Stretch video to full screen in a SurfaceView extension - android

I have created a widget that is an extension of SurfaceView (very similar to VideoView) and I am working on a feature to stretch the video fully across the device screen when certain action is taken. I've looked at onMeasure function of VideoView and re-wrote it this way:
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
if (mStretchVideo) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
} else {
int width = getDefaultSize(mVideoWidth, widthMeasureSpec);
int height = getDefaultSize(mVideoHeight, heightMeasureSpec);
if (mVideoWidth > 0 && mVideoHeight > 0) {
if (mVideoWidth * height > width * mVideoHeight) {
height = width * mVideoHeight / mVideoWidth;
} else if (mVideoWidth * height < width * mVideoHeight) {
width = height * mVideoWidth / mVideoHeight;
}
}
setMeasuredDimension(width, height);
}
}
This seems to work fine if I completely stop the video and start playing again. Now I am trying to force the refresh of this SurfaceView after setting the stretch flag so that the video gets stretched while it is playing, but I couldn't figure out how to force a refresh on SurfaceView. I tried android.view.View.invalidate(), android.view.View.refreshDrawableState() and calling android.view.View.measure(int, int) directly with different combinations but did not get any success. Any ideas?

No need of code to play video in full screen mode
Apply the following layout format over the xml containing the videoview it will for sure will play the video in full screen mode. as it is running mine :) Hope it helps
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent" >
<VideoView android:id="#+id/myvideoview"
android:layout_width="fill_parent"
android:layout_alignParentRight="true"
android:layout_alignParentLeft="true"
android:layout_alignParentTop="true"
android:layout_alignParentBottom="true"
android:layout_height="fill_parent">
</VideoView>
</RelativeLayout>

You can call the measure method of the SurfaceView from the Activity like this:
Display display = getWindowManager().getDefaultDisplay();
int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(display.getWidth(),
MeasureSpec.UNSPECIFIED);
int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(display.getHeight(),
MeasureSpec.UNSPECIFIED);
surfaceView.measure(childWidthMeasureSpec, childHeightMeasureSpec);

Javanator is the correct answer. There is no need for additional code. Make sure your video view looks like this
<VideoView android:id="#+id/myvideoview"
android:layout_width="fill_parent"
android:layout_alignParentRight="true"
android:layout_alignParentLeft="true"
android:layout_alignParentTop="true"
android:layout_alignParentBottom="true"
android:layout_height="fill_parent">

Related

Custom view android onMeasure method shows double the value set in layout

I am trying to create own custom view ,I observed onMeasure shows into 2 of whatever value set.
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:custom="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.customview.PercentageCircle
android:layout_width="match_parent"
android:layout_height="100dp"
custom:currentValue="0"
custom:maxValue="100"
custom:thickNess="80"
custom:fillBackgroundColor="#color/light_gray"
custom:fillColor="#color/red"
/>
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int parentWidth = MeasureSpec.getSize(widthMeasureSpec);
int parentHeight = MeasureSpec.getSize(heightMeasureSpec);//shows 200
this.setMeasuredDimension(parentWidth, parentHeight);
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}
When I log the parentHeight or parentWidth ,I get double the specified value.I am not able to understand cause of it.
All the inputs to Canvas functions are in pixels.
Function parameters of onMeasure are also in pixels.
To work UI across the devices , If we use pixels, things become too small on high resolution screens.
To convert from dp to pixels,
float heightInPixel = getHeight()/ getResources().getDisplayMetrics().density;

Full height square element in android

I would like to have a square (same width as height) GridView fill the full height of the screen in landscape orientation. The Gridview is a chessboard (8 by 8 squares) with the xml:
<com.example.jens.jchess2.view.MyGridView
android:id="#+id/chessboard"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:padding="0dp"
android:numColumns="8"
android:verticalSpacing="0dp"
android:horizontalSpacing="0dp">
</com.example.jens.jchess2.view.MyGridView>
and the elements of the grid are:
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/square"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="#000080"
android:orientation="vertical"
android:padding="0pt">
<ImageView
android:id="#+id/square_background"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:adjustViewBounds="true"
android:padding="0pt" />
<ImageView
android:id="#+id/piece"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:adjustViewBounds="true"
android:padding="0pt" />
</FrameLayout>
, where the ImageViews correspond to the squares and pieces (both from png images) of the board.
In the custom MyGridView I override onMeasure as follows:
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = getContext().getResources().getDisplayMetrics().heightPixels;
if (width > height) {
super.onMeasure(
MeasureSpec.makeMeasureSpec(height, MeasureSpec.EXACTLY),
MeasureSpec.makeMeasureSpec(height, MeasureSpec.EXACTLY)
);
} else {
super.onMeasure(
MeasureSpec.makeMeasureSpec(width, MeasureSpec.EXACTLY),
MeasureSpec.makeMeasureSpec(width, MeasureSpec.EXACTLY)
);
}
}
which gives me a square GridView in both portrait and landscape orientation. In portrait mode it fills the full width and everything is fine. In landscape mode however it extends below the screen because the height (=width) of the GridView/board is too large. It is too large by the height of the toolbar and the height of the statusbar. How can I get the proper size for the GridView, i.e. screen height minus status bar height minus toolbar height?
Start with two versions of your layout file:
/res/layout/grid.xml
...
<!-- full width -->
<com.example.MyGridView
android:layout_width="match_parent"
android:layout_height="wrap_content"
...
/>
...
/res/layout-land/grid.xml
...
<!-- full height -->
<com.example.MyGridView
android:layout_width="wrap_content"
android:layout_height="match_parent"
...
/>
...
You probably already have something like this.
Now in your onMeasure() override, the match_parent dimension will have a MeasureSpec mode of EXACTLY and the wrap_content dimension will have a MeasureSpec mode of AT_MOST. You can use this to achieve your desired layout.
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
int widthMode = MeasureSpec.getMode(widthMeasureSpec);
int heightMode = MeasureSpec.getMode(heightMeasureSpec);
if (widthMode == MeasureSpec.EXACTLY && heightMode == MeasureSpec.AT_MOST) {
// portrait
super.onMeasure(widthMeasureSpec, widthMeasureSpec);
} else if (heightMode == MeasureSpec.EXACTLY && widthMode == MeasureSpec.AT_MOST) {
// landscape
super.onMeasure(heightMeasureSpec, heightMeasureSpec);
} else {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}
}
EDIT: I found out that both modes can be AT_MOST depending on the ViewGroup container. Please see my other answer for updated measuring code.
Ah. Now I see that this is for a game.
Sometimes it's better to have layouts and child views, but in most cases with game boards you are better off creating a single View subclass that represents the game view.
For instance, what if your users say they want the ability to pinch-zoom into one quadrant of the game board? You can't do that with a GridView.
I whipped up a simple app to show you how this can work. I simplified the onMeasure() code I posted before, and instead of a GridView, a single View subclass renders the game board.
The MainActivity simply sets up the content view.
/res/layout/activity_main.xml:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="#dimen/activity_vertical_margin"
android:paddingLeft="#dimen/activity_horizontal_margin"
android:paddingRight="#dimen/activity_horizontal_margin"
android:paddingTop="#dimen/activity_vertical_margin"
tools:context="com.example.gameboard.MainActivity">
<com.example.gameboard.GameBoardView
android:layout_width="match_parent"
android:layout_height="wrap_content" />
</RelativeLayout>
/res/layout-land/activity_main.xml:
Notice match_parent and wrap_content are switched for width and height.
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="#dimen/activity_vertical_margin"
android:paddingLeft="#dimen/activity_horizontal_margin"
android:paddingRight="#dimen/activity_horizontal_margin"
android:paddingTop="#dimen/activity_vertical_margin"
tools:context="com.example.gameboard.MainActivity">
<com.example.gameboard.GameBoardView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true" />
</RelativeLayout>
GameBoardView.java:
public class GameBoardView extends View {
private Paint mPaint;
public GameBoardView(Context context) {
super(context);
}
public GameBoardView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public GameBoardView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
#TargetApi(Build.VERSION_CODES.LOLLIPOP)
public GameBoardView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
int size = Math.min(width, height);
int sizeMeasureSpec = MeasureSpec.makeMeasureSpec(size, MeasureSpec.EXACTLY);
super.onMeasure(sizeMeasureSpec, sizeMeasureSpec);
mPaint = new Paint();
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int w = getWidth() / 8;
int h = getHeight() / 8;
for (int row = 0; row < 8; row++) {
for (int col = 0; col < 8; col++) {
// choose black or white depending on the square
mPaint.setColor((row + col) % 2 == 0 ? 0xFFFFFFFF : 0xFF000000);
canvas.drawRect(w * col, h * row, w * (col + 1), h * (row + 1), mPaint);
}
}
}
}
Here I'm just drawing the squares right in the view. Now, if I were making a chess game, I would also create a Drawable subclass that would take the game model and render it. Having a separate Drawable for rendering the game makes it easy to scale to the correct size. For example, your Drawable could render at a fixed constant size, then be scaled by the View subclass to fit. The View subclass would function mostly as a controller, interpreting touch events and updating the game model.

imageview height as the wrap_content of the shown image

I want the width of an ImageView to be set by the parent and the height should be aspect proportional. The reasons for this is that next is shown a TextView that I want to place just under the ImageView.
I can get image to show correctly using
android:layout_width="fill_parent"
android:layout_height="fill_parent"
however the ImageView height become the parent height which is much larger than that of the shown stretched image. One idea was to make parent smaller vertically, but.. there I don't yet know the stretched image size.
The following doesn't work because a small image is not filled up horizontally.
android:layout_width="fill_parent"
android:layout_height="wrap_content"
Messing around with
android:layout_height="wrap_content"
for the RelativeLayout surrounding it all does not help. Also tried FrameLayout and LinearLayout and failed.
Any ideas?
You have to set adjustViewBounds to true.
imageView.setAdjustViewBounds(true);
There is two case if your actual image size is equal or grater than your ImageView width and heigh then you can use adjustViewBounds property and if your actual image size is less than ImageView width and height than use scaleType property to shown image in ImageView based on your requirement.
1.Actual image size is equal or grater than ImageView required width and height.
<ImageView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:adjustViewBounds="true"
android:src="#drawable/ic_launcher"/>
2.Actual image size is less than ImageView required width and height.
<ImageView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:scaleType="fitXY"
android:src="#drawable/ic_launcher"/>
So I have had the same issue more than once and looking through the existing stackoverflow answers have realised that no answer gives a perfect explanation for the real confusion regarding a solution to this problem. So here you go:
API 17+
imageView.setAdjustViewBounds(true);
OR (in XML)
android:adjustViewBounds="true"
solves the issue, it works no matter the actual size of the image resource, i.e. it will scale your image up or down to the desired size you have in your layout.
Below API 17
Below API 17 android:adjustViewBounds="true" will only work for shrinking an image, not growing, i.e. if the actual height of the image source is smaller than the dimensions you are trying to achieve in your layout, wrap_content will use that smaller height and not scale 'up' (enlarge) the image as you desire.
And so for API 17 and lower, you have no choice but to use a custom ImageView to achieve this behaviour. You could either write a custom ImageView yourself or use a library, that has already done that job.
Using a library
There is probably more than one library that fixes this issue, one of them is:
compile 'com.inthecheesefactory.thecheeselibrary:adjustable-imageview:1.0.0'
which is used like this:
<com.inthecheesefactory.thecheeselibrary.widget.AdjustableImageView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:adjustViewBounds="true"
android:src="#drawable/your_drawable"/>
Using a custom View
alternatively to using an existing library, you could write a custom view yourself, e.g.:
import android.content.Context;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.view.ViewGroup;
import android.view.ViewParent;
import android.widget.ImageView;
public class ScalableImageView extends ImageView {
boolean adjustViewBounds;
public ScalableImageView(Context context) {
super(context);
}
public ScalableImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public ScalableImageView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
#Override
public void setAdjustViewBounds(boolean adjustViewBounds) {
this.adjustViewBounds = adjustViewBounds;
super.setAdjustViewBounds(adjustViewBounds);
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
Drawable drawable = getDrawable();
if (drawable == null) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
return;
}
if (adjustViewBounds) {
int drawableWidth = drawable.getIntrinsicWidth();
int drawableHeight = drawable.getIntrinsicHeight();
int heightSize = MeasureSpec.getSize(heightMeasureSpec);
int widthSize = MeasureSpec.getSize(widthMeasureSpec);
int heightMode = MeasureSpec.getMode(heightMeasureSpec);
int widthMode = MeasureSpec.getMode(widthMeasureSpec);
if (heightMode == MeasureSpec.EXACTLY && widthMode != MeasureSpec.EXACTLY) {
int height = heightSize;
int width = height * drawableWidth / drawableHeight;
if (isInScrollingContainer())
setMeasuredDimension(width, height);
else
setMeasuredDimension(Math.min(width, widthSize), Math.min(height, heightSize));
} else if (widthMode == MeasureSpec.EXACTLY && heightMode != MeasureSpec.EXACTLY) {
int width = widthSize;
int height = width * drawableHeight / drawableWidth;
if (isInScrollingContainer())
setMeasuredDimension(width, height);
else
setMeasuredDimension(Math.min(width, widthSize), Math.min(height, heightSize));
} else {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}
} else {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}
}
private boolean isInScrollingContainer() {
ViewParent parent = getParent();
while (parent != null && parent instanceof ViewGroup) {
if (((ViewGroup) parent).shouldDelayChildPressedState()) {
return true;
}
parent = parent.getParent();
}
return false;
}
}
... which you would use as follows (XML):
<com.YOUR_PACKE_NAME.ScalableImageView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:adjustViewBounds="true"
android:src="#drawable/your_drawable" />
This was the only way I could get it working, to have the second ImageView in the center and smaller than the first ImageView, and the TextView under the second ImageView.
Unfortunately, it uses fixed "200dp" image size on the second ImageView, so it does not look the same on different sized devices.
It also destroys my ViewFlipper, since any Layout I tried around the second ImageView and the TextView makes them move or resize.
<RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="fill_parent"
android:layout_height="fill_parent" >
<ImageView
android:id="#+id/imageview1"
android:contentDescription="#string/desc"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:src="#drawable/background" />
<ImageView
android:id="#+id/imageview2"
android:layout_centerInParent="true"
android:contentDescription="#string/desc"
android:layout_height="200dp"
android:layout_width="200dp"
android:adjustViewBounds="true"
android:src="#drawable/image2" />
<TextView
android:id="#+id/textview"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_centerHorizontal="true"
android:layout_below="#id/imageview2"
android:paddingLeft="8dp"
android:paddingRight="8dp"
android:gravity="center"
android:textSize="26sp"
android:textColor="#333"
android:background="#fff"
android:text="this is the text under the image right here"
/>
</RelativeLayout>

VideoView audio only, no video?

I have a Video view in my activity used to display a video stored in my res.raw folder like this:
MediaController controller=new MediaController(this);
video.setMediaController(controller);
String filePath="android.resource://" + getPackageName() + "/" + R.raw.video3;
video.setVideoURI(Uri.parse(filePath));
video.requestFocus();
video.start();
The problem is that I can hear the audio only, but the video is not shown.
What can be the reason for this?
Edit: here's my layout:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent" android:layout_height="match_parent"
android:orientation="vertical"
>
<Button
android:id="#+id/btnPlayAudio"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Play Audio"
>
</Button>
<Button
android:id="#+id/btnPlayVideo"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Play Video"
>
</Button>
<VideoView android:layout_height="wrap_content"
android:layout_width="wrap_content"
android:id="#+id/videoView"
/>
</LinearLayout>
OK I got it,
the problem was that my VideoView had width and height set to wrap_content when I changed to fill_parent, the video appeared
thanks
Your overcomplicating it :-)
MediaPlayer mp = MediaPlayer.create(context, R.raw.sound_file_1);
mp.start();
Linky: Play from Raw Resource
Create a custom VideoPlayer by extending VideoView class and use it:
public class VideoPlayer extends VideoView {
public VideoPlayer(Context context) {
super(context);
init();
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
TyrooLog.i(TAG, "onMeasure");
int width = getDefaultSize(videoWidth, widthMeasureSpec);
int height = getDefaultSize(videoHeight, heightMeasureSpec);
if (videoWidth > 0 && videoHeight > 0) {
if (videoWidth * height > width * videoHeight) {
TyrooLog.i(TAG, "video too tall, correcting");
height = width * videoHeight / videoWidth;
} else if (videoWidth * height < width * videoHeight) {
TyrooLog.i(TAG, "video too wide, correcting");
width = height * videoWidth / videoHeight;
} else {
TyrooLog.i(TAG, "aspect ratio is correct: " + width+"/"+height+"="+mVideoWidth+"/"+mVideoHeight);
}
}
TyrooLog.i(TAG, "setting size: " + width + 'x' + height);
setMeasuredDimension(width, height);
}
}
}
My issue was only happening when I used an emulator, it worked fine when i tried it on a real device

Position Video Inside a VideoView

So I have extended VideoView's onMeasure to scale up the video to fit inside a fullscreen view.
here is how:
public void setVideoAspect(int w,int h){
wVideo=w;
hVideo=h;
onMeasure(w, h);
}
#Override
protected void onMeasure (int widthMeasureSpec, int heightMeasureSpec)
{
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
if(wVideo!=0 && hVideo!=0)
setMeasuredDimension(wVideo,hVideo);
}
I call setVideoAspect() with the display metrics (width, hight) of the screen. The problem is that this method stretches the video to fit inside the screen. I want to be able to keep the aspect ratio. (I have 4:3 video and 3:2 screen size.) I used the folowing code to give the retained ratio measurements to the view:
int height = (int) (metrics.widthPixels*3/(float)4);
int width= metrics.widthPixels;
mVideoView.setVideoAspect(width,height);
So this does the job but there is an issue: it gives me a 4:3 video with the width of the screen and scales the height correctly, but it doesn't center the video. (It just crops the bottom part of the video instead of the top and the bottom equally.) I have a relative layout containing the VideoView with the gravity of the VideoView set to center.
Try using a FrameLayout instead. I'm not sure why, but if I use a Linear or Relative in my code it won't center, but FrameLayout does. Here is the XML that fit my video to the screen, preserving the ratio and centering it:
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:background="#drawable/bg">
<!-- Video player -->
<VideoView
android:id="#+id/surface_view"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_gravity="center"/>
</FrameLayout>
In order to center the video in the RelativeLayout I added both layout_gravity="center" ad layout_centerInParent="true". It works on my Android 4.3 phone.
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<VideoView android:id="#+id/surface_view"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_gravity="center"
android:layout_centerInParent="true" />
</RelativeLayout>
Cameron's Answer in a programmatic way(in case someone like me needs it) This code is inside onCreate of an activity in my code( 'this' below refers to the activity)
FrameLayout.LayoutParams lp = new FrameLayout.LayoutParams(
LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
FrameLayout fl = new FrameLayout(this);
fl.setLayoutParams(lp);
VideoView vv = new VideoView(this);
FrameLayout.LayoutParams lp2 = new FrameLayout.LayoutParams(lp);
lp2.gravity = Gravity.CENTER;
vv.setLayoutParams(lp2);
fl.addView(vv);
setContentView(fl);
This works for any video keeping the video's aspect ratio. It positions the video inside the VideoView and performs a Center Crop or a Center Inside just like an ImageView.
I am using a VideoView to cover the whole ConstraintLayout. You can use any other layout probably with match_parent as width and height.
<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent">
<VideoView
android:id="#+id/videoView"
android:layout_width="0dp"
android:layout_height="0dp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
</android.support.constraint.ConstraintLayout>
In onCreate:
Uri uri = //The uri of your video.
VideoView videoView = findViewById(R.id.videoView);
videoView.setVideoURI(uri);
videoView.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
//Get your video's width and height
int videoWidth = mp.getVideoWidth();
int videoHeight = mp.getVideoHeight();
//Get VideoView's current width and height
int videoViewWidth = videoView.getWidth();
int videoViewHeight = videoView.getHeight();
float xScale = (float) videoViewWidth / videoWidth;
float yScale = (float) videoViewHeight / videoHeight;
//For Center Crop use the Math.max to calculate the scale
//float scale = Math.max(xScale, yScale);
//For Center Inside use the Math.min scale.
//I prefer Center Inside so I am using Math.min
float scale = Math.min(xScale, yScale);
float scaledWidth = scale * videoWidth;
float scaledHeight = scale * videoHeight;
//Set the new size for the VideoView based on the dimensions of the video
ViewGroup.LayoutParams layoutParams = videoView.getLayoutParams();
layoutParams.width = (int)scaledWidth;
layoutParams.height = (int)scaledHeight;
videoView.setLayoutParams(layoutParams);
}
});
Hope it helps someone!
If you are looking for the same effect as ImageView.ScaleType.CENTER_CROP feature in VideoView then
Here is a simple and easy solution
See my XML and Kotlin version answer here:
https://stackoverflow.com/a/59069292/6255841
In JAVA:
videoView.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
float videoRatio = mp.getVideoWidth() / (float) mp.getVideoHeight();
float screenRatio = videoView.getWidth() / (float)
videoView.getHeight();
float scaleX = videoRatio / screenRatio;
if (scaleX >= 1f) {
videoView.setScaleX(scaleX);
} else {
videoView.setScaleY(1f / scale);
}
}
});

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