Zoom controls not appearing after first click, for later clicks - android

My problem is that the zoom controls don't appear on the mapview after one click, i.e the first click after the application loads. (I am using the deprecated version.)
In my application, on a click I position a pushpin on the touched location and also generate a toast with the co-ordinates. After I click the map, the pin is re-loacated and the toast are generated (albeit a bit late, I guess because of the time for which they have to say on screen)
What is happening wrong? What gives? Are the two activities (pin and toast) stealing the touch event?
Can you suggest any alternatives?

I solved it myself, i had to add
mapView.displayZoomControls(true);
to the function that handled all the click events. but now it doesnt pan. ill see what i can do about it.
thanks.

Related

Multi-touch two fingers taps

I have to implement a two fingers tap.
For example I have a listView with multiple items, which already have a click listener for each row and touch listener. Now I have to do something if the user put two fingers on a row.
How can I do this?
Any suggestion is appreciated.
I believe just the gesture API only support single touch.
You basically have to override `onTouchEvent, and play with e.getPointerCount() and check the time between the ACTION_POINTER_DOWN and ACTION_POINTER_UP. You will probably also think about the case where the two touches actually do not come at the exact same time or leave the screen at the exact same time either.
Try this
Android multi-touch support
Or
http://www.rbgrn.net/content/367-source-code-to-multitouch-visible-test
android imageView: setting drag and pinch zoom parameters
This may help you.
Not sure what you mean by 2 fingers tap. If you mean a double tap (one finger, 2 taps) , I recommend this:
http://mobile.tutsplus.com/tutorials/android/android-gesture/
But if you are referring to 2 different fingers tapping once, would not recommend doing that a 2 finger tap because it goes against the Android design guidelines. If anything it is recommended to do a long press, which can easily be implemented overriding the onLongClick() method.
But if you really do not want to listen to me because you think I am stupid. You would essentially need to implement your own multi touch gesture. Here is one example:
http://www.zdnet.com/blog/burnette/how-to-use-multi-touch-in-android-2-part-2-building-the-touch-example/1763
FYI, please be aware of what android version you want to support.

Like voice over for Android

Good day to all!
I'm trying to implement a voice over for Android (like iPhone), but a specific application (not the entire operating system)
Imagine a screen with six buttons, so they occupy the entire activity, distributed equally in size.
When I "walk" with my finger on the screen, I want to give focus to the button and capture the event when the button has focus and let the focus as well.
Conclusion: As I flick on the screen and if it is over a button, the focus button. if I continue to drag the finger, give the focus to another button without taking your finger off the screen.
Can anyone help me? Sorry for bad English.
I don't think you can use the Android Button class for this, but instead do a custom view, draw six rectangles, and write an onTouchEvent method that determines what sound to play based on where the user's finger is. See the Sudokuv4 example at http://pragprog.com/book/eband3/hello-android for some code you can use.
Well you have to know positions of buttons. You can use basic view functions to get positions (getLeft(), and so on...)
After that you have to implment onTouchListner for Activity. Within you have to check where Event.x and Event.y pointers are and set foucs to specified view. After pointers move from specified view you set focus to false.

android - Animation prevents click event

I'm new on game dev for Android.
I have a game where I need to click on moving Buttons or TextViews(not important).
I extended FrameLayout class and added some Buttons(through addView method). Then I tried to use TranslateAnimation, but it seems it doesn't updates coordinates for click event (i.e. when I click on the moving button on new position, the event is not handling, but when I click on the origin place(where it has started moving), the event catches even if the button left this place).
Question: How to create a moveable label(or button) that handles click events? Do I need to use tricks like hit testing? Or, may be I use completely wrong approach for games(e.g. I need to draw text instead of adding the views in layout)? I will be happy if you can suggest another solution.
This is limitation of the Animation in Android. They fixed that in Android 3.0. Read here for more information http://android-developers.blogspot.com/2011/02/animation-in-honeycomb.html
An excerpt:
"Finally, the previous animations changed the visual appearance of the target objects... but they didn't actually change the objects themselves. You may have run into this problem. Let's say you want to move a Button from one side of the screen to the other. You can use a TranslateAnimation to do so, and the button will happily glide along to the other side of the screen. And when the animation is done, it will gladly snap back into its original location. So you find the setFillAfter(true) method on Animation and try it again. This time the button stays in place at the location to which it was animated. And you can verify that by clicking on it - Hey! How come the button isn't clicking? The problem is that the animation changes where the button is drawn, but not where the button physically exists within the container. If you want to click on the button, you'll have to click the location that it used to live in. Or, as a more effective solution (and one just a tad more useful to your users), you'll have to write your code to actually change the location of the button in the layout when the animation finishes."

Android: google maps deactivate overlays

I'm new to Android development and have some question regarding overlays in googlemaps API.
What I'm trying to achieve is a class that adds one and only one marker at the position where you tap, I want this overlay to be active only when a button "add marker" is pressed. I've solved this problem in two different ways and I'm not completely satisfied with either one of them.
My solutions is as follows:
first attempt:
A bool that turns true when "add button" is pressed, then you are able to put a marker on the map and the boolean value turns false.
This feels quite ugly and the overlay is always active and listens to every tap on the display, maybe this is't that dumb as I believe.
second attempt:
Temporary creates the overlay that creates the marker and then immediately removes it self.
This solution I just can't find efficient... Creating new overlay before creating a new marker.
Is there any way to just activate the overlay when "add button" is pressed? Maybe there is some other way to do this?
Is there any way to just activate the overlay when "add button" is pressed?
Don't add it to the overlays list until the add button is pressed.

Down state on clickable TextView

I have a clickable TextView with a drawable as its background. I'm looking for the right way to implement a down-state drawable so the background changes when the user presses down. I have been able to almost perfectly replicate this behavior by listening for MotionEvents and changing the background when the user is pressing down.. The only thing that doesn't match up with system-wide down state behavior here is that if the user keeps holding down and moves their finger off the button, the state remains down until they release their finger from the screen... whereas in Maps overlays or Buttons or ListViews or anything else the state immediately goes back to off when the finger moves from the object.
I know there must be some proper way to go about doing this... A nudge in the right direction would be great!
Thanks,
Nick
You need to use a Selector for the background. I'm not sure if there is an official example of how to use Selectors, but I found this site that seems to have a pretty good example:
http://www.craiget.com/2009/03/restyling-android-imagebuttons/
That should get you on the right track.
Edit: Apparently that first link is down, until/unless it comes back here is another example: http://www.mkyong.com/android/android-imagebutton-selector-example/

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