Audio (MediaPlayer) On an Android Help - android

I'm pretty sure this must be possible...
But is there a way to find the 'noise produced' by a currently playing sound (MediaPlayer)
-Like in many music editor software you import a song and it does a graphical layout of the song -like a graph with it higher up at louder bits.
Hard to explain.
But there must be a way to do this on android...
Does anyone know?
Thanks alot.
James
(Not the whole graph thing -just like, the noise/decibels currently playing or something...)

AFAIK, you cannot intercept the audio output of another application, if that is what you are asking.

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I've been asked to make a 'dubsmash' alike app, where you record a video but with a music over it.
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(I'm noob with android :p )
Thanks!
Although you have not "demonstrated" any effort of your own, so I should not answer this as per rules, but here goes : Yes, it is possible. Read this : http://developer.android.com/reference/android/media/MediaMuxer.html
FYI : The code in the example works perfectly, so please don't ask for any other sample

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Sarah Markers,
To identify the music being played around you, I would suggest you to read this article http://www.royvanrijn.com/blog/2010/06/creating-shazam-in-java/ .
I could not find anything on Spotify SDK which can help you with determining the music.

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I think it is better to use SoundPool class to manage multiple sounds at the same time.

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I want to create an audio recorder I have tried the code I get from http://developer.android.com/guide/topics/media/audio-capture.html and it works fine; it records and it plays back what I have said. But right now I want to create an audio recorder with a UI like in recognizerIntent which Google has provided so that you can see or monitor that your voice has been recorded(sorry I can't find a right term but I'm hoping you can understand what I am trying to say). Do you know any tutorial or links that can help me?thanks for you help!
I think you mean that you want some feedback that your voice is being picked up? If so, perhaps this project, Audalyzer might be a good place to start looking?
Libraries within the package offer you a dB reading, a one and two-dimensional wave form, and an FFT plot.
(source: googlecode.com)
There is a simpler WaveformControl you may find easier to understand and modify for your needs.

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I need some help in the concept of Services in Android? Actually i want to Play some sounds with animation in Android. I'm done with frame by frame animation successfully but want to play some audio with animation. I got some ideas about Services from google but I'm unable to get their point, so that i am posting it over here. If anyone has any idea about how can i do this please give me some suggestion to do this. It would be very helpful to me.
Have a nice day ahead...
Thank you!!
You'd need to take a look at,
MediaPlayer
I think the documentation given is self-explanatory. Also you need not make use of a separate Service for playing the sounds, unless of course you have a special need.

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