I have hard time installing .wgt file on TV with USB. App works normally on emulator. I have all required certificates. My distributor certificate has public privilege level with DUID of my emulator and my tv (where I want to test my app). In my USB root i created userwidget folder and copied .wgt file in it. When I plug USB in tv it detects it but after a few seconds I get message something like this: Installation with USB package is failed.
I have tried almost everything and I am running out of ideas what could be wrong. I assume is something with certificates/permissions but don't know what. My tv model is UE48J5570.
Updated:
I have also developer mode enabled on tv and signed in as develop user.
USB installation is no longer supported on Tizen TVs. The only way to run is through the IDE.
Forum Post:
Hello.
USB installation of application is abandoned from new firmware.
You should use SDK and developer mode to run application.
http://www.samsungdforum.com/TizenGuide/tizen3511/index.html
Related
I developed a watch face and it works on Android emulator.
I have Fossil Explorist Gen4 watch which has no usb connections, only bluetooth/wifi. How can I run this watch face on my device? I exported signed apk and tried to install on my phone but it doesn't install. Also running from Android Studio is no success, I don't see the watch on the device list.
I figured out that first I need to connect to adb over wifi via command line, then in Android Studio my watch appears in device list and I can upload the app.
I use my Android phone to debug in Xamarin. I recently published one version of my app to the Play Store, so I changed the build configuration to Release beforehand.
After publishing, I changed it back to debug, but now my device no longer shows up in the list. I've made sure the configuration is set to debug and android:debuggable is true..my phone has USB debugging turned on and is being recognized by my computer, it just doesn't show up in Xamarin.
Did you install new software on your phone or laptop? New drivers? It happens allot to me too, that xamarin fails to detect my devices. Usually a pc reboot will do the trick. If not, and you are sure that your phone's settings are correct, i would suggest re-installing the newest usb drivers for your phone on your pc.
I know that a few terminal emulators are available via the google app store
Is there a way of installing these apps on an AVD rather than an actual device?
I don't currently have a smartphone so all my development is currently via an emulator
Find one that distributes their apps outside of the Play Store, such as an open source project. Those should be eligible to install on an emulator.
Is there a way to install an application I'm in the middle of development on to my phone without going through all the steps of signing it, releasing it etc.? (Without the phone being connected by USB)
I'm still very much mid-development, but I need to demonstrate the progress I've made so far to other members of my team away from access to my development environment, so I need to install it on my phone.
Inside your project bin folder there is an apk file. If you copy that file to a device you can then install the app from it.
When I am in your situation I throw my apk into dropbox and send out links for people to download it.
You can try adb wireless http://www.helloandroid.com/content/connect-your-android-phone-adb-wireless
But i don't really see why you cannot export and install an unsigned app?
At&t (and possibly other carriers) set up the firmware to prohibit sideloading, so you need USB connection if that is your carrier. Otherwise, just put the apk on a web site and enable installation from unapproved sources.
See for the purpose of debugging you can use the adb-wireless which provides the same functionality as the use of a USB.
Also for installing it on the phone directly you can try this and see if this helps.
Go to Settings -> Applications
Select the Unknown sources option. This allows you to install apps on your phone even if the app is not released into the Android Market.
If you are using Eclipse or any other IDE just click on the project and run as android application. The app shall get installed directly. ( Installation shall not depend upon whether you are using adb-wireless or a USB)
I need to install an android application running in my local machine on to my new android htc handset, how to do this,and i also need to give this application to someones htc device who is not near to me.
On your device, go to Settings > Applications. Tick Unknown sources. Go to Development. Tick USB Debugging.
Connect your device to your PC via USB cable.
If using Eclipse, when running your application you should get a dialog asking you which device to use where you'll be able to select your phone.
If not using Eclipse, build your app to an APK file (it mustn't be signed) and run adb -d install /path/to/myApp.apk in a terminal or command line
Send the .apk and these instructions to your friend.
Another easy way to do this, without an USB cable. Upload your .apk to somewhere on the internet, and make your friend visit the link with his browser.
Ex. http://mydomain.com/apk/myappk.apk
He will automatically download the app and be promptet for install.
He needs to enable application from unknown sources. It does not need to be signed. (step1 from Felix)
#Felix applications are indeed signed using a debug key during development.