Modifying application workflow to use TabActivity - android

This question actually has two parts.
The first part:
I've been developing my first app for a couple of weeks now. I have 5 screens and everything seems well. However, I'm considering changing the app's navigation to a TabView.
I haven't delved much into it, but I'm hoping someone can save me a little bit of time. It seems that people don't generally place Activities inside each tab. They simply point the tab content to a View. This is where my major setbacks are. 1) I already have Activity classes full of code and 2) I can't quickly guess how the structure of an app using TabView looks. For example, where do I put the handler code for clicking a button on a View? Does it all just get dumped into the TabView Activity somehow?
What I would like is if you could please give me a quick synopsis of what I'm looking at doing, answers to any questions you think I may have, and point me toward some resources for creating TabView applications. A quick Google search really just shows me how to create a TabView Activity and add a couple tabs to it. The code doesn't go any deeper. For example, say I have a layout xml to show in one of my tab's content pane, where does the code go for clicking a button I have in that layout?
The second part:
I've added a TabActivity to wrap the Activities I currently have in. At the moment I have Activities populating the content of my tabs (though ultimately I'd like to do this in the most efficient fashion, which doesn't seem to be having Activities be tab content). I've noticed something rather annoying. My MAIN Activity is an Activity I wrote for my user to log in to their account. After logging in, they are taken to my Tab Activity. Here is what happens:
When I am on my Tab Activity and I "minimize" the app by clicking the Home button and then launch it again, I don't get taken back to the Tab Activity. I get taken to my log in Activity. Why? I don't have the launchMode of my Tab Activity set to singleInstance... or is it singleInstance by default? How can I make the app re-launch showing the Tab Activity (ideally by setting some parameter, assuming I'm doing something wrong, and not having to save this data off somewhere and reading it and programmatically telling it what to go to)?
Thank you for all your time and help

I don't have a comment on the advisability avoiding the use of sub-activities in TabActivity. As for handlers -- if you aren't going to embed views instead of activities, then all the android:onclick type handler settings in your layout XML will call methods on the TabActivity. This is because they go to methods on the views' Context, which is the generally the nearest containing Activity. If you want to split your code up further without using Activities, I believe you'll have to use findViewById calls on the tab content views after you've set them up, and bind the handlers manually from there in your code.

Related

switch to a new activity, instead of switching fragments, when jfeinstein10's slidingmenu list item is clicked

I have seen a few questions raised on this topic (for e.g.: https://github.com/jfeinstein10/SlidingMenu/issues/5) but I am still unclear. I hope somebody can clarify this.
Context:
See https://github.com/jfeinstein10/SlidingMenu
I have an android app that organizes screens by activities and fragments (i.e.) each screen is an activity containing one or more fragments.
The new requirement is to add a sliding menu (similar to what this library provides).
Issue:
It appears from the examples and discussion that the right model would be to have just 1 MAIN ACTIVITY that will then switch in/out fragments belonging to the different screens. In fact the author mentions in the above thread: "If you were to launch Activities based upon the list selection, then you would not have the behavior where you swap the views that you're talking about. " and also "You can't put an Activity into the above view. That doesn't really make sense when you think about what an Activity is. ".
Why doesn't it make sense? Obviously, I am missing the point here.
Question:
Given that my project already contains multiple activities (one corresponding to each screen), is my only option then to re-organize the project to have JUST 1 MAIN ACTIVITY, in order to use this library? Or alternatively, is there any way to launch a new activity when a list item in the sliding menu is clicked, and still observe the sliding menu behavior, [EDIT- added the last part to be more clear] or in other words, on how exactly to use this library within my existing app design.
Thanks in advance
First, you can't have an Activity inside another and activities are completely different from views as stated in the docs:
An activity is a single, focused thing that the user can do.
Now, to answer your question, it all depends on how you want your app to behave. You could have your activities with the sliding menu implement the onClosedListener and switch to the selected activity from there. This will give you the animation of closing the menu before switching activities. It will also give you a weird effect since every time you select something from your menu you'll see the animation of a new activity coming to the front.
I think the best approach would be to have a "common purpose" between all your sliding menu options. For example, in one of my projects I have to allow the users to select between lists of different types of data. When the user selects anything from the menu, I load a new list fragment into the right corner where he may choose the item he wants to view or edit. That's the app entry point and also the only place were I have a sliding menu in my app. It is pretty much the same for every app that implements this UI design pattern. Look at google+, currents and youtube where the side menu lets you choose which feed or content to show. Once a user makes a selection, just open a new activity for the selected item (a g+ post, a video, a news article, a tweet or whatever it is).
Your app doesn't have to have lists of different data or anything like that to use the sliding menu, but keep in mind that the activity with the sliding menu should have a clear, focused goal with respect to its functionality and purpose. Having a sliding menu because many other apps have one is a bad choice, you should use it with a specific objective. Also keep in mind that applying the sliding menu everywhere would interfere with the platform's navigation pattern and lead to an overall bad user experience since it wouldn't behave as the other apps.
It doesn't make sense to place an Activity into the above view because the Activity is the main controller for the view of each screen. The Activity also shows views and keeps track of Fragments (which in turn are mini controllers, with or without their own views). So placing an Activity in the above view would mean that you would place an Activity in an Activity... Wich is impossible.
From what I can derive from your text I think it would be wise to read through the Android developer guide on Activities and Fragment again (http://developer.android.com/guide/components/activities.html) to get a better understanding of how the concept of Android works.
Now to your question:
I am not clear on what you are trying to achieve but if you want your app, with menu to behave like, say, the Google+ app then one way of doing it is to implement a base class that extends the Activity class (or what ever base Activity used in your project) and let the base set the SlidingMenu. Then you would simple extend your base Activity in each of the Activities that are supposed to have a menu.
You could also do it the way you describe it, but then you would end up with a classic example of a God object (http://en.wikipedia.org/wiki/God_object). It's a neat way to practice your Fragment juggling skills and switching between Fragments instead of starting new Activities does have it's use cases, but I still wouldn't recommend it for a project with more then a few views.
Here is the answer that came closest to the issue I had - http://www.verious.com/article/polishing-the-sliding-app-menu/. Scroll down to the bottom of the page to see the last section titled "Using the fly-in app menu between Activities". This is one option if you have a lot of activities in your existing app and want to avoid extensive re-factoring. I haven't tried this out yet but its worth being aware of.

managing single dashboard menu in multiple activities

in my app I've launcher activity displaying summaries of different stuff. There's one SlidingDrawer set up in each activity having a dashboard with 9 menus as content. When user clicks on drawer's handle, content scrolls up to display that dashboard. These menu launch 9 activities from dashboard and there are no of activities that will be having same SlidingDrawer with dashboard.
Now the thing which is disturbing me is, I'm forced to put same code blocks in each activity that controls behaviour of dashboard. Dashboard itself is inflated from single layout. So design is not issue. But I've to attach event handlers to each button and start new activities from there. Problem is whenever I make changes I need to replicate those changes in all activities.
How can I avoid such redundant code and use a single class or something that let me define launching of those 9 activities?
Sorry for title and description. It's really hard for me to put it in words. If you find title or description not suitable then tell me or edit where appropriate.
Thanks.
This might be a perfect situation for an Android Fragment
Have two fragments for each activity, one for the sliding drawer and one for everything else.
Android fragments seem complex at first, but trust me, learning them will make your life easier.

Opening an activity within a View in Android

I've recently started developing Android Apps, and whilst the model is making more sense the more I look at it, I cannot do something (nor find any reference material on it) which to me seems quite simple.
I have an activity which has five buttons along the bottom, and a blank View taking up the rest of the screen. I want, upon clicking these buttons, for an activity to be opened in (and confined to) this view. I can get a new activity running without incident, but this opens in a new screen.
If anyone can show me an easy way to launch a (sub/child?) activity within a view which is defined in the parent activity's layout xml file - equally, it could be created in the parent activity - you'd really be doing me a favor!
I'd recommend taking a look at TabHost. The tabhost is an Activity itself, and the sub-views are all Actvities as well.
Here is a good tutorial that'll get you going very quickly. There is a more work to create (optional) icons for the tabs (also describe in the tutorial).
Hope this helps.
Edit* You mentioned buttons being at the bottom of the screen. Take a look at this SO Question
You can achieve that by using an ActivityGroup... here is a simple example which shows how to do it using a TabActivity:
http://web.archive.org/web/20100816175634/http://blog.henriklarsentoft.com/2010/07/android-tabactivity-nested-activities/
Of course, you will have to change the code since you are not using TabActivities. Just take a look at the getLocalActivityManager and getDecorView methods that is what you will be using.

How to let the user select which Activity to start when application starts?

I want the user to select which Activity the application should start on. I am trying to avoid tabs because I don't like the layout of tabs, but I have a custom title bar that has three icons on which to select functionality/activity.
I want the user to select which activity the application should start from the beginning with a user preferences.
How can I do this?
After starting the main activity, immediately read from the settings and start the user preferred activity.
I also offer an alterntaive soultion. This is not an exact answer to your question though, but may help you to solve your problem in an elegant way.
Subclass TabWidget and define how the row with tabs is drawn.
Create a layout file for TabHost with your TabWidget in it.
Subclass TabActivity and set your own layout you've created.
Read the saved settings and use setDefaultTab method to set the preferred activity.
Voila! You got your own look without losing any functionality of TabActivity. You can read Tab Layout Tutorial for more information on how to do it properly.
What so tough in this. if i have three activity and that i want user to pick one which to start.
at least one activity has to be served as menu to the user from which user will pick. This will be main activity of app. i will display three buttons in it and on their specific click i will initiate the respective activity.

Android Activities vs Views

Sorry, I know that this topic has been covered a bit. I've read the related posts and am still a bit confused. I am working on an app that while the prototype will have 3 main screens, it will eventually have dozens. Each screen will present either dynmically changing status or take user input. To visualize, it is required to be laid out similar to how MS Word or a typical PC is. It has a status bar at the top and a navigation bar at the bottom that is common to all screens (slight tweaks for some screens, like different icons) in the middle is what I would call a view pane that needs to be updated with a applicable layout.
The status, nav bar, and each screen are defined in their own layout xml file. For my first swag at it I just used a ViewFlipper and loaded the 3 screen layouts into it. However that means that currently I have one main Activity which will not be maintainable as I continue to add screens.
It feels right to me that each screen layout should have an associated Activity class that understands how to control that screen. I need to figure out how to load that into the center pane dynamically. However I thought I read in another post that using multiple Activities can be a CPU and RAM drain.
Currently I tried making one of the screens it's own Activity and kick that off from the main Activity by creating an Intent and than calling startActivity. However that causes the new screen Activity to reside on top of the main Activity. The interesting thing is that then pressing the back button dismissed that activity and returns me to the main.
So far I haven't figured out how to setup having a different Activity control what happens in the center pane.
If I continue down the multiple Activity path, should my main Activity be inheriting from ActivityGroup?
Are using View classes more applicable in this case?
I know this has been a long post. I'd appreciate any advice.
Thanks!
CB
As you noticed, Android will implicitly track a stack of started activities in a task, and the 'back' button ends the top one, reactivating the next one down. I would advise you to think about which kinds of things the user might expect the back button to do, and make it so that activities are separated along those lines.
I haven't played with ActivityGroup so I can't advise you there. If you go with completely separate activities, you can have them all use the same "shell" content view with the common nav/status bar. Have a superclass or utility class handle populating and managing that from there. Then use a a LayoutInflater (you can call getLayoutInflater()) to fill in the middle with your Activity-specific view.
If you want one of the activities to have multiple screens, you might still end up with a ViewFlipper in the center slot. Again, you want to have an Activity transition wherever you want the user to be able to go "back"; that also means you may NOT want to have a change of activities in cases where screens are closely related or part of the same logical thing-being-done. (You can override the back button's behavior, but unless you have a good reason to, it's best to just arrange the app so that Android's basic setup helps your app's UI rather than working at cross purposes.)
If you want to use activities in the fashion you talked about, you might look into using a tab activity. It actually works in the way you want, you just need to hide the tab widget and put your navigation bar there instead. Or, you could go a little deeper and make you own similar tab-like ActivityGroup like Walter mentioned if you have more time.
You could use a view pager with fragments to accomplish the flip between the different views but still allow your activity to have full control over it. The activity can control the menus while the fragment controls your viewing area. This way your back button will properly dismiss the activity containing all pages related to the activity instead of walking down the stack.

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