Android:Playing bigger size audio wav sound file produces crash - android

I am trying to play the bigger size audio wav file(which is >20 mb) using the following code(AudioTrack) on my Android 1.6 HTC device which basically has less memory. But i found device crash as soon as it executes reading, writing and play. But the same code works fine and plays the lesser size audio wav files(10kb, 20 kb files etc) very well.
P.S: I should play PCM(.wav) buffer sound, the reason behind why i use AudioTrack here.
Though my device has lesser memory, how would i read bigger audio files bytes by bytes and play the sound to avoid crashing due to memory constraints.
private void AudioTrackPlayPCM() throws IOException
{
String filePath = "/sdcard/myWav.wav"; // 8 kb file
byte[] byteData = null;
File file = null;
file = new File(filePath);
byteData = new byte[(int) file.length()];
FileInputStream in = null;
try {
in = new FileInputStream( file );
in.read( byteData );
in.close();
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
int intSize = android.media.AudioTrack.getMinBufferSize(8000, AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_8BIT);
AudioTrack at = new AudioTrack(AudioManager.STREAM_MUSIC, 8000, AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_8BIT, intSize, AudioTrack.MODE_STREAM);
at.play();
at.write(byteData, 0, byteData.length);
at.stop();
at.release();
}
Could someone guide me please to play the AudioTrack code for bigger size wav files?

Your intSize will be the minimum buffer size needed to init the AudioTrack, try using a multiple of this to create a bigger buffer
AudioTrack at = new AudioTrack(AudioManager.STREAM_MUSIC, 8000,
AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_8BIT, intSize*10,
AudioTrack.MODE_STREAM);

Related

Android AudioRecord - Record Audio with small file size

I'm working on Audio recorder app using AudioRecord not MediaRecorder.
I'm writing this code to record:
private void startRecord(){
File file = new File(Environment.getExternalStorageDirectory(), "test.pcm");
try {
file.createNewFile();
OutputStream outputStream = new FileOutputStream(file);
BufferedOutputStream bufferedOutputStream = new BufferedOutputStream(outputStream);
DataOutputStream dataOutputStream = new DataOutputStream(bufferedOutputStream);
int minBufferSize = AudioRecord.getMinBufferSize(8000,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT);
short[] audioData = new short[minBufferSize];
AudioRecord audioRecord = new AudioRecord(MediaRecorder.AudioSource.MIC,
8000,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT,
minBufferSize);
audioRecord.startRecording();
while(recording){
int numberOfShort = audioRecord.read(audioData, 0, minBufferSize);
for(int i = 0; i < numberOfShort; i++){
dataOutputStream.writeShort(audioData[i]);
}
}
audioRecord.stop();
dataOutputStream.close();
} catch (IOException e) {
e.printStackTrace();
}
}
It's working fine. but, i have a large file size. I recorded about 1 min and i had file with size about 1.2M.
I tried to use MediaRecorder using this code:
mMediaRecorder = new MediaRecorder();
mMediaRecorder.setAudioSource(MediaRecorder.AudioSource.MIC);
mMediaRecorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP);
mMediaRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB);
mMediaRecorder.setOutputFile(fileName);
mMediaRecorder.prepare();
mMediaRecorder.start();
It's great and recorded 5 minutes with file size about 500K or less. But, i have to use AudioRecord because i need to apply some task on audio byte by byte.
Can i have the same file size in MediaRecorder when i use AudioRecord?
Thank you very much.
Actually with AudioRecord class you get raw data from sound source without any compression to byte buffer you work with and MediaRecorder class provides only basic functionality for recording media from any available sources without direct access to data buffers.
I assume you should use AudioRecord for capturing audio, apply your byte to byte task for data in AudioRecord buffer and then write modified data from buffer using compression to a file. As I remember, there is no already implemented functionality in android API for audio compression, so you should use third-party library (for example lame) or write compression yourself. You can check this sources for audio recording in MP3 with lame: https://github.com/yhirano/Mp3VoiceRecorderSampleForAndroid

How can i use AudioTrack to play mp3 file and also seek to position

Iam trying to develop an application where i can set the speed of music file(mp3) to be set like 1x,1.5x,2x,2.5x like this.but MediaPlayer does not support this feauture unless it is 23 api.How can i use AudioTrack to play this mp3 file and also seek to position.the below code gives me "zzzzzzz" sound.
public void playAudio(){
int minBufferSize = AudioTrack.getMinBufferSize(8000, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT);
int bufferSize = 512;
audioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, 8000, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, minBufferSize, AudioTrack.MODE_STREAM);
String filepath = Environment.getExternalStorageDirectory().getAbsolutePath();
int i = 0;
byte[] s = new byte[bufferSize];
try {
final String path= Environment.getExternalStorageDirectory().getAbsolutePath() + "/folioreader/audio"+".mp3";
FileInputStream fin = new FileInputStream(path);
DataInputStream dis = new DataInputStream(fin);
audioTrack.play();
while((i = dis.read(s, 0, bufferSize)) > -1){
audioTrack.write(s, 0, i);
}
audioTrack.stop();
audioTrack.release();
dis.close();
fin.close();
} catch (FileNotFoundException e) {
// TODO
e.printStackTrace();
} catch (IOException e) {
// TODO
e.printStackTrace();
}
}
AudioTrack can play uncompressed audio (WAV) not any compressed ones (mp3 or AAC etc.,) You need to call MediaCodec to decode and then use Audio Track to play audio. Refer these links, https://developer.android.com/reference/android/media/AudioTrack.html and https://developer.android.com/reference/android/media/MediaCodec.html.
For faster playback, give sample rate proportional to the speed that you require. For ex. to play 8kHz audio in 2X rate, give 16kHz in AudioTrack and so on. This is crude way.

Transient clicking sound in Android AudioRecorder

I'm a beginner in Android programming!
My hardware is a Samsung Galaxy Young GT-S5360!
With my app I want to record something using the mic source.
If I record a sine with 1000Hz or other sound samples I always get two transients or clicking sounds at the beginning of the sample. After 0,200s the sample looks ok for me.
How can I elimenate these transients?!
Here's my code which I'm using found on the web:
private void startrec(){
File file = new File(Environment.getExternalStorageDirectory(),"test.pcm" );
int minBufferSize = audioRecord.getMinBufferSize(44100,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT);
short[] audioData = new short[minBufferSize];
try {
file.createNewFile();
OutputStream outputStream = new FileOutputStream(file);
BufferedOutputStream bufferedOutputStream = new BufferedOutputStream(outputStream);
DataOutputStream dataOutputStream = new DataOutputStream(bufferedOutputStream);
AudioRecord audioRecord = new AudioRecord(MediaRecorder.AudioSource.MIC,
44100,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT,
minBufferSize);
audioRecord.startRecording();
while(isRecording){
int numberOfShort = audioRecord.read(audioData, 0, minBufferSize);
for(int i = 0; i < numberOfShort; i++){
dataOutputStream.writeShort(audioData[i]);
}
}
audioRecord.stop();
audioRecord.release();
dataOutputStream.close();
} catch (IOException e) {
e.printStackTrace();
}
}
The startrec() function is called with a button click and is stopped with another button.
Maybe the Button-Click-Sound causes the transients at the beginning, because it also uses the same SOURCE(MIC).
It could also be a setup problem, but I'dont know yet.
I also want to record with 44100 samples p/s .
During the time I have tried different sample rates, but there's still the same problem.
I hope someone can help me and can give me some advice!
Have a nice day!

Play Audio (mp3, ogg) from sd card with AudioTrack

I want to play audio file from SD card with AudioTrack. I've tried with this code:
int minBufferSize = AudioTrack.getMinBufferSize(8000,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT);
int bufferSize = 512;
AudioTrack at = new AudioTrack(AudioManager.STREAM_MUSIC, 8000,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT, minBufferSize,
AudioTrack.MODE_STREAM);
int i = 0;
byte[] s = new byte[bufferSize];
FileInputStream fin = new FileInputStream(path);
DataInputStream dis = new DataInputStream(fin);
at.play();
while ((i = dis.read(s, 0, bufferSize)) > -1)
{
at.write(s, 0, i);
}
at.stop();
at.release();
dis.close();
fin.close();
But it doesn't play audio file properly. Instead of original audio it plays some kind noise sound.
From the following link i have found that AudioTrack only plays PCM audio,
http://developer.android.com/guide/topics/media/index.html
And Please have a look on this code.
http://mindtherobot.com/blog/624/android-audio-play-an-mp3-file-on-an-audiotrack/
this is provided the information about how to Play an MP3 file on an AudioTrack.
Hope this helps u .
The AudioTrack class only supports PCM audio data, that's why you're hearing noise.
Use MediaPlayer or SoundPool if you want to play compressed audio files like .mp3 and .ogg.
Alternatively you could decode the compressed audio in your app and write the resulting PCM data to an AudioTrack, but that's a much bigger task.

Android:Playing AudioTrack multiple times producing crash

I am trying to play audio buffered sound (.wav) using AudioTrack. Please see the code below. I need to call this function under a Thread to support simultaneous play. It is fine being under a Thread. It is working fine playing the sound normally. But if i execute playing the sound using AudioTrack one after another continuously(i.e. executing second play before completing the first play sound), produces device crash (force close unexpectedly error).
Does anyone come across such problems and resolve it in a way?
private void PlayAudioTrack(String filePath) throws IOException
{
if (filePath==null)
return;
byte[] byteData = null;
File file = null;
file = new File(filePath); // sdcard path
byteData = new byte[(int) file.length()];
FileInputStream in = null;
try {
in = new FileInputStream( file );
in.read( byteData );
in.close();
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
int intSize = android.media.AudioTrack.getMinBufferSize(8000, AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_8BIT);
at = new AudioTrack(AudioManager.STREAM_MUSIC, 8000, AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_8BIT, intSize, AudioTrack.MODE_STREAM);
at.play();
at.write(byteData, 0, byteData.length);
at.stop();
}
Appreciate your response.
Thanks.
You have to release the AudioTracks resources as well as stopping it
at.release();

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