how do I run torrents on android? - android

I am not aware of any application on android that is capable of downloading torrents. So in-case I would like to port an Ubuntu application like transmission or another similar light weight application would it be that easy. How much of socket programming would I actually require to do in such a case.
Also if anyone is aware of a project of this nature which is ongoing, I would love to have a look at it. I specifically intend to do this for android 1.6 and 1.5, so I think that makes any new API's which might have been released for this purpose pretty redundant.

dTor is a fairly new but very nice torrent client for Android devices. Despite its poor reviews on the Market, I have found it to be much better than all of the competitors. The developers are very active and there has been updates to it every week for the past month which have been making it much more stable.
You can check it out here: http://www.androlib.com/android.application.com-dtor-jwttw.aspx

Some programs exist under Androïd, but they usually only activate a remote bittorrent client from your computer for a specific file.
However I've heard of two real bittorrent clients projects, but didn't have a look at them :
aBTC : http://www.androlib.com/android.application.org-ale-abtc-qmzp.aspx
Marvin : helloandroid.com/apps/marvin-bittorrent-client

Well, such things exist:
http://www.androlib.com/android.application.org-ale-abtc-qmzp.aspx
http://www.androidzoom.com/android_applications/tools/andtorrent-bittorrent-client_fywo.html
EDIT: however, they are not for free...

To download a torrent application, download utorrent from playstore and torrentsearch app. Torrent search is like a search engine for torrent and when you get the file you want after searching just click on the file and it will automatically download on your utorrent/bittorrent app. This is a substitute for searching on the web browser

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Building an App Builder - how do they do it?

The internet is full of solutions where someone with no coding experience can design an app, and then have it deployed to their phones via another app. So for example you can log on to appsheet, create all the parameters for an application, then download appsheet to your phone. from there, you log into your appsheet account, and download any of the apps you have created.Does anyone know how this is accomplished?
My use case is that I have an app that I would like to offer to Universities, but would like each universities' mobile application to be custom built for their needs. I have developed web, android and ios apps in the past, and have a Software Engineering background, so I am looking for the right methodology to accomplish something like this. Are there any specific frameworks or technologies you would advise me look at to accomplish this tasking? If you have any questions or concerns for me, please do not hesitate to ask!
I work at AppSheet. There are two basic approaches an app builder can follow: (a) act as a code generator, or (b) implement an intepreter. In the former case, it spits out code that gets compiled into an executable package that can be installed and run on a device. In the latter case, the "app" you define is meta-data in a higher-level definition that is interpreted in a host wrapper app. Each has its strengths and weaknesses. AppSheet uses the latter approach.
My bet is that they just have one universal, configurable app which they configure for your specific needs by generating a config file or something like that, and then packaging it all up into an apk.
Your idea is great but that is not possible. We cannot imagine every scenario to build such app. We have to imagine for each scenario and have to code for such scenarios.

Howto integrate static code analysis (SonarCube) into ship.io for mobile projects?

We have a setup where we want to use https://ship.io/ as our cloud-based continuous-integration server.
However we also want to have some kind of static code analysis (preferably SonarCube but that is debatable), which isn't supported officially by ship.io.
The Projects are classic mobile Projects (Android and iOS).
I have seen some posts of people mentioning that they managed to setup this kind of configuration. SonarCube just has released a gradle plugin http://www.sonarsource.com/2015/06/15/sonarqube-gradle-1-0-released/ so the Android part should be doable.
However at the moment i have no idea what would be the best way do do this for the iOS part of the project.
We already contacted the ship.io team on this issue but did not recieve a response yet.
Any suggestions/insights on this?
My name is Tim Rosenblatt and I'm one of the senior engineers here at Ship.io. I'm not sure why you didn't get a reply from our support email, and I'm glad you posted about this here.
As Viktor mentioned, we definitely support custom scripts. You absolutely can run whatever you like during your build process with this type of step.
I've got a few links that should be helpful for you in getting SonarCube added to your Ship job, but you can definitely get in touch with us if anything isn't clear enough for you. You can use the in-app support icon at the bottom right of your dashboard, or just email me personally -- tim at ship dot io
http://support.ship.io/environment/install-software
http://support.ship.io/environment/custom-shell-scripts
Thanks!
You should be able to write a script (bash, ruby, ...) which runs your static code analysis and then call that script on your own Mac or on any CI which supports running custom scripts. AFAIK ship.io does support this, our service (https://bitrise.io/ - CTO here) certainly does.

Android app development on PowerBuilder

Anyone know if its possible to develop android apps with PowerBuilder.
Haven't found much regarding this on Google, which might mean that it isn't, but still want to hear the opinion of ppl at stackoverflow.
thanks in advance
right now I think the only possibility is Appeon Mobile for PowerBuilder. This is a beta version and it is supporting iOS right now, but in several months it will be capable for building native android and Windows Phone app too.
http://www.appeon.com/list.do?fid-60-page-1.htm
I hardly waiting it also :)
Br. Gábor
One other possible solution I've considered but it is NOT a trivial solution. Look at IIS modules and handlers in the MSDN. Basically you can write a handler in PB.NET that will be used in IIS to create HTML5 that will run in just about any browser including mobile.
You then could assign a certain file type (e.g .powerbuilder ) which will be processed by your custom handler that was written in PB.NET.
Might be a good open source project.

How to write android code in titanium

I had been working on android since a little long. Now I am wondering about titanium. Is it possible to write android (java) code in titanium app since the app is build in titanium? If yes then how? Actually I am having problem dealing with push notification for android in titanium. So I got a solution to build complete app in titanium and then if possible use android code in app to deal with push notification. How? Please do response as quickly as possible. Thanks in advance.
To answer your question directly, you will need to develop a native Android extension to call Java code via JavaScript in a Titanium application.
Rai
You should be checking out the docs Here tells you all you need to know
Hope it helps
Frank
yes it is possible but remember that the titanium tools lag behind the official android ones. Documentation is poor and often wrong, code is laggy and the resulting .apk are much bigger.
Why are you thinking of using Titanium? For cross-compatibility?
If you are thinking about that you have multiple possible ways:
1) Build a minimum common denominator, like titanium, but better: Write a core application for both android and iPhone so that it will be fast and light on memory, with a modified broswer to show your content. This way the interfaces will be much easier and you'll have to write the content just once.
Still you will be able to access low level hardware, like GPS, compass, gyroscope.... easily without consuming too much battery (unlike with titanium) as needed.
2) Find an existing minimum common denominator: Javascript work both on iPhone and Android.
3) There are many other options (Adobe air, python, custom scripting, mobile web site, ...) but I think that the cons outweigh greatly the pros.

MoSync experiences

Does anybody have experiences from cross platform mobile app development framework MoSync?
It sounds very good and promises much. But does it deliver?
We have used MoSync for 8 months now and I have a good feeling about it. It is still magic to me that you code in C++ and out comes a jar-file or whatever platform you choose.
It is great for application development but I wouldn't recommend it for gaming with advanced graphics. It seems too slow for that on Symbian.
The APIs are very easy and I learned it very fast. And I have the freedom to do whatever components I want thanks to the MAUI framework and using widgets with skins. You can really make an application look very nice.
It is great for me as a developer that I can support so many phones and platforms. I can also do specific behavior and include/exclude functionality based on the phones capabilities.
When it comes to deployment I end up with hundreds of binaries for every device and I have to take care of them my self. To put them on a web server somewhere and make sure that every user get the correct binary when they try to download the app. I wished that they had some kind of app-store so they could host the apps.
MoSync still have a bit to go until it is working properly. There is no guaranty that an application that is build for a specific device actually works on that device. But I'm sure that they will reach there very soon. And when they do... I simply just need to rebuild my app with the SDK (I think).
Have you seen Mosync 2.6, I think this solves most of the problems you mentioned,
the feature list is at:
http://www.mosync.com/documentation/manualpages/whats-new-mosync-26-pyramid
I personally I'm quite excited about the whole HTML 5 integration, it sort of blurs the line between native and web app.
Hope this Helps
Tony

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