Problem creating AVD - android

I have installed Android SDK on my MAC OS X 10.6 and facing lots of problem while creating AVD.
When I tried to create it for ECLIPSE (3.5 Gallelio) then after clicking the 'new' button, when I try to type a name there comes a message bellow saying 'a target must be selected in order to create an AVD'. But the problem is, the Target field is deactivated.
If I'm trying to create AVD from terminal with the command './android avd --target 2 --name my_avd' it shows an error saying 'Error: Expected verb after global parameters but found 'avd' instead.'
I don't understand what to do right now. Can anybody help me in this regard please??
Thanks

First you have to specify the Android SDK installation folder to the Eclipse Android plugin. Go to Preferences -> Android and set it. After that you have to install the target versions you want to develop against.
Go to AVD Manager -> Available Packages and download the targets that you need. After that you should be able to create your AVD. If you still have problems, try restarting Eclipse because that solved some issues for me a number of times.
If you still have problems try reading the Troubleshooting Tips.

You have the command line wrong. You need to add create to it. Try the following:
android create avd --target 2 --name my_avd

Related

How to open AVD manager in Android Studio 3.0 version?

after I update Android Studio from 2.3 to 3.0 version. I can not find AVD Manager in Tools/Android/AVD Manager.
I just did a fresh install and had the same issue. Solved by:
Click "Install missing platforms(s)..." in the highlighted error:
Then after the download/install, click "Intall Build Tools...":
Then after the download/install, you will see Android under Tools menu
If you have never used Android Studio Before, and do not have a Project
..Opening the AVD Manager is even trickier!!
For example, if you are installing it to use an emulator for a create-react-native-app project., but aren't otherwise using Android Studio to write or manage your app.
Here is how you can gain access to the AVD Manager.
AVD Manager is required to set-up your emulators.
Android Studio Documentation does NOT tell you how to gain access to AVD Manager. It starts at Open the AVD Manager!
I Just Need the emulator (and manager).
But I did not even have the window the OP refers to.
Nothing in the Configure menu, not Preferences (even Preferences -> Tools) gave me access to AVD Manager.
So in my case it was even more confusing to have No Direct Access AVD Manager !
Nor did I have an android folder in my create-react-native-app app, so hamdi's answer above did not work for me.
All I had was a new folder/git repo from:
create-react-native-app
My Solution
On the Android Studio Startup Screen, I choose:
Import Android Code Sample
Then choose any sample. (I choose the first example listed).
Then (after a bunch of downloading/building..), then brought up the window the OP refers to.
I then had to update gradle, as mentioned by user1449542's post above.
At that point, Muhammad Hannan's answer above was helpful !!!
I clicked the icon from the bottom image in his post -- vioa!
( Alternatively from the menu bar choose: Tools -> AVD Manager )
Better Solution:
I have since realized that the Startup Screen Option:
Start a new Android Studio Project
also works and is even quicker (less to download/build), and might not even need gradle file updates (mentioned by another post) that I had to do when I downloaded a sample project.
Just use the default settings to create a dummy project in the default location, and choose
Add No Activity.
Android Studio will "build" this dummy project, and set it up, then open the Window you need to access said icon, and/or menu bar.
In the future, this dummy project will appear on the left of Android Studio's Startup Screen.
Just click on that dummy project to re-open the window you need to access AVD Manager.
Then, as before, click that icon (or from the menu bar choose: Tools -> AVD Manager) to create/edit AVD emulators.
If you're using React Native (create react native app), you can start an emulator from the command line, once you have created an AVD emulator, and probably won't need to open Android Studio itself. (see notes below).
Be sure to start the emulator before choosing a (from the terminal window that's running your app via yarn start).
Additional Notes for reference:
To start the emulator from the command line:
emulator -avd <avd_emulator_name>
To list what emulators have been configured:
emulator -list-avds
AVD_Nexus_6P_API_23
AVD_Pixel_2_XL_API_27
AVD_Pixel_XL_API_25
So, for example, I can do this:
emulator -avd AVD_Pixel_2_XL_API_27
Additional Information
I also had to add the following lines to my .bash_profile
export JAVA_HOME=`/usr/libexec/java_home -v 10`
Note: the value between the back-ticks is what the JAVA install from my terminal replied. If you type that part into terminal by itself, it spits out the location Java was installed. If you have an different version of Java installed, just replace 10 with your version.
I then got the following path from:
- Android Studio Startup Screen -> Configure -> SDK ManagerPreferences
- Appearance & Behavior -> System Settings -> Android SDK
- Android SDK Location: /Users/sherylhohman/Library/Android/sdk
and used it as the value for adding the following line
export ANDROID_HOME=/Users/sherylhohman/Library/Android/sdk
Though I chose to write it as the following instead:
export ANDROID_HOME=$HOME/Library/Android/sdk
Finally I added:
PATH=$PATH:$ANDROID_HOME/emulator
PATH=$PATH:$ANDROID_HOME/tools
PATH=$PATH:$ANDROID_HOME/platform-tools
PATH=$PATH:$ANDROID_HOME/tools/bin
PATH=$PATH:$ANDROID_HOME/platform-tools/adb
export PATH
I may not have needed the ...adb or 1 or more of the last PATH entries.
This was a cumulation of many internet searches, many conflicting solutions. The major missing key was accessing AVD Manager (OP's question), which finally solved the problem. This just happens to be the items I had already added to my .batch_profile along the way trying to get the android emulator working inside my create-react-native-app App!.
I found this just under the toolbar in Android Studio (v3.2):
Go to the "Event Log" tab in the bottom right corner.
There will probably be some error messages. It will provide information and links to resolve the problem. Then the buttons will not be greyed out anymore.
I'm using Android Studio 3.0 on Ubuntu I have AVD under Tools > Android > AVD . And also on the right upper corner of the screen.
EDIT :
Go to Settings and search for AVD.
If you encountered the problem when using React Native, you are probably trying to include the whole project in Android Studio. You only have to include the android folder from the React Native project. After this process, Gradle will be synchronized and AVD Manager will come back.
I had the same problem.
If you get this message: "Frameworks detected: Android framework is detected in the project" then click on it and add Android.
After that, the icons should be enabled now.
you can find SDK manager,AVD manager TOP right side on android studio version more than 3.2.0.
and if you want to run via commmand promat you can go to
cd Library/Android/sdk/tools/bin
./avdmanager list
I had the same issue in Windows 10 and saw this solution in another post ... It worked for me.
Set-up the System Environmental Variables ANDROID_HOME and ANDROID_SDK_ROOT
To do this ...
Click the windows key and start typing System.
Select it when it pops up in the menu.
Click advanced system settings
Select the advanced tab
Click Environmental Variables at the bottom
Under system variables, click new
Enter the variable name
For value, enter the the path to the Android SDK, which will most likely be: C:\Users[username]\AppData\Local\Android\Sdk
Use the same path for both variables
In Andriod Studio 3.5 its here
Following the event log to install resolves the issue
Hit ctrl+shift+a and search avd and click on it
I was not able to find AVD manager in android studio easily for Android studio version 3.1.2.In order to launch AVD manager, i had to create a sample project and then launch it from there.
I have documented all my steps here, in case any one wants to get benifitted.
How to launch AVD manager on Android Studio 3.1.2

AVD not starting (no error message)

I know that this was running on my system half a year ago, so I don't know what else to do.
I deleted every Android-related cofig-folders in my home directory. The newly generated config files are located in my home directory as well.
I'm starting Android Studio with an empty project (just created it new), click on "AVD Manager", install a Nexus6 with Nougat x86 (API Level 25) and then I'm hitting the "Launch this AVD in the emulator"-button.
At the bottom of Android-Studio a progress bar appears along with "Starting AVD...", but as the progress bar hits 100% nothing else happens.
No error message, no process being started, simply nothing happens after hitting that button.
I installed the package from the AUR https://aur.archlinux.org/packages/android-studio. I'm using LXDE as the DE.
Looks like android studio needed to install emulator when it was updated...
I got this problem after updating android studio and it was solved by the installing the emulator from SDK manager
After the last update my emulator stopped working without throwing any error. I had to edit my .bashrc to set it to use the system libraries.
Open your .bashrc file by typing the following commands on terminal:
cd ~/
gedit .bashrc
Add this line to the end of the fine:
export ANDROID_EMULATOR_USE_SYSTEM_LIBS=1
Restart the computer.
Edit: Instead of restarting you can also run source ~/.bashrc
Android emulator was not updated in my Android Studio. I went to SDK manager and installed the updated version from tools tab and then it started working.
I went to Tools > Android > AVD Manager
I then edited the desired device [galaxy_note_4] in my case, Selected Software - GLES 2.0, under Emulated Performance.
Worked for me, hope this helps
I went to AVD manager and cleared out my existing devices and just created a new one. Seemed to do the trick for me.
Just delete your avd and try to create a new one then you can see the error logs in idea.log.
In my case it couldn't find userdata.img for some reasons.
For me what worked was:
Select all x86 images in the respective phone model. Go to "show package details" in Android Studio within the "SDK" under the selected models and enusre the x86 image options are selected for the respective chosen model.
Also make sure no other applications are open at the backend not even the browser. Because even that is leading to hang may be due to the configuration of the system that I have.
In my case updating Intel Hardware Accelerated Execution Manager (HAXM) did the trick.
You can do it in SDK Manager under the SDK Tools tab

ERROR Android emulator gets killed in Android Studio

After updating to Android Studio 2 when I try to run my application and choose an emulator, I wait for the emulator to start and it suddenly gets killed. I can see the emulator process for some minutes but never the GUI. In Android studio, I get the error
android studio Error while waiting for the device: The emulator process for AVD was killed
This happens even if I run the emulator outside Android Studio. I have tried both an Android 6 and an Android 4.4-based emulator.
Running on a Windows 7 x64 PC. Similar post to another StackOverflow post which was closed. I have tried various ram, VM heap, and resolution settings.
I hit this issue trying to run Android API 30. In the end, I had to upgrade Android Emulator to 30.1.5 (it was 30.1.2 before this).
I had the same issue, the problem was there is not enough space in my disk drive.. you can see details about your specific situation in layer 'Event Log' this layer regularly is at the bottom on Android studio, it was my output Log:
"02:45 PM Emulator: emulator: ERROR: Not enough space to create userdata partition. Available: 3310.363281 MB at /home/user/.android/avd/my_Nexus_5X_API_27.avd, need 7372.800000 MB."
I had just 7 GB free, so just delete some GB's in my D.D. and it's working fine.
For me it seems it was a problem that OpenGL didn't work on my machine. I fixed it as follows:
Go to: Tools > Android > AVD Manager
Press the "edit" (pencil) icon next to your AVD
Change "Graphics" to "Software".
Check the free space of the emulator installation drive is more than 5 GB
Install the Intel x86 Emulator Accelerator worked for me.
This worked for me:
Tools -> SDK Manager -> SDK Tools (tab) -> Deselect 'Android Emulator' -> OK
Now, when you try to run your app, or launch device from AVD Manager, it will give the 'Install Emulator' error -> Click Ok.
This will automatically download the correct version.
For Android Studio v4.1 and above:
Menu -> Android Studio -> Preferences -> Tools -> Emulator
Uncheck Launch in a tool window option.
This issue happens when you have two Android SDK installations on your machine and the environment variable "ANDROID_HOME" points to the wrong location.
To fix it go to Android Studio settings, find the proper Android SDK location, update the environment variable and restart Android Studio / your PC.
I resolved the same issue by updating the Android Emulator.
Steps:
1. In Android Studio Go to TOOLS
2. SDK Manager
3. Android SDK
4. SDK Tools
5. Update the Android Emulator.
Then it will Run.
Check this for reference https://stackoverflow.com/a/64384372/13952516
Faced a similar issue, tried the above solutions as well and it didn't work.
Would like to suggest a simple solution which could help if the above suggestions didn't address the issue.
Solution - Try cleaning up space in the system. My problem was I had only 1GB left while trying to launch the emulator after cleaning up space got 8GB and was able to launch the emulator.
In android studio version 4.0 (WINDOWS), I could find the solution by just checking android studio welcome screen and clicking on the "Events" dropdown AFTER trying to launch the emulator (hence after getting the error):
the events section clearly shows that ANDROID_SDK_ROOT was not set in my system.
In a nutshell, whenever you see such error when starting the emulator, just check the "events" section in the welcome to android studio screen to find the real problem.
Beware that if ANDROID_HOME is not set properly, it will still tell you that ANDROID_SDK_ROOT is broken.
In my case, after installing the Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 (both x86 and x64 version), the issue is solved.
But wait! Why did I know this? I will tell you my experience.
When your program meets a bug, the first thing you need to do is finding the log to debug. But where is the log file that records all the events of the Android emulator? Click Help→Show log in Explorer. And then a new window is oepned, where a file called idea.log is located, and that log file is what we are looking for.
But this file may has recorded too much verbose info, so let's do following processes to get a more simple one:
·Exit Android Studio
·Delete the idea.log
·Open Android Studio
·Click Tools→ AVD Manerger
·Start one of emulators you have created, and needless to say, the error will occur again. But the idea.log will be created and the error is recorded into the log file now!
·Exit Android Studio.
·Open the idea.log and begin to analyze it.
·Search "emulator", and in my case there are 2 messages catching my eyes:
INFO - manager.EmulatorProcessHandler - Emulator: E:\cache\SDK\emulator\emulator.exe -netdelay none -netspeed full -avd Nexus_5_API_22
INFO - manager.EmulatorProcessHandler - Emulator: Process finished with exit code -1073741515 (0xC0000135)
Obviously, the "exit code 1073741515" is something important, and actually many people have asked what it means in StackOverFlow, but unfortunately, I can't find any useful info about it. So let's pass it and focus on the first message.
Open the command line (Press "Win"+"R" → Enter "CMD" → Click "OK"), copy the above message E:\cache\SDK\emulator\emulator.exe -netdelay none -netspeed full -avd Nexus_5_API_22
and paste it to the command line. Press Enter.
I totally didn't know what this command meaned, but it's reasonable to deduce that Android Studio ran this command and resulted in the error, so I will try to reproduce the issue.
After that, an error window pop up, saying "...VCRUNTIME140_1.dll is missing...". I know I have been close to the answer. So I serch "VCRUNTIME140_1.dll Missing" on google, and people said that "downloading and installing both the x86 and x64 versions of the Microsoft Visual C++ 2015 - 2019 Redistributable will resolve this problem".
So I download both the x86 and x64 version and install them. After doing this, I run the emulator again, and everything goes well.
You need to update the following tools.
Please check your free space on your disk also. I had a same problem and finally I got I need to free up space to fix this.
If you're on the Apple Silicon (M1) chip, make sure you're using an ARM64-based emulator:
If you're not, create a new Virtual Device and use the arm64-v8a image from Other images.
Go to: Tools > Android > AVD Manager and Press the "edit" (pencil)
icon next to your AVD , Change "Graphics" to "Software".
work on my Windows 10 machine and ubuntu 18.04
If your username is not in ascii/ has spaces then this may help, as I tried all of the solutions here and couldn't fix this problem:
Note: I found this solution on this video, suggested by a user called "tatachka", this is her comment (she kindly let me share it here).
For example, I had this path
c:\Users\Таня.android\avd\Nexus_One_API_24.avd My name in Windows is
Таня, written in Cyrillic in windows encoding (cp1251). I changed the
path to e:\Distribu\AVD.android\avd\Nexus_One_API_24.avd I moved
files from disk C there and edited Nexus_One_API_24.ini changing the
path in it and everything worked.
How to change the folder path: My computer -> properties -> advanced
system parameters -> environment variables - > lower 'New...' button:
variable name: ANDROID_SDK_HOME variable value: e:\Distribu\AVD
(in my case)
After the reboot, a new folder(.android) appears in the folder
e:\Distribu\AVD containing the 'avd' folder
EDIT: For clarification, the idea here is that you don't want the path to have non-ascii characters. I moved it to C:\programs_that_cant_read_hebrew (and preformed the other steps) and it worked just fine.
EDIT: changed "English" to "ascii/ spaces" after the comments
I get this same error if you upgrade the emulator to version 30+ and run mac < 10.15
You see the real error if you run it from commandline
~/Library/Android/sdk/emulator/emulator -avd <name>
emulator: Android emulator version 30.5.3.0 (build_id 7196367) (CL:N/A)
dyld: Library not loaded: /System/Library/Frameworks/IOUSBHost.framework/Versions/A/IOUSBHost
You can fix this to upgrade to Big Sur or downgrade the emulator with these steps.
wget https://dl.google.com/android/repository/emulator-darwin-6885378.zip
unzip emulator-darwin-5395263.zip
mv ~/Library/Android/sdk/emulator ~/Library/Android/sdk/previous-emulator
mv emulator ~/Library/Android/sdk/emulator
cp ~/Library/Android/sdk/previous-emulator/package.xml ~/Library/Android/sdk/emulator/package.xml
Check if it succeed:
cd ~
~/Library/Android/sdk/emulator/emulator -version
28.0.25.0
~/Library/Android/sdk/emulator/emulator -list-avds
Source https://groups.google.com/g/flutter-dev/c/uEthfwjZBAQ/m/HSFqTgYsAgAJ
Edited April 8th 2021: I updated the emulator link to a newer version as mentioned in the comments
My case was: GOOGLE PLAY.
My virtual device was Pixel 4...
As shown on pic, Pixel4 has Google Play support, so that it give this error: " The emulator process for AVD Pixel4 was killed."
It gives error on Android Studio 4.1.1.
So that, I created a new virtual device(Pixel 4XL) and selected "SOFTWARE" for emulated performance...
Because this device doesnt have Google Play support, it worked for me.
Simple solution 2021
Go to AVD Manager
Find the emulator you are trying to use and then click on the down arrow
Select the option Show on Disk
delete every file that ends with .lock
Runs again the emulator and after this will initialize
goto tools>android>sdkmanager and update emulator and install related API level.It worked for me
This was working for me. You must update to android studio to latest version and then follow step below to update sdk tool:
Tools -> SDK Managers
Select Android SDK
Tab on SDK Tools
Check to update options available.
Press ok button
After that this procedure will take you some minutes, after it completed, everything will works fine.
I know so many people have given answers to this question many have valid points as well.
I have tried all the above possible ways, but it was not working, after reading logs from the android studio, I came to know it was a storage issue, for the emulator keep 11 GB space free and it will work.
Despite the question has been asked specifically for Windows, I will give my answer for MacOS 11.4 Big Sur, since this thread is the first hit on google when searching for this issue, and none of the answers already given solved the problem for me.
I found the solution to my problem here - for retention reasons, i will repeat the detailed steps anyway:
open Terminal and go to the directory /Users/<username>/Library/Android/sdk/emulator/qemu/darwin-x86_64/
create an xml file named entitlements.xml with the following content:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN"
"http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.hypervisor</key>
<true/>
</dict>
</plist>
resign the emulator
codesign -s - --entitlements entitlements.xml --force qemu-system-x86_64
start the simulator
For me it was a problem of available space left in my computer and deleting unnecessary files solved the problem. Causes are vary from situations and you should see event tab which detailed event log are showed.
To summarize the above:
Install and reinstall HAXM 7.5.6 (only available version) under 'Android SDK' settings. Try downloading it manually, even other versions (they don't work with Android SDK), installing it from the Android/Sdk folder, etc. sc query intelhaxm in cmd should show if it is running correctly.
Virtualization is enabled in your BIOS and has been tested
Made sure the PATH variables are correct (ANDROID_HOME / ANDROID_SDK_ROOT) but NOT (ANDROID_SDK_HOME) to the folder in your settings per Here. Otherwise, you will see EVENTS on the Android Studio splash screen.
Try unchecking / rechecking Launch in a tool window in Emulator settings (and even Enable Device Frame in AVD settings)
Try rebuilding in several different combinations of android, different phones, etc (but with same levels and packages ... 30 for example)
Try Rebooting in several different configurations
Make sure all SDK Tools are up-to-date, and even try a fresh install of Android Studio. However, tried removing all of them, and adding them back.
Check your space, try to have 25GB maybe or more free
Check for Virtual Box, Antivirus Software, etc.
Open Android Studio with Administrator privileges
RUNNING ON DUAL MONITORS / DOCKING STATION ?
A) Run the emulator with everything unplugged, then plug back in your monitor! (Odd I know)... OR Better yet...
B) Create a New Hardware Profile, which will enable you to change Graphics: Automatic to Software.
In Android Studio Go to Help -> Show logs in explorer
Try to run the Emulator again of the errors are as below :
handleCpuAcceleration: feature check for hvf
cannot add library vulkan-1.dll: failed
cannot add library vulkan-1.dll: failed
Then install Microsoft VS Code and go to below path
C:\Users<User>\AppData\Local\Programs\Microsoft VS Code
Copy the vulkan-1.dll and paste in below path
C:\Users<User>\AppData\Local\Android\emulator\lib64
For me this solutions worked
For me, just deleting ANDROID_SDK_HOME from the environment variable list solved the problem
I tried every single answer in here but none of them worked, but finally I got it working when I run it on an emulator device with Android API 28. I think the problem is the emulator device couldn't run Android API 30.
I think this is problem of Android studio 2 Update or Problem to solve please Update also Android sdk version also then work properly.

TitaniumStudio - Android SDK

I've tried every possible way I can think of and followed every forum list I can find, still to no avail. I'm trying to get the Android SDK to be recognized by TitaniumStudio. I installed in by going through the folders and running it that way, I've tried the command line option, I've installed it through Eclipse (which it works in) but TitaniumStudio STILL will not recognize it. I've reinstalled TitaniumStudio, that didn't work.
Key Points:
Everything is up to date
I'm working on Mac OSX 10.6.8
I know of Terminal and what it can do, but don't know Unix commands
The above is probably significant because somewhere in a forum someone mentioned changing the PATH for the sdk to read the /tools and /platform-tools folders using the /.bash_profile (I think that's what it's called, correct me if I'm wrong there) but when I tried to run the command via terminal to create an AVD (android create avd -n android_sdk -t 2 (android_sdk being the AVD name and 2 to point to the android-4 platform)), i get the following error:
-bash: android: command not found
Please help me with some insight into this "-bash" and what that is and how to fix this annoying problem! >.<
EDIT: I've gotten it to a point where I now get the following error when I try to send (android create avd -n android_sdk -t 2) through terminal:
Valid ABIs: no ABIs.
Error: This platform has more than one ABI. Please specify one using --abi.
What the heck does that mean and what's an ABI?? o.O
Run tools/android, It'll fire up a "Android SDK Manager" where you would see various platforms listed and the ABI's for those platforms underneath them. For example when I fire up my "Android SDK Manager", I see Android 4.0 (API 14) and then underneath it is "ARM EABI v7a System Image". Check this package and install it. Confirm that ABI's are indeed listed by running the command "android list targets".
Remember to start a new terminal when you are making changes to .bash_profile or .bashrc files. Failing to do so, would lead to errors like you are experiencing because the changes isn't loaded in, and the new PATHs and all the programs there isn't available to you.
With that being said, you need to add the folder with binary programs to your path, you can verify that the path is loaded in with the following command:
echo $PATH
Which gives me this on Snow Leopard:
/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin
Setting a path can be difficult in OSX because it seems like they have changed this behavior quite a bit between releases.
Look here for a more detailed answer about setting path variables: https://superuser.com/questions/69130/where-does-path-get-set-in-os-x-10-6-snow-leopard
There is also a description here on how to get Snow Leopard to read the user supplied .bashrc in the home-dir: http://kaspergrubbe.dk/2011/enable-bashrc-on-osx-snow-leopard-and-lion/

Issue creating AVD on command prompt in windows XP

I am the beginner for android development. I followed the procedure as specified in developer.google.com . for installing I Tried to create AVD(Android virtual device) through command path. I executed at command prompt.
android create avd --target 2 --name my_avd
But the Error is coming "Error: Target id is not valid. Use 'android.bat list targets' to get the target ids."
After executing android.bat list targets is showing blank. I am not able to figure out the problem as I have already set the path also.
THe problem is resolved. windows by default is not loading api for android virtual device. we need to manually start the downloading of those. follow this procedure:
go to android List item sdk folder which u have extracted. to the tools folder
un android batch file a api would be loaded. Here go to settings and mark "Force https to fetch from http".
Then go to availabe packages and amrk the link provided and install it.
after following this procedure all the above specified errors would be resolved.
I think you use "android create avd -n xxx -t 2" to create AVD, and use "android.bat list targets" to find the creation result.
You should use "android list avds" to list AVD. Targets is different from virtual devices.
You may have no targets installed. Check available packages in sdk manager and install some.
As per dtmilano, install some packages [images of the different Android OS versions]. This is an easy step to miss.
FYI: here are the end-to-end steps for installing an app on the emulator using the cmd line tools on MacOS (I assume win64 is equivalent):
http://richardboardman.com/2011/07/100-days-of-tech-day-1-android-dev-tools/

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