Android - find whether audio is currently playing and stop it - android

I am using a MediaPlayer instance in order to stream audio files from an Internet location. The audio player is in a separate activity. The user can select from a list of audio files and come to this activity to play the audio.
Now the user might go back to the previous activity (with the list) and select another audio file. In this case, I want to stop any other audio that is playing and start playing the new audio which was selected.
Is there any way I can know whether an audio file is playing without having to hold on to the MediaPlayer object?
Thanks.
Edit
I did find out how to know whether an audio is playing.
We can do it by using an object of AudioManager and calling isAudioPlaying(). This will return a true if any audio is playing.
Now the other question, how do I stop an audio currently playing? I do not have an instance of the MediaPlayer object which was created to start the audio (coz the user has already left the activity once and has come back with a new object of the activity and thus a new instance of the MediaPlayer)

You'll need to call stop() on the MediaPlayer instance. To make this work in your application, you'll either need to:
Call stop() within the audio playing activity (in onDestroy()), for example
Create a Service to play audio, and communicate with it from both activities
Using a Service will allow your code to continue running outside of the Activity life-cycle, and is the only way to persist a MediaPlayer object like you need to in this case.
Alternatively, you may be able to create a custom subclass of Application and store the MediaPlayer there, but using a Service is considered better practice.

I found way to check whether audio stream (AudioManager.STREAM_RING, AudioManager.STREAM_NOTIFICATION and etc.) is currently busy using reflection:
/**
* Unhide android api: check is stream is active now (AudioManager.STREAM_RING, AudioManager.STREAM_NOTIFICATION...),
* uses reflection
* #param audioStream
* #return
*/
public static boolean isStreamActive(int audioStream) {
Class<?> audioSystemClazz = null;
Boolean res = false;
try {
audioSystemClazz = Class.forName("android.media.AudioSystem");
if (null != audioSystemClazz) {
// isStreamActive
Method method = audioSystemClazz.getDeclaredMethod("isStreamActive", new Class<?>[] { int.class,
int.class });
if (null != method) {
res = (Boolean) method.invoke(null, audioStream, 0);
}
}
} catch (ClassNotFoundException e) {
e.printStackTrace();
} catch (NoSuchMethodException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
}
return res;
}

Here's some handy code to sleep until audio is done playing:
AudioManager manager = (AudioManager)this.getSystemService(Context.AUDIO_SERVICE);
while(manager.isMusicActive())
{
Log.d("music", "music is active");
try
{
Thread.sleep(500);
}
catch (InterruptedException e)
{
Log.e("music", "interrupted waiting for music to stop");
}
Log.d("music", "done playing music");
}

#lostintransit "Would it be better to use a service, a static variable or a singleton class? What would be the better design option?"
I think a service is what you want. The built-in media player and Pandora's app both use a service to ensure the music isn't tied to the Activity lifecycle.
If I'm understanding why you'd use a singleton or static I don't think it will accomplish what you want. The singleton/static will only be enforced within a single process in Linux. If you launch your Activity, then close it, then launch it again, they will run in different processes.

Try this...
if (mp1 != null && mp1.isPlaying()) {
mp1.stop();
}
Where mp1 is the MediaPlayer

Related

Android MediaPlayer Usage Difference of "stop()" vs "release()"

I am learning how to play audio using MediaPlayer from this tutorial, which suggests using release() instead of stop() to STOP the audio. His explanation makes sense to me (free up the system resource as soon as you don't need it) and from a user perspective it works as expected, but I still feel like a bit weird that what's the point of using stop()? (https://stackoverflow.com/a/20580149/3466808)
fun stopPlayer1() = mediaPlayer?.stop()
fun stopPlayer2() {
mediaPlayer?.release()
mediaPlayer = null
}
So, which approach is better? Release as soon as user stops the audio? Or release only when the screen is no longer visible (onStop() called)?
take a look at the diagram in DOCS
MediaPlayer after release() is not "usable" anymore, you can nullify it safely. after onStop you still can call e.g. prepareAsync() and start playing again using single instance
edit: to comment
if (mMediaPlayer != null) {
try {
mMediaPlayer.stop();
} catch (Exception ignored) {
}
try {
mMediaPlayer.reset();
} catch (Exception ignored) {
}
try {
mMediaPlayer.release();
} catch (Exception ignored) {
}
mMediaPlayer = null;
}

FFmpegMediaPlayer Stops When Network is Turned Off and Back On

I am currently working with FFmpegMediaPlayer in order to make a basic music player given a url. I got the basic functionality to work. On error, I show an error message, else I play the songs.
The problem I am facing is, once the player starts, and I turn off my wifi and phone data, it stops the sound. Once I turn my wifi or phone data back one, I would like the player to continue but it simply stops. I have to stop and play again for it to continue.
Is there a way to have the FFmpegMediaPlayer continue streaming?
This is what I have to initialize the player:
mMediaPlayer = new FFmpegMediaPlayer();
mMediaPlayer.setOnErrorListener(this);
mMediaPlayer.setOnPreparedListener(this);
mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
mMediaPlayer.setOnBufferingUpdateListener(this);
mMediaPlayer.setOnSeekCompleteListener(this);
try {
Uri uri = Uri.parse(radio_url);
mMediaPlayer.setDataSource(mMainActivity, uri);
mMediaPlayer.prepareAsync();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (SecurityException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
Then I have a function to handle when Play/Stop button is clicked:
#Override
public void onPlayButtonClicked(Button button) {
if (radioInitialized) {
mAnalytics.onStopButtonClicked();
mMainLayout.loading(false);
mMediaPlayer.pause();
button.setBackground(mMainActivity.getResources().getDrawable(R.drawable.play_button));
radioInitialized = false;
} else {
mAnalytics.onPlayButtonClicked();
mMainLayout.loading(true);
initRadio();
button.setBackground(mMainActivity.getResources().getDrawable(R.drawable.stop_button));
radioInitialized = true;
}
}
Again, the basic functionality works, but I would like for it to continue streaming after wifi is turned back on.
Found a solution.
My main goal was to create a media player like a radio.
I tried MediaPlayer and it works but it tends to stop frequently.
I then tried vitamio and FFmpegMediaPlayer. Vitamio was confusing and FFmpegMediaPlayer doesn't support on streaming error.
I currently got it working with Google's Exo Player. There is a very nice tutorial here: https://codelabs.developers.google.com/codelabs/exoplayer-intro/index.html?index=..%2F..%2Findex#0

Media Player Class in Android the implementation scenario

for last three weeks I have worked on a Media Player in Android.I am trying to find a solution of how can I make my Media Player to change the song when it's already playing one.
Here is my Listener on the RecyclerView
musicList.addOnItemTouchListener(
new RecyclerItemClickListener(getApplicationContext(), new RecyclerItemClickListener.OnItemClickListener() {
#Override
public void onItemClick(View view, final int position) {
currentPosition = position;
if(!mediaPlayer.isPlaying()){
musicThread.start();
} else {
mediaPlayer.reset();
}
}
})
);
}
and my Thread is this:
final Thread musicThread = new Thread(new Runnable(){
#Override
public void run() {
try {
URL = getMusicURL(myDataset[currentPosition]);
try {
mediaPlayer.setDataSource(URL);
//mediaPlayer.prepare(); // might take long! (for buffering, etc)
mediaPlayer.prepareAsync(); // prepare async to not block main thread
} catch (IOException e) {
e.printStackTrace();
Log.i("TEST","Eroare: "+e.getMessage());
}
} catch (StorageApiException e) {
e.printStackTrace();
Log.i("TEST","Eroare: "+e.getMessage());
}
}
});
I think you have a mess. First of all, you dont need a thread to play music, the own mediaplayer API does it for you when you call mediaPlayer.start(). However, you have to care about the time it takes to prepare the data source if you are for example streaming online music. For this, just use mediaPlayer.prepareAsync() and register a callback. When it has finished preparing, you can automatically start playing or do whatever you want.
If you want to change the data source, just follow the automaton map that you can find in MediaPlayer docs. Essentially, when the user selects another track, you register the call in your button listener, then reset the mediaPlayer, and recall all prepare, start... cycle again. By the way, it is advised to deploy all your mediaplayer code into a service so that it can keep playing even though the user has closed your activity.

continue playing streaming audio when app is in the background in android

im building a app to stream live radio over wifi. The problem im having is how to i keep the app playing when the user minimizes the app?
private void initializeMediaPlayer() {
player = new MediaPlayer();
try {
player.setDataSource("url");
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
player.setOnBufferingUpdateListener(new OnBufferingUpdateListener() {
public void onBufferingUpdate(MediaPlayer mp, int percent) {
// playSeekBar.setSecondaryProgress(percent);
Log.i("Buffering", "" + percent);
}
});
}
You need to look into Services. They will let you do things in the background when the app minimizes.
When your app minimizes, you make an Intent that describes to your Service what is to be streamed and from what time. The Service will then construct a MediaPlayer and continue streaming. Also, a good idea would be to have a Notification that will let the user end this Service without opening the app.
One more condition is when the user maximizes the app after the Service has been playing for some time. In this case, you need a persistence mechanism to keep track. Like SharedPreferences or SQLite.
Documentation: http://developer.android.com/guide/components/services.html
You have to implement your mediaplayer as a service as an Activity will be in onstop state when minimized.
public class MyMediaPlayerService extends Service implements MediaPlayer.OnPreparedListener,MediaPlayer.OnCompletionListener,AudioManager.OnAudioFocusChangeListener {
static MediaPlayer mPlayer = null;
public MyMediaPlayerService() {
}
public int onStartCommand(Intent intent, int flags, int startId) {
if (mPlayer != null && mPlayer.isPlaying()) {
mPlayer.stop();
mPlayer.release();
mPlayer = null;
mPlayer = new MediaPlayer();
}
mPlayer = new MediaPlayer();
try {
mPlayer.setDataSource(intent.getStringExtra("streamurl"));
mPlayer.setLooping(true);
} catch (IOException e) {
e.printStackTrace();
}
mPlayer.setOnPreparedListener(this);
// Request audio focus for playback
mPlayer.prepareAsync();
mPlayer.setLooping(false);
mPlayer.setOnCompletionListener(this);
notification();
return START_NOT_STICKY;
}
Live radio streaming, it's long running process irrespective of UI, so you need to implement complete media player logic in service and your service will be take all the charge for streaming. As per as ui is concerned whatever UI component you are using to represent the streamed data can communicate with service you will implement.
And regarding start and stop streaming, it will be depend on your application design.
I think this approach will be open for all expected application design.
Let me know if you need any help.

Android MediaPlayer - only one instance at any given time?

I have a audio player app, where there is a Main activity that shows 3 audio sample urls. On click on one, it goes to a Details Activity, which has a play and pause button, to start and pause the audio.
My problem is that, when I start the Main activity, and say click on audio 1, I hit play on Details activity. This starts the MediaPlayer and the audio starts to play. When I go back to the Main activity, the audio is still playing, which is what I want. Now, when I click on audio 1 again, and go to Details Activity and hit play again, there seems to be a new MediaPlayer starting the audio. So I have 2 tracks playing together!
Is there a way I can have only one MediaPlayer instance at any given time?
Thanks
Chris
You should consider the Singleton pattern. Make a class MyPlayer that has a static method getMediaPlayer() that returns the same instance of MediaPlayer each time called.
Singleton Class
public final class MySingleton extends Application {
static MediaPlayer instance;
public static MediaPlayer getInstance() {
if (instance == null)
{
instance = new MediaPlayer();
}
return instance;
}
}
Adapter Where your List
Initialize Your Singleton Class One time in Constructor
private static MediaPlayer mMediaPlayer = MySingleton.getInstance();
if (mMediaPlayer.isPlaying()) {
try {
mMediaPlayer.reset();
mMediaPlayer.stop();
mMediaPlayer.setDataSource(mainActivity, Uri.parse(songsarraylist.get(position).getPath()));
mMediaPlayer.prepare();
mMediaPlayer.start();
} catch (Exception e) {
Toast.makeText(mainActivity, "Catching", Toast.LENGTH_SHORT).show();
}
} else {
try {
mMediaPlayer.setDataSource(mainActivity, Uri.parse(songsarraylist.get(position).getPath()));
mMediaPlayer.prepare();
mMediaPlayer.start();
} catch (IOException e) {
e.printStackTrace();
}
}

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