android: adding button to the title of the app? - android

Is it possible to add a button to the right corner of the app title?
e.g., adding a "refresh" button to the title of "Feed: my feeds"?
http://www.android.com/market/apps/feedr-lg-01.jpg

The simplest way to do that, IMHO, is to get rid of the standard title bar (android:theme="#android:style/Theme.NoTitleBar" in the <activity> element in the manifest) and put your own "title bar" at the top of the activity.
Note, though, that the "button in the title bar" style is more iPhone-ish. Android would typically have that in the option menu, so the UI is less cluttered (at the cost of two taps to do the refresh).

Why don't you try this
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
final boolean customTitle= requestWindowFeature(Window.FEATURE_CUSTOM_TITLE);
setContentView(R.layout.main);
if ( customTitle ) {
getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, Set your layout for title here and mention your button in this layout);
}
final TextView myTitleText = (TextView) findViewById(R.id.myTitle);
if ( myTitleText != null ) {
myTitleText.setText("NEW TITLE");
myTitleText.setBackgroundColor(Color.BLUE);
}
}

yep this solveed an issue i had... trimmed version is below...
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_CUSTOM_TITLE);
setContentView(R.layout.main);
getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, Set your layout for title here and mention your button in this layout);
final TextView myTitleText = (TextView) findViewById(R.id.myTitle);
if ( myTitleText != null ) {
/* your code here */
}
}

I think a better approach would be to simply refresh the view if it is active by using a Handler. If your pulling content when the activity is resumed then any time you leave and come back to the view it will refresh. If you are expecting users to sit at the top level of the view and need to update the information then you can handle this with a delayed handler which will call your resume method and periodically refresh the view thus negating the need for a button.
Here is a link to the documentation for the handler class. I would start by looking into the basic use of handler. Then test the sendMessageDelayed method so that at the end of every call you restart the handler. Also be sure to only create a new handler if your activity is the top activity and don't bother refreshing the ui if it is not. Adding a simple isActive flag to on pause and on resume is a decent way to check for this.

Related

How should we set widgets values in Android?

I was looking at my code and I realized that there are at least 3 ways of getting widget's reference in code:
First one (before onCreate):
private TextView textView= (TextView) findViewById(R.id.textView);
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main_layout);
}
Second one (in onCreate):
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main_layout);
final TextView textView= (TextView) findViewById(R.id.textView);
}
Third one (creating out and setting in onCreate):
private TextView textView;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main_layout);
textView= (TextView) findViewById(R.id.textView);
}
What is the difference between this 3 methods? When should I use them?
You must call setContentView() prior calling findViewById(), therefore on 1st approach will give you null all the times. 2nd and 3rd are the same with the exception for final keyword, but this is Java feature, not Android's.
The first does not guarantee that your widget is actually instantiated, it is not within the onCreate.
Second will be instantiated, but its value can not be changed because it becomes a constant to be the final.
Third, it is a global variable that will be instantiated in onCreate and you can use it in any other part of your code.
If you need to call findViewById() then the call should be anywhere after setContentView. Not before that like in your first option. Your third option creates an instance variable, use it only if the textview will be accessed a lot throughout the class, otherwise just call findViewById wherever you need it.

TabHost crashes when changing a TextView inside it

In short, I set up a tabhost, and since I want the tab's content to have dynamic TextView's (among other things), I try initializing the text and it crashes. I am unsure of why, but commenting out the code that sets the text in the TextView's stopped the crashing.
One reference towards fixing this mentioned using intents to set activities for the tab's content, but apparently this didn't actually fix the crashing, it somehow changed it and then that lead died out without him ever saying how he fixed it, and my attempt at it also failed.
package com.example.main;
//removed imports
#SuppressWarnings("deprecation")
public class MainActivity extends TabActivity {
private boolean atMainMenu;
TextView warframeText;
TextView primaryText;
TextView secondaryText;
TextView meleeText;
TextView sentinelText;
TextView sentinelWeaponText;
Warframe warframe;
PrimaryWeapon primary;
SecondaryWeapon secondary;
MeleeWeapon melee;
Sentinel sentinel;
Weapon sentinelWeapon;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(R.layout.activity_main);
TabHost mTabHost = getTabHost();
//TabHost
mTabHost.addTab(mTabHost.newTabSpec("tab1").setIndicator("Build").setContent(R.id.build));
mTabHost.addTab(mTabHost.newTabSpec("tab2").setIndicator("Stats").setContent(R.id.stats));
TextView title1 = (TextView)mTabHost.getTabWidget().getChildAt(0).findViewById(android.R.id.title);
title1.setTextColor(Color.parseColor("#30A0F0"));
TextView title2 = (TextView)mTabHost.getTabWidget().getChildAt(1).findViewById(android.R.id.title);
title2.setTextColor(Color.parseColor("#30A0F0"));
mTabHost.setCurrentTab(0);
warframeText = (TextView)findViewById(R.id.warframe);
primaryText = (TextView)findViewById(R.id.primary);
secondaryText = (TextView)findViewById(R.id.secondary);
meleeText = (TextView)findViewById(R.id.melee);
sentinelText = (TextView)findViewById(R.id.sentinel);
sentinelWeaponText = (TextView)findViewById(R.id.sentinelWeapon);
//Change To First Time Setup
warframe = new Excalibur();
primary = new BratonMk1();
secondary = new Lato();
melee = new Skana();
setBuild(); //<--removing this fixed the crashing, the method is included after onCreate, it sets the TextView's text
atMainMenu = true;
}
public void setBuild() {
warframeText.setText(warframe.getName());
primaryText.setText(primary.getName());
secondaryText.setText(secondary.getName());
meleeText.setText(melee.getName());
sentinelText.setText(sentinel.getName());
sentinelWeaponText.setText(sentinelWeapon.getName());
}
}
So what I would like to know, if anyone has the answer, why does editing the Textviews contained in a tab layout cause the app to crash and how can I fix this? :/
(also the code I provided is quite shortened, but I believe it contains all the relevant parts to the problem)
You did not initialize sentinel and sentinelWeapon but you are trying to get name from that
sentinelText.setText(sentinel.getName());
sentinelWeaponText.setText(sentinelWeapon.getName());
It May be a cause to your app get crashed

TextView.setText (Android) is causing crashes.. any idea why?

Trying to get started with Android development, and doing some basic work with TextViews..
For some reason TextView's setText() method is causing huge problems for me.. here's a simplified version of my code to show what I mean:
package com.example.testapp;
import android.os.Bundle;
import android.app.Activity;
import android.widget.TextView;
public class MainActivity extends Activity {
TextView text;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
text = (TextView) findViewById(R.id.text1);
setContentView(R.layout.activity_main);
text.setText("literally anything");
}
}
This will cause a crash, and I don't understand why.. if I create the TextView within the onCreate it works just fine, but if I create it outside of it, it doesn't.. why is that? Has the line "TextView text;" not been executed yet or something?
Thanks!
You need to call setContentView() before initializing the TextView so that your Activity has access to all the layout components.
setContentView(R.layout.activity_main);
text = (TextView) findViewById(R.id.text1);
text.setText("literally anything");
switch these 2 lines
text = (TextView) findViewById(R.id.text1);
setContentView(R.layout.activity_main);
you need to set the content first
From docs:
onCreate(Bundle) is where you initialize your activity. Most
importantly, here you will usually call setContentView(int) with a
layout resource defining your UI, and using findViewById(int) to
retrieve the widgets in that UI that you need to interact with
programmatically.
So this means that if you will reference your views in the layout, you must first set the content view and already then call findViewById method to reference child views of the layout resource defining your activity's UI
text = (TextView) findViewById(R.id.text1);
setContentView(R.layout.activity_main);
text.setText("literally anything");
If "literally anything" is a variable, which often may be the case, be sure that it isn't throwing a NullPointerException. I kept having that problem myself. I fixed it to be:
text = (TextView) findViewById(R.id.text1);
setContentView(R.layout.activity_main);
try {
text.setText("literally anything");
} catch (NullPointerException e) {
// Do something
}
Exceptions can be really useful, so if you're a beginning programmer, I suggest you put exception handling on your list of things to learn soon.

Activity not updating properly

I'm new to android, so maybe I'm doing something horribly wrong. I want to have a particular Activity that shows details about an instance of a "Creature" class for a game. Name, damage taken, that sort of thing.
I'm having a problem getting the creature data to be properly shown in the GUI objects. Both at initial creation (where it should copy the creature's name into the name field) and when a damage mark is added (where it doesn't update to show the proper image).
Here's my mini-example of what I have:
public class CreatureDetailActivity2 extends Activity
{
Creature creature;
public void addMark(View v)
{
// connected to the button via android:onClick="addMark" in the XML
creature.getTrack().addDamage(DamageType.Normal, 1);
refreshDisplay();
new AlertDialog.Builder(this).setTitle(creature.getName())
.setMessage(creature.getTrack().toString()).show();
}
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_creature_detail);
creature = new Creature("Example");
refreshDisplay();
}
public void refreshDisplay()
{
final View creatureDetailView = this.getLayoutInflater().inflate(
R.layout.activity_creature_detail, null);
final EditText nameField = (EditText) (creatureDetailView
.findViewById(R.id.textbox_creature_name));
nameField.setText(creature.getName());
final ImageView damageBox0 = (ImageView) (creatureDetailView.findViewById(R.id.damageBox0));
damageBox0.setImageResource(R.drawable.__n);
// in the full program this does the same for 0 through 9, but this is a sample
// also, in the full program, this is a dynamic lookup for the correct pic
// but again, this is just a sample version.
}
}
Now the problem is that the app will load up and start, but then none of the widgets will update properly. You can click the button, and it'll show the AlertDialog, and the text of the AlertDialog will change, but the textfield in the activity won't be changed, and the ImageView doesn't change at any point from what it starts as to the one it's supposed to change to.
So I'm very stumped. I can post more about the project's setup if I'm leaving out something important, but I'm not even sure what the problem going on is so I'm not sure what else to include in my question.
final View creatureDetailView = this.getLayoutInflater().inflate(
R.layout.activity_creature_detail, null);
Inflates your Activity's layout into basically nothing, just returning the View it inflated. setContentView is what actually inflates your layout into the Activity's View hierarchy.
Once you inflate your layout you don't need to do it again. Just use findViewById without the reference to a dangling unattached View.
Change your refreshDisplay method to this:
public void refreshDisplay()
{
final EditText nameField = (EditText) findViewById(R.id.textbox_creature_name);
nameField.setText(creature.getName());
final ImageView damageBox0 = (ImageView) findViewById(R.id.damageBox0);
damageBox0.setImageResource(R.drawable.__n);
// in the full program this does the same for 0 through 9, but this is a sample
// also, in the full program, this is a dynamic lookup for the correct pic
// but again, this is just a sample version.
}
Nothing changes because You do it completely wrong.
If You wish to update any view element of current activity You do it like this
View v = findViewById(R.id.element);
v.setText("text");
this is just simple example.
You would need to cast a returned element to correct type like to be able to access all available methods.
What You do wrong is trying to inflate a layout again.

Change background image on user's choice

Guys I want the user to change the background image of all the activities in my app on user selection.
I am able to change the background image of the Activity from where am changing the image
but if I try to change the image of other Activity, I get a NullPointerException!
Yes, I have checked that the id of other activity's Layout !
this is the code.
public class setting extends Activity {
TextView tv;
CheckBox cbS, theme1, theme2;
RelativeLayout rel;
OnClickListener checkBoxListener;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.setting);
cbS = (CheckBox) findViewById(R.id.cb);
theme1 = (CheckBox) findViewById(R.id.theme1);
theme2 = (CheckBox) findViewById(R.id.theme2);
// cbW=(CheckBox)findViewById(R.id.cbWordPress);
checkBoxListener = new OnClickListener() {
public void onClick(View v) {
if (cbS.isChecked()) {
// anything
}
if (theme2.isChecked()) {
RelativeLayout rel = (RelativeLayout) findViewById(R.id.rel);
Resources res = getResources();
Drawable drawable = res.getDrawable(R.drawable.back_image1);
rel.setBackgroundDrawable(drawable);
// findViewById(R.id.rel).setBackgroundResource(R.drawable.back_image1);
}
}
};
cbS.setOnClickListener(checkBoxListener);
theme2.setOnClickListener(checkBoxListener);
// cbW.setOnClickListener(checkBoxListener);
}
}
you cannot access the UI components which are not yet instantiated. Use Intents to pass information across activities (user's choice, or some custom flags or Strings) and use this "extra" information in the launched activity to change the background accordingly.
Read more about intents in the documentation for better understanding and examples.
You cannot do this.. When you refer a layout file using findViewById(), the android system looks for this in your current ContentView only. (i.e the view which you have set using setContentView() for the current activity). So obvioulsy the sytem will not be able find the resource you are specifying and hence you will get the NullPointerExeption only.
You have to maintain the reference to the backgrounds separately and use it in your other Activity when you actually pass on there.

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