I'm pretty sure this must be possible...
But is there a way to find the 'noise produced' by a currently playing sound (MediaPlayer)
-Like in many music editor software you import a song and it does a graphical layout of the song -like a graph with it higher up at louder bits.
Hard to explain.
But there must be a way to do this on android...
Does anyone know?
Thanks alot.
James
(Not the whole graph thing -just like, the noise/decibels currently playing or something...)
AFAIK, you cannot intercept the audio output of another application, if that is what you are asking.
Related
I've been asked to make a 'dubsmash' alike app, where you record a video but with a music over it.
So the video file needs to have the custom audio track embeded.
Is it possible?
(I'm noob with android :p )
Thanks!
Although you have not "demonstrated" any effort of your own, so I should not answer this as per rules, but here goes : Yes, it is possible. Read this : http://developer.android.com/reference/android/media/MediaMuxer.html
FYI : The code in the example works perfectly, so please don't ask for any other sample
I'm looking into creating an android app and wanted to make something that could show what people around the user are listening to. Is there any way to do this? I've been looking at the Spotify SDK and it dosen't appear to be possible, but I wanted to confirm.
Sarah Markers,
To identify the music being played around you, I would suggest you to read this article http://www.royvanrijn.com/blog/2010/06/creating-shazam-in-java/ .
I could not find anything on Spotify SDK which can help you with determining the music.
I want to make an android program to play several sounds from the raw folder.And each sound can be controlled by its own play/pause button and the other thing is, this program can run in background also(as a service) How do i do that please some one help me to do this I already tried this but it is not working.Any help would be appreciated...
I think it is better to use SoundPool class to manage multiple sounds at the same time.
I want to create an audio recorder I have tried the code I get from http://developer.android.com/guide/topics/media/audio-capture.html and it works fine; it records and it plays back what I have said. But right now I want to create an audio recorder with a UI like in recognizerIntent which Google has provided so that you can see or monitor that your voice has been recorded(sorry I can't find a right term but I'm hoping you can understand what I am trying to say). Do you know any tutorial or links that can help me?thanks for you help!
I think you mean that you want some feedback that your voice is being picked up? If so, perhaps this project, Audalyzer might be a good place to start looking?
Libraries within the package offer you a dB reading, a one and two-dimensional wave form, and an FFT plot.
(source: googlecode.com)
There is a simpler WaveformControl you may find easier to understand and modify for your needs.
I need some help in the concept of Services in Android? Actually i want to Play some sounds with animation in Android. I'm done with frame by frame animation successfully but want to play some audio with animation. I got some ideas about Services from google but I'm unable to get their point, so that i am posting it over here. If anyone has any idea about how can i do this please give me some suggestion to do this. It would be very helpful to me.
Have a nice day ahead...
Thank you!!
You'd need to take a look at,
MediaPlayer
I think the documentation given is self-explanatory. Also you need not make use of a separate Service for playing the sounds, unless of course you have a special need.