jetmagic is an open source framework that deals exactly with this issue while also solving other major issues that Google neglected when developing Compose. Concerning your request, you don't pass in viewmodels at all as parameters. Jetmagic follows the "hoisted state" pattern, but it manages the viewmodels for you and keeps them associated with your composables. It treats composables as resources in a way that is similar to how the older view system treats xml layouts. Instead of directly calling a composable function, you ask Jetmagic's framework to provide you with an "instance" of the composable that best matches the device's configuration. Keep in mind, under the older xml-based system, you could effectively have multiple layouts for the same screen (such as one for portrait mode and another for landscape mode). Jetmagic picks the correct one for you. When it does this, it provides you with an object that it uses to manage the state of the composable and it's related viewmodel.
You can easily access the viewmodel anywhere within your screen's hierarchy without the need to pass the viewmodel down the hierarchy as parameters. This is done in part using CompositionLocalProvider.
Jetmagic is designed to handle the top-level composables that make up your screen. Within your composable hierarchy, you still call composables as you normally do but using state hoisting where it makes sense.
The best thing is to download Jetmagic and try it out. It has a great demo that illustrates the solution you are looking for:
https://github.com/JohannBlake/Jetmagic

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