react-native assembleRelease Can't Access Database on higher Android versions - android

I just recently assemble my react native app, the app is able to access my database which is in my computer on android versions 9 below, but when it comes to 10 and above it won't, i'm able to open the app but couldn't do much other than navigating to the landing page.
in debug mode i can access the database using android 10 and up

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Playstore install app crashing, but direct android studio install runs well

My app display questions from database. The database is initially in the assets folder
but copied internally on first run.
However the error i am getting from playstore install is that the table does not exists.
I am not sure whats going on as the app perfectly runs on android studio with both actual device and emulator both.

What are the differences between running an application from Android studio, and its APK?

Recently I created an application that used one of my libraries (for those interested, DON'T USE IT YET, there's some memory leaks I need to still fix)
This library uses_reflection to create a new instance of the object it needs to load from the database
When I ran the application from android studio everything worked correctly
But when I built a signed APK (both release and debug) there was a problem because I had declared the objects that the ORM loads with package-internal constructors and the awesorm module did not have access to them.
Is there a list you can give me containing all the differences between running an application from android studio and using its generated APK?
There shouldn't be a difference because the APK is built from the app gradle in the android studio. Your problem could be in the android device you are using in the real world. Or some permissions not granted to the APK by your device

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http://facebook.github.io/react-native/docs/android-building-from-source.html
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Splash Not coming. Only landing page is showing. I can not navigate
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Actually issue was in Adobe cloud. We worked with same build the day after and it started working. But still the splash screen is not working.
We plan to have 2 Builds for android and iOS. Android build we will do on our server by installing SDK. IOS build we will be doing on cloud.
Since cloud build apk Size is >6mb while Local Build apk is <2mb

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