Creating a large background and moving it with your finger - android

I am designing a Game and have a large background. The background it a lot bigger than the phone display so the user will only have a small "View" of the background. They will be able to move around by scrolling with their finger.
How do i go about this?

My application does this.
It is open-source so feel free to copy-and-paste:
http://code.google.com/p/androidbigimage

Related

Get screen content in Android (not take a screenshot)

I'm looking for a way to get the contents of the screen in android but not for taking a screenshot.
A little background, I recently broke up with someone and want to create an app that will "censor" photos of her (ie: just pixelate them). I know how to write a training algo to be able to detect her, and I can write a service in Android that will just run in the background, but I've not yet come across a way to get the screen contents. My thought was to look at the screen and if she shows up in Instagram, texts, or any app, just pixelate that portion of the screen (or put a black square over it or whatever).
Unfortunately the android docs haven't helped me much, so does anyone have any experience doing so, or can you point me towards any thing that would help?
I'm not sure if this is a violation of any rules, so if it is, my humblest of apologies, I'm just stumped and feel free to mark this closed.

How to handle different screen resolutions for mobile phones in Unreal Engine? Specifically UI

I have looked around but, I am unable to find an answer to my question. Basically, I am creating a phone app. The only problem I seem to be having is with the menu UI. Basically, it is set to a 1080x1920 resolution, which is probably the most common one out there. However, it is not the only one. How do I handle multiple screen resolutions? Do I need to make like separate widgets for each resolutions and load in the correct one based on that? Or is there some other way that I am just not aware of. I am sure that others have come across this same problem too.
The reason I bring this up is because I have loaded the app onto a phone that is not 1080x1920 and the UI doesn't fit inside of it. I have tried messing with different settings on the UI but, nothing seems to fix it. Any help would be greatly appreciated.
There were two problems that were happening. The first reason why the UI wasn't scaling properly was because I was using a Size Box instead of just a plain Canvas Panel. It didn't matter what I did, the Size box would remain the same. Changing that would solve the first problem. The second problem that was happening was that because of the size box it forced my anchors to be centered instead of stretched. Once I replaced the Size Boxes with Canvas Panels I was able to make my panel anchors stretch to fill the screen.
I hope this helps anyone else that comes across this problem.

How to Create a 2D Map for an RPG Game

I am working on a text RPG game for Android, and would like to create some kind of an area map for the player's reference. I Googled it but was directed to Tiled. I am not trying to create a playable level map, just a basic map that the player can open to see areas explored so far for easier navigation. I would probably create these graphics myself using Fireworks.
The problem is a phone screen is only so big, and I need to somehow allow the player to swipe left/right/up/down to see all parts of the map. I guess on the biggest tablets perhaps the whole map would fit, but I need to support smaller resolutions as well.
So basically I think I need a way to display the map image in an activity (which I know how to do, duh), and allow the user to scroll around it because it will be way bigger than the screen.

Android game: removing moving fingeracross the screen (swiping/flinging?)

I have an Android game app that populates the screen with tiny images (circles). The game is to tap the circles on the screen as quickly as possible until they all disappear. The problem is you can circumvent the game easily by swiping/moving one's finger across the screen (and making every circle touched disappear). In four swipes you're done with the game. I'm not even sure of the correct terminology.
Any ideas? onFling? onLongPress? I do not know.

How do i include touch swipe? Dynamically load cross platform content and decrease page load times

The idea is to build a website which can grant a mobile and desktop user the full experience. 'The full experience' meaning the use of jquery.
The most important thing is accessibility, so I'm wondering if their is a cross platform way to build a slider/carousel which supports text, links and most importantly touch swipes.
To improve speed, I'd much prefer to load the slides seperately. I understand ajax maybe the solution.. but haven't a clue how. Can anyone direct me towards any basic tutorials that cover this?
A follow up question to the last.. Is ajax safe for dynamically loading content onto mobile devices too?
Also in terms of website layout. Most of the layout will change depending on css media rules when the page is resized. But there are a few elements that will need to teleport depending on the size of the screen.
I considered creating separate elements that would be hidden and shown with jquery/css, but not particularly liking the sound of the code being loaded when it's not needed.
This is slightly different to the sliders in the sense that this code needs to be instantly responsive if the screen size changes (for example, a tablet user changing from portrait to landscape.. or a desktop user zooming in.)
I just don't like the sound of code being loaded if it's hidden.. what is best practice for this?
Again the questions are..
How can i go about building a cross-platform slider, that allows text,links and touch swipe (literally have no idea where to start with touch swipes.)
How can I dynamically load content? (with ajax)? Will this work with smartphones too?
Do people load 'layout' code (on page load) that is only visible if certain parameters are met (eg screen-size.) An example being 2 different menus, one for a small screen and one for a large. Or is there a safe way to load layout code only when it is needed, which would reduce page load times (especially for mobile users.)
thanks
3) touch swipes work the same way as a click + drag, so you should be able to use the same code for mobile and desktop. Here is a great example of this: http://scripterlative.com/files/dragdivscroll.htm

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