My application is used on multiple platforms so it saves it preferences to a file (rather than to the standard Android SharedPreferences).
Is there any easy of reusing the PreferenceActivity to save preferences to a file or is it a case of creating a whole new activity to do the job? If the latter is the case is there a layout I can use that will make the activity look like the normal preferences screen? PreferenceActivity uses com.android.internal.R.layout.preference_list_content but this doesn't appear to be available to apps for reuse.
Is there any easy of reusing the
PreferenceActivity to save preferences
to a file or is it a case of creating
a whole new activity to do the job?
Not really. I mean, you could subclass SharedPreferences, rip the guts out, and map it to your own data model, but that would be far, far worse for maintainability than just using SharedPreferences in the first place.
If the latter is the case is there a
layout I can use that will make the
activity look like the normal
preferences screen?
It's just a ListView. It will take you a lot more time to do this than to just use SharedPreferences.
PreferenceActivity uses
com.android.internal.R.layout.preference_list_content
but this doesn't appear to be
available to apps for reuse.
Sure it is. If you have the SDK installed, it's on your hard drive right now. Look in $ANDROID_HOME/platforms/$API/data/res/layout, where $ANDROID_HOME is where you have the SDK and $API is some API (e.g., android-2.1).
You can create a function that exports the data from SharedPreferences to a file.
Normally Preferences are saved into sharedpreferences when the user clicks on the prefrence item. Add your code to update your external dataholder on onPreferenceTreeClick() function.
Related
I have an android application that has uses few serializable classes
(I can store and load them in JSON format using Google Gson library and it works like a charm).
Now I want to provide way for user to edit those objects in fashion similar to PreferenceActivity - they contain few strings, ints and doubles and PreferenceScreen just seems ideal for editing them.
Is there a way to 'abuse' PreferenceActivity to provide UI for editing my objects without actually storing data in shared preferences?
For example - if there was some callback to override that is called just before saving data, I could extract data, assemble my object and somehow prevent Android from messing with preferences?
SharedPreferences is an interface, so you should be able to provide your own implementation that stores data however you like. But the PreferenceManager used by PreferenceFragment only has a setter that takes a file name, not a custom implementation of SharedPreferences.
I looked into the source and found a roundabout way to use your own implementation. PreferenceFragment uses its hosting Activity as the Context for constructing a PreferenceManager. PreferenceManager subsequently calls Context#getSharedPreferences(String, int) to get the SharedPreferences that it will use. Therefore, you can override getSharedPreferences in the activity hosting your PreferenceFragment and return your custom implementation. Implementing SharedPreferences could be rather complicated since you'll also have to implement SharedPreferences.Editor, but it's doable. And if there's any chance of your overridden getSharedPreferences being used anywhere else, you should document that it uses a different backing store.
In the Android O preview, there's a new interface called PreferenceDataStore and a new setter in PreferenceManager that takes an instance of that interface. PreferenceDataStore looks much simpler to implement than SharedPreferences. But as I write this, most retailers are still selling L and M devices, so who knows when we'll see O.
First I would think if I really want to present objects editing with preferences UI since it might confuse a user.
If you still decide to go this way you can achieve it with:
Serialise every object in separate shared preference file and use preference activity how it is designed
Write own PreferenceManager and use reflection to replace private field in PreferenceActivity
The first one is straight forward and rather simple to implement, might have some performance implications. The second one might get tricky and probably requires more code to write.
I would still advice to revise decision to "re-use" PreferenceActivity for such case.
When I originally wrote and published my app, I was using a custom written activity to handle application settings. I used custom file name to store shared preferfences, like this:
getSharedPreferences("custom_settings_file",MODE_PRIVATE);
But now I'm refactoring my app and I would like to implement PreferenceActivity or PreferenceFragment and an xml file with PreferenceScreen section. Every tutorial or example that I've seen is using
getDefaultSharedPreferences(context);
to retrieve shared preferences, because PreferenceActivity assumes default filename to store preferences and there's no way to tell it to use a different one(at least I couldn't find one after an hour of searching and reading documentation).
So now I have a problem. If I just simply use the new default file, existing users of my app will lose their settings when they update the app, because the new application will not know anything about "custom_settings_file". What would be the best way to move the data from an old file to a new one on app update?
Here are the possible options that I could come up with:
Extend Application class and implement a piece of code in onCreate() so that every time my app is launched, it would check for existence of "custom_settings_file" and move it's contents to the new one. But running a block of code on every app launch seems like wasting too much processing resources for an operation that only needs to run once.
Just notify the user that their old settings are gone. But obviously this is not acceptable.
Is there a better solution, than option 1? Perhaps someone has already faced a similar problem?
What is preventing you from doing number 1 only once?
Just add a "migration" boolean to the new sharedpreferences.
If you also load the xml preference file then you can try this:
PreferenceManager.setDefaultValues(context, YOUR_PREFERENCE_NAME, MODE_PRIVATE, R.xml.preference_file, false);
If not (you want to add each preference item dynamically in your code) then you can do like this:
PreferenceManager pm = getPreferenceManager();
pm.setSharedPreferencesMode(MODE_PRIVATE);
pm.setSharedPreferencesName(YOUR_PREFERENCE_NAME);
In case you still want to use the defaultSharedPreference and process the migration then ... I'm writing this and I see Nicklas's answer, so I'm done here.
Could you add value in your new SharedPreferences that records whether you are a new install or an upgrade. If you don't have the setting in your sharedpreferences, check to see if you have an old preferences file in the way you were before. Then convert those preferences to your new method, and set your private setting indicating that it's been upgraded. Then just set the new value indicating the new state and you won't need to check your old preferences any more.
I am new to Android app development and would like a little information on global variables. I have done a lot of searching and I understand that in the class files you can declare a global variable(correct me if I'm wrong). I have taken a look at a lot of posts including Android - Global variables? . They have not helped me to understand what I would like to know. My goal is to be able to create variables that will change and remain changed after the app has been terminated. The idea that I have is that I would like to have a main page that then branches to a bunch of other pages and have a global variable that saves what page your are currently visiting so that when you resume you can press a button labeled continue and it will bring you back to the page that you were previously on. If there is a better way than global variables, I am open to alternatives, thanks in advance!
You can use SharedPreferences to do that. In your activity, use:
SharedPreferences preferences = this.getSharedPreferences("name", Context.MODE_PRIVATE);
preferences.edit().putString("lastPage","mainPage").commit;
To read your saved data, use:
String lastPage = preferences.getString("lastPage");
Read http://developer.android.com/reference/android/content/SharedPreferences.Editor.html to know the types that you can store.
You can't have variables - global or otherwise - persist after the app has been terminated unless you write them to a permanent storage. In Android this can be done with an ObjectOutputStream to write an object to the filesystem or SharedPreferences, which save key/value pairs for retrieval. You will have to save and set your variables when you need them.
But you shouldn't do global variables anyway.
I can read and write shared preferences and have verified that the resulting XML file looks correct. But is it possible to build a hierarchy of preferences instead of just a flat list?
I'm accessing the preferences directly from my code, so the solution must not assume a preferences screen is present in the app. I have found the PreferenceGroup, PreferenceCategory, and PreferenceManager classes, but they seem to assume a preferences screen is present.
But is it possible to build a hierarchy of preferences instead of just a flat list?
No, sorry. From the rest of your question, it's unclear why you are using SharedPreferences in the first place, instead of another persistent data model (database, XML file, JSON file, etc.)
I am working on implementing the preferences for our application. I know how to display preferences UI and how to read/write values using SharedPreferences. In our app, I need to handle two sets of preferences and I would like to ask about this issue, one comment in the Android documents in particular.
The documentation for Preference.getSharedPreferences() has the following comment under the Return values section:
Returns The SharedPreferences where this Preference reads its value(s), or null if it isn't attached to a Preference hierarchy.
I would like to ask how it is possible to attach a SharedPreferences to a particular Preference, be it EditTextPreference or others. In other words, how does the persistence code in a Preference know that it should store the user input in one particular SharedPreferences object and not the other?
To explain my question further with an example, suppose I have the following:
SharedPreferences prefs1 = getSharedPreferences(file1, mode);
SharedPreferences prefs2 = getSharedPreferences(file2, mode);
My question is what API I should use so that prefs1 is used by the Preference objects' persistence code and not prefs2.
The target is Nexus One, running 2.3.4.
Maybe the answer is obvious but I could not find it after reading the documentation and searching the web. Thank you in advance for your help.
In other words, how does the persistence code in a Preference know that it should store the user input in one particular SharedPreferences object and not the other?
Preference uses PreferenceManager's getSharedPreferences(), which eventually routes to getDefaultSharedPreferences().
You are welcome to create your own Preference subclasses that change this behavior, but since the preference screen system may not be designed to handle multiple SharedPreference objects, there's a chance that your preference changes might not get persisted.
IOW, I encourage you to reconsider:
In our app, I need to handle two sets of preferences