I want to do something like andriod home screen effect. when i click the screen and move. the current view will move and next view also can show.
Now the code only can show the current view.
Thank you for your help
The source as follow:
public class test extends Activity implements OnTouchListener{
float downXValue;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Set main.XML as the layout for this Activity
setContentView(R.layout.main);
// Add these two lines
LinearLayout layMain = (LinearLayout) findViewById(R.id.layout_main);
layMain.setOnTouchListener((OnTouchListener) this);
// Add a few countries to the spinner
Spinner spinnerCountries = (Spinner) findViewById(R.id.spinner_country);
ArrayAdapter countryArrayAdapter = new ArrayAdapter(this,android.R.layout.simple_spinner_dropdown_item,new String[] { "Canada", "USA" });
spinnerCountries.setAdapter(countryArrayAdapter);
}
public boolean onTouch(View arg0, MotionEvent arg1) {
// Get the action that was done on this touch event
switch (arg1.getAction())
{
case MotionEvent.ACTION_DOWN:
{
// store the X value when the user's finger was pressed down
downXValue = arg1.getX();
break;
}
case MotionEvent.ACTION_UP:
{
// Get the X value when the user released his/her finger
float currentX = arg1.getX();
// going backwards: pushing stuff to the right
if (downXValue < currentX)
{
// Get a reference to the ViewFlipper
ViewFlipper vf = (ViewFlipper) findViewById(R.id.details);
// Set the animation
vf.setAnimation(AnimationUtils.loadAnimation(this, R.anim.push_left_out));
// Flip!
vf.showPrevious();
}
// going forwards: pushing stuff to the left
if (downXValue > currentX)
{
// Get a reference to the ViewFlipper
ViewFlipper vf = (ViewFlipper) findViewById(R.id.details);
// Set the animation
vf.setInAnimation(AnimationUtils.loadAnimation(this, R.anim.push_left_in));
// Flip!
vf.showNext();
}
break;
}
case MotionEvent.ACTION_MOVE:
ViewFlipper vf = (ViewFlipper) findViewById(R.id.details);
final View currentView = vf.getCurrentView();
currentView.layout((int)(arg1.getX() - downXValue),
currentView.getTop(), currentView.getRight(),
currentView.getBottom());
/*may be do something in thest*/
break;
}
// if you return false, these actions will not be recorded
return true;
}
}
You can use Viewpager.tofeeq ahmad says:
Viewpager is the best way to switching among view. It provide a way
to swipe views from left to right and right to left. Viewpager provide
strong way to swipe any views.
You have to extend PagerAdapter and then use Viewpager.You can see snippet and full source code in Guidance on Android, Java and Other mobile Technology.
Related
I currently have Views lined up horizontally in a ViewPager and can cycle through them with a PagerAdapter. Currently, to perform the action that I would like to do on swipe, I have to do a double-tap on the View's page. I could post code, but it's somewhat difficult to extract the necessary pieces...
What I would like is the ability to swipe vertically on these views, have them translate vertically with swipe and fade-out, and then perform an action when they reach a certain distance away from the edge of the device.
To get an idea of what I am thinking, in the Gallery app you can pinch an opened photo to zoom-out and open a horizontal filmstrip view. From there you can swipe up (or down) on a photo/video to delete it. For those who do not have the same Gallery app, it's exactly like closing applications on iOS.
I've tried scanning though the source code for the Gallery app, but no luck finding the correct Activity.
view.setOnTouchListener(new View.OnTouchListener(){
public boolean onTouch(View v, MotionEvent motion) {
float y = motion.getY();
/* NOTE: the following line might need to be in runOnUiThread() */
view.animate().alpha(1-Math.abs(y-height/2)/(height/2)).setDuration(50).start();
return true; //false if you want to pass this event on to other listeners
}
});
The explanation for using 1-Math.abs(y-height/2)/(height/2) is that I want alpha to be 1 when I am in the center, and alpha to be 0 when it is at the top or bottom. You have to determine yourself how you obtain the height value, or if you want to use a different method to calculate alpha. If you want to get the touch position relative to the screen instead of the position relative to the view, use getRawY().
Additionally, it may be useful for you to know that to see if the MotionEvent is a press, drag, or release event, use
motion.getAction() == with MotionEvent.ACTION_UP, MotionEvent.ACTION_MOVE, and MotionEvent.ACTION_DOWN, respectively.
I ended up getting this working more-or-less by cloning the well-written Android-SwipeToDismiss library and just replacing the ListView code with a ViewPager.
The finished product looked like this.
Check the below code, this may helpful to you:
public class MainActivity extends Activity implements View.OnTouchListener{
private RelativeLayout baseLayout;
private int previousFingerPosition = 0;
private int baseLayoutPosition = 0;
private int defaultViewHeight;
private boolean isClosing = false;
private boolean isScrollingUp = false;
private boolean isScrollingDown = false;
#Override
protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_popup);
baseLayout = (RelativeLayout) findViewById(R.id.base_popup_layout);//this is the main layout
baseLayout.setOnTouchListener(this);
}
public boolean onTouch(View view, MotionEvent event) {
// Get finger position on screen
final int Y = (int) event.getRawY();
// Switch on motion event type
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
// save default base layout height
defaultViewHeight = baseLayout.getHeight();
// Init finger and view position
previousFingerPosition = Y;
baseLayoutPosition = (int) baseLayout.getY();
break;
case MotionEvent.ACTION_UP:
// If user was doing a scroll up
if(isScrollingUp){
// Reset baselayout position
baseLayout.setY(0);
// We are not in scrolling up mode anymore
isScrollingUp = false;
}
// If user was doing a scroll down
if(isScrollingDown){
// Reset baselayout position
baseLayout.setY(0);
// Reset base layout size
baseLayout.getLayoutParams().height = defaultViewHeight;
baseLayout.requestLayout();
// We are not in scrolling down mode anymore
isScrollingDown = false;
}
break;
case MotionEvent.ACTION_MOVE:
if(!isClosing){
int currentYPosition = (int) baseLayout.getY();
// If we scroll up
if(previousFingerPosition >Y){
// First time android rise an event for "up" move
if(!isScrollingUp){
isScrollingUp = true;
}
// Has user scroll down before -> view is smaller than it's default size -> resize it instead of change it position
if(baseLayout.getHeight()<defaultViewHeight){
baseLayout.getLayoutParams().height = baseLayout.getHeight() - (Y - previousFingerPosition);
baseLayout.requestLayout();
}
else {
// Has user scroll enough to "auto close" popup ?
if ((baseLayoutPosition - currentYPosition) > defaultViewHeight / 4) {
closeUpAndDismissDialog(currentYPosition);
return true;
}
//
}
baseLayout.setY(baseLayout.getY() + (Y - previousFingerPosition));
}
// If we scroll down
else{
// First time android rise an event for "down" move
if(!isScrollingDown){
isScrollingDown = true;
}
// Has user scroll enough to "auto close" popup ?
if (Math.abs(baseLayoutPosition - currentYPosition) > defaultViewHeight / 2)
{
closeDownAndDismissDialog(currentYPosition);
return true;
}
// Change base layout size and position (must change position because view anchor is top left corner)
baseLayout.setY(baseLayout.getY() + (Y - previousFingerPosition));
baseLayout.getLayoutParams().height = baseLayout.getHeight() - (Y - previousFingerPosition);
baseLayout.requestLayout();
}
// Update position
previousFingerPosition = Y;
}
break;
}
return true;
}
}
For animation use the below methods:
public void closeUpAndDismissDialog(int currentPosition){
isClosing = true;
ObjectAnimator positionAnimator = ObjectAnimator.ofFloat(baseLayout, "y", currentPosition, -baseLayout.getHeight());
positionAnimator.setDuration(300);
positionAnimator.addListener(new Animator.AnimatorListener()
{
. . .
#Override
public void onAnimationEnd(Animator animator)
{
finish();
}
. . .
});
positionAnimator.start();
}
public void closeDownAndDismissDialog(int currentPosition){
isClosing = true;
Display display = getWindowManager().getDefaultDisplay();
Point size = new Point();
display.getSize(size);
int screenHeight = size.y;
ObjectAnimator positionAnimator = ObjectAnimator.ofFloat(baseLayout, "y", currentPosition, screenHeight+baseLayout.getHeight());
positionAnimator.setDuration(300);
positionAnimator.addListener(new Animator.AnimatorListener()
{
. . .
#Override
public void onAnimationEnd(Animator animator)
{
finish();
}
. . .
});
positionAnimator.start();
}
Can anyone tell me please how can I make the whole blank screen clickable on the android ? Means wherever I can click on it and then the place where i click there one particular image has to appear where i can then make the notes. I am trying to first find the coordinates of that area and then putting the image. But i am not able to find the code for doing that. Means after finding the coordinates what can be done?
Or if there is some other way then also please help with that!!
For finding coordinates:
public class MainActivity extends Activity implements OnTouchListener{
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
final TextView xCoord = (TextView) findViewById(R.id.button1);
final TextView yCoord = (TextView) findViewById(R.id.button2);
final View touchView = findViewById(R.id.button3);
touchView.setOnTouchListener(new View.OnTouchListener() {
public boolean onTouch(View v, MotionEvent event) {
final int action = event.getAction();
switch (action & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: {
xCoord.setText(String.valueOf((int) event.getX()));
yCoord.setText(String.valueOf((int) event.getY()));
break;
}
case MotionEvent.ACTION_MOVE:{
xCoord.setText(String.valueOf((int) event.getX()));
yCoord.setText(String.valueOf((int) event.getY()));
break;
}
}
return true;
}
});
}
Create an ImageView (or have one in your Layout)
Make sure it's invisible on initialisation
When the user clicks use the coordinates to set the location of the ImageView
Make the ImageView visible
Take a sigh of relief.
I need some help. In my android app I have a ViewFlipper that contains some LinearLayout. On every LinearLayout I have a ImageView. For switching between screens I use this code :
LinearLayout layMain = (LinearLayout) findViewById(R.id.layout_main);
layMain.setOnTouchListener((OnTouchListener) this);
//--------------
public boolean onTouch(View arg0, MotionEvent arg1) {
// Get the action that was done on this touch event
switch (arg1.getAction()) {
case MotionEvent.ACTION_DOWN: {
// store the X value when the user's finger was pressed down
downXValue = arg1.getX();
break;
}
case MotionEvent.ACTION_UP: {
// Get the X value when the user released his/her finger
float currentX = arg1.getX();
// going backwards: pushing stuff to the right
if (downXValue < currentX) {
// Get a reference to the ViewFlipper
ViewFlipper vf = (ViewFlipper) findViewById(R.id.details);
// Set the animation
vf.setOutAnimation(AnimationUtils.loadAnimation(this,
R.anim.push_right_out));
vf.setInAnimation(AnimationUtils.loadAnimation(this,
R.anim.push_right_in));
// Flip!
vf.showPrevious();
}
// going forwards: pushing stuff to the left
if (downXValue > currentX) {
// Get a reference to the ViewFlipper
ViewFlipper vf = (ViewFlipper) findViewById(R.id.details);
// Set the animation
// vf.setInAnimation(AnimationUtils.loadAnimation(this,
// R.anim.push_left_in));
vf.setOutAnimation(AnimationUtils.loadAnimation(this,
R.anim.push_left_out));
vf.setInAnimation(AnimationUtils.loadAnimation(this,
R.anim.push_left_in));
// Flip!
vf.showNext();
}
break;
}
}
// if you return false, these actions will not be recorded
return true;
}
Every screen contains a ImageView.So, when I switch the screens the imageview is changing. Now I want to implement this: When an image is clicked a url to be open. Here is my code :
ViewFlipper vf = (ViewFlipper) findViewById(R.id.details);
for (i = 0; i < jArray.length(); i++) {
LinearLayout l = new LinearLayout(this);
l.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,
LayoutParams.FILL_PARENT));
l.setBackgroundColor(0x000000);
l.setOrientation(LinearLayout.VERTICAL);
vf.addView(l);
ImageView img = new ImageView(this);
img.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT,
LayoutParams.FILL_PARENT));
Drawable image1 = ImageOperations(getBaseContext(), url[i]);
img.setImageDrawable(image1);
System.out.println("target" + target[i]);
img.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
Intent browserIntent = new Intent(Intent.ACTION_VIEW, Uri
.parse("http://google.com"));
startActivity(browserIntent);
}
});
l.addView(img);
}
The problem is that everytime I touch the screen the url is open and now I can't switch between screens. How to do this, to make the differents between onClick() and on Touch()?
Please help me..
Thanks in advance
I think you use image View like a background for Linear Layout , it seems Activity handle the touch for ImageView , to achieve your Functionality setTouch listener for imageView and we can handle the click for image view indirectly using following code in OntouchListener,
if (downXValue == currentX) {
Intent browserIntent = new Intent(Intent.ACTION_VIEW, Uri
.parse("http://google.com"));
startActivity(browserIntent);}
I got your problem but the thing is, for switching screens you should use, Viewflipper onTouchlistener like:
mFlipper.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View arg0, MotionEvent arg1) {
//// your touch code
instead of Linearlayout touch listeners.
then you can use normal touch listeners for your Imageview events
Hope it helps.
I am developing a small application in android in which i have few image in my application i want when user touch with one finger images can move left or right side and when user can touch with two fingers it could be zoom how can i do this please refer some tutorial code for me.
here is my code
and i used view flipper in xml v fdjf
public class Jaap extends Activity implements OnTouchListener{
float downXValue;
int counter = 0;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
// Set main.XML as the layout for this Activity
setContentView(R.layout.jaap);
// Add these two lines
LinearLayout layMain = (LinearLayout) findViewById(R.id.layout_main);
layMain.setOnTouchListener((OnTouchListener) this);
// Add a few countries to the spinner
}
public boolean onTouch(View arg0, MotionEvent arg1) {
// Get the action that was done on this touch event
switch (arg1.getAction())
{
case MotionEvent.ACTION_DOWN:
{
// store the X value when the user's finger was pressed down
downXValue = arg1.getX();
break;
}
case MotionEvent.ACTION_UP:
{
// Get the X value when the user released his/her finger
float currentX = arg1.getX();
// going backwards: pushing stuff to the right
if (downXValue < currentX)
{
// Get a reference to the ViewFlipper
ViewFlipper vf = (ViewFlipper) findViewById(R.id.details);
// Set the animation
// vf.setAnimation(AnimationUtils.loadAnimation(this, R.anim.push_left_out));
// Flip!
if(counter > 0){
vf.showPrevious();
counter--;
}
}
// going forwards: pushing stuff to the left
if (downXValue > currentX)
{
// Get a reference to the ViewFlipper
ViewFlipper vf = (ViewFlipper) findViewById(R.id.details);
// Set the animation
// vf.setInAnimation(AnimationUtils.loadAnimation(this, R.anim.push_left_in));
// Flip!
if(counter < 131){
vf.showNext();
counter++;
}
}
break;
}
}
// if you return false, these actions will not be recorded
return true;
}
}
Check out this step-by-step tutorial, it contains code examples how to zoom in/out a picture and move it around.
Handle the MotionEvent in the onTouchEvent(MotionEvent) of the Activity.
In this check for the MotionEvent.getAction().
switch(MotionEvent.GetAction()) {
case ACTION_DOWN:
//handle the finger down functionality here
break;
case ACTION_POINTER_DOWN:
//handle the second finger down functionality here
break;
}
A sequence of events would be issued, mostly with the actions as follows:
ACTION_DOWN - one finger touch down
ACTION_MOVE -> the finger is moved
ACTION_UP - one finger touch is removed
ACTION_POINTER_DOWN - second finger touch down
ACTION_POINTER_UP - second finger touch up
You will have to check the X,Y positions in the event and determine what should be donw...
will see if there are any good tutorials/samples to explain these better...
getPointerCount() of motionEvent tells you how many fingers are touch. In gives number of touch
Thanks
The problem is that all the views, added to main.xml are flipping correctly - after the last view goes first view, after first -goes last, its rounded, but if i add the view using method addView of ViewFlipper class it won't flip "rounded" it will stop on it and do some incorrect animation, it won't go to next view and will go to previous only if there was done only 1 flip to the end.
Please, say how to make it works as a round 1->2->3->1.
Here's the code of flipper realization:
public class Activity1 extends Activity implements OnTouchListener{
float downXValue;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
// Set main.XML as the layout for this Activity
// Add these two lines
LinearLayout layMain = (LinearLayout) findViewById(R.id.layout_main);
layMain.setOnTouchListener((OnTouchListener) this);
}
public boolean onTouch(View arg0, MotionEvent arg1) {
// Get the action that was done on this touch event
switch (arg1.getAction())
{
case MotionEvent.ACTION_DOWN:
{
// store the X value when the user's finger was pressed down
downXValue = arg1.getX();
break;
}
case MotionEvent.ACTION_UP:
{
// Get the X value when the user released his/her finger
float currentX = arg1.getX();
View view = new View(this);
//HERE IS DECLARATION OF VIEW WHICH I NEED TO ADD
GraphicsView myview=new GraphicsView(this);
// going backwards: pushing stuff to the right
if (downXValue < currentX)
{
// Get a reference to the ViewFlipper
ViewFlipper vf = (ViewFlipper) findViewById(R.id.details);
vf.addView(myview);
// Set the animation
vf.setInAnimation(view.getContext(), R.anim.push_right_in);
vf.setOutAnimation(view.getContext(), R.anim.push_right_out);
// Flip!
vf.showNext();
}
// going forwards: pushing stuff to the left
if (downXValue > currentX)
{
// Get a reference to the ViewFlipper
ViewFlipper vf = (ViewFlipper) findViewById(R.id.details);
//HERE I'M ADDING IT
vf.addView(myview);
// Set the animation
vf.setInAnimation(view.getContext(), R.anim.push_left_in);
vf.setOutAnimation(view.getContext(), R.anim.push_left_out);
// Flip!
vf.showPrevious();
}
break;
}
}
// if you return false, these actions will not be recorded
return true;
}
Please, help. And answer plz if possible to add in main.xml the objects, that i defined in the code like myview is class object of GraphicsView, which extends from View.
Regards,
Keem
As per your code that you post, In your code you are adding view dynamically, on Touch Events, so as many time you touch your device screen, your OnTouch() call and every touch call this..
GraphicsView myview=new GraphicsView(this);
and also this.. ViewFlipper vf = (ViewFlipper) findViewById(R.id.details);
vf.addView(myview);
so on every touch you adding a view, and may be thats why you not getting right flipping.
For your solution, you should follow correct flow - may be as follows
in OnCreate() add different view in viewFlipper, out side your OnTouch().
In OnTouch() you set your animation and call vf.showPrevious() orvf.showNext() for propper navigation.