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I am trying to use a ProgressBar as a metering like display. I thought it was going to be an easy task and thought that ProgressBar had a property to set to be vertical, but I'm not seeing anything.
Additionally I'd like to be able to show ruler like indicator along the side of the bar to clearly indicate the current level.
Pointers appreciated - Thanks!
I had recently come across the need for a vertical progress bar but was unable to find a solution using the existing Progress Bar widget. The solutions I came across generally required an extension of the current Progress Bar or a completely new class in it self. I wasn't convinced rolling out a new class to achieve a simple orientation change was necessary.
This article presents a simple, elegant, and most importantly, a no-hack solution to achieving a vertical progress bar.
I'm going to skip the explanation and simply provide a cookie cutter solution. If you require further details feel free to contact me or leave a comment below.
Create an xml in your drawable folder (not drawable-hdpi or drawable-mdpi -- place it in drawable). For this example I call my xml vertical_progress_bar.xml
Here's what to place in the xml file:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="#android:id/background">
<shape>
<corners android:radius="5dip" />
<gradient
android:startColor="#ff9d9e9d"
android:centerColor="#ff5a5d5a"
android:centerY="0.75"
android:endColor="#ff747674"
android:angle="180"
/>
</shape>
</item>
<item android:id="#android:id/secondaryProgress">
<clip android:clipOrientation="vertical" android:gravity="bottom">
<shape>
<corners android:radius="5dip" />
<gradient
android:startColor="#80ffd300"
android:centerColor="#80ffb600"
android:centerY="0.75"
android:endColor="#a0ffcb00"
android:angle="180"
/>
</shape>
</clip>
</item>
<item android:id="#android:id/progress">
<clip android:clipOrientation="vertical" android:gravity="bottom">
<shape>
<corners android:radius="5dip" />
<gradient
android:startColor="#ffffd300"
android:centerColor="#ffffb600"
android:centerY="0.75"
android:endColor="#ffffcb00"
android:angle="180"
/>
</shape>
</clip>
</item>
</layer-list>
Create an xml file called styles.xml and place it in res/values. If your project already contains styles.xml in res/values then skip this step.
Modify your styles.xml file and append the following code to the end of the file:
<style name="Widget">
</style>
<style name="Widget.ProgressBar">
<item name="android:indeterminateOnly">true</item>
<item name="android:indeterminateBehavior">repeat</item>
<item name="android:indeterminateDuration">3500</item>
<item name="android:minWidth">48dip</item>
<item name="android:maxWidth">48dip</item>
<item name="android:minHeight">48dip</item>
<item name="android:maxHeight">48dip</item>
</style>
<style name="Widget.ProgressBar.Vertical">
<item name="android:indeterminateOnly">false</item>
<item name="android:progressDrawable">#drawable/progress_bar_vertical</item>
<item name="android:indeterminateDrawable">#android:drawable/progress_indeterminate_horizontal</item>
<item name="android:minWidth">1dip</item>
<item name="android:maxWidth">12dip</item>
</style>
Add your new vertical progress bar to your layout. Here's an example:
<ProgressBar
android:id="#+id/vertical_progressbar"
android:layout_width="12dip"
android:layout_height="300dip"
style="#style/Widget.ProgressBar.Vertical"
/>
That should be all you need to do to make use of a vertical progress bar in your project. Optionally, you might have custom drawable nine-patch images that you are using for the progress bar. You should make the appropriate changes in the progress_bar_vertical.xml file.
I hope this helps you out in your project!
You have to create your own custom progressbar.
In your xml add this layout:
<com.example.component.VerticalProgressBar
style="?android:attr/progressBarStyleHorizontal"
android:id="#+id/verticalRatingBar1"
android:layout_width="wrap_content"
android:progress="50"
android:layout_height="fill_parent" />
VerticalProgressBar.java
public class VerticalProgressBar extends ProgressBar{
private int x, y, z, w;
#Override
protected void drawableStateChanged() {
// TODO Auto-generated method stub
super.drawableStateChanged();
}
public VerticalProgressBar(Context context) {
super(context);
}
public VerticalProgressBar(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public VerticalProgressBar(Context context, AttributeSet attrs) {
super(context, attrs);
}
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(h, w, oldh, oldw);
this.x = w;
this.y = h;
this.z = oldw;
this.w = oldh;
}
#Override
protected synchronized void onMeasure(int widthMeasureSpec,
int heightMeasureSpec) {
super.onMeasure(heightMeasureSpec, widthMeasureSpec);
setMeasuredDimension(getMeasuredHeight(), getMeasuredWidth());
}
protected void onDraw(Canvas c) {
c.rotate(-90);
c.translate(-getHeight(), 0);
super.onDraw(c);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
if (!isEnabled()) {
return false;
}
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
setSelected(true);
setPressed(true);
break;
case MotionEvent.ACTION_MOVE:
setProgress(getMax()
- (int) (getMax() * event.getY() / getHeight()));
onSizeChanged(getWidth(), getHeight(), 0, 0);
break;
case MotionEvent.ACTION_UP:
setSelected(false);
setPressed(false);
break;
case MotionEvent.ACTION_CANCEL:
break;
}
return true;
}
#Override
public synchronized void setProgress(int progress) {
if (progress >= 0)
super.setProgress(progress);
else
super.setProgress(0);
onSizeChanged(x, y, z, w);
}
}
Or :
Jagsaund solution is also being perfect.
I know that it´s an old post but I found a very simple solution to this problem that maybe can help somebody.
First at all create a progress_drawable_vertical.xml like this:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="#android:id/background">
<color android:color="#777" />
</item>
<item android:id="#android:id/progress">
<clip
android:clipOrientation="vertical"
android:gravity="bottom">
<shape>
<gradient
android:startColor="#00FF00"
android:centerColor="#FFFF00"
android:endColor="#FF0000"
android:angle="90" />
</shape>
</clip>
</item>
</layer-list>
Then just use this in your progressBar:
<ProgressBar
android:id="#+id/progress_bar"
style="#android:style/Widget.ProgressBar.Horizontal"
android:layout_centerInParent="true"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:max="100"
android:progress="33"
android:progressDrawable="#drawable/progress_drawable_vertical" />
I also have created an progress_drawable_horizontal.xml
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="#android:id/background">
<color android:color="#777" />
</item>
<item android:id="#android:id/progress">
<clip
android:clipOrientation="horizontal"
android:gravity="left">
<shape>
<gradient
android:startColor="#00FF00"
android:centerColor="#FFFF00"
android:endColor="#FF0000" />
</shape>
</clip>
</item>
</layer-list>
with the objetive of mantain the same style defined in progress_drawable_vertical.xml
The key here is the correct use of android:clipOrientation and android:gravity.
I found this solution here and the core of the solution is similar to jagsaund but a little bit more simple.
I found the probably best(easiest & most versatile) solution:)
This is an old post, but it was so hard for me to find this so easy solution so I thought I should post it..
Just use a scale-drawable (or a 9-patch if you want), no need for ANY OTHER code.
Example:
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="#android:id/background" android:drawable="#color/transparent"/>
<item android:id="#android:id/progress">
<scale android:scaleGravity="bottom" android:scaleWidth="0%" android:scaleHeight="100%">
<shape >
<solid android:color="#color/blue"/>
<corners android:topRightRadius="1dp" android:topLeftRadius="1dp"/>
</shape>
</scale>
</item>
</layer-list>
And of course the normal code:
<ProgressBar
android:id="#+id/progress_bar"
style="#android:style/Widget.ProgressBar.Horizontal"
android:layout_width="24dp"
android:layout_height="match_parent"
android:max="1000"
android:progress="200"
android:progressDrawable="#drawable/progress_scale_drawable" />
Notice the scale-drawable's xml lines (the magic lines):
android:scaleGravity="bottom" //scale from 0 in y axis (default scales from center Y)
android:scaleWidth="0%" //don't scale width (according to 'progress')
android:scaleHeight="100%" //do scale the height of the drawable
This perfectly works
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="#android:id/background">
<shape>
<gradient
android:startColor="#DDDDDD"
android:centerColor="#DDDDDD"
android:centerY="0.75"
android:endColor="#DDDDDD"
android:angle="270"
/>
</shape>
</item>
<item
android:id="#android:id/progress">
<clip
android:clipOrientation="vertical"
android:gravity="top">
<shape>
<gradient
android:angle="0"
android:startColor="#302367"
android:centerColor="#7A5667"
android:endColor="#C86D67"/>
</shape>
</clip>
</item>
</layer-list>
<ProgressBar
android:id="#+id/progress_bar"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="5dp"
android:layout_height="match_parent"`enter code here`
android:progressDrawable="#drawable/progress_dialog"/>
Creating the progress bar (I converted my code from c# to java so might not be 100% correct)
ProgressBar progBar = new ProgressBar(Context, null, Android.resource.attribute.progressDrawable);
progBar.progressDrawable = ContextCompat.getDrawable(Context, resource.drawable.vertical_progress_bar);
progBar.indeterminate = false;
vertical_progress_bar.xml
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<item android:id="#android:id/background">
<shape>
<solid android:color="#color/grey" />
<corners android:radius="20dip" />
</shape>
</item>
<item android:id="#android:id/progress">
<scale
android:drawable="#drawable/vertical_progress_bar_blue_progress"
android:scaleHeight="100%"
android:scaleGravity="bottom"/>
</item>
</layer-list>
vertical_progress_bar_blue_progress.xml
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" >
<corners
android:radius="20dip" />
<solid android:color="#color/ProgressBarFourth" />
</shape>
What's going to make your bar vertical is the scaleHeight and scaleGravity attributes in vertical_progress_bar.xml.
It ends up looking something like this:
Simple and Easy way:
Just add a view to a LinearLayout and scale it.
<LinearLayout
android:layout_width="4dp"
android:layout_height="300dp"
android:background="#color/md_green_50"
android:orientation="vertical">
<View
android:id="#+id/progressView"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_gravity="top"
android:layout_weight="1"
android:background="#color/md_green_500"
android:scaleY="0.0" />
</LinearLayout>
Set View's pivotY to zero:
progressView.pivotY = 0F
Now you can fill the progress using scaleY between 0F and 1F:
progressView.scaleY = 0.3F
Bonus:
Animate progress using animate():
progressView.animate().scaleY(0.3F).start()
Here is a simple solution, just rotate your progress bar
android:rotation="270"
Add this to the xml code
android:rotation="90"
android:transformPivotX="0dp"
So this is how your Progress Bar xml should look
<ProgressBar
android:id="#+id/progressBar6"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:rotation="90"
android:transformPivotX="0dp"
tools:layout_editor_absoluteX="101dp"
tools:layout_editor_absoluteY="187dp" />
To utilize the ProgressBar and make it vertical, you would have to create your own custom View extending the ProgressBar view and override the onDraw() method. This will allow you to draw it in a reverse orientation. Take a look at the source code of the ProgressBar.onDraw() (located at the bottom of the link) for help on how to do this. Best case scenario, you'll just have to swap a few x and y variables.
I have the exact problem. Making a custom class (extending ProgressBar) will create code that are hard to maintain. Using a custom style will cause compatibility issue with different theme from new OS (e.g. lollipop)
Eventually, I just apply a rotation animation to an horizontal progress bar. Inspired by Pete.
Create the tag in your layout xml like normal horizontal progress bar.
Make sure that the size and position of the ProgressBar is what you want after rotation. (Perhaps setting negative margin will help). In my code I rotate the view from 0,0.
Use the method below to rotate and set new progress.
Code:
private void setProgress(final ProgressBar progressBar, int progress) {
progressBar.setWillNotDraw(true);
progressBar.setProgress(progress);
progressBar.setWillNotDraw(false);
progressBar.invalidate();
}
private void rotateView(final View v, float degree) {
Animation an = new RotateAnimation(0.0f, degree);
an.setDuration(0);
an.setRepeatCount(0);
an.setFillAfter(true); // keep rotation after animation
v.setAnimation(an);
}
Simple progrebar image view
example
viewHolder.proBarTrueImage.setMaximalValue(147);
viewHolder.proBarTrueImage.setLevel(45);
viewHolder.proBarTrueImage.setColorResource(R.color.corner_blue);
simple class
public class ProgressImageView extends ImageView {
private Context mContext;
private Paint paint;
private RectF rectf;
private int maximalValue = 1;
private int level = 0;
private int width;
private int height;
public ProgressImageView(Context context) {
super(context);
init(context, null, 0);
}
public ProgressImageView(Context context, AttributeSet attrs) {
super(context, attrs);
init(context, attrs, 0);
}
public ProgressImageView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context, attrs, defStyleAttr);
}
private void init(Context context, AttributeSet attrs, int defStyleAttr){
mContext = context;
paint = new Paint();
rectf = new RectF();
paint.setColor(Color.GRAY);
paint.setStyle(Paint.Style.FILL);
};
#Override
protected void onDraw(Canvas canvas) {
float dif = (float) height / (float) maximalValue;
int newHeight = height - (int) (dif * level);
rectf.set(0,newHeight, width, height);
canvas.drawRect(rectf, paint);
super.onDraw(canvas);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
this.width = w;
this.height = h;
}
public void setMaximalValue(int maximalValue) {
this.maximalValue = maximalValue;
invalidate();
}
public void setLevel(int level) {
this.level = level;
invalidate();
}
public void setColorResource(int color) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
color = mContext.getResources().getColor(color,mContext.getTheme());
}else {
color = mContext.getResources().getColor(R.color.corner_blue);
}
setColor(color);
}
public void setColor(int color){
if (paint != null){
paint.setColor(color);
invalidate();
}
}
}
<ProgressBar
android:id="#+id/battery_pb"
android:rotation="270"
android:progress="100"
...
/>
Use android:rotation="270" to 100% be like bottom to top or android:rotation="90" to 100% be like top to bottom
enter link description here
**Check this link out, I was trying to use a similar thing and also you can use stepper for your requirement, few projects are available on Github about HOW TO USE STEPPER IN ANDROID STUDIO **
For making a vertical ProgressBar, The way that I solved it was first rotating it by 90 degrees, then scaling it with a value entered by hand.
scaleX = layout_height/layout_width
Here's an example of my attributes on the ProgressBar
android:layout_width="20dp"
android:layout_height="233dp"
android:rotation="-90"
android:scaleX="11.65"
This can be a little manual, but because they don't have a vertical progress bar by default, this was a pretty good workaround for me. The scaleX could be calculated automatically, but it would have to be after everything is drawn on the screen.
Vertical progress bars are not supported by default.
I am trying to create a rounded progressbar. This is what I want to achieve
There is a grey color background ring. On top of it, a blue color progressbar appears which moves in a circular path from 0 to 360 in 60 or whatever amount of seconds.
Here is my example code.
<ProgressBar
android:id="#+id/ProgressBar"
android:layout_width="match_parent"
android:layout_height="match_parent"
style="?android:attr/progressBarStyleLarge"
android:indeterminateDrawable="#drawable/progressBarBG"
android:progress="50"
/>
To do this, in the drawable "progressBarBG", I am creating a layerlist and inside that layer list I am giving two items as shown.
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="#android:id/background">
<shape
android:shape="ring"
android:innerRadius="64dp"
android:thickness="8dp"
android:useLevel="false">
<solid android:color="#color/grey" />
</shape>
</item>
<item android:id="#android:id/progress">
<clip>
<shape
android:shape="ring"
android:innerRadius="64dp"
android:thickness="8dp"
android:useLevel="false">
<solid android:color="#color/blue" />
</shape>
</clip>
</item>
Now, the first grey ring is generated fine. The blue ring however starts from the left of the drawable and goes to the right just like how a linear progressbar works. This is how it shows at 50% progress with the red color arrow showing direction.
I want to move the blue progressbar in circular path as expected.
Here are my two solutions.
Short answer:
Instead of creating a layer-list, I separated it into two files. One for ProgressBar and one for its background.
This is the ProgressDrawable file (#drawable folder): circular_progress_bar.xml
<?xml version="1.0" encoding="utf-8"?>
<rotate xmlns:android="http://schemas.android.com/apk/res/android"
android:fromDegrees="270"
android:toDegrees="270">
<shape
android:innerRadiusRatio="2.5"
android:shape="ring"
android:thickness="1dp"
android:useLevel="true"><!-- this line fixes the issue for lollipop api 21 -->
<gradient
android:angle="0"
android:endColor="#007DD6"
android:startColor="#007DD6"
android:type="sweep"
android:useLevel="false" />
</shape>
</rotate>
And this is for its background(#drawable folder): circle_shape.xml
<?xml version="1.0" encoding="utf-8"?>
<shape
xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="ring"
android:innerRadiusRatio="2.5"
android:thickness="1dp"
android:useLevel="false">
<solid android:color="#CCC" />
</shape>
And at the end, inside the layout that you're working:
<ProgressBar
android:id="#+id/progressBar"
android:layout_width="200dp"
android:layout_height="200dp"
android:indeterminate="false"
android:progressDrawable="#drawable/circular_progress_bar"
android:background="#drawable/circle_shape"
style="?android:attr/progressBarStyleHorizontal"
android:max="100"
android:progress="65" />
Here's the result:
Long Answer:
Use a custom view which inherits the android.view.View
Here is the full project on github
With the Material Components Library you can use the CircularProgressIndicator:
Something like:
<com.google.android.material.progressindicator.CircularProgressIndicator
app:indicatorColor="#color/...."
app:trackColor="#color/...."
app:indicatorSize="64dp"/>
You can use these attributes:
indicatorSize: defines the radius of the circular progress indicator
trackColor: the color used for the progress track. If not defined, it will be set to the indicatorColor and apply the android:disabledAlpha from the theme.
indicatorColor: the single color used for the indicator in determinate/indeterminate mode. By default it uses theme primary color
Use progressIndicator.setProgressCompat((int) value, true); to update the value in the indicator.
Note: it requires at least the version 1.3.0-alpha04.
I have done with easy way:
Please check screen shot for the same.
CustomProgressBarActivity.java:
public class CustomProgressBarActivity extends AppCompatActivity {
private TextView txtProgress;
private ProgressBar progressBar;
private int pStatus = 0;
private Handler handler = new Handler();
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_custom_progressbar);
txtProgress = (TextView) findViewById(R.id.txtProgress);
progressBar = (ProgressBar) findViewById(R.id.progressBar);
new Thread(new Runnable() {
#Override
public void run() {
while (pStatus <= 100) {
handler.post(new Runnable() {
#Override
public void run() {
progressBar.setProgress(pStatus);
txtProgress.setText(pStatus + " %");
}
});
try {
Thread.sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
pStatus++;
}
}
}).start();
}
}
activity_custom_progressbar.xml:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="#dimen/activity_vertical_margin"
android:paddingLeft="#dimen/activity_horizontal_margin"
android:paddingRight="#dimen/activity_horizontal_margin"
android:paddingTop="#dimen/activity_vertical_margin"
tools:context="com.skholingua.android.custom_progressbar_circular.MainActivity" >
<RelativeLayout
android:layout_width="wrap_content"
android:layout_centerInParent="true"
android:layout_height="wrap_content">
<ProgressBar
android:id="#+id/progressBar"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="250dp"
android:layout_height="250dp"
android:layout_centerInParent="true"
android:indeterminate="false"
android:max="100"
android:progress="0"
android:progressDrawable="#drawable/custom_progressbar_drawable"
android:secondaryProgress="0" />
<TextView
android:id="#+id/txtProgress"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignBottom="#+id/progressBar"
android:layout_centerInParent="true"
android:textAppearance="?android:attr/textAppearanceSmall" />
</RelativeLayout>
</RelativeLayout>
custom_progressbar_drawable.xml:
<?xml version="1.0" encoding="utf-8"?>
<rotate xmlns:android="http://schemas.android.com/apk/res/android"
android:fromDegrees="-90"
android:pivotX="50%"
android:pivotY="50%"
android:toDegrees="270" >
<shape
android:shape="ring"
android:useLevel="false" >
<gradient
android:centerY="0.5"
android:endColor="#FA5858"
android:startColor="#0099CC"
android:type="sweep"
android:useLevel="false" />
</shape>
</rotate>
Hope this will help you.
I have written detailed example on circular progress bar in android here on my blog demonuts.com. You can also fond full source code and explanation there.
Here's how I made circular progressbar with percentage inside circle in pure code without any library.
first create a drawable file called circular.xml
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="#android:id/secondaryProgress">
<shape
android:innerRadiusRatio="6"
android:shape="ring"
android:thicknessRatio="20.0"
android:useLevel="true">
<gradient
android:centerColor="#999999"
android:endColor="#999999"
android:startColor="#999999"
android:type="sweep" />
</shape>
</item>
<item android:id="#android:id/progress">
<rotate
android:fromDegrees="270"
android:pivotX="50%"
android:pivotY="50%"
android:toDegrees="270">
<shape
android:innerRadiusRatio="6"
android:shape="ring"
android:thicknessRatio="20.0"
android:useLevel="true">
<rotate
android:fromDegrees="0"
android:pivotX="50%"
android:pivotY="50%"
android:toDegrees="360" />
<gradient
android:centerColor="#00FF00"
android:endColor="#00FF00"
android:startColor="#00FF00"
android:type="sweep" />
</shape>
</rotate>
</item>
</layer-list>
Now in your activity_main.xml add following:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#color/dialog"
tools:context="com.example.parsaniahardik.progressanimation.MainActivity">
<ProgressBar
android:id="#+id/circularProgressbar"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="250dp"
android:layout_height="250dp"
android:indeterminate="false"
android:max="100"
android:progress="50"
android:layout_centerInParent="true"
android:progressDrawable="#drawable/circular"
android:secondaryProgress="100"
/>
<ImageView
android:layout_width="90dp"
android:layout_height="90dp"
android:background="#drawable/whitecircle"
android:layout_centerInParent="true"/>
<TextView
android:id="#+id/tv"
android:layout_width="250dp"
android:layout_height="250dp"
android:gravity="center"
android:text="25%"
android:layout_centerInParent="true"
android:textColor="#color/colorPrimaryDark"
android:textSize="20sp" />
</RelativeLayout>
In activity_main.xml I have used one circular image with white background to show white background around percentage. Here is the image:
You can change color of this image to set custom color around percentage text.
Now finally add following code to MainActivity.java :
import android.content.res.Resources;
import android.graphics.drawable.Drawable;
import android.os.Handler;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.animation.DecelerateInterpolator;
import android.widget.ProgressBar;
import android.widget.TextView;
public class MainActivity extends AppCompatActivity {
int pStatus = 0;
private Handler handler = new Handler();
TextView tv;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Resources res = getResources();
Drawable drawable = res.getDrawable(R.drawable.circular);
final ProgressBar mProgress = (ProgressBar) findViewById(R.id.circularProgressbar);
mProgress.setProgress(0); // Main Progress
mProgress.setSecondaryProgress(100); // Secondary Progress
mProgress.setMax(100); // Maximum Progress
mProgress.setProgressDrawable(drawable);
/* ObjectAnimator animation = ObjectAnimator.ofInt(mProgress, "progress", 0, 100);
animation.setDuration(50000);
animation.setInterpolator(new DecelerateInterpolator());
animation.start();*/
tv = (TextView) findViewById(R.id.tv);
new Thread(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
while (pStatus < 100) {
pStatus += 1;
handler.post(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
mProgress.setProgress(pStatus);
tv.setText(pStatus + "%");
}
});
try {
// Sleep for 200 milliseconds.
// Just to display the progress slowly
Thread.sleep(8); //thread will take approx 1.5 seconds to finish
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}).start();
}
}
If you want to make horizontal progressbar, follow this link, it has many valuable examples with source code:
http://www.skholingua.com/android-basic/user-interface/form-widgets/progressbar
I realized a Open Source library on GitHub CircularProgressBar that does exactly what you want the simplest way possible:
USAGE
To make a circular ProgressBar add CircularProgressBar in your layout XML and add CircularProgressBar library in your projector or you can also grab it via Gradle:
compile 'com.mikhaellopez:circularprogressbar:1.0.0'
XML
<com.mikhaellopez.circularprogressbar.CircularProgressBar
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:background_progressbar_color="#FFCDD2"
app:background_progressbar_width="5dp"
app:progressbar_color="#F44336"
app:progressbar_width="10dp" />
You must use the following properties in your XML to change your CircularProgressBar.
Properties:
app:progress (integer) >> default 0
app:progressbar_color (color) >> default BLACK
app:background_progressbar_color (color) >> default GRAY
app:progressbar_width (dimension) >> default 7dp
app:background_progressbar_width (dimension) >> default 3dp
JAVA
CircularProgressBar circularProgressBar = (CircularProgressBar)findViewById(R.id.yourCircularProgressbar);
circularProgressBar.setColor(ContextCompat.getColor(this, R.color.progressBarColor));
circularProgressBar.setBackgroundColor(ContextCompat.getColor(this, R.color.backgroundProgressBarColor));
circularProgressBar.setProgressBarWidth(getResources().getDimension(R.dimen.progressBarWidth));
circularProgressBar.setBackgroundProgressBarWidth(getResources().getDimension(R.dimen.backgroundProgressBarWidth));
int animationDuration = 2500; // 2500ms = 2,5s
circularProgressBar.setProgressWithAnimation(65, animationDuration); // Default duration = 1500ms
Fork or Download this library here >> https://github.com/lopspower/CircularProgressBar
Here is a simple customview for display circle progress. You can modify and optimize more to suitable for your project.
class CircleProgressBar #JvmOverloads constructor(
context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0
) : View(context, attrs, defStyleAttr) {
private val backgroundWidth = 10f
private val progressWidth = 20f
private val backgroundPaint = Paint().apply {
color = Color.LTGRAY
style = Paint.Style.STROKE
strokeWidth = backgroundWidth
isAntiAlias = true
}
private val progressPaint = Paint().apply {
color = Color.RED
style = Paint.Style.STROKE
strokeWidth = progressWidth
isAntiAlias = true
}
var progress: Float = 0f
set(value) {
field = value
invalidate()
}
private val oval = RectF()
private var centerX: Float = 0f
private var centerY: Float = 0f
private var radius: Float = 0f
override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
centerX = w.toFloat() / 2
centerY = h.toFloat() / 2
radius = w.toFloat() / 2 - progressWidth
oval.set(centerX - radius,
centerY - radius,
centerX + radius,
centerY + radius)
super.onSizeChanged(w, h, oldw, oldh)
}
override fun onDraw(canvas: Canvas?) {
super.onDraw(canvas)
canvas?.drawCircle(centerX, centerY, radius, backgroundPaint)
canvas?.drawArc(oval, 270f, 360f * progress, false, progressPaint)
}
}
Example using
xml
<com.example.androidcircleprogressbar.CircleProgressBar
android:id="#+id/circle_progress"
android:layout_width="200dp"
android:layout_height="200dp" />
kotlin
class MainActivity : AppCompatActivity() {
val TOTAL_TIME = 10 * 1000L
override fun onCreate(savedInstanceState: Bundle?) {
...
timeOutRemoveTimer.start()
}
private var timeOutRemoveTimer = object : CountDownTimer(TOTAL_TIME, 10) {
override fun onFinish() {
circle_progress.progress = 1f
}
override fun onTick(millisUntilFinished: Long) {
circle_progress.progress = (TOTAL_TIME - millisUntilFinished).toFloat() / TOTAL_TIME
}
}
}
Result
I'm new so I can't comment but thought to share the lazy fix. I use Pedram's original approach as well, and just ran into the same Lollipop issue. But alanv over in another post had a one line fix. Its some kind of bug or oversight in API21. Literally just add android:useLevel="true" to your circle progress xml. Pedram's new approach is still the proper fix, but I just thought I share the lazy fix as well.
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<ProgressBar
android:id="#+id/progress_circular_id"
android:layout_width="250dp"
android:layout_height="250dp"
android:layout_centerInParent="true"
android:indeterminate="false"
android:progress="30"
android:progressDrawable="#drawable/circular_progress_bar"
android:background="#drawable/circle_shape"
style="?android:attr/progressBarStyleHorizontal"
android:max="100">
</ProgressBar>
<TextView
android:id="#+id/textview_progress_status_id"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="50%"
android:layout_centerInParent="true"
android:textStyle="bold"
android:textColor="#color/blue"
android:textSize="35dp">
</TextView>
<Button
android:id="#+id/check"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="50dp"
android:text="click me"
android:textColor="#color/white"
android:layout_below="#+id/progress_circular_id"
android:layout_centerHorizontal="true"
>
</Button>
</RelativeLayout>
Create a Drawable File with name circle_shape.xml
<?xml version="1.0" encoding="utf-8"?>
<shape
xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="ring"
android:innerRadiusRatio="2.5"
android:thickness="25dp"
android:useLevel="false">
<solid android:color="#CCC" />
</shape>
Create a file with circular_progress_bar.xml
<?xml version="1.0" encoding="utf-8"?>
<rotate xmlns:android="http://schemas.android.com/apk/res/android"
android:fromDegrees="270"
android:toDegrees="270">
<shape
android:innerRadiusRatio="2.5"
android:shape="ring"
android:thickness="25dp"
android:useLevel="true"><!-- this line fixes the issue for lollipop api 21 -->
<gradient
android:angle="0"
android:endColor="#007DD6"
android:startColor="#007DD6"
android:type="sweep"
android:useLevel="false" />
</shape>
</rotate>
In java File For example purpose used fragmet.
public class FragmentRegistration extends BaseFragmentHelper {
View registrationFragmentView;
ProgressBar progressBar;
Button button;
int count=0;
#Override
public void onAttachFragment(#NonNull Fragment childFragment) {
super.onAttachFragment(childFragment);
}
#Override
public void onCreate(#Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
}
#Nullable
#Override
public View onCreateView(#NonNull LayoutInflater inflater, #Nullable ViewGroup container, #Nullable Bundle savedInstanceState) {
registrationFragmentView = inflater.inflate(R.layout.new_device_registration, container, false);
progressBar=(ProgressBar)registrationFragmentView.findViewById(R.id.progress_circular_id);
button=(Button) registrationFragmentView.findViewById(R.id.check);
button.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
count=count+10;
progressBar.setProgress(count);
}
});
return registrationFragmentView;
}
#Override
public void onActivityCreated(#Nullable Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
}
#Override
public void onStart() {
super.onStart();
}
#Override
public void onResume() {
super.onResume();
}
#Override
public void onDetach() {
super.onDetach();
}
#Override
public void onDestroy() {
super.onDestroy();
}
#Override
public void onDestroyView() {
super.onDestroyView();
}
}
try this method to create a bitmap and set it to image view.
private void circularImageBar(ImageView iv2, int i) {
Bitmap b = Bitmap.createBitmap(300, 300,Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(b);
Paint paint = new Paint();
paint.setColor(Color.parseColor("#c4c4c4"));
paint.setStrokeWidth(10);
paint.setStyle(Paint.Style.STROKE);
canvas.drawCircle(150, 150, 140, paint);
paint.setColor(Color.parseColor("#FFDB4C"));
paint.setStrokeWidth(10);
paint.setStyle(Paint.Style.FILL);
final RectF oval = new RectF();
paint.setStyle(Paint.Style.STROKE);
oval.set(10,10,290,290);
canvas.drawArc(oval, 270, ((i*360)/100), false, paint);
paint.setStrokeWidth(0);
paint.setTextAlign(Align.CENTER);
paint.setColor(Color.parseColor("#8E8E93"));
paint.setTextSize(140);
canvas.drawText(""+i, 150, 150+(paint.getTextSize()/3), paint);
iv2.setImageBitmap(b);
}
#Pedram, your old solution works actually fine in lollipop too (and better than new one since it's usable everywhere, including in remote views) just change your circular_progress_bar.xml code to this:
<?xml version="1.0" encoding="utf-8"?>
<rotate xmlns:android="http://schemas.android.com/apk/res/android"
android:fromDegrees="270"
android:toDegrees="270">
<shape
android:innerRadiusRatio="2.5"
android:shape="ring"
android:thickness="1dp"
android:useLevel="true"> <!-- Just add this line -->
<gradient
android:angle="0"
android:endColor="#007DD6"
android:startColor="#007DD6"
android:type="sweep"
android:useLevel="false" />
</shape>
</rotate>
https://github.com/passsy/android-HoloCircularProgressBar is one example of a library that does this. As Tenfour04 stated, it will have to be somewhat custom, in that this is not supported directly out of the box. If this library doesn't behave as you wish, you can fork it and modify the details to make it work to your liking. If you implement something that others can then reuse, you could even submit a pull request to get that merged back in!
Change
android:useLevel="false"
to
android:useLevel="true"
for second sahpe with id="#android:id/progress
hope it works
package com.example.ankitrajpoot.myapplication;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.widget.ProgressBar;
public class MainActivity extends Activity {
private ProgressBar spinner;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
spinner=(ProgressBar)findViewById(R.id.progressBar);
spinner.setVisibility(View.VISIBLE);
}
}
xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/loadingPanel"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center">
<ProgressBar
android:id="#+id/progressBar"
android:layout_width="48dp"
style="?android:attr/progressBarStyleLarge"
android:layout_height="48dp"
android:indeterminateDrawable="#drawable/circular_progress_bar"
android:indeterminate="true" />
</RelativeLayout>
<?xml version="1.0" encoding="utf-8"?>
<rotate
xmlns:android="http://schemas.android.com/apk/res/android"
android:pivotX="50%"
android:pivotY="50%"
android:fromDegrees="0"
android:toDegrees="1080">
<shape
android:shape="ring"
android:innerRadiusRatio="3"
android:thicknessRatio="8"
android:useLevel="false">
<size
android:width="56dip"
android:height="56dip" />
<gradient
android:type="sweep"
android:useLevel="false"
android:startColor="#android:color/transparent"
android:endColor="#1e9dff"
android:angle="0"
/>
</shape>
</rotate>
Good news is that now material design library supports determinate circular progress bars too:
<com.google.android.material.progressindicator.CircularProgressIndicator
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
For more info about this refer here.
if you want to set progress in an anti-clock direction then use below image for set fromDegree and toDegree's values in progressDrawble xml.
<?xml version="1.0" encoding="utf-8"?>
<rotate xmlns:android="http://schemas.android.com/apk/res/android"
android:fromDegrees="270"
android:toDegrees="-90">
<shape
android:innerRadiusRatio="2"
android:shape="ring"
android:thickness="1dp">
<gradient
android:angle="0"
android:endColor="#007DD6"
android:startColor="#007DD6"
android:type="sweep" />
</shape>
</rotate>
This code will let your progress anti-clockwise and from the top.
Change the degrees as per the above image from where you want to rotate your progress bar.
You can use this library https://github.com/xYinKio/ArcCircleProgressBar
This is one of the most flexible circular progress bars
This picture is showing the lib powers
I have to draw a 3dp line to represent a level completion in a quizz game.
This line must be of 2 colors. For example, if user has completed 40% of the level, the line will be red for the first 40% of the line, the other 60% being grey.
I have managed to do that with a drawable :
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape android:shape="line" >
<size android:height="3dp" android:width="40dp"/>
<stroke
android:width="1dp"
android:color="#FFFC10" />
</shape>
</item>
<item android:left="40dp">
<shape android:shape="line" >
<size android:height="3dp" android:width="60dp" />
<stroke
android:width="1dp"
android:color="#DDDDDD" />
</shape>
</item>
</layer-list>
And then I display it with an ImageView :
<ImageView
android:id="#+id/row_completion_bar"
android:src="#drawable/completion_bar"
android:layout_width="100dp"
android:layout_height="3dp" />
... but now, I must of course be able to change this 40%/60% ration depending of the actuel user completion.
First question: what is the best most efficient way to do it ? Change the drawable at runtime ? or create a new drawable at runtime in Java ?
Second question: how to do it ? I tried both ways (recreate this drawable in java code / alter the xml drawable at runtime) and didn't succeeded :-(
Any help will be greatly appreciated.
so this is a custom Drawable you can use:
class LineDrawable extends Drawable {
private Paint mPaint;
public LineDrawable() {
mPaint = new Paint();
mPaint.setStrokeWidth(3);
}
#Override
public void draw(Canvas canvas) {
int lvl = getLevel();
Rect b = getBounds();
float x = b.width() * lvl / 10000.0f;
float y = (b.height() - mPaint.getStrokeWidth()) / 2;
mPaint.setColor(0xffff0000);
canvas.drawLine(0, y, x, y, mPaint);
mPaint.setColor(0xff00ff00);
canvas.drawLine(x, y, b.width(), y, mPaint);
}
#Override
protected boolean onLevelChange(int level) {
invalidateSelf();
return true;
}
#Override
public void setAlpha(int alpha) {
}
#Override
public void setColorFilter(ColorFilter cf) {
}
#Override
public int getOpacity() {
return PixelFormat.TRANSLUCENT;
}
}
and the test code:
View v = new View(this);
final LineDrawable d = new LineDrawable();
d.setLevel(4000);
v.setBackgroundDrawable(d);
setContentView(v);
OnTouchListener l = new OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
int lvl = (int) (10000 * event.getX() / v.getWidth());
d.setLevel(lvl);
return true;
}
};
v.setOnTouchListener(l);
How about using a progress bar? The style of the done and to-do markers can be set either programatically or via xml files.
Your code will also be more readable/maintainable because you'll be using the right widget for the job. Your layout will contain:
<ProgressBar
android:id="#+id/progressBar"
android:layout_height="3dip"
android:layout_width="match_parent"
android:progressDrawable="#drawable/progress_bar" />
You can update the bar from your code using e.g.:
ProgressBar bar = (ProgressBar)findViewById(R.id.progressBar);
bar.setProgress(40);
This example overrides the style of the bar (as directed by the progressDrawable attribute), using a res/drawable/progress_bar.xml file - contents below. This one has extra niceness like gradient shading and rounded corners; adjust as you see fit:
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<item android:id="#android:id/background">
<shape>
<corners android:radius="5dip" />
<gradient
android:angle="270"
android:centerColor="#ff5a5d5a"
android:centerY="0.5"
android:endColor="#ff747674"
android:startColor="#ff9d9e9d" />
</shape>
</item>
<item android:id="#android:id/progress">
<clip>
<shape>
<corners android:radius="5dip" />
<gradient
android:angle="0"
android:endColor="#ff009900"
android:startColor="#ff000099" />
</shape>
</clip>
</item>
</layer-list>
Credit to http://www.tiemenschut.com/how-to-customize-android-progress-bars/, which gives much more detail on how to customise progress bars.
I found a way to do this. Don't know if it's the most efficient way, but here it is:
I used a RelativeLayout to superpose ImageViews with background color.
in layout.xml:
<RelativeLayout style="#style/CompletionBar">
<ImageView
android:id="#+id/row_completion_bar_0"
style="#style/CompletionBar0" />
<ImageView
android:id="#+id/row_completion_bar_1"
style="#style/CompletionBar1" />
</RelativeLayout>
in styles.xml:
<!-- Completion Bar (Relative Layout) -->
<style name="CompletionBar">
<item name="android:layout_width">wrap_content</item>
<item name="android:layout_height">wrap_content</item>
</style>
<!-- Completion Bar 0 (ImageView) -->
<style name="CompletionBar0">
<item name="android:layout_width">100dp</item>
<item name="android:layout_height">2dp</item>
<item name="android:background">#CCCCCC</item>
</style>
<!-- Completion Bar 1 (ImageView) -->
<style name="CompletionBar1">
<item name="android:layout_width">40dp</item>
<item name="android:layout_height">2dp</item>
<item name="android:background">#555555</item>
</style>
in java file:
ImageView cb1 = (ImageView)row.findViewById(R.id.row_completion_bar_1);
cb1.getLayoutParams().width = 40; /* Value in pixels, must convert to dp */
This snippet will work for all api
Use this:
Drawable drawable = editText.getBackground();
drawable.setColorFilter(editTextColor, PorterDuff.Mode.SRC_ATOP);
if(Build.VERSION.SDK_INT > 16) {
editText.setBackground(drawable);
}else{
editText.setBackgroundDrawable(drawable);
}
How can I show shadow for my linear layout. I want white colored rounded background with shadow around the linearlayout. I have done this so far.
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_margin="10dp"
android:background="#xml/rounded_rect_shape"
android:orientation="vertical"
android:padding="10dp">
<-- My buttons, textviews, Imageviews go here -->
</LinearLayout>
And rounded_rect_shape.xml under xml directory
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle" >
<solid android:color="#ffffff" />
<corners
android:bottomLeftRadius="3dp"
android:bottomRightRadius="3dp"
android:topLeftRadius="3dp"
android:topRightRadius="3dp" />
</shape>
There is also another solution to the problem by implementing a layer-list that will act as the background for the LinearLayoout.
Add background_with_shadow.xml file to res/drawable. Containing:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item >
<shape
android:shape="rectangle">
<solid android:color="#android:color/darker_gray" />
<corners android:radius="5dp"/>
</shape>
</item>
<item android:right="1dp" android:left="1dp" android:bottom="2dp">
<shape
android:shape="rectangle">
<solid android:color="#android:color/white"/>
<corners android:radius="5dp"/>
</shape>
</item>
</layer-list>
Then add the the layer-list as background in your LinearLayout.
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="#drawable/background_with_shadow"/>
Well, this is easy to achieve .
Just build a GradientDrawable that comes from black and goes to a transparent color, than use parent relationship to place your shape close to the View that you want to have a shadow, then you just have to give any values to height or width .
Here is an example, this file have to be created inside res/drawable , I name it as shadow.xml :
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<gradient
android:startColor="#9444"
android:endColor="#0000"
android:type="linear"
android:angle="90"> <!-- Change this value to have the correct shadow angle, must be multiple from 45 -->
</gradient>
</shape>
Place the following code above from a LinearLayout , for example, set the android:layout_width and android:layout_height to fill_parent and 2.3dp, you'll have a nice shadow effect on your LinearLayout .
<View
android:id="#+id/shadow"
android:layout_width="fill_parent"
android:layout_height="2.3dp"
android:layout_above="#+id/id_from_your_LinearLayout"
android:background="#drawable/shadow">
</View>
Note 1: If you increase android:layout_height more shadow will be shown .
Note 2: Use android:layout_above="#+id/id_from_your_LinearLayout" attribute if you are placing this code inside a RelativeLayout, otherwise ignore it.
Hope it help someone.
There is no such attribute in Android, to show a shadow. But possible ways to do it are:
Add a plain LinearLayout with grey color, over which add your actual layout, with margin at bottom and right equal to 1 or 2 dp
Have a 9-patch image with a shadow and set it as the background to your Linear layout
For lollipop and above you can use elevation.
For older versions:
Here is a lazy hack from:
http://odedhb.blogspot.com/2013/05/android-layout-shadow-without-9-patch.html
(toast_frame does not work on KitKat, shadow was removed from toasts)
just use:
android:background="#android:drawable/toast_frame"
or:
android:background="#android:drawable/dialog_frame"
as a background
examples:
<TextView
android:layout_width="fill_parent"
android:text="I am a simple textview with a shadow"
android:layout_height="wrap_content"
android:textSize="18sp"
android:padding="16dp"
android:textColor="#fff"
android:background="#android:drawable/toast_frame"
/>
and with different bg color:
<LinearLayout
android:layout_height="64dp"
android:layout_width="fill_parent"
android:gravity="center"
android:background="#android:drawable/toast_frame"
android:padding="4dp"
>
<Button
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:text="Button shadow"
android:background="#33b5e5"
android:textSize="24sp"
android:textStyle="bold"
android:textColor="#fff"
android:layout_gravity="center|bottom"
/>
</LinearLayout>
Try this.. layout_shadow.xml
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape android:shape="rectangle">
<solid android:color="#CABBBBBB"/>
<corners android:radius="2dp" />
</shape>
</item>
<item
android:left="0dp"
android:right="0dp"
android:top="0dp"
android:bottom="2dp">
<shape android:shape="rectangle">
<solid android:color="#android:color/white"/>
<corners android:radius="2dp" />
</shape>
</item>
</layer-list>
Apply to your layout like this
android:background="#drawable/layout_shadow"
I know this is old, but most of these answers require a ton of extra code.
If you have a light colored background, you can simply use this:
android:elevation="25dp"
Actually I agree with #odedbreiner but I put the dialog_frame inside the first layer and hide the black background under the white layer.
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item
android:drawable="#android:drawable/dialog_frame"
android:right="2dp" android:left="2dp" android:bottom="2dp" android:top="5dp" >
<shape android:shape="rectangle">
<corners android:radius="5dp"/>
</shape>
</item>
<item>
<shape
android:shape="rectangle">
<solid android:color="#android:color/white"/>
<corners android:radius="5dp"/>
</shape>
</item>
</layer-list>
save this 9.png. (change name it to 9.png)
2.save it in your drawable.
3.set it to your layout.
4.set padding.
For example :
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:background="#drawable/shadow"
android:paddingBottom="6dp"
android:paddingLeft="5dp"
android:paddingRight="5dp"
android:paddingTop="6dp"
>
.
.
.
</LinearLayout>
Create a new XML by example named "shadow.xml" at DRAWABLE with the following code (you can modify it or find another better):
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape android:shape="rectangle">
<solid android:color="#color/middle_grey"/>
</shape>
</item>
<item android:left="2dp"
android:right="2dp"
android:bottom="2dp">
<shape android:shape="rectangle">
<solid android:color="#color/white"/>
</shape>
</item>
</layer-list>
After creating the XML in the LinearLayout or another Widget you want to create shade, you use the BACKGROUND property to see the efect. It would be something like :
<LinearLayout
android:orientation="horizontal"
android:layout_height="wrap_content"
android:layout_width="match_parent"
android:paddingRight="#dimen/margin_med"
android:background="#drawable/shadow"
android:minHeight="?attr/actionBarSize"
android:gravity="center_vertical">
You can use following class for xml tag:
import android.annotation.SuppressLint;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.BlurMaskFilter;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.Rect;
import android.os.Build;
import android.support.annotation.FloatRange;
import android.util.AttributeSet;
import android.view.ViewGroup;
import android.view.ViewTreeObserver;
import android.widget.FrameLayout;
import com.webappmate.weeassure.R;
/**
* Created by GIGAMOLE on 13.04.2016.
*/
public class ShadowLayout extends FrameLayout {
// Default shadow values
private final static float DEFAULT_SHADOW_RADIUS = 30.0F;
private final static float DEFAULT_SHADOW_DISTANCE = 15.0F;
private final static float DEFAULT_SHADOW_ANGLE = 45.0F;
private final static int DEFAULT_SHADOW_COLOR = Color.DKGRAY;
// Shadow bounds values
private final static int MAX_ALPHA = 255;
private final static float MAX_ANGLE = 360.0F;
private final static float MIN_RADIUS = 0.1F;
private final static float MIN_ANGLE = 0.0F;
// Shadow paint
private final Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG) {
{
setDither(true);
setFilterBitmap(true);
}
};
// Shadow bitmap and canvas
private Bitmap mBitmap;
private final Canvas mCanvas = new Canvas();
// View bounds
private final Rect mBounds = new Rect();
// Check whether need to redraw shadow
private boolean mInvalidateShadow = true;
// Detect if shadow is visible
private boolean mIsShadowed;
// Shadow variables
private int mShadowColor;
private int mShadowAlpha;
private float mShadowRadius;
private float mShadowDistance;
private float mShadowAngle;
private float mShadowDx;
private float mShadowDy;
public ShadowLayout(final Context context) {
this(context, null);
}
public ShadowLayout(final Context context, final AttributeSet attrs) {
this(context, attrs, 0);
}
public ShadowLayout(final Context context, final AttributeSet attrs, final int defStyleAttr) {
super(context, attrs, defStyleAttr);
setWillNotDraw(false);
setLayerType(LAYER_TYPE_HARDWARE, mPaint);
// Retrieve attributes from xml
final TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.ShadowLayout);
try {
setIsShadowed(typedArray.getBoolean(R.styleable.ShadowLayout_sl_shadowed, true));
setShadowRadius(
typedArray.getDimension(
R.styleable.ShadowLayout_sl_shadow_radius, DEFAULT_SHADOW_RADIUS
)
);
setShadowDistance(
typedArray.getDimension(
R.styleable.ShadowLayout_sl_shadow_distance, DEFAULT_SHADOW_DISTANCE
)
);
setShadowAngle(
typedArray.getInteger(
R.styleable.ShadowLayout_sl_shadow_angle, (int) DEFAULT_SHADOW_ANGLE
)
);
setShadowColor(
typedArray.getColor(
R.styleable.ShadowLayout_sl_shadow_color, DEFAULT_SHADOW_COLOR
)
);
} finally {
typedArray.recycle();
}
}
#Override
protected void onDetachedFromWindow() {
super.onDetachedFromWindow();
// Clear shadow bitmap
if (mBitmap != null) {
mBitmap.recycle();
mBitmap = null;
}
}
public boolean isShadowed() {
return mIsShadowed;
}
public void setIsShadowed(final boolean isShadowed) {
mIsShadowed = isShadowed;
postInvalidate();
}
public float getShadowDistance() {
return mShadowDistance;
}
public void setShadowDistance(final float shadowDistance) {
mShadowDistance = shadowDistance;
resetShadow();
}
public float getShadowAngle() {
return mShadowAngle;
}
#SuppressLint("SupportAnnotationUsage")
#FloatRange
public void setShadowAngle(#FloatRange(from = MIN_ANGLE, to = MAX_ANGLE) final float shadowAngle) {
mShadowAngle = Math.max(MIN_ANGLE, Math.min(shadowAngle, MAX_ANGLE));
resetShadow();
}
public float getShadowRadius() {
return mShadowRadius;
}
public void setShadowRadius(final float shadowRadius) {
mShadowRadius = Math.max(MIN_RADIUS, shadowRadius);
if (isInEditMode()) return;
// Set blur filter to paint
mPaint.setMaskFilter(new BlurMaskFilter(mShadowRadius, BlurMaskFilter.Blur.NORMAL));
resetShadow();
}
public int getShadowColor() {
return mShadowColor;
}
public void setShadowColor(final int shadowColor) {
mShadowColor = shadowColor;
mShadowAlpha = Color.alpha(shadowColor);
resetShadow();
}
public float getShadowDx() {
return mShadowDx;
}
public float getShadowDy() {
return mShadowDy;
}
// Reset shadow layer
private void resetShadow() {
// Detect shadow axis offset
mShadowDx = (float) ((mShadowDistance) * Math.cos(mShadowAngle / 180.0F * Math.PI));
mShadowDy = (float) ((mShadowDistance) * Math.sin(mShadowAngle / 180.0F * Math.PI));
// Set padding for shadow bitmap
final int padding = (int) (mShadowDistance + mShadowRadius);
setPadding(padding, padding, padding, padding);
requestLayout();
}
private int adjustShadowAlpha(final boolean adjust) {
return Color.argb(
adjust ? MAX_ALPHA : mShadowAlpha,
Color.red(mShadowColor),
Color.green(mShadowColor),
Color.blue(mShadowColor)
);
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
// Set ShadowLayout bounds
mBounds.set(
0, 0, MeasureSpec.getSize(widthMeasureSpec), MeasureSpec.getSize(heightMeasureSpec)
);
}
#Override
public void requestLayout() {
// Redraw shadow
mInvalidateShadow = true;
super.requestLayout();
}
#Override
protected void dispatchDraw(final Canvas canvas) {
// If is not shadowed, skip
if (mIsShadowed) {
// If need to redraw shadow
if (mInvalidateShadow) {
// If bounds is zero
if (mBounds.width() != 0 && mBounds.height() != 0) {
// Reset bitmap to bounds
mBitmap = Bitmap.createBitmap(
mBounds.width(), mBounds.height(), Bitmap.Config.ARGB_8888
);
// Canvas reset
mCanvas.setBitmap(mBitmap);
// We just redraw
mInvalidateShadow = false;
// Main feature of this lib. We create the local copy of all content, so now
// we can draw bitmap as a bottom layer of natural canvas.
// We draw shadow like blur effect on bitmap, cause of setShadowLayer() method of
// paint does`t draw shadow, it draw another copy of bitmap
super.dispatchDraw(mCanvas);
// Get the alpha bounds of bitmap
final Bitmap extractedAlpha = mBitmap.extractAlpha();
// Clear past content content to draw shadow
mCanvas.drawColor(0, PorterDuff.Mode.CLEAR);
// Draw extracted alpha bounds of our local canvas
mPaint.setColor(adjustShadowAlpha(false));
mCanvas.drawBitmap(extractedAlpha, mShadowDx, mShadowDy, mPaint);
// Recycle and clear extracted alpha
extractedAlpha.recycle();
} else {
// Create placeholder bitmap when size is zero and wait until new size coming up
mBitmap = Bitmap.createBitmap(1, 1, Bitmap.Config.RGB_565);
}
}
// Reset alpha to draw child with full alpha
mPaint.setColor(adjustShadowAlpha(true));
// Draw shadow bitmap
if (mCanvas != null && mBitmap != null && !mBitmap.isRecycled())
canvas.drawBitmap(mBitmap, 0.0F, 0.0F, mPaint);
}
// Draw child`s
super.dispatchDraw(canvas);
}
}
use Tag in xml like this:
<yourpackagename.ShadowLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:layout_centerHorizontal="true"
android:layout_gravity="center_horizontal"
app:sl_shadow_color="#9e000000"
app:sl_shadow_radius="4dp">
<child views>
</yourpackagename.ShadowLayout>
UPDATE
put the below code in attrs.xml in resource>>values
<declare-styleable name="ShadowLayout">
<attr name="sl_shadowed" format="boolean"/>
<attr name="sl_shadow_distance" format="dimension"/>
<attr name="sl_shadow_angle" format="integer"/>
<attr name="sl_shadow_radius" format="dimension"/>
<attr name="sl_shadow_color" format="color"/>
</declare-styleable>
One possible solution is using nine patch image like this http://developer.android.com/guide/topics/graphics/2d-graphics.html#nine-patch
OR
I have done this in the following way. This is my main layout in which round_corner.xml and drop_shadow.xml used as background resource. round_corner_two is same like round_corner.xml only the color attribute is different. copy the round_corner.xml,drop_shadow.xml and round_conere_two.xml into drawable folder.
<RelativeLayout
android:id="#+id/facebook_id"
android:layout_width="250dp"
android:layout_height="52dp"
android:layout_centerHorizontal="true"
android:layout_marginTop="28dp"
android:background="#drawable/round_corner" >
<LinearLayout
android:id="#+id/shadow_id"
android:layout_width="match_parent"
android:layout_height="48dp"
android:layout_margin="1dp"
android:background="#drawable/drop_shadow" >
<TextView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_gravity="center"
android:layout_marginBottom="2dp"
android:background="#drawable/round_corner_two"
android:gravity="center"
android:text="#string/fb_butn_text"
android:textColor="#color/white" >
</TextView>
</LinearLayout>
</RelativeLayout>
round_corner.xml:
<?xml version="1.0" encoding="utf-8"?>
<shape
xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<!-- view background color -->
<solid
android:color="#ffffff" >
</solid>
<!-- view border color and width -->
<stroke
android:width="0dp"
android:color="#3b5998" >
</stroke>
<!-- If you want to add some padding -->
<padding
android:left="1dp"
android:top="1dp"
android:right="1dp"
android:bottom="1dp" >
</padding>
<!-- Here is the corner radius -->
<corners
android:radius="10dp" >
</corners>
</shape>
drop_shadow.xml
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item >
<shape
android:shape="rectangle">
<solid android:color="#android:color/darker_gray" />
<corners android:radius="12dp"/>
</shape>
</item>
<item android:right="1dp" android:left="1dp" android:bottom="5dp">
<shape
android:shape="rectangle">
<solid android:color="#android:color/white"/>
<corners android:radius="5dp"/>
</shape>
</item>
</layer-list>
i know this is way too late. but i had the same requirement. i solved like this
<android.support.v7.widget.CardView
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:cardUseCompatPadding="true"
app:cardElevation="4dp"
app:cardCornerRadius="3dp" >
<!-- put whatever you want -->
</android.support.v7.widget.CardView>
you need to add dependency:
compile 'com.android.support:cardview-v7:25.0.1'
set this xml drwable as your background;---
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<!-- Bottom 2dp Shadow -->
<item>
<shape android:shape="rectangle" >
<solid android:color="#d8d8d8" />-->Your shadow color<--
<corners android:radius="15dp" />
</shape>
</item>
<!-- White Top color -->
<item android:bottom="3px" android:left="3px" android:right="3px" android:top="3px">-->here you can customize the shadow size<---
<shape android:shape="rectangle" >
<solid android:color="#FFFFFF" />
<corners android:radius="15dp" />
</shape>
</item>
</layer-list>
I am trying to use a ProgressBar as a metering like display. I thought it was going to be an easy task and thought that ProgressBar had a property to set to be vertical, but I'm not seeing anything.
Additionally I'd like to be able to show ruler like indicator along the side of the bar to clearly indicate the current level.
Pointers appreciated - Thanks!
I had recently come across the need for a vertical progress bar but was unable to find a solution using the existing Progress Bar widget. The solutions I came across generally required an extension of the current Progress Bar or a completely new class in it self. I wasn't convinced rolling out a new class to achieve a simple orientation change was necessary.
This article presents a simple, elegant, and most importantly, a no-hack solution to achieving a vertical progress bar.
I'm going to skip the explanation and simply provide a cookie cutter solution. If you require further details feel free to contact me or leave a comment below.
Create an xml in your drawable folder (not drawable-hdpi or drawable-mdpi -- place it in drawable). For this example I call my xml vertical_progress_bar.xml
Here's what to place in the xml file:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="#android:id/background">
<shape>
<corners android:radius="5dip" />
<gradient
android:startColor="#ff9d9e9d"
android:centerColor="#ff5a5d5a"
android:centerY="0.75"
android:endColor="#ff747674"
android:angle="180"
/>
</shape>
</item>
<item android:id="#android:id/secondaryProgress">
<clip android:clipOrientation="vertical" android:gravity="bottom">
<shape>
<corners android:radius="5dip" />
<gradient
android:startColor="#80ffd300"
android:centerColor="#80ffb600"
android:centerY="0.75"
android:endColor="#a0ffcb00"
android:angle="180"
/>
</shape>
</clip>
</item>
<item android:id="#android:id/progress">
<clip android:clipOrientation="vertical" android:gravity="bottom">
<shape>
<corners android:radius="5dip" />
<gradient
android:startColor="#ffffd300"
android:centerColor="#ffffb600"
android:centerY="0.75"
android:endColor="#ffffcb00"
android:angle="180"
/>
</shape>
</clip>
</item>
</layer-list>
Create an xml file called styles.xml and place it in res/values. If your project already contains styles.xml in res/values then skip this step.
Modify your styles.xml file and append the following code to the end of the file:
<style name="Widget">
</style>
<style name="Widget.ProgressBar">
<item name="android:indeterminateOnly">true</item>
<item name="android:indeterminateBehavior">repeat</item>
<item name="android:indeterminateDuration">3500</item>
<item name="android:minWidth">48dip</item>
<item name="android:maxWidth">48dip</item>
<item name="android:minHeight">48dip</item>
<item name="android:maxHeight">48dip</item>
</style>
<style name="Widget.ProgressBar.Vertical">
<item name="android:indeterminateOnly">false</item>
<item name="android:progressDrawable">#drawable/progress_bar_vertical</item>
<item name="android:indeterminateDrawable">#android:drawable/progress_indeterminate_horizontal</item>
<item name="android:minWidth">1dip</item>
<item name="android:maxWidth">12dip</item>
</style>
Add your new vertical progress bar to your layout. Here's an example:
<ProgressBar
android:id="#+id/vertical_progressbar"
android:layout_width="12dip"
android:layout_height="300dip"
style="#style/Widget.ProgressBar.Vertical"
/>
That should be all you need to do to make use of a vertical progress bar in your project. Optionally, you might have custom drawable nine-patch images that you are using for the progress bar. You should make the appropriate changes in the progress_bar_vertical.xml file.
I hope this helps you out in your project!
You have to create your own custom progressbar.
In your xml add this layout:
<com.example.component.VerticalProgressBar
style="?android:attr/progressBarStyleHorizontal"
android:id="#+id/verticalRatingBar1"
android:layout_width="wrap_content"
android:progress="50"
android:layout_height="fill_parent" />
VerticalProgressBar.java
public class VerticalProgressBar extends ProgressBar{
private int x, y, z, w;
#Override
protected void drawableStateChanged() {
// TODO Auto-generated method stub
super.drawableStateChanged();
}
public VerticalProgressBar(Context context) {
super(context);
}
public VerticalProgressBar(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public VerticalProgressBar(Context context, AttributeSet attrs) {
super(context, attrs);
}
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(h, w, oldh, oldw);
this.x = w;
this.y = h;
this.z = oldw;
this.w = oldh;
}
#Override
protected synchronized void onMeasure(int widthMeasureSpec,
int heightMeasureSpec) {
super.onMeasure(heightMeasureSpec, widthMeasureSpec);
setMeasuredDimension(getMeasuredHeight(), getMeasuredWidth());
}
protected void onDraw(Canvas c) {
c.rotate(-90);
c.translate(-getHeight(), 0);
super.onDraw(c);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
if (!isEnabled()) {
return false;
}
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
setSelected(true);
setPressed(true);
break;
case MotionEvent.ACTION_MOVE:
setProgress(getMax()
- (int) (getMax() * event.getY() / getHeight()));
onSizeChanged(getWidth(), getHeight(), 0, 0);
break;
case MotionEvent.ACTION_UP:
setSelected(false);
setPressed(false);
break;
case MotionEvent.ACTION_CANCEL:
break;
}
return true;
}
#Override
public synchronized void setProgress(int progress) {
if (progress >= 0)
super.setProgress(progress);
else
super.setProgress(0);
onSizeChanged(x, y, z, w);
}
}
Or :
Jagsaund solution is also being perfect.
I know that it´s an old post but I found a very simple solution to this problem that maybe can help somebody.
First at all create a progress_drawable_vertical.xml like this:
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="#android:id/background">
<color android:color="#777" />
</item>
<item android:id="#android:id/progress">
<clip
android:clipOrientation="vertical"
android:gravity="bottom">
<shape>
<gradient
android:startColor="#00FF00"
android:centerColor="#FFFF00"
android:endColor="#FF0000"
android:angle="90" />
</shape>
</clip>
</item>
</layer-list>
Then just use this in your progressBar:
<ProgressBar
android:id="#+id/progress_bar"
style="#android:style/Widget.ProgressBar.Horizontal"
android:layout_centerInParent="true"
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:max="100"
android:progress="33"
android:progressDrawable="#drawable/progress_drawable_vertical" />
I also have created an progress_drawable_horizontal.xml
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="#android:id/background">
<color android:color="#777" />
</item>
<item android:id="#android:id/progress">
<clip
android:clipOrientation="horizontal"
android:gravity="left">
<shape>
<gradient
android:startColor="#00FF00"
android:centerColor="#FFFF00"
android:endColor="#FF0000" />
</shape>
</clip>
</item>
</layer-list>
with the objetive of mantain the same style defined in progress_drawable_vertical.xml
The key here is the correct use of android:clipOrientation and android:gravity.
I found this solution here and the core of the solution is similar to jagsaund but a little bit more simple.
I found the probably best(easiest & most versatile) solution:)
This is an old post, but it was so hard for me to find this so easy solution so I thought I should post it..
Just use a scale-drawable (or a 9-patch if you want), no need for ANY OTHER code.
Example:
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="#android:id/background" android:drawable="#color/transparent"/>
<item android:id="#android:id/progress">
<scale android:scaleGravity="bottom" android:scaleWidth="0%" android:scaleHeight="100%">
<shape >
<solid android:color="#color/blue"/>
<corners android:topRightRadius="1dp" android:topLeftRadius="1dp"/>
</shape>
</scale>
</item>
</layer-list>
And of course the normal code:
<ProgressBar
android:id="#+id/progress_bar"
style="#android:style/Widget.ProgressBar.Horizontal"
android:layout_width="24dp"
android:layout_height="match_parent"
android:max="1000"
android:progress="200"
android:progressDrawable="#drawable/progress_scale_drawable" />
Notice the scale-drawable's xml lines (the magic lines):
android:scaleGravity="bottom" //scale from 0 in y axis (default scales from center Y)
android:scaleWidth="0%" //don't scale width (according to 'progress')
android:scaleHeight="100%" //do scale the height of the drawable
This perfectly works
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:id="#android:id/background">
<shape>
<gradient
android:startColor="#DDDDDD"
android:centerColor="#DDDDDD"
android:centerY="0.75"
android:endColor="#DDDDDD"
android:angle="270"
/>
</shape>
</item>
<item
android:id="#android:id/progress">
<clip
android:clipOrientation="vertical"
android:gravity="top">
<shape>
<gradient
android:angle="0"
android:startColor="#302367"
android:centerColor="#7A5667"
android:endColor="#C86D67"/>
</shape>
</clip>
</item>
</layer-list>
<ProgressBar
android:id="#+id/progress_bar"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="5dp"
android:layout_height="match_parent"`enter code here`
android:progressDrawable="#drawable/progress_dialog"/>
Creating the progress bar (I converted my code from c# to java so might not be 100% correct)
ProgressBar progBar = new ProgressBar(Context, null, Android.resource.attribute.progressDrawable);
progBar.progressDrawable = ContextCompat.getDrawable(Context, resource.drawable.vertical_progress_bar);
progBar.indeterminate = false;
vertical_progress_bar.xml
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android" >
<item android:id="#android:id/background">
<shape>
<solid android:color="#color/grey" />
<corners android:radius="20dip" />
</shape>
</item>
<item android:id="#android:id/progress">
<scale
android:drawable="#drawable/vertical_progress_bar_blue_progress"
android:scaleHeight="100%"
android:scaleGravity="bottom"/>
</item>
</layer-list>
vertical_progress_bar_blue_progress.xml
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" >
<corners
android:radius="20dip" />
<solid android:color="#color/ProgressBarFourth" />
</shape>
What's going to make your bar vertical is the scaleHeight and scaleGravity attributes in vertical_progress_bar.xml.
It ends up looking something like this:
Simple and Easy way:
Just add a view to a LinearLayout and scale it.
<LinearLayout
android:layout_width="4dp"
android:layout_height="300dp"
android:background="#color/md_green_50"
android:orientation="vertical">
<View
android:id="#+id/progressView"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_gravity="top"
android:layout_weight="1"
android:background="#color/md_green_500"
android:scaleY="0.0" />
</LinearLayout>
Set View's pivotY to zero:
progressView.pivotY = 0F
Now you can fill the progress using scaleY between 0F and 1F:
progressView.scaleY = 0.3F
Bonus:
Animate progress using animate():
progressView.animate().scaleY(0.3F).start()
Here is a simple solution, just rotate your progress bar
android:rotation="270"
Add this to the xml code
android:rotation="90"
android:transformPivotX="0dp"
So this is how your Progress Bar xml should look
<ProgressBar
android:id="#+id/progressBar6"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:rotation="90"
android:transformPivotX="0dp"
tools:layout_editor_absoluteX="101dp"
tools:layout_editor_absoluteY="187dp" />
To utilize the ProgressBar and make it vertical, you would have to create your own custom View extending the ProgressBar view and override the onDraw() method. This will allow you to draw it in a reverse orientation. Take a look at the source code of the ProgressBar.onDraw() (located at the bottom of the link) for help on how to do this. Best case scenario, you'll just have to swap a few x and y variables.
I have the exact problem. Making a custom class (extending ProgressBar) will create code that are hard to maintain. Using a custom style will cause compatibility issue with different theme from new OS (e.g. lollipop)
Eventually, I just apply a rotation animation to an horizontal progress bar. Inspired by Pete.
Create the tag in your layout xml like normal horizontal progress bar.
Make sure that the size and position of the ProgressBar is what you want after rotation. (Perhaps setting negative margin will help). In my code I rotate the view from 0,0.
Use the method below to rotate and set new progress.
Code:
private void setProgress(final ProgressBar progressBar, int progress) {
progressBar.setWillNotDraw(true);
progressBar.setProgress(progress);
progressBar.setWillNotDraw(false);
progressBar.invalidate();
}
private void rotateView(final View v, float degree) {
Animation an = new RotateAnimation(0.0f, degree);
an.setDuration(0);
an.setRepeatCount(0);
an.setFillAfter(true); // keep rotation after animation
v.setAnimation(an);
}
Simple progrebar image view
example
viewHolder.proBarTrueImage.setMaximalValue(147);
viewHolder.proBarTrueImage.setLevel(45);
viewHolder.proBarTrueImage.setColorResource(R.color.corner_blue);
simple class
public class ProgressImageView extends ImageView {
private Context mContext;
private Paint paint;
private RectF rectf;
private int maximalValue = 1;
private int level = 0;
private int width;
private int height;
public ProgressImageView(Context context) {
super(context);
init(context, null, 0);
}
public ProgressImageView(Context context, AttributeSet attrs) {
super(context, attrs);
init(context, attrs, 0);
}
public ProgressImageView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context, attrs, defStyleAttr);
}
private void init(Context context, AttributeSet attrs, int defStyleAttr){
mContext = context;
paint = new Paint();
rectf = new RectF();
paint.setColor(Color.GRAY);
paint.setStyle(Paint.Style.FILL);
};
#Override
protected void onDraw(Canvas canvas) {
float dif = (float) height / (float) maximalValue;
int newHeight = height - (int) (dif * level);
rectf.set(0,newHeight, width, height);
canvas.drawRect(rectf, paint);
super.onDraw(canvas);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
this.width = w;
this.height = h;
}
public void setMaximalValue(int maximalValue) {
this.maximalValue = maximalValue;
invalidate();
}
public void setLevel(int level) {
this.level = level;
invalidate();
}
public void setColorResource(int color) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
color = mContext.getResources().getColor(color,mContext.getTheme());
}else {
color = mContext.getResources().getColor(R.color.corner_blue);
}
setColor(color);
}
public void setColor(int color){
if (paint != null){
paint.setColor(color);
invalidate();
}
}
}
<ProgressBar
android:id="#+id/battery_pb"
android:rotation="270"
android:progress="100"
...
/>
Use android:rotation="270" to 100% be like bottom to top or android:rotation="90" to 100% be like top to bottom
enter link description here
**Check this link out, I was trying to use a similar thing and also you can use stepper for your requirement, few projects are available on Github about HOW TO USE STEPPER IN ANDROID STUDIO **
For making a vertical ProgressBar, The way that I solved it was first rotating it by 90 degrees, then scaling it with a value entered by hand.
scaleX = layout_height/layout_width
Here's an example of my attributes on the ProgressBar
android:layout_width="20dp"
android:layout_height="233dp"
android:rotation="-90"
android:scaleX="11.65"
This can be a little manual, but because they don't have a vertical progress bar by default, this was a pretty good workaround for me. The scaleX could be calculated automatically, but it would have to be after everything is drawn on the screen.
Vertical progress bars are not supported by default.