I want to know the best way to store images from and api into room db. I'm making a sport application where I receive data and images from an api. When I'm in online mode, the images are loaded using the urls provided by the api but when offline, images should be stored and retrieved from the database in offline mode. I want to know how to convert that url of image to an image and load it in offline mode.
PS : more than 100 images will be saved, does room db fit with that? Thank you.
store your image in cache using picasso
first add this to your gradle.
implementation 'com.squareup.picasso:picasso:2.71828'
then you can call the image from your url and store it in your cache.
Picasso.get().load(YOUR_IMAGE_URL).error(R.drawable.error_img).placeholder(R.drawable.loading_image).into(YOUR_IMAGEVIEW);
Picasso will only download the image once, and if you call the same url again it will be redirected to your cache instead of downloading it again(more or less).
note: check the profilier to see the data consumption.
To continue with L2_Paver's answer.
You can also check Glide for the same purpose. You might want to consider the pros and cons of each libraries which serves well for your purpose. This answer might give you some more insights about the comparison.
Picasso v/s Imageloader v/s Fresco vs Glide
Related
I am new to Android so I want to create a background wallpaper app. I made the offline version already which displays images from an array using ImageAdapter.
But I want make it online so that the images will be downloaded and displayed from an online database. What would be the simple and best way to do it? An example would be preferred.
You can use Picasso library. Image loading using Picasso is very easy, you can do it like this way
Picasso.with(context).load("http://i.imgur.com/DvpvklR.png").into(imageView);
and in their website you can get every details.
and another Library is Glide. You can use Glide too for loading image..
Just use Picasso, it's pretty simple and lightweight library with good documentation. You also can save images from network with some hacks.
http://square.github.io/picasso/
I have an app where I take data from API (some points on map with properties like descriptions, lan, lat, and list of photos) because of offline mode. I am not sure if I should use sharedPreferences or some okHttp cache (or some ORM database). SharedPref is good for small values, not for list of objects. Do you have suggestions/best practices?
Thanks
Store your data in db with image URIs. Store Images in memory cache and retrieve them from their URI. Retrofit doesn't comes with support for image loading from network by itself. If you don't want to go into depth of all this, you can use Glide or Picasso.
Picasso saves full image and can be resized at the time of loading. Glide caches images after resizing. See what fits your case.
Storing and retreiving images directly from database will require too much processing and slow down loading of images especially if you need large images. For more information read check out developers note on Caching Bitmaps and Display Bitmaps Efficiently.
I would suggest you to use response cache if you require the response only to display. Retrofit provides a nice and handy response caching method, you can make use of Interceptors to cache response. hope you are using retrofit latest version 2.1.0. check out this link to get more.
If you wanted to perform some operations like marking favourites etc. you can go for database.
I am able to handle images and text from web URL's in android using AsyncTask, but have a separate question in mind.
Which approach is best suited for storing pictures for one time loading?
IE: Either in an SD Card or in SQLite DB.
If you want to store images for just one time loading, you don't need to store it in Sdcard. You better use a library like Glide or Picasso. It does all the hard work of caching and managing memory for you. It has very simple API.
Glide.with(this).load("http://goo.gl/gEgYUd").into(imageView);
I want to save the images fetched from server for once and from next time i want to check first whether images are stored or not in device, if not then again it should fetch from server and store in user's device again, and if yes then application will use images directly rather than fetching from server again and again. It will be useful for enhancing the speed of application. Basically my application is fetching multiple images from server so i want to save those images on user's android device and from next time application should fetch from device. I think you got my question.
The simple way:
You can use Picasso.
It is a simple lib which provides image downloading and caching.
In my opinion it might not be the fastest, but it is pretty simple and intuitive. It does its job well and none who I asked complained about it.
Picasso
Other libs:
UIL
Volley
Glide
fresco
To make it short. There are lots of other libs. An awesome comparision of the most Populat ones can be found here and here
The do it yourself way:
You can also write you own caching logic with a LRUCache. Which is also pretty simple.
Take a look at:
https://developer.android.com/topic/performance/graphics/cache-bitmap.html
The LRUCache is just a Memory Cache so you might also want to use a DiskLRUCache
So i´m creating a app in Android which stores images in a external server. I want to know where is better to make the optimization of the image file, in server, or give the non-optimize image to local and then optimize inside the app. Im using mysql for store the images, but if its better to use sqlite server i will change it. Thanks.
The best thing to do here is create an application on your server exposed through an API with query parameters to specify image sizes + caching mechanism.
For example:
www.mywebsite.com/imageloader/file-identifier?width=50&height=50&format=png
then implement a caching mechanism take a look at (https://dev.mysql.com/doc/refman/5.1/en/ha-memcached.html) for mysql on the server for this image using these parameters so the application can quickly return this file each time and not require too much work from the application. This will allow you to request multiple images at specific sizes when you need them for example only as a thumbnail... Or a full Gallery image which can be something much larger.
Additionally you will want to use an Image Library and there are certainly quite a few for Android (to name a few):
Picasso from Square http://square.github.io/picasso/
Fresco from Facebook https://github.com/facebook/fresco
Ion from this Github https://github.com/koush/ion
These can all help you format your images and cache them locally and even downsize the images as necessary.