How to create a file in Android? - android

How to create a file, write data into it and read data from it on Android? If possible provide a code snippet.

I used the following code to create a temporary file for writing bytes. And its working fine.
File file = new File(Environment.getExternalStorageDirectory() + "/" + File.separator + "test.txt");
file.createNewFile();
byte[] data1={1,1,0,0};
//write the bytes in file
if(file.exists())
{
OutputStream fo = new FileOutputStream(file);
fo.write(data1);
fo.close();
System.out.println("file created: "+file);
}
//deleting the file
file.delete();
System.out.println("file deleted");

From here: http://www.anddev.org/working_with_files-t115.html
//Writing a file...
try {
// catches IOException below
final String TESTSTRING = new String("Hello Android");
/* We have to use the openFileOutput()-method
* the ActivityContext provides, to
* protect your file from others and
* This is done for security-reasons.
* We chose MODE_WORLD_READABLE, because
* we have nothing to hide in our file */
FileOutputStream fOut = openFileOutput("samplefile.txt",
MODE_PRIVATE);
OutputStreamWriter osw = new OutputStreamWriter(fOut);
// Write the string to the file
osw.write(TESTSTRING);
/* ensure that everything is
* really written out and close */
osw.flush();
osw.close();
//Reading the file back...
/* We have to use the openFileInput()-method
* the ActivityContext provides.
* Again for security reasons with
* openFileInput(...) */
FileInputStream fIn = openFileInput("samplefile.txt");
InputStreamReader isr = new InputStreamReader(fIn);
/* Prepare a char-Array that will
* hold the chars we read back in. */
char[] inputBuffer = new char[TESTSTRING.length()];
// Fill the Buffer with data from the file
isr.read(inputBuffer);
// Transform the chars to a String
String readString = new String(inputBuffer);
// Check if we read back the same chars that we had written out
boolean isTheSame = TESTSTRING.equals(readString);
Log.i("File Reading stuff", "success = " + isTheSame);
} catch (IOException ioe)
{ioe.printStackTrace();}

I decided to write a class from this thread that may be helpful to others. Note that this is currently intended to write in the "files" directory only (e.g. does not write to "sdcard" paths).
import java.io.BufferedReader;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import android.content.Context;
public class AndroidFileFunctions {
public static String getFileValue(String fileName, Context context) {
try {
StringBuffer outStringBuf = new StringBuffer();
String inputLine = "";
/*
* We have to use the openFileInput()-method the ActivityContext
* provides. Again for security reasons with openFileInput(...)
*/
FileInputStream fIn = context.openFileInput(fileName);
InputStreamReader isr = new InputStreamReader(fIn);
BufferedReader inBuff = new BufferedReader(isr);
while ((inputLine = inBuff.readLine()) != null) {
outStringBuf.append(inputLine);
outStringBuf.append("\n");
}
inBuff.close();
return outStringBuf.toString();
} catch (IOException e) {
return null;
}
}
public static boolean appendFileValue(String fileName, String value,
Context context) {
return writeToFile(fileName, value, context, Context.MODE_APPEND);
}
public static boolean setFileValue(String fileName, String value,
Context context) {
return writeToFile(fileName, value, context,
Context.MODE_WORLD_READABLE);
}
public static boolean writeToFile(String fileName, String value,
Context context, int writeOrAppendMode) {
// just make sure it's one of the modes we support
if (writeOrAppendMode != Context.MODE_WORLD_READABLE
&& writeOrAppendMode != Context.MODE_WORLD_WRITEABLE
&& writeOrAppendMode != Context.MODE_APPEND) {
return false;
}
try {
/*
* We have to use the openFileOutput()-method the ActivityContext
* provides, to protect your file from others and This is done for
* security-reasons. We chose MODE_WORLD_READABLE, because we have
* nothing to hide in our file
*/
FileOutputStream fOut = context.openFileOutput(fileName,
writeOrAppendMode);
OutputStreamWriter osw = new OutputStreamWriter(fOut);
// Write the string to the file
osw.write(value);
// save and close
osw.flush();
osw.close();
} catch (IOException e) {
return false;
}
return true;
}
public static void deleteFile(String fileName, Context context) {
context.deleteFile(fileName);
}
}

Write to a file test.txt:
String filepath ="/mnt/sdcard/test.txt";
FileOutputStream fos = null;
try {
fos = new FileOutputStream(filepath);
byte[] buffer = "This will be writtent in test.txt".getBytes();
fos.write(buffer, 0, buffer.length);
fos.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}finally{
if(fos != null)
fos.close();
}
Read from file test.txt:
String filepath ="/mnt/sdcard/test.txt";
FileInputStream fis = null;
try {
fis = new FileInputStream(filepath);
int length = (int) new File(filepath).length();
byte[] buffer = new byte[length];
fis.read(buffer, 0, length);
fis.close();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}finally{
if(fis != null)
fis.close();
}
Note: don't forget to add these two permission in AndroidManifest.xml
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />

Related

How to edit a file programmatically

I want to do an app that can edit a file, like open a txt file, edit it, save and bearing in mind its permissions. How I can do this in a activity?
Thank you.
You can create it like this:
try {
final FileOutputStream fos = openFileOutput(fileName + extension, Context.MODE_PRIVATE);
fos.close();
} catch (FileNotFoundException e) {
Log.d(TAG, "File not found: " + e.getMessage());
} catch (IOException e) {
Log.d(TAG, "Error accessing file: " + e.getMessage());
}
Next, you can open and edit it using FileInputStream.
The permissions you need to add:
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
See that post or read this tutorial
Hope it´s useful
A few days later I have the next methods.
private static byte[] readFromFile(String filePath, int position, int size)
throws IOException {
RandomAccessFile file = new RandomAccessFile(filePath, "r");
file.seek(position);
byte[] bytes = new byte[size];
file.read(bytes);
file.close();
return bytes;
}
private void CopyFromAssetsToStorage(Context Context, String SourceFile, String DestinationFile) throws IOException {
InputStream IS = Context.getAssets().open(SourceFile);
OutputStream OS = new FileOutputStream(DestinationFile);
CopyStream(IS, OS);
OS.flush();
OS.close();
IS.close();
}
private void CopyStream(InputStream Input, OutputStream Output) throws IOException {
byte[] buffer = new byte[5120];
int length = Input.read(buffer);
while (length > 0) {
Output.write(buffer, 0, length);
length = Input.read(buffer);
}
}
private static void writeToFile(String filePath, String data, int position) throws IOException {
RandomAccessFile file = new RandomAccessFile(filePath, "rw");
file.seek(position);
file.write(data.getBytes());
file.close();
public static String readFileAsString(String filePath) throws IOException
{
String separator = System.getProperty("line.separator");
BufferedReader reader = new BufferedReader(new FileReader(filePath));
String line, results = "";
while( ( line = reader.readLine() ) != null)
{
results += line + separator;
}
reader.close();
return results;
}
Which, I'm using today. I hope this can help someone else.
See you soon.

Android: Accessing File from Internal Storage Using RandomAccessFile

I am creating an app that needs to read data from a file. I was initially reading it from the assets folder using a BufferedReader and an InputStreamReader but I was running into memory issues (see Android: File Reading - OutOfMemory Issue). One suggestion was to copy the data from the assets folder to the internal storage (not the SD card) and then access it via RandomAccessFile. So I looked up how to copy files from the assets to internal storage and I found 2 sources:
https://groups.google.com/forum/?fromgroups=#!topic/android-developers/RpXiMYV48Ww
http://developergoodies.blogspot.com/2012/11/copy-android-asset-to-internal-storage.html
I decided to use the code from the second one and modified it for my file. So it looks like this:
public void copyFile() {
//Open your file in assets
Context context = getApplicationContext();
String destinationFile = context.getFilesDir().getPath() + File.separator + "text.txt";
if (!new File(destinationFile).exists()) {
try {
copyFromAssetsToStorage(context, "text.txt", destinationFile);
} catch (IOException e) {
e.printStackTrace();
}
}
}
private void copyStream(InputStream input, OutputStream output) throws IOException {
byte[] buffer = new byte[1024];
int length = Input.read(buffer);
while (length > 0) {
output.write(buffer, 0, length);
length = input.read(buffer);
}
}
private void copyFromAssetsToStorage(Context context, String sourceFile, String destinationFile) throws IOException {
InputStream inputStream = context.getAssets().open(sourceFile);
OutputStream outputStream = new FileOutputStream(destinationFile);
copyStream(inputStream , outputStream );
outputStream.flush();
outputStream.close();
inputStream.close();
}
I am assuming that this copies the file into the app's data directory. I have not been able to test it because I would like to be able to access the file using RandomAccessFile. However, I have never done either one of these two (copying the file from assets and RandomAccessFile) so I am stuck. The work on this app has come to a standstill because this is the only thing that is preventing me from completing it.
Can anyone provide me with corrections, suggestions, and correct implementations of how to access the data using RandomAccessFile? (The data is a list of strings 4-15 characters in length on each line.)
EDIT*
private File createCacheFile(Context context, String filename){
File cacheFile = new File(context.getCacheDir(), filename);
if (cacheFile.exists()) {
return cacheFile ;
}
InputStream inputStream = null;
FileOutputStream fileOutputStream = null;
try {
inputStream = context.getAssets().open(filename);
fileOutputStream = new FileOutputStream(cacheFile);
int bufferSize = 1024;
byte[] buffer = new byte[bufferSize];
int length = -1;
while ( (length = inputStream.read(buffer)) > 0) {
fileOutputStream.write(buffer,0,length);
}
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
finally {
try {
fileOutputStream.close();
} catch (IOException e) {
e.printStackTrace();
}
try {
inputStream.close();
} catch (IOException e) {
e.printStackTrace();
}
}
return cacheFile;
}
1- Copy the file from assets to the cache directory
This code just for illustration, you have to do appropriate exception handling and close resources
private File createCacheFile(Context context, String filename){
File cacheFile = new File(context.getCacheDir(), filename);
if (cacheFile.exists()) {
return cacheFile ;
}
InputStream inputStream = context.getAssets().open(filename);
FileOutputStream fileOutputStream = new FileOutputStream(cacheFile);
int bufferSize = 1024;
byte[] buffer = new byte[bufferSize];
int length = -1;
while ( (length = inputStream.read(buffer)) > 0) {
fileOutputStream.write(buffer,0,length);
}
fileOutputStream.close();
inputStream.close();
return cacheFile;
}
2- Open the file using RandomAccessFile
File cacheFile = createCacheFile(context, "text.txt");
RandomAccessFile randomAccessFile = new RandomAccessFile(cacheFile, "r");
// Process the file
randomAccessFile.close();
On a side note, you should follow Java naming conventions, e.g. your method and variable name should start with small letter such as copyFromAssetsToStorage and destinationFile
Edit:
You should make a separate try/catch for each close() operation, so if one fails the other still get executed and check that they are not null
finally {
try {
if(fileOutputStream!=null){
fileOutputStream.close();
}
} catch (IOException e) {
e.printStackTrace();
}
try {
if(inputStream!=null){
inputStream.close();
}
} catch (IOException e) {
e.printStackTrace();
}
}

writing .json file and read that file in Android

i m writing .json file and i want to read that file,
but the problem is, when i try to read whole file as string it adds the space before and after every character and just because of extra chars it couldn't read json.
the Json format is
[{"description1":"The ThinkerA bronze sculpture by Auguste Rodin. It depicts a man in sober\nmeditation battling with a powerful internal struggle.","description2":"Steve JobsFounder of Apple, he is widely recognized as a charismatic pioneer of\nthe personal computer revolution.","description3":"Justin BieberBorn in 1994, the latest sensation in music industry with numerous\nawards in recent years."}]
but it gives weired response like:
[ { " d e s c r i p t i o n 1 " : " T h e .....
to trim extra spaces i refered to this, but stil didnt work:
Java how to replace 2 or more spaces with single space in string and delete leading spaces only
i m using this code
File folderPath = Environment.getExternalStorageDirectory();
File mypath=new File(folderPath, "description.json");
StringBuffer fileData = new StringBuffer(1000);
BufferedReader reader = null;
reader = new BufferedReader(new FileReader(mypath));
char[] buf = new char[1024];
int numRead=0;
while((numRead=reader.read(buf)) != -1)
{
String readData = String.valueOf(buf, 0, numRead);
fileData.append(readData);
buf = new char[1024];
}
String response = fileData.toString();
the "response" string contains weird response
so can anyone help me ?
for writing into file ,i m using :
FileOutputStream fos = new FileOutputStream(mypath);
DataOutputStream dos = new DataOutputStream(fos);
dos.writeChars(response);
Write below method for Write Json File, Here params is a File Name and mJsonResponse is a Server Response.
For Create Files into Internal Memory of Application
public void mCreateAndSaveFile(String params, String mJsonResponse) {
try {
FileWriter file = new FileWriter("/data/data/" + getApplicationContext().getPackageName() + "/" + params);
file.write(mJsonResponse);
file.flush();
file.close();
} catch (IOException e) {
e.printStackTrace();
}
}
For Read Data From Json File, Here params is File Name.
public void mReadJsonData(String params) {
try {
File f = new File("/data/data/" + getPackageName() + "/" + params);
FileInputStream is = new FileInputStream(f);
int size = is.available();
byte[] buffer = new byte[size];
is.read(buffer);
is.close();
String mResponse = new String(buffer);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
I like above answer and edited: I just love to share so i have shared that may be useful to others.
Copy and Paste following class in your package and use like:
Save: MyJSON.saveData(context, jsonData);
Read: String json = MyJSON.getData(context);
import android.content.Context;
import android.util.Log;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileWriter;
import java.io.IOException;
/**
* Created by Pratik.
*/
public class MyJSON {
static String fileName = "myBlog.json";
public static void saveData(Context context, String mJsonResponse) {
try {
FileWriter file = new FileWriter(context.getFilesDir().getPath() + "/" + fileName);
file.write(mJsonResponse);
file.flush();
file.close();
} catch (IOException e) {
Log.e("TAG", "Error in Writing: " + e.getLocalizedMessage());
}
}
public static String getData(Context context) {
try {
File f = new File(context.getFilesDir().getPath() + "/" + fileName);
//check whether file exists
FileInputStream is = new FileInputStream(f);
int size = is.available();
byte[] buffer = new byte[size];
is.read(buffer);
is.close();
return new String(buffer);
} catch (IOException e) {
Log.e("TAG", "Error in Reading: " + e.getLocalizedMessage());
return null;
}
}
}
writeChars writes each character as two bytes.
http://docs.oracle.com/javase/6/docs/api/java/io/DataOutputStream.html#writeChars(java.lang.String)
http://docs.oracle.com/javase/6/docs/api/java/io/DataOutputStream.html#writeChar(int)
Writes a char to the underlying output stream as a 2-byte value, high byte first. If no exception is thrown, the counter written is incremented by 2.
Your writing code is the problem. Just use
FileWriter fos = new FileWriter(mypath);
fos.write(response);

how to access Assets in android?

edit: fixed it with
ZipInputStream zin = new ZipInputStream(getAssets().open("totalkeys.zip"));
I got an unzipper ( decompress ) from an example, where it takes a string as a path to a zipped file. But since I have the file in my assets, I somehow need to make to read it from there... well, got this far.
Unfortunately it throws me "ERROR/Decompress(24122): java.lang.ClassCastException: android.content.res.AssetManager$AssetInputStream" Any ideas how to fix it? )
public class dec extends Activity {
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Toast.makeText(this, "hello, starting to unZipp!", 15500).show();
String location = Environment.getExternalStorageDirectory() + "/unzipped/";
/////////////////////////////////////////////////////////////////////
try {
AssetManager mgr = getBaseContext().getAssets();
FileInputStream fin = (FileInputStream)mgr.open("totalkeys.zip");
// throws ERROR/Decompress(24122): java.lang.ClassCastException: android.content.res.AssetManager$AssetInputStream
//FileInputStream fin = new FileInputStream(_zipFile); /// old one, that wanted a String.
ZipInputStream zin = new ZipInputStream(fin);
ZipEntry ze = null;
while ((ze = zin.getNextEntry()) != null) {
Log.v("Decompress", "Unzipping " + ze.getName());
if(ze.isDirectory()) {
dirChecker(ze.getName());
} else {
FileOutputStream fout = new FileOutputStream(location + ze.getName());
for (int c = zin.read(); c != -1; c = zin.read()) {
fout.write(c);
}
zin.closeEntry();
fout.close();
}
}
zin.close();
} catch(Exception e) {
Log.e("Decompress", "unzip", e);
}
}
private void dirChecker(String dir) {
String location = Environment.getExternalStorageDirectory() + "/unzipped/";
File f = new File(location + dir);
if(!f.isDirectory()) {
f.mkdirs();
}
////////////////////////////////////////////////////
finish();
}
}
Thanks!
Use your context:
InputStream is = myContext.getAssets().open("totalkeys.zip");
This returns an input stream which you can read to a buffer.
// Open the input stream
InputStream is = mContext.getAssets().open(FILE_NAME);
byte[] buffer = new byte[1024];
int length;
while ((length = is.read(buffer))>0){
// write buffer some where, e.g. to an output stream
// as 'myOutputStream.write(buffer, 0, length);'
}
// Close the stream
try{
is.close();
} catch(IOException e){
Log.e(this.getLocalClassName().toString(), e.getMessage());
//this.getLocalClassName().toString() could be replaced with any (string) tag
}
If you're working in an activity, you can use this.getAssets() because Activity extends Context. You can also pass an instance of Context to a custom constructor if you're not working inside an activity and assign this to a member if you need it later.

How to copy files from 'assets' folder to sdcard?

I have a few files in the assets folder. I need to copy all of them to a folder say /sdcard/folder. I want to do this from within a thread. How do I do it?
If anyone else is having the same problem, this is how I did it
private void copyAssets() {
AssetManager assetManager = getAssets();
String[] files = null;
try {
files = assetManager.list("");
} catch (IOException e) {
Log.e("tag", "Failed to get asset file list.", e);
}
if (files != null) for (String filename : files) {
InputStream in = null;
OutputStream out = null;
try {
in = assetManager.open(filename);
File outFile = new File(getExternalFilesDir(null), filename);
out = new FileOutputStream(outFile);
copyFile(in, out);
} catch(IOException e) {
Log.e("tag", "Failed to copy asset file: " + filename, e);
}
finally {
if (in != null) {
try {
in.close();
} catch (IOException e) {
// NOOP
}
}
if (out != null) {
try {
out.close();
} catch (IOException e) {
// NOOP
}
}
}
}
}
private void copyFile(InputStream in, OutputStream out) throws IOException {
byte[] buffer = new byte[1024];
int read;
while((read = in.read(buffer)) != -1){
out.write(buffer, 0, read);
}
}
Reference : Move file using Java
Based on your solution, I did something of my own to allow subfolders. Someone might find this helpful:
...
copyFileOrDir("myrootdir");
...
private void copyFileOrDir(String path) {
AssetManager assetManager = this.getAssets();
String assets[] = null;
try {
assets = assetManager.list(path);
if (assets.length == 0) {
copyFile(path);
} else {
String fullPath = "/data/data/" + this.getPackageName() + "/" + path;
File dir = new File(fullPath);
if (!dir.exists())
dir.mkdir();
for (int i = 0; i < assets.length; ++i) {
copyFileOrDir(path + "/" + assets[i]);
}
}
} catch (IOException ex) {
Log.e("tag", "I/O Exception", ex);
}
}
private void copyFile(String filename) {
AssetManager assetManager = this.getAssets();
InputStream in = null;
OutputStream out = null;
try {
in = assetManager.open(filename);
String newFileName = "/data/data/" + this.getPackageName() + "/" + filename;
out = new FileOutputStream(newFileName);
byte[] buffer = new byte[1024];
int read;
while ((read = in.read(buffer)) != -1) {
out.write(buffer, 0, read);
}
in.close();
in = null;
out.flush();
out.close();
out = null;
} catch (Exception e) {
Log.e("tag", e.getMessage());
}
}
The solution above did not work due to some errors:
directory creation did not work
assets returned by Android contain also three folders: images, sounds and webkit
Added way to deal with large files: Add extension .mp3 to the file in the assets folder in your project and during copy the target file will be without the .mp3 extension
Here is the code (I left the Log statements but you can drop them now):
final static String TARGET_BASE_PATH = "/sdcard/appname/voices/";
private void copyFilesToSdCard() {
copyFileOrDir(""); // copy all files in assets folder in my project
}
private void copyFileOrDir(String path) {
AssetManager assetManager = this.getAssets();
String assets[] = null;
try {
Log.i("tag", "copyFileOrDir() "+path);
assets = assetManager.list(path);
if (assets.length == 0) {
copyFile(path);
} else {
String fullPath = TARGET_BASE_PATH + path;
Log.i("tag", "path="+fullPath);
File dir = new File(fullPath);
if (!dir.exists() && !path.startsWith("images") && !path.startsWith("sounds") && !path.startsWith("webkit"))
if (!dir.mkdirs())
Log.i("tag", "could not create dir "+fullPath);
for (int i = 0; i < assets.length; ++i) {
String p;
if (path.equals(""))
p = "";
else
p = path + "/";
if (!path.startsWith("images") && !path.startsWith("sounds") && !path.startsWith("webkit"))
copyFileOrDir( p + assets[i]);
}
}
} catch (IOException ex) {
Log.e("tag", "I/O Exception", ex);
}
}
private void copyFile(String filename) {
AssetManager assetManager = this.getAssets();
InputStream in = null;
OutputStream out = null;
String newFileName = null;
try {
Log.i("tag", "copyFile() "+filename);
in = assetManager.open(filename);
if (filename.endsWith(".jpg")) // extension was added to avoid compression on APK file
newFileName = TARGET_BASE_PATH + filename.substring(0, filename.length()-4);
else
newFileName = TARGET_BASE_PATH + filename;
out = new FileOutputStream(newFileName);
byte[] buffer = new byte[1024];
int read;
while ((read = in.read(buffer)) != -1) {
out.write(buffer, 0, read);
}
in.close();
in = null;
out.flush();
out.close();
out = null;
} catch (Exception e) {
Log.e("tag", "Exception in copyFile() of "+newFileName);
Log.e("tag", "Exception in copyFile() "+e.toString());
}
}
EDIT: Corrected a misplaced ";" that was throwing a systematic "could not create dir" error.
I know this has been answered but I have a slightly more elegant way to copy from asset directory to a file on the sdcard. It requires no "for" loop but instead uses File Streams and Channels to do the work.
(Note) If using any type of compressed file, APK, PDF, ... you may want to rename the file extension before inserting into asset and then rename once you copy it to SDcard)
AssetManager am = context.getAssets();
AssetFileDescriptor afd = null;
try {
afd = am.openFd( "MyFile.dat");
// Create new file to copy into.
File file = new File(Environment.getExternalStorageDirectory() + java.io.File.separator + "NewFile.dat");
file.createNewFile();
copyFdToFile(afd.getFileDescriptor(), file);
} catch (IOException e) {
e.printStackTrace();
}
A way to copy a file without having to loop through it.
public static void copyFdToFile(FileDescriptor src, File dst) throws IOException {
FileChannel inChannel = new FileInputStream(src).getChannel();
FileChannel outChannel = new FileOutputStream(dst).getChannel();
try {
inChannel.transferTo(0, inChannel.size(), outChannel);
} finally {
if (inChannel != null)
inChannel.close();
if (outChannel != null)
outChannel.close();
}
}
This would be concise way in Kotlin.
fun AssetManager.copyRecursively(assetPath: String, targetFile: File) {
val list = list(assetPath)
if (list.isEmpty()) { // assetPath is file
open(assetPath).use { input ->
FileOutputStream(targetFile.absolutePath).use { output ->
input.copyTo(output)
output.flush()
}
}
} else { // assetPath is folder
targetFile.delete()
targetFile.mkdir()
list.forEach {
copyRecursively("$assetPath/$it", File(targetFile, it))
}
}
}
try out this it is much simpler ,this will help u:
// Open your local db as the input stream
InputStream myInput = _context.getAssets().open(YOUR FILE NAME);
// Path to the just created empty db
String outFileName =SDCARD PATH + YOUR FILE NAME;
// Open the empty db as the output stream
OutputStream myOutput = new FileOutputStream(outFileName);
// transfer bytes from the inputfile to the outputfile
byte[] buffer = new byte[1024];
int length;
while ((length = myInput.read(buffer)) > 0) {
myOutput.write(buffer, 0, length);
}
// Close the streams
myOutput.flush();
myOutput.close();
myInput.close();
Here is a cleaned up version for current Android devices, functional method design so that you can copy it to an AssetsHelper class e.g ;)
/**
*
* Info: prior to Android 2.3, any compressed asset file with an
* uncompressed size of over 1 MB cannot be read from the APK. So this
* should only be used if the device has android 2.3 or later running!
*
* #param c
* #param targetFolder
* e.g. {#link Environment#getExternalStorageDirectory()}
* #throws Exception
*/
#TargetApi(Build.VERSION_CODES.GINGERBREAD)
public static boolean copyAssets(AssetManager assetManager,
File targetFolder) throws Exception {
Log.i(LOG_TAG, "Copying files from assets to folder " + targetFolder);
return copyAssets(assetManager, "", targetFolder);
}
/**
* The files will be copied at the location targetFolder+path so if you
* enter path="abc" and targetfolder="sdcard" the files will be located in
* "sdcard/abc"
*
* #param assetManager
* #param path
* #param targetFolder
* #return
* #throws Exception
*/
public static boolean copyAssets(AssetManager assetManager, String path,
File targetFolder) throws Exception {
Log.i(LOG_TAG, "Copying " + path + " to " + targetFolder);
String sources[] = assetManager.list(path);
if (sources.length == 0) { // its not a folder, so its a file:
copyAssetFileToFolder(assetManager, path, targetFolder);
} else { // its a folder:
if (path.startsWith("images") || path.startsWith("sounds")
|| path.startsWith("webkit")) {
Log.i(LOG_TAG, " > Skipping " + path);
return false;
}
File targetDir = new File(targetFolder, path);
targetDir.mkdirs();
for (String source : sources) {
String fullSourcePath = path.equals("") ? source : (path
+ File.separator + source);
copyAssets(assetManager, fullSourcePath, targetFolder);
}
}
return true;
}
private static void copyAssetFileToFolder(AssetManager assetManager,
String fullAssetPath, File targetBasePath) throws IOException {
InputStream in = assetManager.open(fullAssetPath);
OutputStream out = new FileOutputStream(new File(targetBasePath,
fullAssetPath));
byte[] buffer = new byte[16 * 1024];
int read;
while ((read = in.read(buffer)) != -1) {
out.write(buffer, 0, read);
}
in.close();
out.flush();
out.close();
}
Modified this SO answer by #DannyA
private void copyAssets(String path, String outPath) {
AssetManager assetManager = this.getAssets();
String assets[];
try {
assets = assetManager.list(path);
if (assets.length == 0) {
copyFile(path, outPath);
} else {
String fullPath = outPath + "/" + path;
File dir = new File(fullPath);
if (!dir.exists())
if (!dir.mkdir()) Log.e(TAG, "No create external directory: " + dir );
for (String asset : assets) {
copyAssets(path + "/" + asset, outPath);
}
}
} catch (IOException ex) {
Log.e(TAG, "I/O Exception", ex);
}
}
private void copyFile(String filename, String outPath) {
AssetManager assetManager = this.getAssets();
InputStream in;
OutputStream out;
try {
in = assetManager.open(filename);
String newFileName = outPath + "/" + filename;
out = new FileOutputStream(newFileName);
byte[] buffer = new byte[1024];
int read;
while ((read = in.read(buffer)) != -1) {
out.write(buffer, 0, read);
}
in.close();
out.flush();
out.close();
} catch (Exception e) {
Log.e(TAG, e.getMessage());
}
}
Preparations
in src/main/assets
add folder with name fold
Usage
File outDir = new File(Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_DOWNLOADS).toString());
copyAssets("fold",outDir.toString());
In to the external directory find all files and directories that are within the fold assets
Using some of the concepts in the answers to this question, I wrote up a class called AssetCopier to make copying /assets/ simple. It's available on github and can be accessed with jitpack.io:
new AssetCopier(MainActivity.this)
.withFileScanning()
.copy("tocopy", destDir);
See https://github.com/flipagram/android-assetcopier for more details.
Copy all files and directories from assets to your folder!
for copying better use apache commons io
public void doCopyAssets() throws IOException {
File externalFilesDir = context.getExternalFilesDir(null);
doCopy("", externalFilesDir.getPath());
}
//THIS IS MAIN METHOD FOR COPY
private void doCopy(String dirName, String outPath) throws IOException {
String[] srcFiles = assets.list(dirName);//for directory
for (String srcFileName : srcFiles) {
String outFileName = outPath + File.separator + srcFileName;
String inFileName = dirName + File.separator + srcFileName;
if (dirName.equals("")) {// for first time
inFileName = srcFileName;
}
try {
InputStream inputStream = assets.open(inFileName);
copyAndClose(inputStream, new FileOutputStream(outFileName));
} catch (IOException e) {//if directory fails exception
new File(outFileName).mkdir();
doCopy(inFileName, outFileName);
}
}
}
public static void closeQuietly(AutoCloseable autoCloseable) {
try {
if(autoCloseable != null) {
autoCloseable.close();
}
} catch(IOException ioe) {
//skip
}
}
public static void copyAndClose(InputStream input, OutputStream output) throws IOException {
copy(input, output);
closeQuietly(input);
closeQuietly(output);
}
public static void copy(InputStream input, OutputStream output) throws IOException {
byte[] buffer = new byte[1024];
int n = 0;
while(-1 != (n = input.read(buffer))) {
output.write(buffer, 0, n);
}
}
Based on Rohith Nandakumar's solution, I did something of my own to copy files from a subfolder of assets (i.e. "assets/MyFolder"). Also, I'm checking if the file already exists in sdcard before trying to copy again.
private void copyAssets() {
AssetManager assetManager = getAssets();
String[] files = null;
try {
files = assetManager.list("MyFolder");
} catch (IOException e) {
Log.e("tag", "Failed to get asset file list.", e);
}
if (files != null) for (String filename : files) {
InputStream in = null;
OutputStream out = null;
try {
in = assetManager.open("MyFolder/"+filename);
File outFile = new File(getExternalFilesDir(null), filename);
if (!(outFile.exists())) {// File does not exist...
out = new FileOutputStream(outFile);
copyFile(in, out);
}
} catch(IOException e) {
Log.e("tag", "Failed to copy asset file: " + filename, e);
}
finally {
if (in != null) {
try {
in.close();
} catch (IOException e) {
// NOOP
}
}
if (out != null) {
try {
out.close();
} catch (IOException e) {
// NOOP
}
}
}
}
}
private void copyFile(InputStream in, OutputStream out) throws IOException {
byte[] buffer = new byte[1024];
int read;
while((read = in.read(buffer)) != -1){
out.write(buffer, 0, read);
}
}
Based on Yoram Cohen answer, here is a version that supports non static target directory.
Invoque with copyFileOrDir(getDataDir(), "") to write to internal app storage folder /data/data/pkg_name/
Supports subfolders.
Supports custom and non-static target directory
Avoids copying "images" etc fake asset folders like
private void copyFileOrDir(String TARGET_BASE_PATH, String path) {
AssetManager assetManager = this.getAssets();
String assets[] = null;
try {
Log.i("tag", "copyFileOrDir() "+path);
assets = assetManager.list(path);
if (assets.length == 0) {
copyFile(TARGET_BASE_PATH, path);
} else {
String fullPath = TARGET_BASE_PATH + "/" + path;
Log.i("tag", "path="+fullPath);
File dir = new File(fullPath);
if (!dir.exists() && !path.startsWith("images") && !path.startsWith("sounds") && !path.startsWith("webkit"))
if (!dir.mkdirs())
Log.i("tag", "could not create dir "+fullPath);
for (int i = 0; i < assets.length; ++i) {
String p;
if (path.equals(""))
p = "";
else
p = path + "/";
if (!path.startsWith("images") && !path.startsWith("sounds") && !path.startsWith("webkit"))
copyFileOrDir(TARGET_BASE_PATH, p + assets[i]);
}
}
} catch (IOException ex) {
Log.e("tag", "I/O Exception", ex);
}
}
private void copyFile(String TARGET_BASE_PATH, String filename) {
AssetManager assetManager = this.getAssets();
InputStream in = null;
OutputStream out = null;
String newFileName = null;
try {
Log.i("tag", "copyFile() "+filename);
in = assetManager.open(filename);
if (filename.endsWith(".jpg")) // extension was added to avoid compression on APK file
newFileName = TARGET_BASE_PATH + "/" + filename.substring(0, filename.length()-4);
else
newFileName = TARGET_BASE_PATH + "/" + filename;
out = new FileOutputStream(newFileName);
byte[] buffer = new byte[1024];
int read;
while ((read = in.read(buffer)) != -1) {
out.write(buffer, 0, read);
}
in.close();
in = null;
out.flush();
out.close();
out = null;
} catch (Exception e) {
Log.e("tag", "Exception in copyFile() of "+newFileName);
Log.e("tag", "Exception in copyFile() "+e.toString());
}
}
You can do it in few steps using Kotlin, Here I am copying only few files instead of all from asstes to my apps files directory.
private fun copyRelatedAssets() {
val assets = arrayOf("myhome.html", "support.css", "myscript.js", "style.css")
assets.forEach {
val inputStream = requireContext().assets.open(it)
val nameSplit = it.split(".")
val name = nameSplit[0]
val extension = nameSplit[1]
val path = inputStream.getFilePath(requireContext().filesDir, name, extension)
Log.v(TAG, path)
}
}
And here is the extension function,
fun InputStream.getFilePath(dir: File, name: String, extension: String): String {
val file = File(dir, "$name.$extension")
val outputStream = FileOutputStream(file)
this.copyTo(outputStream, 4096)
return file.absolutePath
}
LOGCAT
/data/user/0/com.***.***/files/myhome.html
/data/user/0/com.***.***/files/support.css
/data/user/0/com.***.***/files/myscript.js
/data/user/0/com.***.***/files/style.css
There are essentially two ways to do this.
First, you can use AssetManager.open and, as described by Rohith Nandakumar and iterate over the inputstream.
Second, you can use AssetManager.openFd, which allows you to use a FileChannel (which has the transferTo and transferFrom methods), so you don't have to loop over the input stream yourself.
I will describe the openFd method here.
Compression
First you need to ensure that the file is stored uncompressed. The packaging system may choose to compress any file with an extension that is not marked as noCompress, and compressed files cannot be memory mapped, so you will have to rely on AssetManager.open in that case.
You can add a '.mp3' extension to your file to stop it from being compressed, but the proper solution is to modify your app/build.gradle file and add the following lines (to disable compression of PDF files)
aaptOptions {
noCompress 'pdf'
}
File packing
Note that the packager can still pack multiple files into one, so you can't just read the whole file the AssetManager gives you. You need to to ask the AssetFileDescriptor which parts you need.
Finding the correct part of the packed file
Once you've ensured your file is stored uncompressed, you can use the AssetManager.openFd method to obtain an AssetFileDescriptor, which can be used to obtain a FileInputStream (unlike AssetManager.open, which returns an InputStream) that contains a FileChannel. It also contains the starting offset (getStartOffset) and size (getLength), which you need to obtain the correct part of the file.
Implementation
An example implementation is given below:
private void copyFileFromAssets(String in_filename, File out_file){
Log.d("copyFileFromAssets", "Copying file '"+in_filename+"' to '"+out_file.toString()+"'");
AssetManager assetManager = getApplicationContext().getAssets();
FileChannel in_chan = null, out_chan = null;
try {
AssetFileDescriptor in_afd = assetManager.openFd(in_filename);
FileInputStream in_stream = in_afd.createInputStream();
in_chan = in_stream.getChannel();
Log.d("copyFileFromAssets", "Asset space in file: start = "+in_afd.getStartOffset()+", length = "+in_afd.getLength());
FileOutputStream out_stream = new FileOutputStream(out_file);
out_chan = out_stream.getChannel();
in_chan.transferTo(in_afd.getStartOffset(), in_afd.getLength(), out_chan);
} catch (IOException ioe){
Log.w("copyFileFromAssets", "Failed to copy file '"+in_filename+"' to external storage:"+ioe.toString());
} finally {
try {
if (in_chan != null) {
in_chan.close();
}
if (out_chan != null) {
out_chan.close();
}
} catch (IOException ioe){}
}
}
This answer is based on JPM's answer.
import android.app.Activity;
import android.content.Intent;
import android.content.res.AssetManager;
import android.net.Uri;
import android.os.Environment;
import android.os.Bundle;
import android.util.Log;
import java.io.BufferedOutputStream;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
public class MainActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
copyReadAssets();
}
private void copyReadAssets()
{
AssetManager assetManager = getAssets();
InputStream in = null;
OutputStream out = null;
String strDir = Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_DOWNLOADS)+ File.separator + "Pdfs";
File fileDir = new File(strDir);
fileDir.mkdirs(); // crear la ruta si no existe
File file = new File(fileDir, "example2.pdf");
try
{
in = assetManager.open("example.pdf"); //leer el archivo de assets
out = new BufferedOutputStream(new FileOutputStream(file)); //crear el archivo
copyFile(in, out);
in.close();
in = null;
out.flush();
out.close();
out = null;
} catch (Exception e)
{
Log.e("tag", e.getMessage());
}
Intent intent = new Intent(Intent.ACTION_VIEW);
intent.setDataAndType(Uri.parse("file://" + Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_DOWNLOADS) + File.separator + "Pdfs" + "/example2.pdf"), "application/pdf");
startActivity(intent);
}
private void copyFile(InputStream in, OutputStream out) throws IOException
{
byte[] buffer = new byte[1024];
int read;
while ((read = in.read(buffer)) != -1)
{
out.write(buffer, 0, read);
}
}
}
change parts of code like these:
out = new BufferedOutputStream(new FileOutputStream(file));
the before example is for Pdfs, in case of to example .txt
FileOutputStream fos = new FileOutputStream(file);
Hi Guys I Did Something like this.
For N-th Depth Copy Folder and Files to copy.
Which Allows you to copy all the directory structure to copy from Android AssetManager :)
private void manageAssetFolderToSDcard()
{
try
{
String arg_assetDir = getApplicationContext().getPackageName();
String arg_destinationDir = FRConstants.ANDROID_DATA + arg_assetDir;
File FolderInCache = new File(arg_destinationDir);
if (!FolderInCache.exists())
{
copyDirorfileFromAssetManager(arg_assetDir, arg_destinationDir);
}
} catch (IOException e1)
{
e1.printStackTrace();
}
}
public String copyDirorfileFromAssetManager(String arg_assetDir, String arg_destinationDir) throws IOException
{
File sd_path = Environment.getExternalStorageDirectory();
String dest_dir_path = sd_path + addLeadingSlash(arg_destinationDir);
File dest_dir = new File(dest_dir_path);
createDir(dest_dir);
AssetManager asset_manager = getApplicationContext().getAssets();
String[] files = asset_manager.list(arg_assetDir);
for (int i = 0; i < files.length; i++)
{
String abs_asset_file_path = addTrailingSlash(arg_assetDir) + files[i];
String sub_files[] = asset_manager.list(abs_asset_file_path);
if (sub_files.length == 0)
{
// It is a file
String dest_file_path = addTrailingSlash(dest_dir_path) + files[i];
copyAssetFile(abs_asset_file_path, dest_file_path);
} else
{
// It is a sub directory
copyDirorfileFromAssetManager(abs_asset_file_path, addTrailingSlash(arg_destinationDir) + files[i]);
}
}
return dest_dir_path;
}
public void copyAssetFile(String assetFilePath, String destinationFilePath) throws IOException
{
InputStream in = getApplicationContext().getAssets().open(assetFilePath);
OutputStream out = new FileOutputStream(destinationFilePath);
byte[] buf = new byte[1024];
int len;
while ((len = in.read(buf)) > 0)
out.write(buf, 0, len);
in.close();
out.close();
}
public String addTrailingSlash(String path)
{
if (path.charAt(path.length() - 1) != '/')
{
path += "/";
}
return path;
}
public String addLeadingSlash(String path)
{
if (path.charAt(0) != '/')
{
path = "/" + path;
}
return path;
}
public void createDir(File dir) throws IOException
{
if (dir.exists())
{
if (!dir.isDirectory())
{
throw new IOException("Can't create directory, a file is in the way");
}
} else
{
dir.mkdirs();
if (!dir.isDirectory())
{
throw new IOException("Unable to create directory");
}
}
}
In the end Create a Asynctask:
private class ManageAssetFolders extends AsyncTask<Void, Void, Void>
{
#Override
protected Void doInBackground(Void... arg0)
{
manageAssetFolderToSDcard();
return null;
}
}
call it From your activity:
new ManageAssetFolders().execute();
Slight modification of above answer to copy a folder recursively and to accommodate custom destination.
public void copyFileOrDir(String path, String destinationDir) {
AssetManager assetManager = this.getAssets();
String assets[] = null;
try {
assets = assetManager.list(path);
if (assets.length == 0) {
copyFile(path,destinationDir);
} else {
String fullPath = destinationDir + "/" + path;
File dir = new File(fullPath);
if (!dir.exists())
dir.mkdir();
for (int i = 0; i < assets.length; ++i) {
copyFileOrDir(path + "/" + assets[i], destinationDir + path + "/" + assets[i]);
}
}
} catch (IOException ex) {
Log.e("tag", "I/O Exception", ex);
}
}
private void copyFile(String filename, String destinationDir) {
AssetManager assetManager = this.getAssets();
String newFileName = destinationDir + "/" + filename;
InputStream in = null;
OutputStream out = null;
try {
in = assetManager.open(filename);
out = new FileOutputStream(newFileName);
byte[] buffer = new byte[1024];
int read;
while ((read = in.read(buffer)) != -1) {
out.write(buffer, 0, read);
}
in.close();
in = null;
out.flush();
out.close();
out = null;
} catch (Exception e) {
Log.e("tag", e.getMessage());
}
new File(newFileName).setExecutable(true, false);
}
For those who are updating to Kotlin:
Following this steps to avoid FileUriExposedExceptions,
supposing user has granted WRITE_EXTERNAL_STORAGE permission and your file is in assets/pdfs/mypdf.pdf.
private fun openFile() {
var inputStream: InputStream? = null
var outputStream: OutputStream? = null
try {
val file = File("${activity.getExternalFilesDir(null)}/$PDF_FILE_NAME")
if (!file.exists()) {
inputStream = activity.assets.open("$PDF_ASSETS_PATH/$PDF_FILE_NAME")
outputStream = FileOutputStream(file)
copyFile(inputStream, outputStream)
}
val uri = FileProvider.getUriForFile(
activity,
"${BuildConfig.APPLICATION_ID}.provider.GenericFileProvider",
file
)
val intent = Intent(Intent.ACTION_VIEW).apply {
setDataAndType(uri, "application/pdf")
addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION)
addFlags(Intent.FLAG_ACTIVITY_NO_HISTORY)
}
activity.startActivity(intent)
} catch (ex: IOException) {
ex.printStackTrace()
} catch (ex: ActivityNotFoundException) {
ex.printStackTrace()
} finally {
inputStream?.close()
outputStream?.flush()
outputStream?.close()
}
}
#Throws(IOException::class)
private fun copyFile(input: InputStream, output: OutputStream) {
val buffer = ByteArray(1024)
var read: Int = input.read(buffer)
while (read != -1) {
output.write(buffer, 0, read)
read = input.read(buffer)
}
}
companion object {
private const val PDF_ASSETS_PATH = "pdfs"
private const val PDF_FILE_NAME = "mypdf.pdf"
}
That is my personalized text extractor class, hope that will be usefull.
package lorenzo.morelli.platedetector;
import android.content.Context;
import android.content.res.AssetManager;
import android.graphics.Bitmap;
import com.googlecode.tesseract.android.TessBaseAPI;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
public class TextExtractor {
private final Context context;
private final String dirName;
private final String language;
public TextExtractor(final Context context, final String dirName, final String language) {
this.context = context;
this.dirName = dirName;
this.language = language;
}
public String extractText(final Bitmap bitmap) {
final TessBaseAPI tessBaseApi = new TessBaseAPI();
final String datapath = this.context.getFilesDir()+ "/tesseract/";
checkFile(new File(datapath + this.dirName + "/"), datapath, this.dirName, this.language);
tessBaseApi.init(datapath, this.language);
tessBaseApi.setImage(bitmap);
final String extractedText = tessBaseApi.getUTF8Text();
tessBaseApi.end();
return extractedText;
}
private void checkFile(final File dir, final String datapath, final String dirName, final String language) {
//directory does not exist, but we can successfully create it
if (!dir.exists()&& dir.mkdirs()) {
copyFiles(datapath, dirName, language);
} //The directory exists, but there is no data file in it
if(dir.exists()) {
final String datafilepath = datapath + "/" + dirName + "/" + language + ".traineddata";
final File datafile = new File(datafilepath);
if (!datafile.exists()) {
copyFiles(datapath, dirName, language);
}
}
}
private void copyFiles(final String datapath, final String dirName, final String language) {
try {
//location we want the file to be at
final String filepath = datapath + "/" + dirName + "/" + language + ".traineddata";
//get access to AssetManager
final AssetManager assetManager = this.context.getAssets();
//open byte streams for reading/writing
final InputStream instream = assetManager.open(dirName + "/" + language + ".traineddata");
final OutputStream outstream = new FileOutputStream(filepath);
//copy the file to the location specified by filepath
byte[] buffer = new byte[1024];
int read;
while ((read = instream.read(buffer)) != -1) {
outstream.write(buffer, 0, read);
}
outstream.flush();
outstream.close();
instream.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
To use that you need traineddata file. You can download trainddata file from this link.
Once you’ve downloaded the traineddata file you want, you need to make an Android Resource directory named assets in your android project. In the newly created assets folder, you need to create a regular directory named “tessdata” where you can place your traineddata files.
Finally you have to init the "TextExtractor" class in your MainActivity.
final TextExtractor textExtractor = new TextExtractor(this, "tessdata", "eng");
First parameter is the context, the second one is the name of directory just created and the last one is the language of traineddata just downloaded.
To extract text you have to call the "extractText" method:
final String text = textExtractor.extractText(imageWithText);
Note that extractText need a BitMap image to work!!
You can create a BitMap image from your drawable file with this line:
final BitMap image = BitmapFactory.decodeResource(getResources(), R.drawable.test_image);
If you need more support, I suggest you to follow this usefull guide: https://github.com/SamVanRoy/Android_OCR_App
In Kotlin it can be done with one line!
Add extension fun to InputStream
fun InputStream.toFile(to: File){
this.use { input->
to.outputStream().use { out->
input.copyTo(out)
}
}
}
then use it
MainActivity.kt
assets.open("test.zip").toFile(File(filesDir,"test.zip"))
This is by far the best solution I have been able to find on the internet.
I've used the following link https://gist.github.com/mhasby/026f02b33fcc4207b302a60645f6e217, but it had a single error which I fixed and then it works like a charm.
Here's my code. You can easily use it as it is an independent java class.
public class CopyAssets {
public static void copyAssets(Context context) {
AssetManager assetManager = context.getAssets();
String[] files = null;
try {
files = assetManager.list("");
} catch (IOException e) {
Log.e("tag", "Failed to get asset file list.", e);
}
if (files != null) for (String filename : files) {
InputStream in = null;
OutputStream out = null;
try {
in = assetManager.open(filename);
out = new FileOutputStream(Environment.getExternalStorageDirectory()+"/www/resources/" + filename);
copyFile(in, out);
} catch(IOException e) {
Log.e("tag", "Failed to copy asset file: " + filename, e);
}
finally {
if (in != null) {
try {
in.close();
in = null;
} catch (IOException e) {
}
}
if (out != null) {
try {
out.flush();
out.close();
out = null;
} catch (IOException e) {
}
}
}
}
}
public static void copyFile(InputStream in, OutputStream out) throws IOException {
byte[] buffer = new byte[1024];
int read;
while((read = in.read(buffer)) != -1){
out.write(buffer, 0, read);
}
}}
As you can see, just create an instance of CopyAssets in your java class which has an activity. Now this part is important, as far as my testing and researching on the internet, You cannot use AssetManager if the class has no activity . It has something to do with the context of the java class.
Now, the c.copyAssets(getApplicationContext()) is an easy way to access the method, where c is and instance of CopyAssets class.
As per my requirement, I allowed the program to copy all my resource files inside the asset folder to the /www/resources/ of my internal directory.
You can easily find out the part where you need to make changes to the directory as per your use.
Feel free to ping me if you need any help.
You can also use Guava's ByteStream to copy the files from the assets folder to the SD card. This is the solution I ended up with which copies files recursively from the assets folder to the SD card:
/**
* Copies all assets in an assets directory to the SD file system.
*/
public class CopyAssetsToSDHelper {
public static void copyAssets(String assetDir, String targetDir, Context context)
throws IOException {
AssetManager assets = context.getAssets();
String[] list = assets.list(assetDir);
for (String f : Objects.requireNonNull(list)) {
if (f.indexOf(".") > 1) { // check, if this is a file
File outFile = new File(context.getExternalFilesDir(null),
String.format("%s/%s", targetDir, f));
File parentFile = outFile.getParentFile();
if (!Objects.requireNonNull(parentFile).exists()) {
if (!parentFile.mkdirs()) {
throw new IOException(String.format("Could not create directory %s.",
parentFile));
}
}
try (InputStream fin = assets.open(String.format("%s/%s", assetDir, f));
OutputStream fout = new FileOutputStream(outFile)) {
ByteStreams.copy(fin, fout);
}
} else { // This is a directory
copyAssets(String.format("%s/%s", assetDir, f), String.format("%s/%s", targetDir, f),
context);
}
}
}
}
Use AssetManager, it allows to read the files in the assets. Then use regular Java IO to write the files to sdcard.
Google is your friend, search for an example.

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