I've been working with AsyncTasks in Android and I am dealing with an issue.
Take a simple example, an Activity with one AsyncTask. The task on the background does not do anything spectacular, it just sleeps for 8 seconds.
At the end of the AsyncTask in the onPostExecute() method I am just setting a button visibility status to View.VISIBLE, only to verify my results.
Now, this works great until the user decides to change his phones orientation while the AsyncTask is working (within the 8 second sleep window).
I understand the Android activity life cycle and I know the activity gets destroyed and recreated.
This is where the problem comes in. The AsyncTask is referring to a button and apparently holds a reference to the context that started the AsyncTask in the first place.
I would expect, that this old context (since the user caused an orientation change) to either become null and the AsyncTask to throw an NPE for the reference to the button it is trying to make visible.
Instead, no NPE is thrown, the AsyncTask thinks that the button reference is not null, sets it to visible. The result? Nothing is happening on the screen!
Update: I have tackled this by keeping a WeakReference to the activity and switching when a configuration change happens. This is cumbersome.
Here's the code:
public class Main extends Activity {
private Button mButton = null;
private Button mTestButton = null;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
mButton = (Button) findViewById(R.id.btnStart);
mButton.setOnClickListener(new OnClickListener () {
#Override
public void onClick(View v) {
new taskDoSomething().execute(0l);
}
});
mTestButton = (Button) findViewById(R.id.btnTest);
}
private class TaskDoSomething extends AsyncTask<Long, Integer, Integer>
{
#Override
protected Integer doInBackground(Long... params) {
Log.i("LOGGER", "Starting...");
try {
Thread.sleep(8000);
} catch (InterruptedException e) {
e.printStackTrace();
}
return 0;
}
#Override
protected void onPostExecute(Integer result) {
Log.i("LOGGER", "...Done");
mTestButton.setVisibility(View.VISIBLE);
}
}
}
Try executing it and while the AsyncTask is working change your phones orientation.
AsyncTask is not designed to be reused once an Activity has been torn down and restarted. The internal Handler object becomes stale, just like you stated. In the Shelves example by Romain Guy, he simple cancels any currently running AsyncTask's and then restarts new ones post-orientation change.
It is possible to hand off your Thread to the new Activity, but it adds a lot of plumbing. There is no generally agreed on way to do this, but you can read about my method here : http://foo.jasonhudgins.com/2010/03/simple-progressbar-tutorial.html
If you only need a context and won't use it for ui stuff you can simply pass the ApplicationContext to your AsyncTask.You often need the context for system resources, for example.
Don't try to update the UI from an AsyncTask and try to avoid handling configuration changes yourself as it can get messy. In order to update the UI you could register a Broadcast receiver and send a Broadcast.
You should also have the AsyncTask as a separate public class from the activity as mentioned above, it makes testing a lot easier. Unfortunately Android programming often reinforces bad practices and the official examples are not helping.
This is the type of thing that leads me to always prevent my Activity from being destroyed/recreated on orientation change.
To do so add this to your <Activity> tag in your manifest file:
android:configChanges="orientation|keyboardHidden"
And override onConfigurationChanged in your Activity class:
#Override
public void onConfigurationChanged(final Configuration newConfig)
{
// Ignore orientation change to keep activity from restarting
super.onConfigurationChanged(newConfig);
}
To avoid this you can use the answer givin here: https://stackoverflow.com/a/2124731/327011
But if you need to destroy the activity (different layouts for portrait and landscape) you can make the AsyncTask a public class (Read here why it shouldn't be private Android: AsyncTask recommendations: private class or public class?) and then create a method setActivity to set the reference to the current activity whenever it is destroyed/created.
You can see an example here: Android AsyncTask in external class
Related
I'm trying to understand under what circumstances can getActivity() return null in a fragment AFTER onAttach. I typically start an async task in onCreate or onCreateView inside my fragments but I'm getting error reports indicating sometimes getActivity() is null when the async task finishes. Error reports are coming in via crashlytics but can't reproduce them.
The async tasks are "blocking" - I display a modal non-dismissable progress bar. Also rotation is prevented by calling setRequestedOrientation.
I'm using v4 support Fragment and FragmentActivity. Fragments are set to retain state.
What am I missing? Are there other config changes that may cause the fragment to be detached?
I tried temporarily enabling rotation and the dev option to destroy activity after leaving it but still can't reproduce this...
Here's some of the relevant code inside one of my fragments, in this case it would sometimes break with an NPE at activity.dismissSpinner:
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
checkIfLoggedIn();
}
public void checkIfLoggedIn() {
LoginActivity activity = (LoginActivity)getActivity();
activity.showSpinner("Connecting, please wait...");
AsyncTask<String, Void, JsonResponse> asyncTask = new AsyncTask<String, Void, JsonResponse>() {
protected JsonResponse doInBackground(String... notused) {
return cmsServer().getCurrentUser(getActivity());
}
protected void onPostExecute(JsonResponse result) {
LoginActivity activity = (LoginActivity)getActivity();
activity.dismissSpinner();
//...more stuff here
}
};
asyncTask.execute();
}
Do you stop/cancel your AsyncTask if your app goes to background or is paused?
Consider the following scenario: your AsyncTask is executed, and when prompted with the progress bar, the user decides to do other stuff while she waits for the task to complete. She does so by pressing the home button. Alas, this might destroy the fragment and the activity. The running AsyncTask knows nothing about it, and when done, getActivity() method invocations (or local variables pointing to a non-existent Activity) may as well return null, causing your app to crash.
The Fragmentlife cycle is as follows
According to Fragment life-cycle onCreate() and onCreateView()are called before the Activity creation. so when we call getActivity() in these methods in returns null.
so instead of starting the async task in the onCreateView() start it in onStart() or onResume() so that getActivity() returns the exact Activity reference.
For more details click here
I'm not quite sure how to debug the phenomenon I'm currently seeing in my Android application.
I have an Activity which is just doing some networking stuff (which needs to be done in background).
This activity is launched from a PreferencesFragment using an Intent.
When the user selects the preference item, the Intent is fired and the Activity is started (then it does the networking stuff and quits using finish()).
I created an AsyncTask to perform the networking actions in the background.
(I thought that onCreate will most probably run in the UI thread...)
But then, an exception occurred:
java.lang.RuntimeException: Can't create handler inside thread that has not called Looper.prepare()
Did onCreate() already run in the background???
To test that, I moved the networking functions directly into onCreate().
This was working well...
... at least several times.
Suddenly, an exception was thrown:
java.lang.RuntimeException: Unable to start activity ComponentInfo{...}: android.os.NetworkOnMainThreadException
Moving the code back to the AsyncTask helped... for some time.
Does anyone know why this phenomenon might occur?
Are there scenarios when onCreate() runs in the UI thread and others when onCreate() runs in background?
My class is as simple as this:
public class ReregisterInDb extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
new ReregisterAsyncTask().execute(""); // solution 1
// solution 2
//GCMFunctions gcmFunctions = new GCMFunctions(getApplicationContext());
//gcmFunctions.registerInDb();
super.onCreate(savedInstanceState);
finish();
}
class ReregisterAsyncTask extends AsyncTask<String, Void, Void> {
#Override
protected Void doInBackground(String... params) {
GCMFunctions gcmFunctions = new GCMFunctions(getApplicationContext());
gcmFunctions.registerInDb();
return null;
}
}
}
try to move the call of the method finish() of the activity in the method onPostExecute of async task
You can't do anything before calling super.onCreate(...) put that right at the beginning as I've shown below. EDIT: Also, your use of getApplicationContext in the AsyncTask is likely causing an issue, try creating a global Context variable and initializing that in onCreate and see if that works.
Context mContext;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mContext = this;
new ReregisterAsyncTask().execute(""); // solution 1
finish();
}
class ReregisterAsyncTask extends AsyncTask<String, Void, Void> {
#Override
protected Void doInBackground(String... params) {
GCMFunctions gcmFunctions = new GCMFunctions(mContext);
gcmFunctions.registerInDb();
return null;
}
}
I finally found out the reason for this strange behavior.
I did not post the contents of the registerInDb() method.
In that method, there is a Toast:
Toast.makeText(context,
"Not currently registered with GCM. [...]",
Toast.LENGTH_LONG).show();
This message is causing the exceptions...
The solution is:
call the function in the UI thread so that the Toast messages work and
enter code heremove the AsyncTask to only cover the actual network code.
Sorry for not giving all the details. I did not think that the Toast message was the root cause.
I learned that you cannot have Toasts in AsyncTasks. The always have to run on the UI thread.
i'm trying to jump from activity one to activity two but after 1 second. So i used Thread.sleep(1000) and after that the activity two comes to front.Its working good but problem is I have given a image background in activity one which is not shown.
public class Activity1 extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
try {
Thread.sleep(1000);
Intent i=new Intent(Activity1.this,Activity2.class );
startActivity(i);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
additionally I included a button in Activity two which does the functionality of jumping to Activity one, in this case the image is shown for 1 second but not the first time when I open up my app.
You can create RelativeLayout and show/hide it and use 1 Activity only
public class MyView extends RelativeLayout{
private ImageView view = ....;
....
view.setVisibility(View.VISIBLE);
....
view.setVisibility(View.GONE);
}
You UI is not built until after onCreate() finishes. Therefore, if you start activity 2 in onCreate(), you will never see activity 1.
Instead:
#Override
void onAttachedToWindow() {
// start activity 2
}
As others have said in their comments, you should never use sleep on the UI thread. Indeed, I wish that Java made it much harder to use sleep because it is used far too much and often as a quick fix which avoids the right solution.
In this case, you should use an AsyncTask to start the second activity after one second.
I've seen few questions nearly identical to mine, but I couldn't find a complete answer that satisfies all my doubts.. so here I am.. Suppose that you have an activity with an inner class that extends the AsyncTask class like this:
public class MyActivity extends Activity {
private class DownloadImageTask extends AsyncTask<String, Void, Bitmap> {
protected Bitmap doInBackground(String... urls) {
return DownloadImage(urls[0]);
}
protected void onPostExecute(Bitmap result) {
ImageView img = (ImageView) findViewById(R.id.img);
img.setImageBitmap(result);
}
}
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
new DownloadImageTask().execute("http://mysite.com/image.png")
}
}
Suppose that the activity is paused or destroyed (maybe the two cases are different) while the DownloadImageTask is still running in background.. then, the DownloadImageTask's methods that run on the activity UI thread can be triggered and the DownloadImageTask may try to access Activity's methods (it is an inner class, so it can access the methods and instance variables of the outer class) with a paused or destroyed Activity, like the call to findViewByID in the example below.. what happens then? Does it silently fail? Does it produce any exception? Will the user be notified that something has gone wrong?
If we should take care that the launching thread (the Activity in this case) is still alive when running-on-UI methods are invoked, how can we accomplish that from within the AsyncTask?
I'm sorry if you find this as a duplicate question, but maybe this question is a bit more articulated and someone can answer with greater detail
Consider this Task (where R.id.test refers to a valid view in my activity's layout):
public class LongTaskTest extends AsyncTask<Void, Void, Void>{
private WeakReference<Activity> mActivity;
public LongTaskTest(Activity a){
mActivity = new WeakReference<Activity>(a);
}
#Override protected Void doInBackground(Void... params) {
LogUtil.d("LongTaskTest.doInBackground()");
SystemClock.sleep(5*60*1000);
LogUtil.d("mActivity.get()==null " + (mActivity.get()==null));
LogUtil.d("mActivity.get().findViewById(R.id.frame)==null " + (mActivity.get().findViewById(R.id.test)==null));
return null;
}
}
If I run this task from an Activity's onCreate like so:
public class Main extends Activity {
#Override
public void onCreate(Bundle state) {
super.onCreate(state);
setContentView(R.layout.testlayout);
new LongTaskTest(this).execute();
finish();
}
}
No matter how long I sleep the background thread, my log always shows:
LongTaskTest.doInBackground()
mActivity.get()==null false
mActivity.get().findViewById(R.id.frame)==null false
Which is to say that the activity and its views appear to stay alive (even if I manually issue GCs via DDMS). If I had more time I'd look at a memory dump, but otherwise I don't really know why this is the case ... but in answer to your questions it appears that:
Does it silently fail? No
Does it produce any exception? No
Will the user be notified that something has gone wrong? No
The doInBackground() will keep on running even if your Activity gets destroyed(i,e your main thread gets destroyed) because the doInBackground() method runs on the worker's/background thread. There will be a 'problem' in running the onPostExecute() method as it runs on the main/UI thread and you may experience running into unrelated data but there will be no exception shown to the user. Thus, it is always better to cancel your AsyncTask when your activity gets destroyed as there is no reason to run AsyncTask when the Activity is no longer present. Use android Service if you continuously want to download something from the network even when your Component/Activity gets destroyed. Thanks.
I am calling a subactivity from main activity. This subactivity should take few numbers from user (i'm using Edit text control to achieve this), save them to static variable in another class and terminate. I want main activity to wait for subactivity but both are just running simultaneously. Even doing sth like that doesn't help:
Thread t = new Thread(new Runnable(){
public void run(){
Log.v("==================", "run "+new Date());
startActivityForResult(new Intent(ctx,myCustomSubactivity.class),1);
} });
Log.v("==================", "calling run "+new Date());
t.start();
try {
t.join();
} catch (InterruptedException e) {Log.v("==================", "can't join");}
Log.v("==================", "back from activity "+new Date());
do you know how to force main activity to wait? Thread.wait() method is not supported in Android(program throws error).
May be I'm missing something but why don't just use startActivityForResult and onActivityResult mechanism? You could get result from you subactivity from intent it was resulted with.
Edit: BTW as far as I understand, if you will run Object.wait() from Activity code if will hold UI tread whitch can result in Application not responding error.
I agree with Nikolay this is definitely the android way to do this.
Start the subactivity with startActivityForResult in the sub activity use setResult to add an result code and an intent with all the numbers you need in the data bundle.
In your first activity overwrite onActivityResult and retrieve the numbers from the Intent.
If you use the static variable this seems easier in the first moment but it is very insecure and there are some cases this may not work. If your program is send to the background your activities will be saved but if the phone runs low on memory the system will close your program and after the user resumes it everything looks like the moment the user left it but the static variables will be recreated to their initialization value.
Try to get used to the way the android activity lifecycle works. Using this approach will result in fewer used memory and a much better user experience.
Check out the Notepad example, it covers exactly this situation. And as others have said, the Android way is to have your first activity start up your second activity (not sub-activity!) and asynchronously listen for a response (not pause or wait, no need for joining, etc.).
Well... you can do it like this (btw, there's not straight forward way):
Have a singleton class, let's call it Monitor:
public class Singleton
{
private Singleton() { }
private static Singleton instance = new Singleton();
public static Singleton getInstance() {
return instance;
}
}
public class ParentActivity extends Activity
{
private void startAndWait()
{
Intent i = new Intent();
// initialize i
startActivityForResult(i);
Singleton si = Singleton.getInstance();
synchronized(si)
{
si.wait();
}
//do remaining work
}
}
public class ChildActivity extends Activity
{
protected void onCreate(Bundle savedInstance)
{
//do all the work
Singleton si = Singleton.getInstance();
synchronized(si)
{
si.notify();
}
}
}
I'm not here to judge if it's a good pattern or not but if you really need an activity to wait for a sub-activity, you can try this approach:
define an object (lock) over which the two activities get synchronized; this can (should) also work as the object to exchange data between those two activities and thus should be defined as static
in parent activity, start an async task (as the UI main thread cannot be in waiting state)
in the async task, start your sub-activity
the async task waits on the lock till it gets notified
the sub-activity does whatever it needs and notifies the waiting thread when it finishes
I did a similar thing in my app and IMHO had a good reason for this (not to bother a user with login screen upon app start or resume, the app tries to re-use credentials stored in a secured place and only in case it fails, it shows this login screen. So yes, basically any activity in my app can get "paused" and waits till the user provides correct credentials in the login activity upon which the login screen finishes and the app continues exactly where it got paused (in the parent activity).
In the code it would be something like this:
ParentActivity:
public class ParentActivity extends Activity {
private static final String TAG = ParentActivity.class.getSimpleName();
public static class Lock {
private boolean condition;
public boolean conditionMet() {
return condition;
}
public void setCondition(boolean condition) {
this.condition = condition;
}
}
public static final Lock LOCK = new Lock();
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.parent_layout);
// do whatever logic you need and anytime you need to stat sub-activity
new ParentAsyncTask().execute(false);
}
private class ParentAsyncTask extends AsyncTask<Boolean, Void, Boolean> {
#Override
protected Boolean doInBackground(Boolean... params) {
// do what you need and if you decide to stop this activity and wait for the sub-activity, do this
Intent i = new Intent(ParentActivity.this, ChildActivity.class);
startActivity(i);
synchronized (LOCK) {
while (!LOCK.conditionMet()) {
try {
LOCK.wait();
} catch (InterruptedException e) {
Log.e(TAG, "Exception when waiting for condition", e);
return false;
}
}
}
return true;
}
}
}
ChildActivity:
public class ChildActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.child_layout);
// do whatever you need in child activity, but once you want to finish, do this and continue in parent activity
synchronized (ParentActivity.LOCK) {
ParentActivity.LOCK.setCondition(true);
ParentActivity.LOCK.notifyAll();
}
finish();
// if you need the stuff to run in background, use AsyncTask again, just please note that you need to
// start the async task using executeOnExecutor method as you need more executors (one is already occupied), like this:
// new ChildAsyncTask().executeOnExecutor(ChildAsyncTask.THREAD_POOL_EXECUTOR, false);
}
}